-- | A Stream endpoint for a given method emits a stream of encoded values at a given Content-Type, delimited by a framing strategy. Steam endpoints always return response code 200 on success. Type synonyms are provided for standard methods.
-- | Stream endpoints may be implemented as producing a @StreamGenerator@ -- a function that itself takes two emit functions -- the first to be used on the first value the stream emits, and the second to be used on all subsequent values (to allow interspersed framing strategies such as comma separation).
-- | ToStreamGenerator is intended to be implemented for types such as Conduit, Pipe, etc. By implementing this class, all such streaming abstractions can be used directly as endpoints.
-- | Clients reading from streaming endpoints can be implemented as producing a @ResultStream@ that captures the setup, takedown, and incremental logic for a read, being an IO continuation that takes a producer of Just either values or errors that terminates with a Nothing.
-- | BuildFromStream is intended to be implemented for types such as Conduit, Pipe, etc. By implementing this class, all such streaming abstractions can be used directly on the client side for talking to streaming endpoints.
-- | The FramingRender class provides the logic for emitting a framing strategy. The strategy emits a header, followed by boundary-delimited data, and finally a termination character. For many strategies, some of these will just be empty bytestrings.
-- | A type of parser that can never fail, and has different parsing strategies (incremental, or EOF) depending if more input can be sent. The incremental parser should return `Nothing` if it would like to be sent a longer ByteString. If it returns a value, it also returns the remainder following that value.
-- | The FramingUnrender class provides the logic for parsing a framing strategy. The outer @ByteStringParser@ strips the header from a stream of bytes, and yields a parser that can handle the remainder, stepwise. Each frame may be a ByteString, or a String indicating the error state for that frame. Such states are per-frame, so that protocols that can resume after errors are able to do so. Eventually this returns an empty ByteString to indicate termination.