422 lines
15 KiB
C++
Executable file
422 lines
15 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2011
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "serverlist.h"
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/* Implementation *************************************************************/
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CServerListManager::CServerListManager ( const quint16 iNPortNum,
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const QString& sNCentServAddr,
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const QString& strServerInfo,
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CProtocol* pNConLProt )
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: iPortNumber ( iNPortNum ),
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iNumPredefinedServers ( 0 ),
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bUseDefaultCentralServerAddress ( false ),
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pConnLessProtocol ( pNConLProt )
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{
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// set the central server address
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SetCentralServerAddress ( sNCentServAddr );
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// prepare the server info information
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QStringList slServInfoSeparateParams;
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int iServInfoNumSplitItems = 0;
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if ( !strServerInfo.isEmpty() )
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{
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// split the different parameter strings
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slServInfoSeparateParams = strServerInfo.split ( ";" );
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// get the number of items in the split list
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iServInfoNumSplitItems = slServInfoSeparateParams.count();
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}
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// per definition, the very first entry is this server and this entry will
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// never be deleted
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ServerList.clear();
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// init server list entry (server info for this server) with defaults, per
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// definition the client substitudes the IP address of the central server
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// itself for his server list
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CServerListEntry ThisServerListEntry (
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CHostAddress(),
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iPortNumber,
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"",
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"",
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QLocale::system().country(),
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"",
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USED_NUM_CHANNELS,
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true );
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// parse the server info string according to definition:
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// [this server name];[this server city]; ...
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// [this server country as QLocale ID]; ...
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// per definition, we expect at least three parameters
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if ( iServInfoNumSplitItems >= 3 )
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{
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// [this server name]
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ThisServerListEntry.strName = slServInfoSeparateParams[0];
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// [this server city]
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ThisServerListEntry.strCity = slServInfoSeparateParams[1];
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// [this server country as QLocale ID]
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const int iCountry = slServInfoSeparateParams[2].toInt();
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if ( ( iCountry >= 0 ) && ( iCountry <= QLocale::LastCountry ) )
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{
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ThisServerListEntry.eCountry = static_cast<QLocale::Country> (
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iCountry );
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}
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}
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// per definition, the first entry in the server list it the own server
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ServerList.append ( ThisServerListEntry );
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// parse the predefined server infos (if any) according to definition:
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// [server1 address];[server1 name];[server1 city]; ...
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// [server1 country as QLocale ID]; ...
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// [server2 address];[server2 name];[server2 city]; ...
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// [server2 country as QLocale ID]; ...
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// ...
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int iCurUsedServInfoSplitItems = 3; // three items are used for this server
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// we always expect four items per new server, also check for maximum
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// allowed number of servers in the server list
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while ( ( iServInfoNumSplitItems - iCurUsedServInfoSplitItems >= 4 ) &&
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( iNumPredefinedServers <= MAX_NUM_SERVERS_IN_SERVER_LIST ) )
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{
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// create a new server list entry
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CServerListEntry NewServerListEntry (
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CHostAddress(),
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0, // port number not used
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"",
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"",
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QLocale::AnyCountry,
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"",
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USED_NUM_CHANNELS,
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true );
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// [server n address]
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LlconNetwUtil().ParseNetworkAddress (
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slServInfoSeparateParams[iCurUsedServInfoSplitItems],
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NewServerListEntry.HostAddr );
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// [server n name]
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NewServerListEntry.strName =
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slServInfoSeparateParams[iCurUsedServInfoSplitItems + 1];
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// [server n city]
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NewServerListEntry.strCity =
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slServInfoSeparateParams[iCurUsedServInfoSplitItems + 2];
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// [server n country as QLocale ID]
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const int iCountry =
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slServInfoSeparateParams[iCurUsedServInfoSplitItems + 3].toInt();
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if ( ( iCountry >= 0 ) && ( iCountry <= QLocale::LastCountry ) )
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{
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NewServerListEntry.eCountry = static_cast<QLocale::Country> (
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iCountry );
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}
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// add the new server to the server list
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ServerList.append ( NewServerListEntry );
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// we have used four items and have created one predefined server
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// (adjust counters)
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iCurUsedServInfoSplitItems += 4;
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iNumPredefinedServers++;
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}
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// Connections -------------------------------------------------------------
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QObject::connect ( &TimerPollList, SIGNAL ( timeout() ),
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this, SLOT ( OnTimerPollList() ) );
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QObject::connect ( &TimerRegistering, SIGNAL ( timeout() ),
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this, SLOT ( OnTimerRegistering() ) );
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}
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void CServerListManager::SetCentralServerAddress ( const QString sNCentServAddr )
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{
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QMutexLocker locker ( &Mutex );
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strCentralServerAddress = sNCentServAddr;
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// per definition: If the central server address is empty, the server list
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// is disabled.
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// per definition: If we are in server mode and the central server address
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// is the localhost address, we are in central server mode. For the central
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// server, the server list is always enabled.
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if ( !strCentralServerAddress.isEmpty() )
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{
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bIsCentralServer =
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( !strCentralServerAddress.toLower().compare ( "localhost" ) ||
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!strCentralServerAddress.compare ( "127.0.0.1" ) );
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bEnabled = true;
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}
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else
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{
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bIsCentralServer = false;
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bEnabled = true;
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}
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}
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void CServerListManager::Update()
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{
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QMutexLocker locker ( &Mutex );
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if ( bEnabled )
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{
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if ( bIsCentralServer )
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{
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// start timer for polling the server list if enabled
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// 1 minute = 60 * 1000 ms
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TimerPollList.start ( SERVLIST_POLL_TIME_MINUTES * 60000 );
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}
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else
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{
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// initiate registration right away so that we do not have to wait
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// for the first time out of the timer until the slave server gets
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// registered at the central server, note that we have to unlock
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// the mutex before calling the function since inside this function
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// the mutex is locked, too
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locker.unlock();
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{
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OnTimerRegistering();
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}
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locker.relock();
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// start timer for registering this server at the central server
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// 1 minute = 60 * 1000 ms
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TimerRegistering.start ( SERVLIST_REGIST_INTERV_MINUTES * 60000 );
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}
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}
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else
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{
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// disable service -> stop timer
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if ( bIsCentralServer )
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{
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TimerPollList.stop();
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}
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else
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{
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TimerRegistering.stop();
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}
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}
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}
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/* Central server functionality ***********************************************/
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void CServerListManager::OnTimerPollList()
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{
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QMutexLocker locker ( &Mutex );
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// check all list entries except of the very first one (which is the central
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// server entry) and the predefined servers if they are still valid
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for ( int iIdx = 1 + iNumPredefinedServers; iIdx < ServerList.size(); iIdx++ )
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{
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// 1 minute = 60 * 1000 ms
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if ( ServerList[iIdx].RegisterTime.elapsed() >
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( SERVLIST_TIME_OUT_MINUTES * 60000 ) )
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{
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// remove this list entry
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ServerList.removeAt ( iIdx );
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}
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}
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}
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void CServerListManager::CentralServerRegisterServer ( const CHostAddress& InetAddr,
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const CServerCoreInfo& ServerInfo )
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{
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QMutexLocker locker ( &Mutex );
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if ( bIsCentralServer && bEnabled )
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{
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const int iCurServerListSize = ServerList.size();
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// check for maximum allowed number of servers in the server list
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if ( iCurServerListSize < MAX_NUM_SERVERS_IN_SERVER_LIST )
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{
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// define invalid index used as a flag
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const int ciInvalidIdx = -1;
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// Check if server is already registered. Use address to identify
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// a server. The very first list entry must not be checked since
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// this is per definition the central server (i.e., this server)
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int iSelIdx = ciInvalidIdx; // initialize with an illegal value
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for ( int iIdx = 1; iIdx < iCurServerListSize; iIdx++ )
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{
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if ( ServerList[iIdx].HostAddr == InetAddr )
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{
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// store entry index
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iSelIdx = iIdx;
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// entry found, leave for-loop
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continue;
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}
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}
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// if server is not yet registered, we have to create a new entry
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if ( iSelIdx == ciInvalidIdx )
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{
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// create a new server list entry and init with received data
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ServerList.append ( CServerListEntry ( InetAddr, ServerInfo ) );
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}
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else
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{
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// update all data and call update registration function
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ServerList[iSelIdx].strName = ServerInfo.strName;
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ServerList[iSelIdx].strTopic = ServerInfo.strTopic;
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ServerList[iSelIdx].eCountry = ServerInfo.eCountry;
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ServerList[iSelIdx].strCity = ServerInfo.strCity;
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ServerList[iSelIdx].iMaxNumClients = ServerInfo.iMaxNumClients;
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ServerList[iSelIdx].bPermanentOnline = ServerInfo.bPermanentOnline;
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ServerList[iSelIdx].UpdateRegistration();
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}
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}
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}
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}
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void CServerListManager::CentralServerUnregisterServer ( const CHostAddress& InetAddr )
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{
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QMutexLocker locker ( &Mutex );
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if ( bIsCentralServer && bEnabled )
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{
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const int iCurServerListSize = ServerList.size();
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// Find the server to unregister in the list. The very first list entry
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// must not be checked since this is per definition the central server
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// (i.e., this server), also the predefined servers must not be checked
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for ( int iIdx = 1 + iNumPredefinedServers; iIdx < iCurServerListSize; iIdx++ )
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{
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if ( ServerList[iIdx].HostAddr == InetAddr )
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{
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// remove this list entry
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ServerList.removeAt ( iIdx );
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// entry found, leave for-loop
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continue;
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}
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}
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}
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}
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void CServerListManager::CentralServerQueryServerList ( const CHostAddress& InetAddr )
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{
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QMutexLocker locker ( &Mutex );
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if ( bIsCentralServer && bEnabled )
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{
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const int iCurServerListSize = ServerList.size();
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// allocate memory for the entire list
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CVector<CServerInfo> vecServerInfo ( iCurServerListSize );
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// copy the list (we have to copy it since the message requires
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// a vector but the list is actually stored in a QList object and
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// not in a vector object
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for ( int iIdx = 0; iIdx < iCurServerListSize; iIdx++ )
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{
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// copy list item
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vecServerInfo[iIdx] = ServerList[iIdx];
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if ( iIdx > 0 )
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{
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// check if the address of the client which is requesting the
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// list is the same address as one server in the list -> in this
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// case he has to connect to the local host address
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if ( vecServerInfo[iIdx].HostAddr.InetAddr == InetAddr.InetAddr )
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{
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vecServerInfo[iIdx].HostAddr.InetAddr =
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QHostAddress ( QHostAddress::LocalHost );
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// take the local port number instead of the received port
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// number since some NAT (network address translation) might
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// have changed the port
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vecServerInfo[iIdx].HostAddr.iPort =
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ServerList[iIdx].iLocalPortNumber;
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}
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else
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{
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// create "send empty message" for all registered servers
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// (except of the very first list entry since this is this
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// server (central server) per definition) and also it is
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// not required to send this message, if the server is on
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// the same computer
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pConnLessProtocol->CreateCLSendEmptyMesMes (
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vecServerInfo[iIdx].HostAddr,
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InetAddr );
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}
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}
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}
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// send the server list to the client
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pConnLessProtocol->CreateCLServerListMes ( InetAddr, vecServerInfo );
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}
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}
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/* Slave server functionality *************************************************/
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void CServerListManager::SlaveServerRegisterServer ( const bool bIsRegister )
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{
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// we need the lock since the user might change the server properties at
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// any time
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QMutexLocker locker ( &Mutex );
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// get the correct central server address
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QString strCurCentrServAddr;
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if ( bUseDefaultCentralServerAddress )
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{
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strCurCentrServAddr = DEFAULT_SERVER_ADDRESS;
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}
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else
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{
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strCurCentrServAddr = strCentralServerAddress;
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}
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// For the slave server, the slave server properties are store in the
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// very first item in the server list (which is actually no server list
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// but just one item long for the slave server).
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// Note that we always have to parse the server address again since if
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// it is an URL of a dynamic IP address, the IP address might have
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// changed in the meanwhile.
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CHostAddress HostAddress;
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if ( LlconNetwUtil().ParseNetworkAddress ( strCurCentrServAddr,
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HostAddress ) )
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{
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if ( bIsRegister )
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{
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// register server
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pConnLessProtocol->CreateCLRegisterServerMes ( HostAddress,
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ServerList[0] );
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}
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else
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{
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// unregister server
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pConnLessProtocol->CreateCLUnregisterServerMes ( HostAddress );
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}
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}
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}
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