jamulus/src/channel.cpp

1258 lines
47 KiB
C++
Executable File

/******************************************************************************\
* Copyright (c) 2004-2009
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#include "channel.h"
/******************************************************************************\
* CChannelSet *
\******************************************************************************/
CChannelSet::CChannelSet ( const int iNewUploadRateLimitKbps ) :
bWriteStatusHTMLFile ( false ),
iUploadRateLimitKbps ( iNewUploadRateLimitKbps )
{
// enable all channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
vecChannels[i].SetEnable ( true );
}
// define colors for chat window identifiers
vstrChatColors.Init ( 6 );
vstrChatColors[0] = "mediumblue";
vstrChatColors[1] = "red";
vstrChatColors[2] = "darkorchid";
vstrChatColors[3] = "green";
vstrChatColors[4] = "maroon";
vstrChatColors[5] = "coral";
// CODE TAG: MAX_NUM_CHANNELS_TAG
// make sure we have MAX_NUM_CHANNELS connections!!!
// send message
QObject::connect ( &vecChannels[0], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh0 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[1], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh1 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[2], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh2 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[3], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh3 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[4], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh4 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[5], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh5 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[6], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh6 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[7], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh7 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[8], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh8 ( CVector<uint8_t> ) ) );
QObject::connect ( &vecChannels[9], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh9 ( CVector<uint8_t> ) ) );
// request jitter buffer size
QObject::connect ( &vecChannels[0], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh0() ) );
QObject::connect ( &vecChannels[1], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh1() ) );
QObject::connect ( &vecChannels[2], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh2() ) );
QObject::connect ( &vecChannels[3], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh3() ) );
QObject::connect ( &vecChannels[4], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh4() ) );
QObject::connect ( &vecChannels[5], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh5() ) );
QObject::connect ( &vecChannels[6], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh6() ) );
QObject::connect ( &vecChannels[7], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh7() ) );
QObject::connect ( &vecChannels[8], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh8() ) );
QObject::connect ( &vecChannels[9], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh9() ) );
// request connected clients list
QObject::connect ( &vecChannels[0], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh0() ) );
QObject::connect ( &vecChannels[1], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh1() ) );
QObject::connect ( &vecChannels[2], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh2() ) );
QObject::connect ( &vecChannels[3], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh3() ) );
QObject::connect ( &vecChannels[4], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh4() ) );
QObject::connect ( &vecChannels[5], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh5() ) );
QObject::connect ( &vecChannels[6], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh6() ) );
QObject::connect ( &vecChannels[7], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh7() ) );
QObject::connect ( &vecChannels[8], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh8() ) );
QObject::connect ( &vecChannels[9], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh9() ) );
// channel name has changed
QObject::connect ( &vecChannels[0], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh0() ) );
QObject::connect ( &vecChannels[1], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh1() ) );
QObject::connect ( &vecChannels[2], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh2() ) );
QObject::connect ( &vecChannels[3], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh3() ) );
QObject::connect ( &vecChannels[4], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh4() ) );
QObject::connect ( &vecChannels[5], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh5() ) );
QObject::connect ( &vecChannels[6], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh6() ) );
QObject::connect ( &vecChannels[7], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh7() ) );
QObject::connect ( &vecChannels[8], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh8() ) );
QObject::connect ( &vecChannels[9], SIGNAL ( NameHasChanged() ), this, SLOT ( OnNameHasChangedCh9() ) );
// chat text received
QObject::connect ( &vecChannels[0], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh0 ( QString ) ) );
QObject::connect ( &vecChannels[1], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh1 ( QString ) ) );
QObject::connect ( &vecChannels[2], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh2 ( QString ) ) );
QObject::connect ( &vecChannels[3], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh3 ( QString ) ) );
QObject::connect ( &vecChannels[4], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh4 ( QString ) ) );
QObject::connect ( &vecChannels[5], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh5 ( QString ) ) );
QObject::connect ( &vecChannels[6], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh6 ( QString ) ) );
QObject::connect ( &vecChannels[7], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh7 ( QString ) ) );
QObject::connect ( &vecChannels[8], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh8 ( QString ) ) );
QObject::connect ( &vecChannels[9], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh9 ( QString ) ) );
// ping message received
QObject::connect ( &vecChannels[0], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh0 ( int ) ) );
QObject::connect ( &vecChannels[1], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh1 ( int ) ) );
QObject::connect ( &vecChannels[2], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh2 ( int ) ) );
QObject::connect ( &vecChannels[3], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh3 ( int ) ) );
QObject::connect ( &vecChannels[4], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh4 ( int ) ) );
QObject::connect ( &vecChannels[5], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh5 ( int ) ) );
QObject::connect ( &vecChannels[6], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh6 ( int ) ) );
QObject::connect ( &vecChannels[7], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh7 ( int ) ) );
QObject::connect ( &vecChannels[8], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh8 ( int ) ) );
QObject::connect ( &vecChannels[9], SIGNAL ( PingReceived ( int ) ), this, SLOT ( OnPingReceivedCh9 ( int ) ) );
}
CVector<CChannelShortInfo> CChannelSet::CreateChannelList()
{
CVector<CChannelShortInfo> vecChanInfo ( 0 );
// look for free channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].IsConnected() )
{
// append channel ID, IP address and channel name to storing vectors
vecChanInfo.Add ( CChannelShortInfo (
i, // ID
vecChannels[i].GetAddress().InetAddr.toIPv4Address(), // IP address
vecChannels[i].GetName() /* name */ ) );
}
}
return vecChanInfo;
}
void CChannelSet::CreateAndSendChanListForAllConChannels()
{
// create channel list
CVector<CChannelShortInfo> vecChanInfo ( CChannelSet::CreateChannelList() );
// now send connected channels list to all connected clients
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].IsConnected() )
{
// send message
vecChannels[i].CreateConClientListMes ( vecChanInfo );
}
}
// create status HTML file if enabled
if ( bWriteStatusHTMLFile )
{
WriteHTMLChannelList();
}
}
void CChannelSet::CreateAndSendChanListForAllExceptThisChan ( const int iCurChanID )
{
// create channel list
CVector<CChannelShortInfo> vecChanInfo ( CChannelSet::CreateChannelList() );
// now send connected channels list to all connected clients except for
// the channel with the ID "iCurChanID"
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( ( vecChannels[i].IsConnected() ) && ( i != iCurChanID ) )
{
// send message
vecChannels[i].CreateConClientListMes ( vecChanInfo );
}
}
// create status HTML file if enabled
if ( bWriteStatusHTMLFile )
{
WriteHTMLChannelList();
}
}
void CChannelSet::CreateAndSendChanListForThisChan ( const int iCurChanID )
{
// create channel list
CVector<CChannelShortInfo> vecChanInfo ( CChannelSet::CreateChannelList() );
// now send connected channels list to the channel with the ID "iCurChanID"
vecChannels[iCurChanID].CreateConClientListMes ( vecChanInfo );
}
void CChannelSet::CreateAndSendChatTextForAllConChannels ( const int iCurChanID,
const QString& strChatText )
{
// create message which is sent to all connected clients -------------------
// get client name, if name is empty, use IP address instead
QString ChanName = vecChannels[iCurChanID].GetName();
if ( ChanName.isEmpty() )
{
// convert IP address to text and show it
const QHostAddress addrTest ( vecChannels[iCurChanID].GetAddress().InetAddr );
ChanName = addrTest.toString();
}
// add name of the client at the beginning of the message text and use
// different colors, to get correct HTML, the "<" and ">" signs must be
// replaced by "&#60;" and "&#62;"
QString sCurColor = vstrChatColors[iCurChanID % vstrChatColors.Size()];
const QString strActualMessageText =
"<font color=""" + sCurColor + """><b>&#60;" + ChanName +
"&#62;</b></font> " + strChatText;
// send chat text to all connected clients ---------------------------------
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].IsConnected() )
{
// send message
vecChannels[i].CreateChatTextMes ( strActualMessageText );
}
}
}
int CChannelSet::GetFreeChan()
{
// look for a free channel
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( !vecChannels[i].IsConnected() )
{
return i;
}
}
// no free channel found, return invalid ID
return INVALID_CHANNEL_ID;
}
void CChannelSet::SetOutputParameters()
{
// The strategy is as follows: Change the parameters for each channel
// until the total upload rate is lower than the limit. We first set the
// audio compression from None to MS-ADPCM for each channel and if this
// is not enough, we start to increase the buffer size factor out.
bool bUploadRateIsBelowLimit = false;
// first initialize all channels with the first parameter set (highest
// upload data rate)
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].IsConnected() )
{
// set new parameters
vecChannels[i].SetNetwBufSizeFactOut ( 1 );
vecChannels[i].SetAudioCompressionOut ( CT_NONE );
}
}
// calculate and check total upload rate (maybe the initialization already
// gives desired upload rate)
bUploadRateIsBelowLimit =
( CalculateTotalUploadRateKbps() <= iUploadRateLimitKbps );
// try other parameter sets if required
const int iNumTrials = 3;
EAudComprType eCurAudComprType;
int iCurBlockSizeFact;
int iCurTrialIdx = 0;
while ( ( iCurTrialIdx < iNumTrials ) && ( !bUploadRateIsBelowLimit ) )
{
switch ( iCurTrialIdx )
{
case 0:
// using other audio compression gives most reduction
eCurAudComprType = CT_MSADPCM;
iCurBlockSizeFact = 1;
break;
case 1:
// trying to use larger block size factor to further reduce rate
eCurAudComprType = CT_MSADPCM;
iCurBlockSizeFact = 2;
break;
case 2:
// trying to use larger block size factor to further reduce rate
eCurAudComprType = CT_MSADPCM;
iCurBlockSizeFact = 3;
break;
}
int iCurCh = 0;
while ( ( iCurCh < USED_NUM_CHANNELS ) && ( !bUploadRateIsBelowLimit ) )
{
if ( vecChannels[iCurCh].IsConnected() )
{
// set new parameters
vecChannels[iCurCh].SetNetwBufSizeFactOut ( iCurBlockSizeFact );
vecChannels[iCurCh].SetAudioCompressionOut ( eCurAudComprType );
// calculate and check total upload rate
bUploadRateIsBelowLimit =
( CalculateTotalUploadRateKbps() <= iUploadRateLimitKbps );
}
// next channel
iCurCh++;
}
// next trial index
iCurTrialIdx++;
}
}
int CChannelSet::CalculateTotalUploadRateKbps()
{
// calculate total upload rate
int iTotalUploadRate = 0;
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].IsConnected() )
{
// accumulate the upload rates from all channels
iTotalUploadRate += vecChannels[i].GetUploadRateKbps();
}
}
return iTotalUploadRate;
}
int CChannelSet::CheckAddr ( const CHostAddress& Addr )
{
CHostAddress InetAddr;
// check for all possible channels if IP is already in use
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].IsConnected() )
{
if ( vecChannels[i].GetAddress ( InetAddr ) )
{
// IP found, return channel number
if ( InetAddr == Addr )
{
return i;
}
}
}
}
// IP not found, return invalid ID
return INVALID_CHANNEL_ID;
}
bool CChannelSet::PutData ( const CVector<unsigned char>& vecbyRecBuf,
const int iNumBytesRead,
const CHostAddress& HostAdr )
{
bool bAudioOK = false;
bool bNewChannelReserved = false;
Mutex.lock();
{
bool bChanOK = true;
// Get channel ID ------------------------------------------------------
// check address
int iCurChanID = CheckAddr ( HostAdr );
if ( iCurChanID == INVALID_CHANNEL_ID )
{
// a new client is calling, look for free channel
iCurChanID = GetFreeChan();
if ( iCurChanID != INVALID_CHANNEL_ID )
{
// initialize current channel by storing the calling host
// address
vecChannels[iCurChanID].SetAddress ( HostAdr );
// reset the channel gains of current channel, at the same
// time reset gains of this channel ID for all other channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
vecChannels[iCurChanID].SetGain ( i, (double) 1.0 );
// other channels (we do not distinguish the case if
// i == iCurChanID for simplicity)
vecChannels[i].SetGain ( iCurChanID, (double) 1.0 );
}
// set flag for new reserved channel
bNewChannelReserved = true;
}
else
{
// no free channel available
bChanOK = false;
// create and send "server full" message
// TODO problem: if channel is not officially connected, we cannot send messages
}
}
// Put received data in jitter buffer ----------------------------------
if ( bChanOK )
{
// put packet in socket buffer
switch ( vecChannels[iCurChanID].PutData ( vecbyRecBuf, iNumBytesRead ) )
{
case PS_AUDIO_OK:
PostWinMessage ( MS_JIT_BUF_PUT, MUL_COL_LED_GREEN, iCurChanID );
bAudioOK = true; // in case we have an audio packet, return true
break;
case PS_AUDIO_ERR:
PostWinMessage ( MS_JIT_BUF_PUT, MUL_COL_LED_RED, iCurChanID );
bAudioOK = true; // in case we have an audio packet, return true
break;
case PS_PROT_ERR:
PostWinMessage ( MS_JIT_BUF_PUT, MUL_COL_LED_YELLOW, iCurChanID );
// TEST
bAudioOK = true;
break;
}
}
// after data is put in channel buffer, create channel list message if
// requested
if ( bNewChannelReserved && bAudioOK )
{
// update output network parameters for all connected clients
SetOutputParameters();
// send message about new channel
emit ChannelConnected ( HostAdr );
// A new client connected to the server, create and
// send all clients the updated channel list (the list has to
// be created after the received data has to be put to the
// channel first so that this channel is marked as connected)
//
// connected clients list is only send for new connected clients after
// request, only the already connected clients get the list
// automatically, because they don't know when new clients connect
CreateAndSendChanListForAllExceptThisChan ( iCurChanID );
}
}
Mutex.unlock();
return bAudioOK;
}
void CChannelSet::GetBlockAllConC ( CVector<int>& vecChanID,
CVector<CVector<double> >& vecvecdData,
CVector<CVector<double> >& vecvecdGains )
{
int i, j;
bool bChannelIsNowDisconnected = false;
// init temporal data vector and clear input buffers
CVector<double> vecdData ( MIN_SERVER_BLOCK_SIZE_SAMPLES );
vecChanID.Init ( 0 );
vecvecdData.Init ( 0 );
vecvecdGains.Init ( 0 );
// make put and get calls thread safe. Do not forget to unlock mutex
// afterwards!
Mutex.lock();
{
// check all possible channels
for ( i = 0; i < USED_NUM_CHANNELS; i++ )
{
// read out all input buffers to decrease timeout counter on
// disconnected channels
const EGetDataStat eGetStat = vecChannels[i].GetData ( vecdData );
// if channel was just disconnected, set flag that connected
// client list is sent to all other clients
if ( eGetStat == GS_CHAN_NOW_DISCONNECTED )
{
bChannelIsNowDisconnected = true;
}
if ( vecChannels[i].IsConnected() )
{
// add ID and data
vecChanID.Add ( i );
const int iOldSize = vecvecdData.Size();
vecvecdData.Enlarge ( 1 );
vecvecdData[iOldSize].Init ( vecdData.Size() );
vecvecdData[iOldSize] = vecdData;
// send message for get status (for GUI)
if ( eGetStat == GS_BUFFER_OK )
{
PostWinMessage ( MS_JIT_BUF_GET, MUL_COL_LED_GREEN, i );
}
else
{
PostWinMessage ( MS_JIT_BUF_GET, MUL_COL_LED_RED, i );
}
}
}
// now that we know the IDs of the connected clients, get gains
const int iNumCurConnChan = vecChanID.Size();
vecvecdGains.Init ( iNumCurConnChan );
for ( i = 0; i < iNumCurConnChan; i++ )
{
vecvecdGains[i].Init ( iNumCurConnChan );
for ( j = 0; j < iNumCurConnChan; j++ )
{
// The second index of "vecvecdGains" does not represent
// the channel ID! Therefore we have to use "vecChanID" to
// query the IDs of the currently connected channels
vecvecdGains[i][j] =
vecChannels[vecChanID[i]].GetGain( vecChanID[j] );
}
}
// a channel is now disconnected, take action on it
if ( bChannelIsNowDisconnected )
{
// update output network parameters for all connected clients
SetOutputParameters();
// update channel list for all currently connected clients
CreateAndSendChanListForAllConChannels();
}
}
Mutex.unlock(); // release mutex
}
void CChannelSet::GetConCliParam ( CVector<CHostAddress>& vecHostAddresses,
CVector<QString>& vecsName,
CVector<int>& veciJitBufSize,
CVector<int>& veciNetwOutBlSiFact,
CVector<EAudComprType>& veceAudComprType )
{
CHostAddress InetAddr;
// init return values
vecHostAddresses.Init ( USED_NUM_CHANNELS );
vecsName.Init ( USED_NUM_CHANNELS );
veciJitBufSize.Init ( USED_NUM_CHANNELS );
veciNetwOutBlSiFact.Init ( USED_NUM_CHANNELS );
veceAudComprType.Init ( USED_NUM_CHANNELS );
// check all possible channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].GetAddress ( InetAddr ) )
{
// get requested data
vecHostAddresses[i] = InetAddr;
vecsName[i] = vecChannels[i].GetName();
veciJitBufSize[i] = vecChannels[i].GetSockBufSize();
veciNetwOutBlSiFact[i] = vecChannels[i].GetNetwBufSizeFactOut();
veceAudComprType[i] = vecChannels[i].GetAudioCompressionOut();
}
}
}
void CChannelSet::StartStatusHTMLFileWriting ( const QString& strNewFileName,
const QString& strNewServerNameWithPort )
{
// set important parameters
strServerHTMLFileListName = strNewFileName;
strServerNameWithPort = strNewServerNameWithPort;
// set flag
bWriteStatusHTMLFile = true;
// write initial file
WriteHTMLChannelList();
}
void CChannelSet::WriteHTMLChannelList()
{
// create channel list
CVector<CChannelShortInfo> vecChanInfo ( CChannelSet::CreateChannelList() );
// prepare file and stream
QFile serverFileListFile ( strServerHTMLFileListName );
if ( !serverFileListFile.open ( QIODevice::WriteOnly | QIODevice::Text ) )
{
return;
}
QTextStream streamFileOut ( &serverFileListFile );
streamFileOut << strServerNameWithPort << endl << "<ul>" << endl;
// get the number of connected clients
int iNumConnClients = 0;
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].IsConnected() )
{
iNumConnClients++;
}
}
// depending on number of connected clients write list
if ( iNumConnClients == 0 )
{
// no clients are connected -> empty server
streamFileOut << " No client connected" << endl;
}
else
{
// write entry for each connected client
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
{
if ( vecChannels[i].IsConnected() )
{
QString strCurChanName = vecChannels[i].GetName();
// if text is empty, show IP address instead
if ( strCurChanName.isEmpty() )
{
// convert IP address to text and show it
const QHostAddress addrTest ( vecChannels[i].GetAddress().InetAddr );
strCurChanName = addrTest.toString();
// remove last digits
strCurChanName = strCurChanName.section ( ".", 0, 2 ) + ".x";
}
streamFileOut << " <li>" << strCurChanName << "</li>" << endl;
}
}
}
// finish list
streamFileOut << "</ul>" << endl;
}
/******************************************************************************\
* CChannel *
\******************************************************************************/
CChannel::CChannel ( const bool bNIsServer ) : bIsServer ( bNIsServer ),
sName ( "" ), vecdGains ( USED_NUM_CHANNELS, (double) 1.0 ),
bIsEnabled ( false ), iCurNetwOutBlSiFact ( DEF_NET_BLOCK_SIZE_FACTOR )
{
// query all possible network in buffer sizes for determining if an
// audio packet was received (the following code only works if all
// possible network buffer sizes are different!)
// we add a special entry for network modes which are managed via the
// protocol -> "+ 1"
const int iNumSupportedAudComprTypes = 3;
vecNetwBufferInProps.Init ( iNumSupportedAudComprTypes *
MAX_NET_BLOCK_SIZE_FACTOR + 1 );
// init special mode (with invalid data)
vecNetwBufferInProps[0].iAudioBlockSize = 0;
vecNetwBufferInProps[0].eAudComprType = CT_NONE;
vecNetwBufferInProps[0].iNetwInBufSize = 0;
for ( int i = 0; i < MAX_NET_BLOCK_SIZE_FACTOR; i++ )
{
// (consider the special mode -> "1 +")
const int iNoneIdx = 1 + iNumSupportedAudComprTypes * i;
const int iIMAIdx = 1 + iNumSupportedAudComprTypes * i + 1;
const int iMSIdx = 1 + iNumSupportedAudComprTypes * i + 2;
// network block size factor must start from 1 -> i + 1
const int iCurNetBlockSizeFact = i + 1;
vecNetwBufferInProps[iNoneIdx].iAudioBlockSize = iCurNetBlockSizeFact * MIN_SERVER_BLOCK_SIZE_SAMPLES;
vecNetwBufferInProps[iIMAIdx].iAudioBlockSize = iCurNetBlockSizeFact * MIN_SERVER_BLOCK_SIZE_SAMPLES;
vecNetwBufferInProps[iMSIdx].iAudioBlockSize = iCurNetBlockSizeFact * MIN_SERVER_BLOCK_SIZE_SAMPLES;
// None (no audio compression)
vecNetwBufferInProps[iNoneIdx].eAudComprType = CT_NONE;
vecNetwBufferInProps[iNoneIdx].iNetwInBufSize = AudioCompressionIn.Init (
vecNetwBufferInProps[iNoneIdx].iAudioBlockSize,
vecNetwBufferInProps[iNoneIdx].eAudComprType );
// IMA ADPCM
vecNetwBufferInProps[iIMAIdx].eAudComprType = CT_IMAADPCM;
vecNetwBufferInProps[iIMAIdx].iNetwInBufSize = AudioCompressionIn.Init (
vecNetwBufferInProps[iIMAIdx].iAudioBlockSize,
vecNetwBufferInProps[iIMAIdx].eAudComprType );
// MS ADPCM
vecNetwBufferInProps[iMSIdx].eAudComprType = CT_MSADPCM;
vecNetwBufferInProps[iMSIdx].iNetwInBufSize = AudioCompressionIn.Init (
vecNetwBufferInProps[iMSIdx].iAudioBlockSize,
vecNetwBufferInProps[iMSIdx].eAudComprType );
}
// initial value for connection time out counter, we calculate the total
// number of samples here and subtract the number of samples of the block
// which we take out of the buffer to be independent of block sizes
iConTimeOutStartVal = CON_TIME_OUT_SEC_MAX * SYSTEM_SAMPLE_RATE;
// init time-out for the buffer with zero -> no connection
iConTimeOut = 0;
// init the socket buffer
SetSockBufSize ( DEF_NET_BUF_SIZE_NUM_BL );
// set initial input and output block size factors
SetAudioBlockSizeAndComprIn (
MIN_SERVER_BLOCK_SIZE_SAMPLES * DEF_NET_BLOCK_SIZE_FACTOR,
CT_MSADPCM );
if ( bIsServer )
{
SetNetwBufSizeFactOut ( DEF_NET_BLOCK_SIZE_FACTOR );
}
else
{
SetNetwBufSizeOut ( MIN_SERVER_BLOCK_SIZE_SAMPLES );
}
// set initial audio compression format for output
SetAudioCompressionOut ( CT_MSADPCM );
// connections -------------------------------------------------------------
QObject::connect ( &Protocol,
SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) );
QObject::connect ( &Protocol,
SIGNAL ( ChangeJittBufSize ( int ) ),
this, SLOT ( OnJittBufSizeChange ( int ) ) );
QObject::connect ( &Protocol,
SIGNAL ( ReqJittBufSize() ),
SIGNAL ( ReqJittBufSize() ) );
QObject::connect ( &Protocol,
SIGNAL ( ReqConnClientsList() ),
SIGNAL ( ReqConnClientsList() ) );
QObject::connect ( &Protocol,
SIGNAL ( ConClientListMesReceived ( CVector<CChannelShortInfo> ) ),
SIGNAL ( ConClientListMesReceived ( CVector<CChannelShortInfo> ) ) );
QObject::connect( &Protocol, SIGNAL ( ChangeChanGain ( int, double ) ),
this, SLOT ( OnChangeChanGain ( int, double ) ) );
QObject::connect( &Protocol, SIGNAL ( ChangeChanName ( QString ) ),
this, SLOT ( OnChangeChanName ( QString ) ) );
QObject::connect( &Protocol, SIGNAL ( ChatTextReceived ( QString ) ),
this, SIGNAL ( ChatTextReceived ( QString ) ) );
QObject::connect( &Protocol, SIGNAL ( PingReceived ( int ) ),
this, SIGNAL ( PingReceived ( int ) ) );
QObject::connect ( &Protocol,
SIGNAL ( NetTranspPropsReceived ( CNetworkTransportProps ) ),
this, SLOT ( OnNetTranspPropsReceived ( CNetworkTransportProps ) ) );
QObject::connect ( &Protocol,
SIGNAL ( ReqNetTranspProps() ),
this, SLOT ( OnReqNetTranspProps() ) );
}
bool CChannel::ProtocolIsEnabled()
{
// for the server, only enable protocol if the channel is connected, i.e.,
// successfully audio packets are received from a client
// for the client, enable protocol if the channel is enabled, i.e., the
// connection button was hit by the user
if ( bIsServer )
{
return IsConnected();
}
else
{
return bIsEnabled;
}
}
void CChannel::SetEnable ( const bool bNEnStat )
{
QMutexLocker locker ( &Mutex );
// set internal parameter
bIsEnabled = bNEnStat;
// if channel is not enabled, reset time out count and protocol
if ( !bNEnStat )
{
iConTimeOut = 0;
Protocol.Reset();
}
}
void CChannel::SetAudioBlockSizeAndComprIn ( const int iNewBlockSize,
const EAudComprType eNewAudComprType )
{
QMutexLocker locker ( &Mutex );
// store block size value
iCurAudioBlockSizeIn = iNewBlockSize;
// init audio compression unit
AudioCompressionIn.Init ( iNewBlockSize, eNewAudComprType );
}
void CChannel::SetNetwBufSizeOut ( const int iNewAudioBlockSizeOut )
{
// this function is intended for the client (not the server)
QMutexLocker locker ( &Mutex );
// direct setting of audio buffer (without buffer size factor) is
// right now only intendet for the client, not the server
if ( !bIsServer )
{
// store new value
iCurAudioBlockSizeOut = iNewAudioBlockSizeOut;
iAudComprSizeOut =
AudioCompressionOut.Init ( iNewAudioBlockSizeOut, eAudComprTypeOut );
}
}
void CChannel::SetNetwBufSizeFactOut ( const int iNewNetwBlSiFactOut )
{
// this function is intended for the server (not the client)
QMutexLocker locker ( &Mutex );
// use the network block size factor only for the server
if ( bIsServer )
{
// store new value
iCurNetwOutBlSiFact = iNewNetwBlSiFactOut;
// init audio compression and get audio compression block size
iAudComprSizeOut = AudioCompressionOut.Init (
iNewNetwBlSiFactOut * MIN_SERVER_BLOCK_SIZE_SAMPLES, eAudComprTypeOut );
// init conversion buffer
ConvBuf.Init ( iNewNetwBlSiFactOut * MIN_SERVER_BLOCK_SIZE_SAMPLES );
}
}
void CChannel::SetAudioCompressionOut ( const EAudComprType eNewAudComprTypeOut )
{
// store new value
eAudComprTypeOut = eNewAudComprTypeOut;
if ( bIsServer )
{
// call "set network buffer size factor" function because its
// initialization depends on the audio compression format and
// implicitely, the audio compression is initialized
SetNetwBufSizeFactOut ( iCurNetwOutBlSiFact );
}
else
{
// for client set arbitrary block size
SetNetwBufSizeOut ( iCurAudioBlockSizeOut );
}
}
void CChannel::SetSockBufSize ( const int iNumBlocks )
{
QMutexLocker locker ( &Mutex ); // this opperation must be done with mutex
iCurSockBufSize = iNumBlocks;
// the network block size is a multiple of the internal minimal
// block size
SockBuf.Init ( MIN_SERVER_BLOCK_SIZE_SAMPLES, iNumBlocks );
}
void CChannel::SetGain ( const int iChanID, const double dNewGain )
{
QMutexLocker locker ( &Mutex );
// set value (make sure channel ID is in range)
if ( ( iChanID >= 0 ) && ( iChanID < USED_NUM_CHANNELS ) )
{
vecdGains[iChanID] = dNewGain;
}
}
double CChannel::GetGain ( const int iChanID )
{
QMutexLocker locker ( &Mutex );
// get value (make sure channel ID is in range)
if ( ( iChanID >= 0 ) && ( iChanID < USED_NUM_CHANNELS ) )
{
return vecdGains[iChanID];
}
else
{
return 0;
}
}
void CChannel::SetName ( const QString strNewName )
{
bool bNameHasChanged = false;
Mutex.lock();
{
// apply value (if different from previous name)
if ( sName.compare ( strNewName ) )
{
sName = strNewName;
bNameHasChanged = true;
}
}
Mutex.unlock();
// fire message that name has changed
if ( bNameHasChanged )
{
// the "emit" has to be done outside the mutexed region
emit NameHasChanged();
}
}
QString CChannel::GetName()
{
// make sure the string is not written at the same time when it is
// read here -> use mutex to secure access
QMutexLocker locker ( &Mutex );
return sName;
}
void CChannel::OnSendProtMessage ( CVector<uint8_t> vecMessage )
{
// only send messages if protocol is enabled, otherwise delete complete
// queue
if ( ProtocolIsEnabled() )
{
// emit message to actually send the data
emit MessReadyForSending ( vecMessage );
}
else
{
// delete send message queue
Protocol.Reset();
}
}
void CChannel::OnJittBufSizeChange ( int iNewJitBufSize )
{
SetSockBufSize ( iNewJitBufSize );
}
void CChannel::OnChangeChanGain ( int iChanID, double dNewGain )
{
SetGain ( iChanID, dNewGain );
}
void CChannel::OnChangeChanName ( QString strName )
{
SetName ( strName );
}
bool CChannel::GetAddress(CHostAddress& RetAddr)
{
QMutexLocker locker ( &Mutex );
if ( IsConnected() )
{
RetAddr = InetAddr;
return true;
}
else
{
RetAddr = CHostAddress();
return false;
}
}
void CChannel::OnNetTranspPropsReceived ( CNetworkTransportProps NetworkTransportProps )
{
QMutexLocker locker ( &Mutex );
// apply received parameters to internal data struct
vecNetwBufferInProps[0].iAudioBlockSize = NetworkTransportProps.iMonoAudioBlockSize;
vecNetwBufferInProps[0].eAudComprType = NetworkTransportProps.eAudioCodingType;
vecNetwBufferInProps[0].iNetwInBufSize = AudioCompressionIn.Init (
vecNetwBufferInProps[0].iAudioBlockSize,
vecNetwBufferInProps[0].eAudComprType );
}
void CChannel::OnReqNetTranspProps()
{
CreateNetTranspPropsMessFromCurrentSettings();
}
void CChannel::CreateNetTranspPropsMessFromCurrentSettings()
{
CNetworkTransportProps NetworkTransportProps (
iAudComprSizeOut,
iCurAudioBlockSizeOut,
1, // right now we only use mono
SYSTEM_SAMPLE_RATE, // right now only one sample rate is supported
AudioCompressionOut.GetType(),
0 );
// send current network transport properties
Protocol.CreateNetwTranspPropsMes ( NetworkTransportProps );
}
EPutDataStat CChannel::PutData ( const CVector<unsigned char>& vecbyData,
int iNumBytes )
{
EPutDataStat eRet = PS_GEN_ERROR;
// init flags
bool bIsProtocolPacket = false;
bool bIsAudioPacket = false;
bool bNewConnection = false;
bool bReinitializeIn = false;
// intermediate storage for new parameters
int iNewAudioBlockSize;
EAudComprType eNewAudComprType;
if ( bIsEnabled )
{
// first check if this is protocol data
// only use protocol data if protocol mechanism is enabled
if ( ProtocolIsEnabled() )
{
// parse the message assuming this is a protocol message
if ( !Protocol.ParseMessage ( vecbyData, iNumBytes ) )
{
// set status flags
eRet = PS_PROT_OK;
bIsProtocolPacket = true;
}
}
// only try to parse audio if it was not a protocol packet
if ( !bIsProtocolPacket )
{
Mutex.lock();
{
// check if this is an audio packet by checking all possible lengths
const int iPossNetwSizes = vecNetwBufferInProps.Size();
for ( int i = 0; i < iPossNetwSizes; i++ )
{
// check for low/high quality audio packets and set flags
if ( iNumBytes == vecNetwBufferInProps[i].iNetwInBufSize )
{
bIsAudioPacket = true;
// check if we are correctly initialized
iNewAudioBlockSize =
vecNetwBufferInProps[i].iAudioBlockSize;
eNewAudComprType =
vecNetwBufferInProps[i].eAudComprType;
if ( ( iNewAudioBlockSize != iCurAudioBlockSizeIn ) ||
( eNewAudComprType != AudioCompressionIn.GetType() ) )
{
bReinitializeIn = true;
}
}
}
Mutex.unlock();
// actual initialization call has to be made
// outside the mutex region since it internally
// usees the same mutex, too
if ( bReinitializeIn )
{
// re-initialize to new value
SetAudioBlockSizeAndComprIn (
iNewAudioBlockSize, eNewAudComprType );
}
}
Mutex.lock();
{
// only process audio if packet has correct size
if ( bIsAudioPacket )
{
// decompress audio
CVector<short> vecsDecomprAudio ( AudioCompressionIn.Decode ( vecbyData ) );
// convert received data from short to double
const int iAudioSize = vecsDecomprAudio.Size();
CVector<double> vecdDecomprAudio ( iAudioSize );
for ( int i = 0; i < iAudioSize; i++ )
{
vecdDecomprAudio[i] = static_cast<double> ( vecsDecomprAudio[i] );
}
if ( SockBuf.Put ( vecdDecomprAudio ) )
{
eRet = PS_AUDIO_OK;
}
else
{
eRet = PS_AUDIO_ERR;
}
}
else
{
// the protocol parsing failed and this was no audio block,
// we treat this as protocol error (unkown packet)
eRet = PS_PROT_ERR;
}
// all network packets except of valid llcon protocol messages
// regardless if they are valid or invalid audio packets lead to
// a state change to a connected channel
// this is because protocol messages can only be sent on a
// connected channel and the client has to inform the server
// about the audio packet properties via the protocol
// check if channel was not connected, this is a new connection
bNewConnection = !IsConnected();
// reset time-out counter
iConTimeOut = iConTimeOutStartVal;
}
Mutex.unlock();
}
if ( bNewConnection )
{
// if this is a new connection and the current network packet is
// neither an audio or protocol packet, we have to query the
// network transport properties for the audio packets
if ( ( !bIsProtocolPacket ) && ( !bIsAudioPacket ) )
{
Protocol.CreateReqNetwTranspPropsMes();
}
// inform other objects that new connection was established
emit NewConnection();
}
}
return eRet;
}
EGetDataStat CChannel::GetData ( CVector<double>& vecdData )
{
QMutexLocker locker ( &Mutex );
EGetDataStat eGetStatus;
const bool bSockBufState = SockBuf.Get ( vecdData );
// decrease time-out counter
if ( iConTimeOut > 0 )
{
// subtract the number of samples of the current block since the
// time out counter is based on samples not on blocks
iConTimeOut -= vecdData.Size();
if ( iConTimeOut <= 0 )
{
// channel is just disconnected
eGetStatus = GS_CHAN_NOW_DISCONNECTED;
iConTimeOut = 0; // make sure we do not have negative values
}
else
{
if ( bSockBufState )
{
// everything is ok
eGetStatus = GS_BUFFER_OK;
}
else
{
// channel is not yet disconnected but no data in buffer
eGetStatus = GS_BUFFER_UNDERRUN;
}
}
}
else
{
// channel is disconnected
eGetStatus = GS_CHAN_NOT_CONNECTED;
}
return eGetStatus;
}
CVector<unsigned char> CChannel::PrepSendPacket ( const CVector<short>& vecsNPacket )
{
QMutexLocker locker ( &Mutex );
// if the block is not ready we have to initialize with zero length to
// tell the following network send routine that nothing should be sent
CVector<unsigned char> vecbySendBuf ( 0 );
if ( bIsServer )
{
// use conversion buffer to convert sound card block size in network
// block size
if ( ConvBuf.Put ( vecsNPacket ) )
{
// a packet is ready, compress audio
vecbySendBuf.Init ( iAudComprSizeOut );
vecbySendBuf = AudioCompressionOut.Encode ( ConvBuf.Get() );
}
}
else
{
// a packet is ready, compress audio
vecbySendBuf.Init ( iAudComprSizeOut );
vecbySendBuf = AudioCompressionOut.Encode ( vecsNPacket );
}
return vecbySendBuf;
}
int CChannel::GetUploadRateKbps()
{
int iAudioSizeOut;
if ( bIsServer )
{
iAudioSizeOut = iCurNetwOutBlSiFact * MIN_SERVER_BLOCK_SIZE_SAMPLES;
}
else
{
iAudioSizeOut = iCurAudioBlockSizeOut;
}
// we assume that the UDP packet which is transported via IP has an
// additional header size of
// 8 (UDP) + 20 (IP without optional fields) = 28 bytes
return ( iAudComprSizeOut + 28 /* header */ ) * 8 /* bits per byte */ *
SYSTEM_SAMPLE_RATE / iAudioSizeOut / 1000;
}