jamulus/src/client.h
2006-01-28 11:29:22 +00:00

135 lines
3.9 KiB
C++
Executable file

/******************************************************************************\
* Copyright (c) 2004-2006
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#if !defined(CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_)
#define CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_
#include <qthread.h>
#include <qhostaddress.h>
#include <qstring.h>
#include <qdatetime.h>
#include "global.h"
#include "socket.h"
#include "resample.h"
#include "channel.h"
#include "util.h"
#ifdef _WIN32
# include "../windows/sound.h"
#else
# include "../linux/sound.h"
# include <sched.h>
#endif
/* Definitions ****************************************************************/
/* audio in fader range */
#define AUD_FADER_IN_MAX 100
/* audio reverberation range */
#define AUD_REVERB_MAX 100
/* Classes ********************************************************************/
class CClient : public QThread
{
public:
CClient() : bRun ( false ), Socket ( &Channel ),
iAudioInFader ( AUD_FADER_IN_MAX / 2 ),
iReverbLevel ( AUD_REVERB_MAX / 6 ),
bReverbOnLeftChan ( false ) {}
virtual ~CClient () {}
void Init();
bool Stop();
bool IsRunning() {return bRun;}
bool SetServerAddr(QString strNAddr);
double MicLevelL() {return SignalLevelMeterL.MicLevel();}
double MicLevelR() {return SignalLevelMeterR.MicLevel();}
bool IsConnected() {return Channel.IsConnected();}
/* we want to return the standard deviation. For that we need to calculate
the sqaure root */
double GetTimingStdDev() {return sqrt(RespTimeMoAvBuf.GetAverage());}
int GetAudioInFader() {return iAudioInFader;}
void SetAudioInFader(const int iNV) {iAudioInFader = iNV;}
int GetReverbLevel() {return iReverbLevel;}
void SetReverbLevel(const int iNL) {iReverbLevel = iNL;}
bool IsReverbOnLeftChan() {return bReverbOnLeftChan;}
void SetReverbOnLeftChan(const bool bIL)
{bReverbOnLeftChan = bIL; AudioReverb.Clear();}
CSound* GetSndInterface() {return &Sound;}
CChannel* GetChannel() {return &Channel;}
// settings
string strIPAddress;
protected:
virtual void run();
/* only one channel is needed for client application */
CChannel Channel;
CSocket Socket;
CSound Sound;
CSignalLevelMeter SignalLevelMeterL;
CSignalLevelMeter SignalLevelMeterR;
bool bRun;
CVector<double> vecdNetwData;
int iAudioInFader;
bool bReverbOnLeftChan;
int iReverbLevel;
CAudioReverb AudioReverb;
int iSndCrdBlockSizeSam;
int iBlockSizeSam;
CVector<short> vecsAudioSndCrd;
CVector<double> vecdAudioSndCrdL;
CVector<double> vecdAudioSndCrdR;
CVector<double> vecdAudioL;
CVector<double> vecdAudioR;
CVector<short> vecsNetwork;
/* resample objects */
CAudioResample ResampleObjDownL; /* left channel */
CAudioResample ResampleObjDownR; /* right channel */
CAudioResample ResampleObjUpL; /* left channel */
CAudioResample ResampleObjUpR; /* right channel */
/* debugging, evaluating */
CMovingAv<double> RespTimeMoAvBuf;
QTime TimeLastBlock;
};
#endif /* !defined(CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_) */