jamulus/src/soundbase.cpp

125 lines
3.7 KiB
C++
Executable file

/******************************************************************************\
* Copyright (c) 2004-2011
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#include "soundbase.h"
/* Implementation *************************************************************/
CSoundBase::CSoundBase ( const bool bNewIsCallbackAudioInterface,
void (*fpNewProcessCallback) ( CVector<int16_t>& psData, void* pParg ),
void* pParg ) :
fpProcessCallback ( fpNewProcessCallback ),
pProcessCallbackArg ( pParg ), bRun ( false ),
bIsCallbackAudioInterface ( bNewIsCallbackAudioInterface )
{
// initializations for the sound card names (default)
lNumDevs = 1;
strDriverNames[0] = "Default";
// set current device
lCurDev = 0; // default device
}
int CSoundBase::Init ( const int iNewPrefMonoBufferSize )
{
// init audio sound card buffer
if ( !bIsCallbackAudioInterface )
{
vecsAudioSndCrdStereo.Init ( 2 * iNewPrefMonoBufferSize /* stereo */ );
}
return iNewPrefMonoBufferSize;
}
void CSoundBase::Start()
{
bRun = true;
// TODO start audio interface
// start the audio thread in case we do not have an callback
// based audio interface
if ( !bIsCallbackAudioInterface )
{
start();
}
}
void CSoundBase::Stop()
{
// set flag so that thread can leave the main loop
bRun = false;
// give thread some time to terminate
if ( !bIsCallbackAudioInterface )
{
wait ( 5000 );
}
}
void CSoundBase::run()
{
// Set thread priority (The working thread should have a higher
// priority than the GUI)
#ifdef _WIN32
SetThreadPriority ( GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL );
#else
/*
// set the process to realtime privs, taken from
// "http://www.gardena.net/benno/linux/audio" but does not seem to work,
// maybe a problem with user rights
struct sched_param schp;
memset ( &schp, 0, sizeof ( schp ) );
schp.sched_priority = sched_get_priority_max ( SCHED_FIFO );
sched_setscheduler ( 0, SCHED_FIFO, &schp );
*/
#endif
// main loop of working thread
while ( bRun )
{
// get audio from sound card (blocking function)
if ( Read ( vecsAudioSndCrdStereo ) )
{
PostWinMessage ( MS_SOUND_IN, MUL_COL_LED_RED );
}
else
{
PostWinMessage ( MS_SOUND_IN, MUL_COL_LED_GREEN );
}
// process audio data
(*fpProcessCallback) ( vecsAudioSndCrdStereo, pProcessCallbackArg );
// play the new block
if ( Write ( vecsAudioSndCrdStereo ) )
{
PostWinMessage ( MS_SOUND_OUT, MUL_COL_LED_RED );
}
else
{
PostWinMessage ( MS_SOUND_OUT, MUL_COL_LED_GREEN );
}
}
}