298 lines
11 KiB
C++
Executable file
298 lines
11 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2020
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#pragma once
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#include <QObject>
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#include <QTimer>
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#include <QDateTime>
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#include <QUdpSocket>
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#include <QHostAddress>
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#include "global.h"
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#include "socket.h"
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#include "protocol.h"
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#include "util.h"
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/* Classes ********************************************************************/
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class CTestbench : public QObject
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{
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Q_OBJECT
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public:
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CTestbench ( QString sNewAddress, quint16 iNewPort ) :
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sAddress ( sNewAddress ),
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iPort ( iNewPort )
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{
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sLAddress = GenRandomIPv4Address().toString();
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iLPort = static_cast<quint16> ( GenRandomIntInRange ( -2, 10000 ) );
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// bind socket (try 100 port numbers)
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quint16 iPortIncrement = 0; // start value: port nubmer plus ten
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bool bSuccess = false; // initialization for while loop
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while ( !bSuccess && ( iPortIncrement <= 100 ) )
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{
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bSuccess = UdpSocket.bind ( QHostAddress( QHostAddress::Any ),
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22222 + iPortIncrement );
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iPortIncrement++;
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}
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// connect protocol signal
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QObject::connect ( &Protocol, SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
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this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) );
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// connect and start the timer (testbench heartbeat)
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QObject::connect ( &Timer, SIGNAL ( timeout() ),
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this, SLOT ( OnTimer() ) );
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Timer.start ( 1 ); // 1 ms
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}
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protected:
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int GenRandomIntInRange ( const int iStart, const int iEnd ) const
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{
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return static_cast<int> ( iStart +
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( ( static_cast<double> ( iEnd - iStart + 1 ) * rand() ) / RAND_MAX ) );
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}
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QString GenRandomString() const
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{
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const int iLen = GenRandomIntInRange ( 0, 111 );
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QString strReturn = "";
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for ( int i = 0; i < iLen; i++ )
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{
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strReturn += static_cast<char> ( GenRandomIntInRange ( 0, 255 ) );
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}
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return strReturn;
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}
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QHostAddress GenRandomIPv4Address() const
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{
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quint32 a = static_cast<quint32> ( 192 );
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quint32 b = static_cast<quint32> ( 168 );
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quint32 c = static_cast<quint32> ( GenRandomIntInRange ( 1, 253 ) );
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quint32 d = static_cast<quint32> ( GenRandomIntInRange ( 1, 253 ) );
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return QHostAddress( a << 24 | b << 16 | c << 8 | d );
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}
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QString sAddress;
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quint16 iPort;
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QString sLAddress;
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quint16 iLPort;
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QTimer Timer;
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CProtocol Protocol;
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QUdpSocket UdpSocket;
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public slots:
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void OnTimer()
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{
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CVector<CChannelInfo> vecChanInfo ( 1 );
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CNetworkTransportProps NetTrProps;
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CServerCoreInfo ServerInfo;
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CVector<CServerInfo> vecServerInfo ( 1 );
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CHostAddress CurHostAddress ( QHostAddress ( sAddress ), iPort );
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CHostAddress CurLocalAddress ( QHostAddress ( sLAddress ), iLPort );
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CChannelCoreInfo ChannelCoreInfo;
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ELicenceType eLicenceType;
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// generate random protocol message
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switch ( GenRandomIntInRange ( 0, 27 ) )
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{
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case 0: // PROTMESSID_JITT_BUF_SIZE
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Protocol.CreateJitBufMes ( GenRandomIntInRange ( 0, 10 ) );
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break;
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case 1: // PROTMESSID_REQ_JITT_BUF_SIZE
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Protocol.CreateReqJitBufMes();
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break;
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case 2: // PROTMESSID_CHANNEL_GAIN
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Protocol.CreateChanGainMes ( GenRandomIntInRange ( 0, 20 ),
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GenRandomIntInRange ( -100, 100 ) );
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break;
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case 4: // PROTMESSID_CONN_CLIENTS_LIST
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vecChanInfo[0].iChanID = GenRandomIntInRange ( -2, 20 );
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vecChanInfo[0].iIpAddr = GenRandomIPv4Address().toIPv4Address();
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vecChanInfo[0].strName = GenRandomString();
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Protocol.CreateConClientListMes ( vecChanInfo );
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break;
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case 5: // PROTMESSID_REQ_CONN_CLIENTS_LIST
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Protocol.CreateReqConnClientsList();
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break;
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case 7: // PROTMESSID_CHANNEL_INFOS
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ChannelCoreInfo.eCountry =
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static_cast<QLocale::Country> ( GenRandomIntInRange ( 0, 100 ) );
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ChannelCoreInfo.eSkillLevel =
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static_cast<ESkillLevel> ( GenRandomIntInRange ( 0, 3 ) );
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ChannelCoreInfo.iInstrument = GenRandomIntInRange ( 0, 100 );
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ChannelCoreInfo.strCity = GenRandomString();
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ChannelCoreInfo.strName = GenRandomString();
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Protocol.CreateChanInfoMes ( ChannelCoreInfo );
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break;
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case 8: // PROTMESSID_REQ_CHANNEL_INFOS
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Protocol.CreateReqChanInfoMes();
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break;
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case 9: // PROTMESSID_CHAT_TEXT
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Protocol.CreateChatTextMes ( GenRandomString() );
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break;
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case 10: // PROTMESSID_LICENCE_REQUIRED
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eLicenceType =
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static_cast<ELicenceType> ( GenRandomIntInRange ( 0, 1 ) );
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Protocol.CreateLicenceRequiredMes ( eLicenceType );
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break;
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case 11: // PROTMESSID_NETW_TRANSPORT_PROPS
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NetTrProps.eAudioCodingType =
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static_cast<EAudComprType> ( GenRandomIntInRange ( 0, 2 ) );
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NetTrProps.iAudioCodingArg = GenRandomIntInRange ( -100, 100 );
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NetTrProps.iBaseNetworkPacketSize = GenRandomIntInRange ( -2, 1000 );
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NetTrProps.iBlockSizeFact = GenRandomIntInRange ( -2, 100 );
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NetTrProps.iNumAudioChannels = GenRandomIntInRange ( -2, 10 );
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NetTrProps.iSampleRate = GenRandomIntInRange ( -2, 10000 );
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NetTrProps.iVersion = GenRandomIntInRange ( -2, 10000 );
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Protocol.CreateNetwTranspPropsMes ( NetTrProps );
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break;
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case 12: // PROTMESSID_REQ_NETW_TRANSPORT_PROPS
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Protocol.CreateReqNetwTranspPropsMes();
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break;
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case 14: // PROTMESSID_CLM_PING_MS
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Protocol.CreateCLPingMes ( CurHostAddress,
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GenRandomIntInRange ( -2, 1000 ) );
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break;
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case 15: // PROTMESSID_CLM_PING_MS_WITHNUMCLIENTS
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Protocol.CreateCLPingWithNumClientsMes ( CurHostAddress,
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GenRandomIntInRange ( -2, 1000 ),
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GenRandomIntInRange ( -2, 1000 ) );
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break;
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case 16: // PROTMESSID_CLM_SERVER_FULL
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Protocol.CreateCLServerFullMes ( CurHostAddress );
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break;
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case 17: // PROTMESSID_CLM_REGISTER_SERVER
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ServerInfo.bPermanentOnline =
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static_cast<bool> ( GenRandomIntInRange ( 0, 1 ) );
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ServerInfo.eCountry =
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static_cast<QLocale::Country> ( GenRandomIntInRange ( 0, 100 ) );
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ServerInfo.iMaxNumClients = GenRandomIntInRange ( -2, 10000 );
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ServerInfo.strCity = GenRandomString();
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ServerInfo.strName = GenRandomString();
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Protocol.CreateCLRegisterServerMes ( CurHostAddress,
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CurLocalAddress,
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ServerInfo );
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break;
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case 18: // PROTMESSID_CLM_UNREGISTER_SERVER
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Protocol.CreateCLUnregisterServerMes ( CurHostAddress );
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break;
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case 19: // PROTMESSID_CLM_SERVER_LIST
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vecServerInfo[0].bPermanentOnline =
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static_cast<bool> ( GenRandomIntInRange ( 0, 1 ) );
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vecServerInfo[0].eCountry =
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static_cast<QLocale::Country> ( GenRandomIntInRange ( 0, 100 ) );
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vecServerInfo[0].HostAddr = CurHostAddress;
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vecServerInfo[0].LHostAddr = CurLocalAddress;
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vecServerInfo[0].iMaxNumClients = GenRandomIntInRange ( -2, 10000 );
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vecServerInfo[0].strCity = GenRandomString();
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vecServerInfo[0].strName = GenRandomString();
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Protocol.CreateCLServerListMes ( CurHostAddress,
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vecServerInfo );
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break;
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case 20: // PROTMESSID_CLM_REQ_SERVER_LIST
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Protocol.CreateCLReqServerListMes ( CurHostAddress );
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break;
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case 21: // PROTMESSID_CLM_SEND_EMPTY_MESSAGE
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Protocol.CreateCLSendEmptyMesMes ( CurHostAddress,
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CurHostAddress );
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break;
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case 22: // PROTMESSID_CLM_EMPTY_MESSAGE
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Protocol.CreateCLEmptyMes ( CurHostAddress );
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break;
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case 23: // PROTMESSID_CLM_DISCONNECTION
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Protocol.CreateCLDisconnection ( CurHostAddress );
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break;
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case 24: // PROTMESSID_CLM_VERSION_AND_OS
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Protocol.CreateCLVersionAndOSMes ( CurHostAddress );
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break;
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case 25: // PROTMESSID_CLM_REQ_VERSION_AND_OS
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Protocol.CreateCLReqVersionAndOSMes ( CurHostAddress );
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break;
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case 26: // PROTMESSID_ACKN
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Protocol.CreateAndImmSendAcknMess ( GenRandomIntInRange ( -10, 100 ),
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GenRandomIntInRange ( -100, 100 ) );
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break;
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case 27:
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// arbitrary "audio" packet (with random sizes)
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CVector<uint8_t> vecMessage ( GenRandomIntInRange ( 1, 1000 ) );
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OnSendProtMessage ( vecMessage );
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break;
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}
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}
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void OnSendProtMessage ( CVector<uint8_t> vecMessage )
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{
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UdpSocket.writeDatagram (
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(const char*) &( (CVector<uint8_t>) vecMessage )[0],
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vecMessage.Size(), QHostAddress ( sAddress ), iPort );
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// reset protocol so that we do not have to wait for an acknowledge to
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// send the next message
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Protocol.Reset();
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}
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};
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