492 lines
14 KiB
C++
Executable file
492 lines
14 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2019
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#pragma once
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#include "util.h"
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#include "global.h"
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/* Definitions ****************************************************************/
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// each regular buffer access lead to a count for put and get, assuming 2.66 ms
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// blocks we have 15 s / 2.66 ms * 2 = approx. 11000
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#define MAX_STATISTIC_COUNT 11000
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// definition of the upper error bound of the jitter buffers
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#define ERROR_RATE_BOUND 0.001
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// definition of the upper jitter buffer error bound, if that one is reached we
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// have to speed up the filtering to quickly get out of a incorrect buffer
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// size state
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#define UP_MAX_ERROR_BOUND 0.01
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// number of simulation network jitter buffers for evaluating the statistic
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#define NUM_STAT_SIMULATION_BUFFERS 10
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/* Classes ********************************************************************/
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// Buffer base class -----------------------------------------------------------
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template<class TData> class CBufferBase
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{
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public:
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CBufferBase ( const bool bNIsSim = false ) :
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bIsSimulation ( bNIsSim ), bIsInitialized ( false ) {}
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void SetIsSimulation ( const bool bNIsSim ) { bIsSimulation = bNIsSim; }
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void Init ( const int iNewMemSize,
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const bool bPreserve = false )
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{
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// in simulation mode the size is not changed during operation -> we do
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// not have to implement special code for this case
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// only enter the "preserve" branch, if object was already initialized
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if ( bPreserve && ( !bIsSimulation ) && bIsInitialized )
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{
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// copy old data in new vector using get pointer as zero per
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// definition
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int iCurPos;
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// copy current data in temporary vector
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CVector<TData> vecTempMemory ( vecMemory );
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// resize actual buffer memory
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vecMemory.Init ( iNewMemSize );
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// get maximum number of data to be copied
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int iCopyLen = GetAvailData();
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if ( iCopyLen > iNewMemSize )
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{
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iCopyLen = iNewMemSize;
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}
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// set correct buffer state
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if ( iCopyLen == iNewMemSize )
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{
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eBufState = CBufferBase<TData>::BS_FULL;
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}
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else
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{
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if ( iCopyLen == 0 )
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{
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eBufState = CBufferBase<TData>::BS_EMPTY;
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}
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else
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{
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eBufState = CBufferBase<TData>::BS_OK;
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}
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}
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if ( iGetPos < iPutPos )
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{
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// "get" position is before "put" position -> no wrap around
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for ( iCurPos = 0; iCurPos < iCopyLen; iCurPos++ )
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{
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vecMemory[iCurPos] = vecTempMemory[iGetPos + iCurPos];
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}
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}
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else
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{
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// "put" position is before "get" position -> wrap around
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bool bEnoughSpaceForSecondPart = true;
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int iFirstPartLen = iMemSize - iGetPos;
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// check that first copy length is not larger then new memory
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if ( iFirstPartLen >= iCopyLen )
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{
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iFirstPartLen = iCopyLen;
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bEnoughSpaceForSecondPart = false;
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}
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for ( iCurPos = 0; iCurPos < iFirstPartLen; iCurPos++ )
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{
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vecMemory[iCurPos] = vecTempMemory[iGetPos + iCurPos];
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}
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if ( bEnoughSpaceForSecondPart )
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{
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// calculate remaining copy length
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const int iRemainingCopyLen = iCopyLen - iFirstPartLen;
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// perform copying of second part
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for ( iCurPos = 0; iCurPos < iRemainingCopyLen; iCurPos++ )
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{
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vecMemory[iCurPos + iFirstPartLen] =
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vecTempMemory[iCurPos];
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}
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}
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}
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// update put pointer
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if ( eBufState == CBufferBase<TData>::BS_FULL )
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{
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iPutPos = 0;
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}
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else
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{
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iPutPos = iCopyLen;
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}
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// update get position -> zero per definition
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iGetPos = 0;
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}
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else
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{
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// allocate memory for actual data buffer
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if ( !bIsSimulation )
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{
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vecMemory.Init ( iNewMemSize );
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}
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// init buffer pointers and buffer state (empty buffer)
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iGetPos = 0;
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iPutPos = 0;
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eBufState = CBufferBase<TData>::BS_EMPTY;
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}
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// store total memory size value
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iMemSize = iNewMemSize;
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// set initialized flag
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bIsInitialized = true;
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}
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virtual bool Put ( const CVector<TData>& vecData,
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const int iInSize )
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{
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if ( bIsSimulation )
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{
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// in this simulation only the buffer pointers and the buffer state
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// is updated, no actual data is transferred
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iPutPos += iInSize;
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if ( iPutPos >= iMemSize )
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{
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iPutPos -= iMemSize;
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}
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}
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else
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{
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// copy new data in internal buffer
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int iCurPos = 0;
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if ( iPutPos + iInSize > iMemSize )
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{
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// remaining space size for second block
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const int iRemSpace = iPutPos + iInSize - iMemSize;
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// data must be written in two steps because of wrap around
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while ( iPutPos < iMemSize )
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{
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vecMemory[iPutPos++] = vecData[iCurPos++];
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}
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for ( iPutPos = 0; iPutPos < iRemSpace; iPutPos++ )
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{
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vecMemory[iPutPos] = vecData[iCurPos++];
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}
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}
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else
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{
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// data can be written in one step
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std::copy ( vecData.begin(),
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vecData.begin() + iInSize,
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vecMemory.begin() + iPutPos );
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// set the put position one block further (no wrap around needs
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// to be considered here)
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iPutPos += iInSize;
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}
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}
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// take care about wrap around of put pointer
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if ( iPutPos == iMemSize )
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{
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iPutPos = 0;
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}
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// set buffer state flag
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if ( iPutPos == iGetPos )
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{
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eBufState = CBufferBase<TData>::BS_FULL;
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}
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else
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{
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eBufState = CBufferBase<TData>::BS_OK;
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}
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return true; // no error check in base class, alyways return ok
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}
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virtual bool Get ( CVector<TData>& vecData,
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const int iOutSize )
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{
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if ( bIsSimulation )
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{
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// in this simulation only the buffer pointers and the buffer state
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// is updated, no actual data is transferred
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iGetPos += iOutSize;
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if ( iGetPos >= iMemSize )
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{
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iGetPos -= iMemSize;
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}
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}
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else
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{
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// copy data from internal buffer in output buffer
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int iCurPos = 0;
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if ( iGetPos + iOutSize > iMemSize )
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{
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// remaining data size for second block
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const int iRemData = iGetPos + iOutSize - iMemSize;
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// data must be read in two steps because of wrap around
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while ( iGetPos < iMemSize )
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{
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vecData[iCurPos++] = vecMemory[iGetPos++];
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}
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for ( iGetPos = 0; iGetPos < iRemData; iGetPos++ )
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{
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vecData[iCurPos++] = vecMemory[iGetPos];
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}
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}
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else
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{
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// data can be read in one step
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std::copy ( vecMemory.begin() + iGetPos,
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vecMemory.begin() + iGetPos + iOutSize,
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vecData.begin() );
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// set the get position one block further (no wrap around needs
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// to be considered here)
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iGetPos += iOutSize;
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}
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}
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// take care about wrap around of get pointer
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if ( iGetPos == iMemSize )
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{
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iGetPos = 0;
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}
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// set buffer state flag
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if ( iPutPos == iGetPos )
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{
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eBufState = CBufferBase<TData>::BS_EMPTY;
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}
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else
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{
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eBufState = CBufferBase<TData>::BS_OK;
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}
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return true; // no error check in base class, alyways return ok
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}
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virtual int GetAvailSpace() const
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{
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// calculate available space in buffer
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int iAvSpace = iGetPos - iPutPos;
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// check for special case and wrap around
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if ( iAvSpace < 0 )
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{
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iAvSpace += iMemSize; // wrap around
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}
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else
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{
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if ( ( iAvSpace == 0 ) && ( eBufState == BS_EMPTY ) )
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{
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iAvSpace = iMemSize;
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}
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}
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return iAvSpace;
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}
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virtual int GetAvailData() const
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{
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// calculate available data in buffer
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int iAvData = iPutPos - iGetPos;
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// check for special case and wrap around
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if ( iAvData < 0 )
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{
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iAvData += iMemSize; // wrap around
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}
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else
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{
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if ( ( iAvData == 0 ) && ( eBufState == BS_FULL ) )
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{
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iAvData = iMemSize;
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}
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}
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return iAvData;
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}
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protected:
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enum EBufState { BS_OK, BS_FULL, BS_EMPTY };
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virtual void Clear()
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{
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// clear memory
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if ( !bIsSimulation )
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{
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vecMemory.Reset ( 0 );
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}
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// init buffer pointers and buffer state (empty buffer)
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iGetPos = 0;
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iPutPos = 0;
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eBufState = CBufferBase<TData>::BS_EMPTY;
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}
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CVector<TData> vecMemory;
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int iMemSize;
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int iGetPos;
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int iPutPos;
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EBufState eBufState;
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bool bIsSimulation;
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bool bIsInitialized;
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};
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// Network buffer (jitter buffer) ----------------------------------------------
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class CNetBuf : public CBufferBase<uint8_t>
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{
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public:
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CNetBuf ( const bool bNewIsSim = false ) :
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CBufferBase<uint8_t> ( bNewIsSim ) {}
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void Init ( const int iNewBlockSize,
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const int iNewNumBlocks,
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const bool bPreserve = false );
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int GetSize() { return iMemSize / iBlockSize; }
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virtual bool Put ( const CVector<uint8_t>& vecbyData, const int iInSize );
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virtual bool Get ( CVector<uint8_t>& vecbyData, const int iOutSize );
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protected:
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int iBlockSize;
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};
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// Network buffer (jitter buffer) with statistic calculations ------------------
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class CNetBufWithStats : public CNetBuf
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{
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public:
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CNetBufWithStats();
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void Init ( const int iNewBlockSize,
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const int iNewNumBlocks,
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const bool bPreserve = false );
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virtual bool Put ( const CVector<uint8_t>& vecbyData, const int iInSize );
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virtual bool Get ( CVector<uint8_t>& vecbyData, const int iOutSize );
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int GetAutoSetting() { return iCurAutoBufferSizeSetting; }
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void GetErrorRates ( CVector<double>& vecErrRates,
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double& dLimit,
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double& dMaxUpLimit );
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protected:
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void UpdateAutoSetting();
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void ResetInitCounter();
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// statistic (do not use the vector class since the classes do not have
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// appropriate copy constructor/operator)
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CErrorRate ErrorRateStatistic[NUM_STAT_SIMULATION_BUFFERS];
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CNetBuf SimulationBuffer[NUM_STAT_SIMULATION_BUFFERS];
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int viBufSizesForSim[NUM_STAT_SIMULATION_BUFFERS];
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double dCurIIRFilterResult;
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int iCurDecidedResult;
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int iInitCounter;
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int iCurAutoBufferSizeSetting;
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};
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// Conversion buffer (very simple buffer) --------------------------------------
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// For this very simple buffer no wrap around mechanism is implemented. We
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// assume here, that the applied buffers are an integer fraction of the total
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// buffer size.
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template<class TData> class CConvBuf
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{
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public:
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CConvBuf() { Init ( 0 ); }
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void Init ( const int iNewMemSize )
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{
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// set memory size
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iMemSize = iNewMemSize;
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// allocate and clear memory for actual data buffer
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vecsMemory.Init ( iMemSize );
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iPutPos = 0;
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}
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int GetSize() const { return iMemSize; }
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bool Put ( const CVector<TData>& vecsData,
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const int iVecSize )
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{
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// calculate the input size and the end position after copying
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const int iEnd = iPutPos + iVecSize;
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// first check for buffer overrun
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if ( iEnd <= iMemSize )
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{
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// copy new data in internal buffer
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std::copy ( vecsData.begin(),
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vecsData.begin() + iVecSize,
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vecsMemory.begin() + iPutPos );
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// set buffer pointer one block further
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iPutPos = iEnd;
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// return "buffer is ready for readout" flag
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return ( iEnd == iMemSize );
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}
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// buffer overrun or not initialized, return "not ready"
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return false;
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}
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const CVector<TData>& Get()
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{
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iPutPos = 0;
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return vecsMemory;
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}
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protected:
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CVector<TData> vecsMemory;
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int iMemSize;
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int iPutPos;
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};
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