422 lines
19 KiB
C++
Executable file
422 lines
19 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2013
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#if !defined ( SERVER_HOIHGE7LOKIH83JH8_3_43445KJIUHF1912__INCLUDED_ )
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#define SERVER_HOIHGE7LOKIH83JH8_3_43445KJIUHF1912__INCLUDED_
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#include <QObject>
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#include <QTimer>
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#include <QDateTime>
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#include <QHostAddress>
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#include "cc6_celt.h"
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#include "opus_custom.h"
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#include "global.h"
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#include "socket.h"
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#include "channel.h"
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#include "util.h"
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#include "serverlogging.h"
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#include "serverlist.h"
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/* Definitions ****************************************************************/
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// no valid channel number
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#define INVALID_CHANNEL_ID ( MAX_NUM_CHANNELS + 1 )
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/* Classes ********************************************************************/
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#if ( defined ( WIN32 ) || defined ( _WIN32 ) )
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// using QTimer for Windows
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class CHighPrecisionTimer : public QObject
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{
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Q_OBJECT
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public:
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CHighPrecisionTimer();
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void Start();
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void Stop();
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bool isActive() const { return Timer.isActive(); }
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protected:
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QTimer Timer;
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CVector<int> veciTimeOutIntervals;
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int iCurPosInVector;
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int iIntervalCounter;
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public slots:
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void OnTimer();
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signals:
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void timeout();
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};
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#else
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// using mach timers for Mac and nanosleep for Linux
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#if defined ( __APPLE__ ) || defined ( __MACOSX )
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# include <mach/mach.h>
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# include <mach/mach_error.h>
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# include <mach/mach_time.h>
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#else
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# include <sys/time.h>
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#endif
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class CHighPrecisionTimer : public QThread
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{
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Q_OBJECT
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public:
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CHighPrecisionTimer();
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void Start();
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void Stop();
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bool isActive() { return bRun; }
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protected:
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virtual void run();
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bool bRun;
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#if defined ( __APPLE__ ) || defined ( __MACOSX )
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uint64_t Delay;
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uint64_t NextEnd;
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#else
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long Delay;
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timespec NextEnd;
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#endif
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signals:
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void timeout();
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};
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#endif
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class CServer : public QObject
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{
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Q_OBJECT
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public:
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CServer ( const int iNewNumChan,
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const QString& strLoggingFileName,
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const quint16 iPortNumber,
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const QString& strHTMLStatusFileName,
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const QString& strHistoryFileName,
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const QString& strServerNameForHTMLStatusFile,
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const QString& strCentralServer,
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const QString& strServerInfo,
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const QString& strNewWelcomeMessage,
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const bool bNCentServPingServerInList );
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void Start();
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void Stop();
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bool IsRunning() { return HighPrecisionTimer.isActive(); }
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bool PutData ( const CVector<uint8_t>& vecbyRecBuf,
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const int iNumBytesRead,
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const CHostAddress& HostAdr );
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void GetConCliParam ( CVector<CHostAddress>& vecHostAddresses,
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CVector<QString>& vecsName,
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CVector<int>& veciJitBufNumFrames,
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CVector<int>& veciNetwFrameSizeFact );
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// Server list management --------------------------------------------------
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void UpdateServerList() { ServerListManager.Update(); }
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void UnregisterSlaveServer() { ServerListManager.SlaveServerUnregister(); }
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void SetServerListEnabled ( const bool bState )
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{ ServerListManager.SetEnabled ( bState ); }
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bool GetServerListEnabled() { return ServerListManager.GetEnabled(); }
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void SetServerListCentralServerAddress ( const QString& sNCentServAddr )
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{ ServerListManager.SetCentralServerAddress ( sNCentServAddr ); }
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QString GetServerListCentralServerAddress()
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{ return ServerListManager.GetCentralServerAddress(); }
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void SetUseDefaultCentralServerAddress ( const bool bNUDCSeAddr )
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{ ServerListManager.SetUseDefaultCentralServerAddress ( bNUDCSeAddr ); }
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bool GetUseDefaultCentralServerAddress()
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{ return ServerListManager.GetUseDefaultCentralServerAddress(); }
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void SetServerName ( const QString& strNewName )
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{ ServerListManager.SetServerName ( strNewName ); }
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QString GetServerName() { return ServerListManager.GetServerName(); }
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void SetServerCity ( const QString& strNewCity )
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{ ServerListManager.SetServerCity ( strNewCity ); }
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QString GetServerCity() { return ServerListManager.GetServerCity(); }
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void SetServerCountry ( const QLocale::Country eNewCountry )
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{ ServerListManager.SetServerCountry ( eNewCountry ); }
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QLocale::Country GetServerCountry()
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{ return ServerListManager.GetServerCountry(); }
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// GUI settings ------------------------------------------------------------
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void SetAutoRunMinimized ( const bool NAuRuMin )
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{ bAutoRunMinimized = NAuRuMin; }
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bool GetAutoRunMinimized() { return bAutoRunMinimized; }
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protected:
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// access functions for actual channels
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bool IsConnected ( const int iChanNum )
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{ return vecChannels[iChanNum].IsConnected(); }
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void StartStatusHTMLFileWriting ( const QString& strNewFileName,
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const QString& strNewServerNameWithPort );
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int CheckAddr ( const CHostAddress& Addr );
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int GetFreeChan();
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int FindChannel ( const CHostAddress& InetAddr );
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int GetNumberOfConnectedClients();
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CVector<CChannelInfo> CreateChannelList();
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void CreateAndSendChanListForAllConChannels();
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void CreateAndSendChanListForThisChan ( const int iCurChanID );
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void CreateAndSendChatTextForAllConChannels ( const int iCurChanID,
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const QString& strChatText );
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void WriteHTMLChannelList();
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CVector<int16_t> ProcessData ( const int iCurIndex,
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CVector<CVector<int16_t> >& vecvecsData,
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CVector<double>& vecdGains,
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CVector<int>& vecNumAudioChannels );
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virtual void customEvent ( QEvent* pEvent );
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// do not use the vector class since CChannel does not have appropriate
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// copy constructor/operator
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CChannel vecChannels[MAX_NUM_CHANNELS];
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int iNumChannels;
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CProtocol ConnLessProtocol;
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QMutex Mutex;
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// audio encoder/decoder
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cc6_CELTMode* CeltModeMono[MAX_NUM_CHANNELS];
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cc6_CELTEncoder* CeltEncoderMono[MAX_NUM_CHANNELS];
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cc6_CELTDecoder* CeltDecoderMono[MAX_NUM_CHANNELS];
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cc6_CELTMode* CeltModeStereo[MAX_NUM_CHANNELS];
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cc6_CELTEncoder* CeltEncoderStereo[MAX_NUM_CHANNELS];
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cc6_CELTDecoder* CeltDecoderStereo[MAX_NUM_CHANNELS];
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OpusCustomMode* OpusMode[MAX_NUM_CHANNELS];
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OpusCustomEncoder* OpusEncoderMono[MAX_NUM_CHANNELS];
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OpusCustomDecoder* OpusDecoderMono[MAX_NUM_CHANNELS];
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OpusCustomEncoder* OpusEncoderStereo[MAX_NUM_CHANNELS];
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OpusCustomDecoder* OpusDecoderStereo[MAX_NUM_CHANNELS];
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CVector<QString> vstrChatColors;
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// actual working objects
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CSocket Socket;
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// logging
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CServerLogging Logging;
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// HTML file server status
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bool bWriteStatusHTMLFile;
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QString strServerHTMLFileListName;
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QString strServerNameWithPort;
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CHighPrecisionTimer HighPrecisionTimer;
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// server list
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CServerListManager ServerListManager;
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// GUI settings
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bool bAutoRunMinimized;
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// messaging
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QString strWelcomeMessage;
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signals:
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void Started();
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void Stopped();
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public slots:
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void OnTimer();
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void OnSendProtMessage ( int iChID, CVector<uint8_t> vecMessage );
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void OnSendCLProtMessage ( CHostAddress InetAddr, CVector<uint8_t> vecMessage );
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void OnDetCLMess ( const CVector<uint8_t>& vecbyData,
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const int iNumBytes,
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const CHostAddress& InetAddr );
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void OnCLPingReceived ( CHostAddress InetAddr, int iMs )
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{ ConnLessProtocol.CreateCLPingMes ( InetAddr, iMs ); }
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void OnCLPingWithNumClientsReceived ( CHostAddress InetAddr,
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int iMs,
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int )
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{
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ConnLessProtocol.CreateCLPingWithNumClientsMes ( InetAddr,
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iMs,
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GetNumberOfConnectedClients() );
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}
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void OnCLSendEmptyMes ( CHostAddress TargetInetAddr )
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{
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// only send empty message if server list is enabled and this is not
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// the central server
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if ( ServerListManager.GetEnabled() &&
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!ServerListManager.GetIsCentralServer() )
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{
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ConnLessProtocol.CreateCLEmptyMes ( TargetInetAddr );
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}
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}
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void OnCLReqServerList ( CHostAddress InetAddr )
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{ ServerListManager.CentralServerQueryServerList ( InetAddr ); }
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void OnCLRegisterServerReceived ( CHostAddress InetAddr,
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CServerCoreInfo ServerInfo )
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{
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ServerListManager.CentralServerRegisterServer ( InetAddr, ServerInfo );
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}
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void OnCLUnregisterServerReceived ( CHostAddress InetAddr )
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{
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ServerListManager.CentralServerUnregisterServer ( InetAddr );
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}
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void OnCLDisconnection ( CHostAddress InetAddr );
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// CODE TAG: MAX_NUM_CHANNELS_TAG
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// make sure we have MAX_NUM_CHANNELS connections!!!
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// send message
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void OnSendProtMessCh0 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 0, mess ); }
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void OnSendProtMessCh1 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 1, mess ); }
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void OnSendProtMessCh2 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 2, mess ); }
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void OnSendProtMessCh3 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 3, mess ); }
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void OnSendProtMessCh4 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 4, mess ); }
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void OnSendProtMessCh5 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 5, mess ); }
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void OnSendProtMessCh6 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 6, mess ); }
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void OnSendProtMessCh7 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 7, mess ); }
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void OnSendProtMessCh8 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 8, mess ); }
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void OnSendProtMessCh9 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 9, mess ); }
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void OnSendProtMessCh10 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 10, mess ); }
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void OnSendProtMessCh11 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 11, mess ); }
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void OnDetCLMessCh0 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[0].GetAddress() ); }
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void OnDetCLMessCh1 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[1].GetAddress() ); }
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void OnDetCLMessCh2 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[2].GetAddress() ); }
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void OnDetCLMessCh3 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[3].GetAddress() ); }
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void OnDetCLMessCh4 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[4].GetAddress() ); }
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void OnDetCLMessCh5 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[5].GetAddress() ); }
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void OnDetCLMessCh6 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[6].GetAddress() ); }
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void OnDetCLMessCh7 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[7].GetAddress() ); }
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void OnDetCLMessCh8 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[8].GetAddress() ); }
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void OnDetCLMessCh9 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[9].GetAddress() ); }
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void OnDetCLMessCh10 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[10].GetAddress() ); }
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void OnDetCLMessCh11 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[11].GetAddress() ); }
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void OnNewConnectionCh0() { vecChannels[0].CreateReqJitBufMes(); }
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void OnNewConnectionCh1() { vecChannels[1].CreateReqJitBufMes(); }
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void OnNewConnectionCh2() { vecChannels[2].CreateReqJitBufMes(); }
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void OnNewConnectionCh3() { vecChannels[3].CreateReqJitBufMes(); }
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void OnNewConnectionCh4() { vecChannels[4].CreateReqJitBufMes(); }
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void OnNewConnectionCh5() { vecChannels[5].CreateReqJitBufMes(); }
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void OnNewConnectionCh6() { vecChannels[6].CreateReqJitBufMes(); }
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void OnNewConnectionCh7() { vecChannels[7].CreateReqJitBufMes(); }
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void OnNewConnectionCh8() { vecChannels[8].CreateReqJitBufMes(); }
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void OnNewConnectionCh9() { vecChannels[9].CreateReqJitBufMes(); }
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void OnNewConnectionCh10() { vecChannels[10].CreateReqJitBufMes(); }
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void OnNewConnectionCh11() { vecChannels[11].CreateReqJitBufMes(); }
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void OnReqConnClientsListCh0() { CreateAndSendChanListForThisChan ( 0 ); }
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void OnReqConnClientsListCh1() { CreateAndSendChanListForThisChan ( 1 ); }
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void OnReqConnClientsListCh2() { CreateAndSendChanListForThisChan ( 2 ); }
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void OnReqConnClientsListCh3() { CreateAndSendChanListForThisChan ( 3 ); }
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void OnReqConnClientsListCh4() { CreateAndSendChanListForThisChan ( 4 ); }
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void OnReqConnClientsListCh5() { CreateAndSendChanListForThisChan ( 5 ); }
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void OnReqConnClientsListCh6() { CreateAndSendChanListForThisChan ( 6 ); }
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void OnReqConnClientsListCh7() { CreateAndSendChanListForThisChan ( 7 ); }
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void OnReqConnClientsListCh8() { CreateAndSendChanListForThisChan ( 8 ); }
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void OnReqConnClientsListCh9() { CreateAndSendChanListForThisChan ( 9 ); }
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void OnReqConnClientsListCh10() { CreateAndSendChanListForThisChan ( 10 ); }
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void OnReqConnClientsListCh11() { CreateAndSendChanListForThisChan ( 11 ); }
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void OnChanInfoHasChangedCh0() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh1() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh2() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh3() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh4() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh5() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh6() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh7() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh8() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh9() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh10() { CreateAndSendChanListForAllConChannels(); }
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void OnChanInfoHasChangedCh11() { CreateAndSendChanListForAllConChannels(); }
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void OnChatTextReceivedCh0 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 0, strChatText ); }
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void OnChatTextReceivedCh1 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 1, strChatText ); }
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void OnChatTextReceivedCh2 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 2, strChatText ); }
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void OnChatTextReceivedCh3 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 3, strChatText ); }
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void OnChatTextReceivedCh4 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 4, strChatText ); }
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void OnChatTextReceivedCh5 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 5, strChatText ); }
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void OnChatTextReceivedCh6 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 6, strChatText ); }
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void OnChatTextReceivedCh7 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 7, strChatText ); }
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void OnChatTextReceivedCh8 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 8, strChatText ); }
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void OnChatTextReceivedCh9 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 9, strChatText ); }
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void OnChatTextReceivedCh10 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 10, strChatText ); }
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void OnChatTextReceivedCh11 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 11, strChatText ); }
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void OnServerAutoSockBufSizeChangeCh0 ( int iNNumFra ) { vecChannels[0].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh1 ( int iNNumFra ) { vecChannels[1].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh2 ( int iNNumFra ) { vecChannels[2].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh3 ( int iNNumFra ) { vecChannels[3].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh4 ( int iNNumFra ) { vecChannels[4].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh5 ( int iNNumFra ) { vecChannels[5].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh6 ( int iNNumFra ) { vecChannels[6].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh7 ( int iNNumFra ) { vecChannels[7].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh8 ( int iNNumFra ) { vecChannels[8].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh9 ( int iNNumFra ) { vecChannels[9].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh10 ( int iNNumFra ) { vecChannels[10].CreateJitBufMes ( iNNumFra ); }
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void OnServerAutoSockBufSizeChangeCh11 ( int iNNumFra ) { vecChannels[11].CreateJitBufMes ( iNNumFra ); }
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// #### COMPATIBILITY OLD VERSION, TO BE REMOVED ####
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void OnPingReceivedCh0 ( int iMs ) { vecChannels[0].CreatePingMes ( iMs ); }
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void OnPingReceivedCh1 ( int iMs ) { vecChannels[1].CreatePingMes ( iMs ); }
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void OnPingReceivedCh2 ( int iMs ) { vecChannels[2].CreatePingMes ( iMs ); }
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void OnPingReceivedCh3 ( int iMs ) { vecChannels[3].CreatePingMes ( iMs ); }
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void OnPingReceivedCh4 ( int iMs ) { vecChannels[4].CreatePingMes ( iMs ); }
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void OnPingReceivedCh5 ( int iMs ) { vecChannels[5].CreatePingMes ( iMs ); }
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void OnPingReceivedCh6 ( int iMs ) { vecChannels[6].CreatePingMes ( iMs ); }
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void OnPingReceivedCh7 ( int iMs ) { vecChannels[7].CreatePingMes ( iMs ); }
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void OnPingReceivedCh8 ( int iMs ) { vecChannels[8].CreatePingMes ( iMs ); }
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void OnPingReceivedCh9 ( int iMs ) { vecChannels[9].CreatePingMes ( iMs ); }
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void OnPingReceivedCh10 ( int iMs ) { vecChannels[10].CreatePingMes ( iMs ); }
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void OnPingReceivedCh11 ( int iMs ) { vecChannels[11].CreatePingMes ( iMs ); }
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};
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#endif /* !defined ( SERVER_HOIHGE7LOKIH83JH8_3_43445KJIUHF1912__INCLUDED_ ) */
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