jamulus/src/client.h
Volker Fischer 9111f327a5 bug fix
2009-05-13 07:14:08 +00:00

220 lines
7.7 KiB
C++
Executable File

/******************************************************************************\
* Copyright (c) 2004-2009
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#if !defined ( CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_ )
#define CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_
#include <qglobal.h>
#include <qhostaddress.h>
#include <qhostinfo.h>
#include <qstring.h>
#include <qdatetime.h>
#include <qmessagebox.h>
#include "global.h"
#include "socket.h"
#include "resample.h"
#include "channel.h"
#include "audiocompr.h"
#include "util.h"
#ifdef _WIN32
# include "../windows/sound.h"
#else
# include "../linux/sound.h"
# include <sched.h>
# include <socket.h>
# include <netdb.h>
#endif
/* Definitions ****************************************************************/
// audio in fader range
#define AUD_FADER_IN_MIN 0
#define AUD_FADER_IN_MAX 100
#define AUD_FADER_IN_MIDDLE ( AUD_FADER_IN_MAX / 2 )
// audio reverberation range
#define AUD_REVERB_MAX 100
/* Classes ********************************************************************/
class CClient : public QObject
{
Q_OBJECT
public:
CClient ( const quint16 iPortNumber );
virtual ~CClient() {}
void Start();
void Stop();
bool IsRunning() { return Sound.IsRunning(); }
bool SetServerAddr ( QString strNAddr );
double MicLevelL() { return SignalLevelMeter.MicLevelLeft(); }
double MicLevelR() { return SignalLevelMeter.MicLevelRight(); }
bool IsConnected() { return Channel.IsConnected(); }
double GetTimingStdDev() { return CycleTimeVariance.GetStdDev(); }
bool GetOpenChatOnNewMessage() { return bOpenChatOnNewMessage; }
void SetOpenChatOnNewMessage ( const bool bNV ) { bOpenChatOnNewMessage = bNV; }
int GetAudioInFader() { return iAudioInFader; }
void SetAudioInFader ( const int iNV ) { iAudioInFader = iNV; }
int GetReverbLevel() { return iReverbLevel; }
void SetReverbLevel ( const int iNL ) { iReverbLevel = iNL; }
bool IsReverbOnLeftChan() { return bReverbOnLeftChan; }
void SetReverbOnLeftChan ( const bool bIL )
{
bReverbOnLeftChan = bIL;
AudioReverb.Clear();
}
void SetDoAutoSockBufSize ( const bool bValue ) { bDoAutoSockBufSize = bValue; }
bool GetDoAutoSockBufSize() { return bDoAutoSockBufSize; }
void SetSockBufSize ( const int iNumBlocks )
{
// only change parameter if new parameter is different from current one
if ( Channel.GetSockBufSize() != iNumBlocks )
{
// set the new socket size
if ( !Channel.SetSockBufSize ( iNumBlocks ) )
{
// if setting of socket buffer size was successful,
// tell the server that size has changed
Channel.CreateJitBufMes ( iNumBlocks );
}
}
}
int GetSockBufSize() { return Channel.GetSockBufSize(); }
int GetNetwBufSizeOut() { return Channel.GetNetwBufSizeOut(); }
int GetAudioBlockSizeIn() { return Channel.GetAudioBlockSizeIn(); }
int GetUploadRateKbps() { return Channel.GetUploadRateKbps(); }
int GetSndCrdNumDev() { return Sound.GetNumDev(); }
std::string GetSndCrdDeviceName ( const int iDiD )
{ return Sound.GetDeviceName ( iDiD ); }
QString SetSndCrdDev ( const int iNewDev );
int GetSndCrdDev() { return Sound.GetDev(); }
void OpenSndCrdDriverSetup() { Sound.OpenDriverSetup(); }
void SetSndCrdPreferredMonoBlSizeIndex ( const int iNewIdx );
int GetSndCrdPreferredMonoBlSizeIndex()
{ return iSndCrdPreferredMonoBlSizeIndex; }
int GetSndCrdActualMonoBlSize() { return iSndCrdMonoBlockSizeSam; }
void SetAudioCompressionOut ( const EAudComprType eNewAudComprTypeOut )
{
Channel.SetAudioCompressionOut ( eNewAudComprTypeOut );
// tell the server that audio coding has changed (it
// is important to call this function AFTER we have applied
// the new setting to the channel!)
Channel.CreateNetTranspPropsMessFromCurrentSettings();
}
EAudComprType GetAudioCompressionOut() { return Channel.GetAudioCompressionOut(); }
void SetRemoteChanGain ( const int iId, const double dGain )
{ Channel.SetRemoteChanGain ( iId, dGain ); }
void SetRemoteName() { Channel.SetRemoteName ( strName ); }
void SendTextMess ( const QString& strChatText )
{ Channel.CreateChatTextMes ( strChatText ); }
void SendPingMess()
{ Channel.CreatePingMes ( PreciseTime.elapsed() ); };
CChannel* GetChannel() { return &Channel; }
// settings
CVector<QString> vstrIPAddress;
QString strName;
protected:
// callback function must be static, otherwise it does not work
static void AudioCallback ( CVector<short>& psData, void* arg );
void Init ( const int iPrefMonoBlockSizeSamIndexAtSndCrdSamRate );
void ProcessAudioData ( CVector<short>& vecsStereoSndCrd );
void UpdateSocketBufferSize();
// only one channel is needed for client application
CChannel Channel;
bool bDoAutoSockBufSize;
CSocket Socket;
CSound Sound;
CStereoSignalLevelMeter SignalLevelMeter;
CVector<double> vecdNetwData;
int iAudioInFader;
bool bReverbOnLeftChan;
int iReverbLevel;
CAudioReverb AudioReverb;
int iSndCrdPreferredMonoBlSizeIndex;
int iSndCrdMonoBlockSizeSam;
int iSndCrdStereoBlockSizeSam;
int iMonoBlockSizeSam;
int iStereoBlockSizeSam;
bool bOpenChatOnNewMessage;
CVector<short> vecsAudioSndCrdStereo;
CVector<double> vecdAudioSndCrdMono;
CVector<double> vecdAudioSndCrdStereo;
CVector<double> vecdAudioStereo;
CVector<short> vecsNetwork;
// resample objects
CStereoAudioResample ResampleObjDown;
CStereoAudioResample ResampleObjUp;
// for ping measurement
CPreciseTime PreciseTime;
CCycleTimeVariance CycleTimeVariance;
public slots:
void OnSendProtMessage ( CVector<uint8_t> vecMessage );
void OnReqJittBufSize();
void OnNewConnection();
void OnReceivePingMessage ( int iMs );
void OnSndCrdReinitRequest();
signals:
void ConClientListMesReceived ( CVector<CChannelShortInfo> vecChanInfo );
void ChatTextReceived ( QString strChatText );
void PingTimeReceived ( int iPingTime );
};
#endif /* !defined ( CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_ ) */