1310 lines
38 KiB
C++
Executable file
1310 lines
38 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2008
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*
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* Author(s):
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* Volker Fischer
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*
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* Description:
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* Sound card interface for Windows operating systems
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "Sound.h"
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/* Implementation *************************************************************/
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#ifdef USE_ASIO_SND_INTERFACE
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#include <qmutex.h>
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// external references
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extern AsioDrivers* asioDrivers;
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bool loadAsioDriver ( char *name );
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// mutex
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QMutex ASIOMutex;
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// TODO the following variables should be in the class definition but we cannot
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// do it here since we have static callback functions which cannot access the
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// class members :-(((
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// ASIO stuff
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ASIODriverInfo driverInfo;
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ASIOBufferInfo bufferInfos[2 * NUM_IN_OUT_CHANNELS]; // for input and output buffers -> "2 *"
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ASIOChannelInfo channelInfos[2 * NUM_IN_OUT_CHANNELS];
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bool bASIOPostOutput;
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ASIOCallbacks asioCallbacks;
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int iBufferSizeMono;
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int iBufferSizeStereo;
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int iASIOBufferSizeMono;
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// event
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HANDLE m_ASIOEvent;
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// wave in
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short* psCaptureBuffer;
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int iBufferPosCapture;
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bool bCaptureBufferOverrun;
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// wave out
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short* psPlayBuffer;
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int iBufferPosPlay;
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bool bPlayBufferUnderrun;
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int iCurNumSndBufIn;
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int iCurNumSndBufOut;
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int iNewNumSndBufIn;
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int iNewNumSndBufOut;
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// we must implement these functions here to get access to global variables
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int CSound::GetOutNumBuf() { return iNewNumSndBufOut; }
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int CSound::GetInNumBuf() { return iNewNumSndBufIn; }
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/******************************************************************************\
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* Wave in *
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\******************************************************************************/
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bool CSound::Read ( CVector<short>& psData )
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{
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int i;
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bool bError;
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// check if device must be opened or reinitialized
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if ( bChangParamIn )
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{
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// reinit sound interface (init recording requires stereo buffer size)
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InitRecordingAndPlayback ( iBufferSizeStereo );
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// reset flag
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bChangParamIn = false;
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}
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// wait until enough data is available
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int iWaitCount = 0;
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while ( iBufferPosCapture < iBufferSizeStereo )
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{
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if ( bBlockingRec )
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{
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if ( !bCaptureBufferOverrun )
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{
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// regular case
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WaitForSingleObject ( m_ASIOEvent, INFINITE );
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}
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else
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{
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// it seems that the buffers are too small, wait
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// just one time to avoid CPU to go up to 100% and
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// then leave this function
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if ( iWaitCount == 0 )
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{
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WaitForSingleObject ( m_ASIOEvent, INFINITE );
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iWaitCount++;
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}
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else
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{
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return true;
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}
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}
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}
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else
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{
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return true;
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}
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}
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ASIOMutex.lock(); // get mutex lock
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{
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// check for buffer overrun in ASIO thread
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bError = bCaptureBufferOverrun;
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if ( bCaptureBufferOverrun )
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{
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// reset flag
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bCaptureBufferOverrun = false;
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}
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// copy data from sound card capture buffer in function output buffer
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for ( i = 0; i < iBufferSizeStereo; i++ )
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{
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psData[i] = psCaptureBuffer[i];
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}
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// move all other data in buffer
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const int iLenCopyRegion = iBufferPosCapture - iBufferSizeStereo;
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for ( i = 0; i < iLenCopyRegion; i++ )
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{
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psCaptureBuffer[i] = psCaptureBuffer[iBufferSizeStereo + i];
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}
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// adjust "current block to write" pointer
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iBufferPosCapture -= iBufferSizeStereo;
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// in case more than one buffer was ready, reset event
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ResetEvent ( m_ASIOEvent );
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}
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ASIOMutex.unlock();
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return bError;
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}
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void CSound::SetInNumBuf ( int iNewNum )
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{
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// check new parameter
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if ( ( iNewNum >= MAX_SND_BUF_IN ) || ( iNewNum < 1 ) )
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{
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iNewNum = NUM_SOUND_BUFFERS_IN;
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}
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// change only if parameter is different
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if ( iNewNum != iCurNumSndBufIn )
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{
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iNewNumSndBufIn = iNewNum;
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bChangParamIn = true;
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}
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}
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/******************************************************************************\
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* Wave out *
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\******************************************************************************/
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bool CSound::Write ( CVector<short>& psData )
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{
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bool bError;
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// check if device must be opened or reinitialized
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if ( bChangParamOut )
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{
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// reinit sound interface (init recording requires stereo buffer size)
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InitRecordingAndPlayback ( iBufferSizeStereo );
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// reset flag
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bChangParamOut = false;
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}
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ASIOMutex.lock(); // get mutex lock
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{
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// check for buffer underrun in ASIO thread
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bError = bPlayBufferUnderrun;
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if ( bPlayBufferUnderrun )
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{
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// reset flag
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bPlayBufferUnderrun = false;
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}
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// first check if enough data in buffer is available
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const int iPlayBufferLen = iCurNumSndBufOut * iBufferSizeStereo;
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if ( iBufferPosPlay + iBufferSizeStereo > iPlayBufferLen )
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{
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// buffer overrun, return error
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bError = true;
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}
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else
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{
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// copy stereo data from function input in soundcard play buffer
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for ( int i = 0; i < iBufferSizeStereo; i++ )
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{
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psPlayBuffer[iBufferPosPlay + i] = psData[i];
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}
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iBufferPosPlay += iBufferSizeStereo;
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}
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}
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ASIOMutex.unlock();
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return bError;
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}
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void CSound::SetOutNumBuf ( int iNewNum )
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{
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// check new parameter
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if ( ( iNewNum >= MAX_SND_BUF_OUT ) || ( iNewNum < 1 ) )
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{
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iNewNum = NUM_SOUND_BUFFERS_OUT;
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}
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// change only if parameter is different
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if ( iNewNum != iCurNumSndBufOut )
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{
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iNewNumSndBufOut = iNewNum;
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bChangParamOut = true;
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}
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}
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/******************************************************************************\
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* Common *
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\******************************************************************************/
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void CSound::InitRecordingAndPlayback ( int iNewBufferSize )
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{
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int i;
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// first, stop audio and dispose ASIO buffers
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ASIOStop();
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ASIODisposeBuffers();
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ASIOMutex.lock(); // get mutex lock
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{
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// set internal buffer size value and calculate mono buffer size
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iBufferSizeStereo = iNewBufferSize;
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iBufferSizeMono = iBufferSizeStereo / 2;
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// calculate "nearest" buffer size and set internal parameter accordingly
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// first check minimum and maximum values
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if ( iBufferSizeMono < HWBufferInfo.lMinSize )
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{
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iASIOBufferSizeMono = HWBufferInfo.lMinSize;
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}
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else
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{
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if ( iBufferSizeMono > HWBufferInfo.lMaxSize )
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{
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iASIOBufferSizeMono = HWBufferInfo.lMaxSize;
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}
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else
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{
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// initialization
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int iTrialBufSize = HWBufferInfo.lMinSize;
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int iLastTrialBufSize = HWBufferInfo.lMinSize;
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bool bSizeFound = false;
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// test loop
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while ( ( iTrialBufSize <= HWBufferInfo.lMaxSize ) && ( !bSizeFound ) )
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{
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if ( iTrialBufSize >= iBufferSizeMono )
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{
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// test which buffer size fits better: the old one or the
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// current one
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if ( ( iTrialBufSize - iBufferSizeMono ) <
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( iBufferSizeMono - iLastTrialBufSize ) )
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{
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iBufferSizeMono = iTrialBufSize;
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}
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else
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{
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iBufferSizeMono = iLastTrialBufSize;
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}
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// exit while loop
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bSizeFound = true;
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}
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if ( !bSizeFound )
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{
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// store old trial buffer size
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iLastTrialBufSize = iTrialBufSize;
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// increment trial buffer size (check for special case first)
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if ( HWBufferInfo.lGranularity == -1 )
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{
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// special case: buffer sizes are a power of 2
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iTrialBufSize *= 2;
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}
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else
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{
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iTrialBufSize += HWBufferInfo.lGranularity;
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}
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}
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}
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// set ASIO buffer size
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iASIOBufferSizeMono = iTrialBufSize;
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}
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}
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// prepare input channels
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for ( i = 0; i < NUM_IN_OUT_CHANNELS; i++ )
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{
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bufferInfos[i].isInput = ASIOTrue;
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bufferInfos[i].channelNum = i;
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bufferInfos[i].buffers[0] = 0;
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bufferInfos[i].buffers[1] = 0;
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}
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// prepare output channels
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for ( i = 0; i < NUM_IN_OUT_CHANNELS; i++ )
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{
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bufferInfos[NUM_IN_OUT_CHANNELS + i].isInput = ASIOFalse;
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bufferInfos[NUM_IN_OUT_CHANNELS + i].channelNum = i;
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bufferInfos[NUM_IN_OUT_CHANNELS + i].buffers[0] = 0;
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bufferInfos[NUM_IN_OUT_CHANNELS + i].buffers[1] = 0;
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}
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// create and activate ASIO buffers (buffer size in samples)
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ASIOCreateBuffers ( bufferInfos, 2 /* in/out */ * NUM_IN_OUT_CHANNELS /* stereo */,
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iASIOBufferSizeMono, &asioCallbacks );
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// now get some buffer details
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for ( i = 0; i < 2 * NUM_IN_OUT_CHANNELS; i++ )
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{
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channelInfos[i].channel = bufferInfos[i].channelNum;
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channelInfos[i].isInput = bufferInfos[i].isInput;
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ASIOGetChannelInfo ( &channelInfos[i] );
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// only 16 bit is supported
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if ( channelInfos[i].type != ASIOSTInt16LSB )
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{
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throw CGenErr ( "Required audio sample format not available (16 bit LSB)." );
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}
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}
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// Our buffer management -----------------------------------------------
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// store new buffer number values
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iCurNumSndBufIn = iNewNumSndBufIn;
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iCurNumSndBufOut = iNewNumSndBufOut;
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// initialize write block pointer in and overrun flag
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iBufferPosCapture = 0;
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bCaptureBufferOverrun = false;
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// create memory for capture buffer
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if ( psCaptureBuffer != NULL )
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{
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delete[] psCaptureBuffer;
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}
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psCaptureBuffer = new short[iCurNumSndBufIn * iBufferSizeStereo];
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// initialize write block pointer out and underrun flag
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iBufferPosPlay = 0;
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bPlayBufferUnderrun = false;
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// create memory for play buffer
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if ( psPlayBuffer != NULL )
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{
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delete[] psPlayBuffer;
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}
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psPlayBuffer = new short[iCurNumSndBufOut * iBufferSizeStereo];
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// clear new buffer
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for ( i = 0; i < iCurNumSndBufOut * iBufferSizeStereo; i++ )
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{
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psPlayBuffer[i] = 0;
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}
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// reset event
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ResetEvent ( m_ASIOEvent );
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}
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ASIOMutex.unlock();
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// initialization is done, (re)start audio
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ASIOStart();
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}
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void CSound::Close()
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{
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// set event to ensure that thread leaves the waiting function
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if ( m_ASIOEvent != NULL )
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{
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SetEvent ( m_ASIOEvent );
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}
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// wait for the thread to terminate
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Sleep ( 500 );
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// stop audio and dispose ASIO buffers
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ASIOStop();
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ASIODisposeBuffers();
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// set flag to open devices the next time it is initialized
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bChangParamIn = true;
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bChangParamOut = true;
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}
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CSound::CSound()
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{
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int i;
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// init number of sound buffers
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iNewNumSndBufIn = NUM_SOUND_BUFFERS_IN;
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iCurNumSndBufIn = NUM_SOUND_BUFFERS_IN;
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iNewNumSndBufOut = NUM_SOUND_BUFFERS_OUT;
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iCurNumSndBufOut = NUM_SOUND_BUFFERS_OUT;
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// should be initialized because an error can occur during init
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m_ASIOEvent = NULL;
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// get available ASIO driver names in system
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char* cDriverNames[MAX_NUMBER_SOUND_CARDS];
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for ( i = 0; i < MAX_NUMBER_SOUND_CARDS; i++ )
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{
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cDriverNames[i] = new char[32];
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}
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loadAsioDriver ( "dummy" ); // to initialize external object
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const long lNumDetDriv =
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asioDrivers->getDriverNames ( cDriverNames, MAX_NUMBER_SOUND_CARDS );
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// load and initialize first valid ASIO driver
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bool bValidDriverDetected = false;
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int iCurDriverIdx = 0;
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while ( !bValidDriverDetected && iCurDriverIdx < lNumDetDriv )
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{
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if ( loadAsioDriver ( cDriverNames[iCurDriverIdx] ) )
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{
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if ( ASIOInit ( &driverInfo ) == ASE_OK )
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{
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bValidDriverDetected = true;
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}
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else
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{
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// driver could not be loaded, free memory
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asioDrivers->removeCurrentDriver();
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}
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}
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// try next driver
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iCurDriverIdx++;
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}
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// in case we do not have a driver available, throw error
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if ( !bValidDriverDetected )
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{
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throw CGenErr ( "No suitable ASIO audio device found." );
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}
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// TEST we only use one driver for a first try
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iNumDevs = 1;
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pstrDevices[0] = driverInfo.name;
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// check the number of available channels
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long lNumInChan;
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long lNumOutChan;
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ASIOGetChannels ( &lNumInChan, &lNumOutChan );
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if ( ( lNumInChan < NUM_IN_OUT_CHANNELS ) ||
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( lNumOutChan < NUM_IN_OUT_CHANNELS ) )
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{
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throw CGenErr ( "The audio device does not support the "
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"required number of channels." );
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}
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// query the usable buffer sizes
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ASIOGetBufferSize ( &HWBufferInfo.lMinSize,
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&HWBufferInfo.lMaxSize,
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&HWBufferInfo.lPreferredSize,
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&HWBufferInfo.lGranularity );
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// set the sample rate and check if sample rate is supported
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ASIOSetSampleRate ( SND_CRD_SAMPLE_RATE );
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ASIOSampleRate sampleRate;
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ASIOGetSampleRate ( &sampleRate );
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if ( sampleRate != SND_CRD_SAMPLE_RATE )
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{
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throw CGenErr ( "The audio device does not support the "
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"required sample rate." );
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}
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// check wether the driver requires the ASIOOutputReady() optimization
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// (can be used by the driver to reduce output latency by one block)
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bASIOPostOutput = ( ASIOOutputReady() == ASE_OK );
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// set up the asioCallback structure and create the ASIO data buffer
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asioCallbacks.bufferSwitch = &bufferSwitch;
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asioCallbacks.sampleRateDidChange = &sampleRateChanged;
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asioCallbacks.asioMessage = &asioMessages;
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asioCallbacks.bufferSwitchTimeInfo = &bufferSwitchTimeInfo;
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// init buffer pointer to zero
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psCaptureBuffer = NULL;
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psPlayBuffer = NULL;
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// we use an event controlled structure
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// create event
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m_ASIOEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
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// init flags
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bChangParamIn = false;
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bChangParamOut = false;
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}
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CSound::~CSound()
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{
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// cleanup ASIO stuff
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ASIOStop();
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ASIODisposeBuffers();
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ASIOExit();
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asioDrivers->removeCurrentDriver();
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// delete allocated memory
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if ( psCaptureBuffer != NULL )
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{
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delete[] psCaptureBuffer;
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}
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if ( psPlayBuffer != NULL )
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{
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delete[] psPlayBuffer;
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}
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// close the handle for the event
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if ( m_ASIOEvent != NULL )
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{
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CloseHandle ( m_ASIOEvent );
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}
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}
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// ASIO callbacks -------------------------------------------------------------
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ASIOTime* CSound::bufferSwitchTimeInfo ( ASIOTime *timeInfo,
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long index,
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ASIOBool processNow )
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{
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bufferSwitch ( index, processNow );
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return 0L;
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}
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|
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void CSound::bufferSwitch ( long index, ASIOBool processNow )
|
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{
|
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int iCurSample;
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|
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ASIOMutex.lock(); // get mutex lock
|
|
{
|
|
// first check buffer state of capture and play buffers
|
|
const int iCaptureBufferLen = iCurNumSndBufIn * iBufferSizeStereo;
|
|
|
|
bCaptureBufferOverrun =
|
|
( iBufferPosCapture + 2 * iASIOBufferSizeMono > iCaptureBufferLen );
|
|
|
|
bPlayBufferUnderrun = ( 2 * iASIOBufferSizeMono > iBufferPosPlay );
|
|
|
|
// perform the processing for input and output
|
|
for ( int i = 0; i < 2 * NUM_IN_OUT_CHANNELS; i++ ) // stereo
|
|
{
|
|
if ( bufferInfos[i].isInput == ASIOTrue )
|
|
{
|
|
// CAPTURE -----------------------------------------------------
|
|
// first check if space in buffer is available
|
|
if ( !bCaptureBufferOverrun )
|
|
{
|
|
// copy new captured block in thread transfer buffer
|
|
for ( iCurSample = 0; iCurSample < iASIOBufferSizeMono; iCurSample++ )
|
|
{
|
|
// copy mono data interleaved in stereo buffer
|
|
psCaptureBuffer[iBufferPosCapture +
|
|
2 * iCurSample + bufferInfos[i].channelNum] =
|
|
((short*) bufferInfos[i].buffers[index])[iCurSample];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// PLAYBACK ----------------------------------------------------
|
|
if ( !bPlayBufferUnderrun )
|
|
{
|
|
// copy data from sound card in output buffer
|
|
for ( iCurSample = 0; iCurSample < iASIOBufferSizeMono; iCurSample++ )
|
|
{
|
|
// copy interleaved stereo data in mono sound card buffer
|
|
((short*) bufferInfos[i].buffers[index])[iCurSample] =
|
|
psPlayBuffer[2 * iCurSample + bufferInfos[i].channelNum];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Manage thread interface buffers for input and output ----------------
|
|
// capture
|
|
if ( !bCaptureBufferOverrun )
|
|
{
|
|
iBufferPosCapture += 2 * iASIOBufferSizeMono;
|
|
}
|
|
|
|
// play
|
|
if ( !bPlayBufferUnderrun )
|
|
{
|
|
// move all other data in play buffer
|
|
const int iLenCopyRegion = iBufferPosPlay - 2 * iASIOBufferSizeMono;
|
|
for ( iCurSample = 0; iCurSample < iLenCopyRegion; iCurSample++ )
|
|
{
|
|
psPlayBuffer[iCurSample] =
|
|
psPlayBuffer[2 * iASIOBufferSizeMono + iCurSample];
|
|
}
|
|
|
|
// adjust "current block to write" pointer
|
|
iBufferPosPlay -= 2 * iASIOBufferSizeMono;
|
|
}
|
|
|
|
|
|
// finally if the driver supports the ASIOOutputReady() optimization,
|
|
// do it here, all data are in place -----------------------------------
|
|
if ( bASIOPostOutput )
|
|
{
|
|
ASIOOutputReady();
|
|
}
|
|
|
|
// set event
|
|
SetEvent ( m_ASIOEvent );
|
|
}
|
|
ASIOMutex.unlock();
|
|
}
|
|
|
|
long CSound::asioMessages ( long selector, long value, void* message, double* opt )
|
|
{
|
|
long ret = 0;
|
|
switch(selector)
|
|
{
|
|
case kAsioEngineVersion:
|
|
// return the supported ASIO version of the host application
|
|
ret = 2L;
|
|
break;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
#else // USE_ASIO_SND_INTERFACE
|
|
|
|
/******************************************************************************\
|
|
* Wave in *
|
|
\******************************************************************************/
|
|
bool CSound::Read ( CVector<short>& psData )
|
|
{
|
|
int i;
|
|
bool bError;
|
|
|
|
// check if device must be opened or reinitialized
|
|
if ( bChangParamIn )
|
|
{
|
|
OpenInDevice();
|
|
|
|
// Reinit sound interface
|
|
InitRecording ( iBufferSizeIn, bBlockingRec );
|
|
|
|
// Reset flag
|
|
bChangParamIn = false;
|
|
}
|
|
|
|
// wait until data is available
|
|
if ( ! ( m_WaveInHeader[iWhichBufferIn].dwFlags & WHDR_DONE ) )
|
|
{
|
|
if ( bBlockingRec )
|
|
{
|
|
WaitForSingleObject ( m_WaveInEvent, INFINITE );
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check if buffers got lost
|
|
int iNumInBufDone = 0;
|
|
for ( i = 0; i < iCurNumSndBufIn; i++ )
|
|
{
|
|
if ( m_WaveInHeader[i].dwFlags & WHDR_DONE )
|
|
{
|
|
iNumInBufDone++;
|
|
}
|
|
}
|
|
|
|
/* If the number of done buffers equals the total number of buffers, it is
|
|
very likely that a buffer got lost -> set error flag */
|
|
if ( iNumInBufDone == iCurNumSndBufIn )
|
|
{
|
|
bError = true;
|
|
}
|
|
else
|
|
{
|
|
bError = false;
|
|
}
|
|
|
|
// copy data from sound card in output buffer
|
|
for ( i = 0; i < iBufferSizeIn; i++ )
|
|
{
|
|
psData[i] = psSoundcardBuffer[iWhichBufferIn][i];
|
|
}
|
|
|
|
// add the buffer so that it can be filled with new samples
|
|
AddInBuffer();
|
|
|
|
// in case more than one buffer was ready, reset event
|
|
ResetEvent ( m_WaveInEvent );
|
|
|
|
return bError;
|
|
}
|
|
|
|
void CSound::AddInBuffer()
|
|
{
|
|
// unprepare old wave-header
|
|
waveInUnprepareHeader (
|
|
m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) );
|
|
|
|
// prepare buffers for sending to sound interface
|
|
PrepareInBuffer ( iWhichBufferIn );
|
|
|
|
// send buffer to driver for filling with new data
|
|
waveInAddBuffer ( m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) );
|
|
|
|
// toggle buffers
|
|
iWhichBufferIn++;
|
|
if ( iWhichBufferIn == iCurNumSndBufIn )
|
|
{
|
|
iWhichBufferIn = 0;
|
|
}
|
|
}
|
|
|
|
void CSound::PrepareInBuffer ( int iBufNum )
|
|
{
|
|
// set struct entries
|
|
m_WaveInHeader[iBufNum].lpData = (LPSTR) &psSoundcardBuffer[iBufNum][0];
|
|
m_WaveInHeader[iBufNum].dwBufferLength = iBufferSizeIn * BYTES_PER_SAMPLE;
|
|
m_WaveInHeader[iBufNum].dwFlags = 0;
|
|
|
|
// prepare wave-header
|
|
waveInPrepareHeader ( m_WaveIn, &m_WaveInHeader[iBufNum], sizeof ( WAVEHDR ) );
|
|
}
|
|
|
|
void CSound::InitRecording ( int iNewBufferSize, bool bNewBlocking )
|
|
{
|
|
// check if device must be opened or reinitialized
|
|
if ( bChangParamIn )
|
|
{
|
|
OpenInDevice();
|
|
|
|
// reset flag
|
|
bChangParamIn = false;
|
|
}
|
|
|
|
// set internal parameter
|
|
iBufferSizeIn = iNewBufferSize;
|
|
bBlockingRec = bNewBlocking;
|
|
|
|
// reset interface so that all buffers are returned from the interface
|
|
waveInReset ( m_WaveIn );
|
|
waveInStop ( m_WaveIn );
|
|
|
|
/* reset current buffer ID (it is important to do this BEFORE calling
|
|
"AddInBuffer()" */
|
|
iWhichBufferIn = 0;
|
|
|
|
// create memory for sound card buffer
|
|
for ( int i = 0; i < iCurNumSndBufIn; i++ )
|
|
{
|
|
/* Unprepare old wave-header in case that we "re-initialized" this
|
|
module. Calling "waveInUnprepareHeader()" with an unprepared
|
|
buffer (when the module is initialized for the first time) has
|
|
simply no effect */
|
|
waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
|
|
|
|
if ( psSoundcardBuffer[i] != NULL )
|
|
{
|
|
delete[] psSoundcardBuffer[i];
|
|
}
|
|
|
|
psSoundcardBuffer[i] = new short[iBufferSizeIn];
|
|
|
|
|
|
// Send all buffers to driver for filling the queue --------------------
|
|
// prepare buffers before sending them to the sound interface
|
|
PrepareInBuffer ( i );
|
|
|
|
AddInBuffer();
|
|
}
|
|
|
|
// notify that sound capturing can start now
|
|
waveInStart ( m_WaveIn );
|
|
|
|
/* This reset event is very important for initialization, otherwise we will
|
|
get errors! */
|
|
ResetEvent ( m_WaveInEvent );
|
|
}
|
|
|
|
void CSound::OpenInDevice()
|
|
{
|
|
// open wave-input and set call-back mechanism to event handle
|
|
if ( m_WaveIn != NULL )
|
|
{
|
|
waveInReset ( m_WaveIn );
|
|
waveInClose ( m_WaveIn );
|
|
}
|
|
|
|
MMRESULT result = waveInOpen ( &m_WaveIn, iCurInDev, &sWaveFormatEx,
|
|
(DWORD) m_WaveInEvent, NULL, CALLBACK_EVENT );
|
|
|
|
if ( result != MMSYSERR_NOERROR )
|
|
{
|
|
throw CGenErr ( "Sound Interface Start, waveInOpen() failed. This error "
|
|
"usually occurs if another application blocks the sound in." );
|
|
}
|
|
}
|
|
|
|
void CSound::SetInDev ( int iNewDev )
|
|
{
|
|
// set device to wave mapper if iNewDev is invalid
|
|
if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) )
|
|
{
|
|
iNewDev = WAVE_MAPPER;
|
|
}
|
|
|
|
// change only in case new device id is not already active
|
|
if ( iNewDev != iCurInDev )
|
|
{
|
|
iCurInDev = iNewDev;
|
|
bChangParamIn = true;
|
|
}
|
|
}
|
|
|
|
void CSound::SetInNumBuf ( int iNewNum )
|
|
{
|
|
// check new parameter
|
|
if ( ( iNewNum >= MAX_SND_BUF_IN ) || ( iNewNum < 1 ) )
|
|
{
|
|
iNewNum = NUM_SOUND_BUFFERS_IN;
|
|
}
|
|
|
|
// change only if parameter is different
|
|
if ( iNewNum != iCurNumSndBufIn )
|
|
{
|
|
iCurNumSndBufIn = iNewNum;
|
|
bChangParamIn = true;
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************\
|
|
* Wave out *
|
|
\******************************************************************************/
|
|
bool CSound::Write ( CVector<short>& psData )
|
|
{
|
|
int i, j;
|
|
int iCntPrepBuf;
|
|
int iIndexDoneBuf;
|
|
bool bError;
|
|
|
|
// check if device must be opened or reinitialized
|
|
if ( bChangParamOut )
|
|
{
|
|
OpenOutDevice();
|
|
|
|
// reinit sound interface
|
|
InitPlayback ( iBufferSizeOut, bBlockingPlay );
|
|
|
|
// reset flag
|
|
bChangParamOut = false;
|
|
}
|
|
|
|
// get number of "done"-buffers and position of one of them
|
|
GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf );
|
|
|
|
// now check special cases (Buffer is full or empty)
|
|
if ( iCntPrepBuf == 0 )
|
|
{
|
|
if ( bBlockingPlay )
|
|
{
|
|
/* Blocking wave out routine. Always
|
|
ensure that the buffer is completely filled to avoid buffer
|
|
underruns */
|
|
while ( iCntPrepBuf == 0 )
|
|
{
|
|
WaitForSingleObject ( m_WaveOutEvent, INFINITE );
|
|
|
|
GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// All buffers are filled, dump new block --------------------------
|
|
// It would be better to kill half of the buffer blocks to set the start
|
|
// back to the middle: TODO
|
|
return true; // an error occurred
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( iCntPrepBuf == iCurNumSndBufOut )
|
|
{
|
|
/* -----------------------------------------------------------------
|
|
Buffer is empty -> send as many cleared blocks to the sound-
|
|
interface until half of the buffer size is reached */
|
|
// send half of the buffer size blocks to the sound-interface
|
|
for ( j = 0; j < iCurNumSndBufOut / 2; j++ )
|
|
{
|
|
// first, clear these buffers
|
|
for ( i = 0; i < iBufferSizeOut; i++ )
|
|
{
|
|
psPlaybackBuffer[j][i] = 0;
|
|
}
|
|
|
|
// then send them to the interface
|
|
AddOutBuffer ( j );
|
|
}
|
|
|
|
// set index for done buffer
|
|
iIndexDoneBuf = iCurNumSndBufOut / 2;
|
|
|
|
bError = true;
|
|
}
|
|
else
|
|
{
|
|
bError = false;
|
|
}
|
|
}
|
|
|
|
// copy stereo data from input in soundcard buffer
|
|
for ( i = 0; i < iBufferSizeOut; i++ )
|
|
{
|
|
psPlaybackBuffer[iIndexDoneBuf][i] = psData[i];
|
|
}
|
|
|
|
// now, send the current block
|
|
AddOutBuffer ( iIndexDoneBuf );
|
|
|
|
return bError;
|
|
}
|
|
|
|
void CSound::GetDoneBuffer ( int& iCntPrepBuf, int& iIndexDoneBuf )
|
|
{
|
|
// get number of "done"-buffers and position of one of them
|
|
iCntPrepBuf = 0;
|
|
for ( int i = 0; i < iCurNumSndBufOut; i++ )
|
|
{
|
|
if ( m_WaveOutHeader[i].dwFlags & WHDR_DONE )
|
|
{
|
|
iCntPrepBuf++;
|
|
iIndexDoneBuf = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSound::AddOutBuffer ( int iBufNum )
|
|
{
|
|
// unprepare old wave-header
|
|
waveOutUnprepareHeader (
|
|
m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
|
|
|
|
// prepare buffers for sending to sound interface
|
|
PrepareOutBuffer ( iBufNum );
|
|
|
|
// send buffer to driver for filling with new data
|
|
waveOutWrite ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
|
|
}
|
|
|
|
void CSound::PrepareOutBuffer ( int iBufNum )
|
|
{
|
|
// set Header data
|
|
m_WaveOutHeader[iBufNum].lpData = (LPSTR) &psPlaybackBuffer[iBufNum][0];
|
|
m_WaveOutHeader[iBufNum].dwBufferLength = iBufferSizeOut * BYTES_PER_SAMPLE;
|
|
m_WaveOutHeader[iBufNum].dwFlags = 0;
|
|
|
|
// prepare wave-header
|
|
waveOutPrepareHeader ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
|
|
}
|
|
|
|
void CSound::InitPlayback ( int iNewBufferSize, bool bNewBlocking )
|
|
{
|
|
int i, j;
|
|
|
|
// check if device must be opened or reinitialized
|
|
if ( bChangParamOut )
|
|
{
|
|
OpenOutDevice();
|
|
|
|
// reset flag
|
|
bChangParamOut = false;
|
|
}
|
|
|
|
// set internal parameters
|
|
iBufferSizeOut = iNewBufferSize;
|
|
bBlockingPlay = bNewBlocking;
|
|
|
|
// reset interface
|
|
waveOutReset ( m_WaveOut );
|
|
|
|
for ( j = 0; j < iCurNumSndBufOut; j++ )
|
|
{
|
|
/* Unprepare old wave-header (in case header was not prepared before,
|
|
simply nothing happens with this function call */
|
|
waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[j], sizeof ( WAVEHDR ) );
|
|
|
|
// create memory for playback buffer
|
|
if ( psPlaybackBuffer[j] != NULL )
|
|
{
|
|
delete[] psPlaybackBuffer[j];
|
|
}
|
|
|
|
psPlaybackBuffer[j] = new short[iBufferSizeOut];
|
|
|
|
// clear new buffer
|
|
for ( i = 0; i < iBufferSizeOut; i++ )
|
|
{
|
|
psPlaybackBuffer[j][i] = 0;
|
|
}
|
|
|
|
// prepare buffer for sending to the sound interface
|
|
PrepareOutBuffer ( j );
|
|
|
|
// initially, send all buffers to the interface
|
|
AddOutBuffer ( j );
|
|
}
|
|
}
|
|
|
|
void CSound::OpenOutDevice()
|
|
{
|
|
if ( m_WaveOut != NULL )
|
|
{
|
|
waveOutReset ( m_WaveOut );
|
|
waveOutClose ( m_WaveOut );
|
|
}
|
|
|
|
MMRESULT result = waveOutOpen ( &m_WaveOut, iCurOutDev, &sWaveFormatEx,
|
|
(DWORD) m_WaveOutEvent, NULL, CALLBACK_EVENT );
|
|
|
|
if ( result != MMSYSERR_NOERROR )
|
|
{
|
|
throw CGenErr ( "Sound Interface Start, waveOutOpen() failed." );
|
|
}
|
|
}
|
|
|
|
void CSound::SetOutDev ( int iNewDev )
|
|
{
|
|
// set device to wave mapper if iNewDev is invalid
|
|
if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) )
|
|
{
|
|
iNewDev = WAVE_MAPPER;
|
|
}
|
|
|
|
// change only in case new device id is not already active
|
|
if ( iNewDev != iCurOutDev )
|
|
{
|
|
iCurOutDev = iNewDev;
|
|
bChangParamOut = true;
|
|
}
|
|
}
|
|
|
|
void CSound::SetOutNumBuf ( int iNewNum )
|
|
{
|
|
// check new parameter
|
|
if ( ( iNewNum >= MAX_SND_BUF_OUT ) || ( iNewNum < 1 ) )
|
|
{
|
|
iNewNum = NUM_SOUND_BUFFERS_OUT;
|
|
}
|
|
|
|
// change only if parameter is different
|
|
if ( iNewNum != iCurNumSndBufOut )
|
|
{
|
|
iCurNumSndBufOut = iNewNum;
|
|
bChangParamOut = true;
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************\
|
|
* Common *
|
|
\******************************************************************************/
|
|
void CSound::Close()
|
|
{
|
|
int i;
|
|
MMRESULT result;
|
|
|
|
// reset audio driver
|
|
if ( m_WaveOut != NULL )
|
|
{
|
|
result = waveOutReset ( m_WaveOut );
|
|
|
|
if ( result != MMSYSERR_NOERROR )
|
|
{
|
|
throw CGenErr ( "Sound Interface, waveOutReset() failed." );
|
|
}
|
|
}
|
|
|
|
if ( m_WaveIn != NULL )
|
|
{
|
|
result = waveInReset ( m_WaveIn );
|
|
|
|
if ( result != MMSYSERR_NOERROR )
|
|
{
|
|
throw CGenErr ( "Sound Interface, waveInReset() failed." );
|
|
}
|
|
}
|
|
|
|
// set event to ensure that thread leaves the waiting function
|
|
if ( m_WaveInEvent != NULL )
|
|
{
|
|
SetEvent(m_WaveInEvent);
|
|
}
|
|
|
|
// wait for the thread to terminate
|
|
Sleep ( 500 );
|
|
|
|
// unprepare wave-headers
|
|
if ( m_WaveIn != NULL )
|
|
{
|
|
for ( i = 0; i < iCurNumSndBufIn; i++ )
|
|
{
|
|
result = waveInUnprepareHeader (
|
|
m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
|
|
|
|
if ( result != MMSYSERR_NOERROR )
|
|
{
|
|
throw CGenErr ( "Sound Interface, waveInUnprepareHeader()"
|
|
" failed." );
|
|
}
|
|
}
|
|
|
|
// close the sound in device
|
|
result = waveInClose ( m_WaveIn );
|
|
if ( result != MMSYSERR_NOERROR )
|
|
{
|
|
throw CGenErr ( "Sound Interface, waveInClose() failed." );
|
|
}
|
|
}
|
|
|
|
if ( m_WaveOut != NULL )
|
|
{
|
|
for ( i = 0; i < iCurNumSndBufOut; i++ )
|
|
{
|
|
result = waveOutUnprepareHeader (
|
|
m_WaveOut, &m_WaveOutHeader[i], sizeof ( WAVEHDR ) );
|
|
|
|
if ( result != MMSYSERR_NOERROR )
|
|
{
|
|
throw CGenErr ( "Sound Interface, waveOutUnprepareHeader()"
|
|
" failed." );
|
|
}
|
|
}
|
|
|
|
// close the sound out device
|
|
result = waveOutClose ( m_WaveOut );
|
|
if ( result != MMSYSERR_NOERROR )
|
|
{
|
|
throw CGenErr ( "Sound Interface, waveOutClose() failed." );
|
|
}
|
|
}
|
|
|
|
// set flag to open devices the next time it is initialized
|
|
bChangParamIn = true;
|
|
bChangParamOut = true;
|
|
}
|
|
|
|
CSound::CSound()
|
|
{
|
|
int i;
|
|
|
|
// init number of sound buffers
|
|
iCurNumSndBufIn = NUM_SOUND_BUFFERS_IN;
|
|
iCurNumSndBufOut = NUM_SOUND_BUFFERS_OUT;
|
|
|
|
// should be initialized because an error can occur during init
|
|
m_WaveInEvent = NULL;
|
|
m_WaveOutEvent = NULL;
|
|
m_WaveIn = NULL;
|
|
m_WaveOut = NULL;
|
|
|
|
// init buffer pointer to zero
|
|
for ( i = 0; i < MAX_SND_BUF_IN; i++ )
|
|
{
|
|
memset ( &m_WaveInHeader[i], 0, sizeof ( WAVEHDR ) );
|
|
psSoundcardBuffer[i] = NULL;
|
|
}
|
|
|
|
for ( i = 0; i < MAX_SND_BUF_OUT; i++ )
|
|
{
|
|
memset ( &m_WaveOutHeader[i], 0, sizeof ( WAVEHDR ) );
|
|
psPlaybackBuffer[i] = NULL;
|
|
}
|
|
|
|
// init wave-format structure
|
|
sWaveFormatEx.wFormatTag = WAVE_FORMAT_PCM;
|
|
sWaveFormatEx.nChannels = NUM_IN_OUT_CHANNELS;
|
|
sWaveFormatEx.wBitsPerSample = BITS_PER_SAMPLE;
|
|
sWaveFormatEx.nSamplesPerSec = SND_CRD_SAMPLE_RATE;
|
|
sWaveFormatEx.nBlockAlign = sWaveFormatEx.nChannels *
|
|
sWaveFormatEx.wBitsPerSample / 8;
|
|
sWaveFormatEx.nAvgBytesPerSec = sWaveFormatEx.nBlockAlign *
|
|
sWaveFormatEx.nSamplesPerSec;
|
|
sWaveFormatEx.cbSize = 0;
|
|
|
|
// get the number of digital audio devices in this computer, check range
|
|
iNumDevs = waveInGetNumDevs();
|
|
|
|
if ( iNumDevs > MAX_NUMBER_SOUND_CARDS )
|
|
{
|
|
iNumDevs = MAX_NUMBER_SOUND_CARDS;
|
|
}
|
|
|
|
// at least one device must exist in the system
|
|
if ( iNumDevs == 0 )
|
|
{
|
|
throw CGenErr ( "No audio device found." );
|
|
}
|
|
|
|
// get info about the devices and store the names
|
|
for ( i = 0; i < iNumDevs; i++ )
|
|
{
|
|
if ( !waveInGetDevCaps ( i, &m_WaveInDevCaps, sizeof ( WAVEINCAPS ) ) )
|
|
{
|
|
pstrDevices[i] = m_WaveInDevCaps.szPname;
|
|
}
|
|
}
|
|
|
|
// we use an event controlled wave-in (wave-out) structure
|
|
// create events
|
|
m_WaveInEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
|
|
m_WaveOutEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
|
|
|
|
// set flag to open devices
|
|
bChangParamIn = true;
|
|
bChangParamOut = true;
|
|
|
|
// default device number, "wave mapper"
|
|
iCurInDev = WAVE_MAPPER;
|
|
iCurOutDev = WAVE_MAPPER;
|
|
|
|
// non-blocking wave out is default
|
|
bBlockingPlay = false;
|
|
|
|
// blocking wave in is default
|
|
bBlockingRec = true;
|
|
}
|
|
|
|
CSound::~CSound()
|
|
{
|
|
int i;
|
|
|
|
// delete allocated memory
|
|
for ( i = 0; i < iCurNumSndBufIn; i++ )
|
|
{
|
|
if ( psSoundcardBuffer[i] != NULL )
|
|
{
|
|
delete[] psSoundcardBuffer[i];
|
|
}
|
|
}
|
|
|
|
for ( i = 0; i < iCurNumSndBufOut; i++ )
|
|
{
|
|
if ( psPlaybackBuffer[i] != NULL )
|
|
{
|
|
delete[] psPlaybackBuffer[i];
|
|
}
|
|
}
|
|
|
|
// close the handle for the events
|
|
if ( m_WaveInEvent != NULL )
|
|
{
|
|
CloseHandle ( m_WaveInEvent );
|
|
}
|
|
|
|
if ( m_WaveOutEvent != NULL )
|
|
{
|
|
CloseHandle ( m_WaveOutEvent );
|
|
}
|
|
}
|
|
|
|
#endif // USE_ASIO_SND_INTERFACE
|