186 lines
4.8 KiB
C++
Executable file
186 lines
4.8 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2006
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*
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* Author(s):
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* Volker Fischer
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*
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* Description:
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* Implements a multi-color LED
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*
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "multicolorled.h"
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/* Implementation *************************************************************/
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CMultiColorLEDbase::CMultiColorLEDbase()
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{
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/* Define size of the bitmaps */
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const int iXSize = 13;
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const int iYSize = 13;
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/* Create bitmaps */
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BitmCubeGreen.resize ( iXSize, iYSize );
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BitmCubeGreen.fill ( QColor ( 0, 255, 0 ) );
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BitmCubeRed.resize ( iXSize, iYSize );
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BitmCubeRed.fill ( QColor ( 255, 0, 0 ) );
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BitmCubeGrey.resize ( iXSize, iYSize );
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BitmCubeGrey.fill ( QColor ( 192, 192, 192 ) );
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BitmCubeYellow.resize ( iXSize, iYSize );
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BitmCubeYellow.fill ( QColor ( 255, 255, 0 ) );
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/* Init color flags */
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Reset();
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/* Set init-bitmap */
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SetPixmap ( BitmCubeGrey );
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eColorFlag = RL_GREY;
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/* Init update time */
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iUpdateTime = DEFAULT_UPDATE_TIME;
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/* Connect timer events to the desired slots */
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connect ( &TimerRedLight, SIGNAL ( timeout() ),
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this, SLOT ( OnTimerRedLight() ) );
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connect ( &TimerGreenLight, SIGNAL ( timeout() ),
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this, SLOT ( OnTimerGreenLight() ) );
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connect ( &TimerYellowLight, SIGNAL ( timeout() ),
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this, SLOT ( OnTimerYellowLight() ) );
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}
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void CMultiColorLEDbase::Reset()
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{
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/* Reset color flags */
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bFlagRedLi = false;
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bFlagGreenLi = false;
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bFlagYellowLi = false;
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UpdateColor();
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}
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void CMultiColorLEDbase::OnTimerRedLight()
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{
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bFlagRedLi = false;
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UpdateColor();
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}
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void CMultiColorLEDbase::OnTimerGreenLight()
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{
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bFlagGreenLi = false;
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UpdateColor();
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}
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void CMultiColorLEDbase::OnTimerYellowLight()
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{
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bFlagYellowLi = false;
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UpdateColor();
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}
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void CMultiColorLEDbase::UpdateColor()
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{
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/* Red light has highest priority, then comes yellow and at the end, we
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decide to set green light. Allways check the current color of the
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control before setting the color to prevent flicking */
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if ( bFlagRedLi )
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{
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if ( eColorFlag != RL_RED )
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{
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SetPixmap ( BitmCubeRed );
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eColorFlag = RL_RED;
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}
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return;
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}
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if ( bFlagYellowLi )
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{
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if ( eColorFlag != RL_YELLOW )
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{
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SetPixmap ( BitmCubeYellow );
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eColorFlag = RL_YELLOW;
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}
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return;
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}
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if ( bFlagGreenLi )
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{
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if ( eColorFlag != RL_GREEN )
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{
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SetPixmap ( BitmCubeGreen );
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eColorFlag = RL_GREEN;
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}
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return;
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}
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/* If no color is active, set control to grey light */
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if ( eColorFlag != RL_GREY )
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{
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SetPixmap ( BitmCubeGrey );
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eColorFlag = RL_GREY;
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}
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}
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void CMultiColorLEDbase::SetLight ( int iNewStatus )
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{
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switch ( iNewStatus )
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{
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case MUL_COL_LED_GREEN:
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/* Green light */
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bFlagGreenLi = true;
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TimerGreenLight.changeInterval ( iUpdateTime );
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break;
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case MUL_COL_LED_YELLOW:
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/* Yellow light */
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bFlagYellowLi = true;
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TimerYellowLight.changeInterval ( iUpdateTime );
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break;
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case MUL_COL_LED_RED:
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/* Red light */
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bFlagRedLi = true;
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TimerRedLight.changeInterval ( iUpdateTime );
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break;
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}
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UpdateColor();
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}
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void CMultiColorLEDbase::SetUpdateTime ( int iNUTi )
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{
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/* Avoid too short intervals */
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if ( iNUTi < MIN_TIME_FOR_RED_LIGHT )
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{
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iUpdateTime = MIN_TIME_FOR_RED_LIGHT;
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}
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else
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{
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iUpdateTime = iNUTi;
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}
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}
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CMultiColorLED::CMultiColorLED ( QWidget* parent, const char* name, WFlags f ) :
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QLabel ( parent, name, f )
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{
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// set modified style
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setFrameShape ( QFrame::Panel );
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setFrameShadow ( QFrame::Sunken );
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setIndent ( 0 );
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}
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