jamulus/mac/sound.h

76 lines
3 KiB
C++
Executable file

/******************************************************************************\
* Copyright (c) 2004-2010
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#if !defined(_SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_)
#define _SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_
#include <CoreServices/CoreServices.h>
#include <AudioUnit/AudioUnit.h>
#include "util.h"
#include "soundbase.h"
#include "global.h"
/* Classes ********************************************************************/
class CSound : public CSoundBase
{
public:
CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ), void* arg ) :
CSoundBase ( true, fpNewProcessCallback, arg ) { OpenCoreAudio(); }
virtual ~CSound() { CloseCoreAudio(); }
virtual int Init ( const int iNewPrefMonoBufferSize );
virtual void Start();
virtual void Stop();
// not implemented yet, always return one device and default string
int GetNumDev() { return 1; }
QString GetDeviceName ( const int ) { return "CoreAudio"; }
QString SetDev ( const int ) { return ""; } // dummy
int GetDev() { return 0; }
// these variables should be protected but cannot since we want
// to access them from the callback function
CVector<short> vecsTmpAudioSndCrdStereo;
int iCoreAudioBufferSizeMono;
int iCoreAudioBufferSizeStero;
protected:
void OpenCoreAudio();
void CloseCoreAudio();
// callbacks
static OSStatus processInput ( void* inRefCon,AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList* ioData );
static OSStatus processOutput ( void* inRefCon,AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList* ioData );
ComponentInstance audioInputUnit;
ComponentInstance audioOutputUnit;
};
#endif // !defined(_SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_)