jamulus/README
Volker Fischer 63d13690c3 some updates
2013-02-24 09:14:47 +00:00

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/******************************************************************************\
* Copyright (c) 2004-2013
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
Jamulus - Internet Jam Session Software
------------------------------------
Low-Latency (Internet) Connection tool
Under the GNU General Public License (GPL)
http://llcon.sourceforge.net
INTRODUCTION:
The Jamulus software enables musicians to perform real-time jam sessions over
the internet. There is one server running the Jamulus server software which
collects the audio data from each Jamulus client software, mixes the audio data
and sends the mix back to each client.
The minimum internet connection speed at each client must be 128 kbps for up-
and downstream. To get satisfactory results, the ping time from the client
computer to the server should not exceed 40 ms average.
Jamulus runs under Windows (ASIO), MacOS (Core Audio) and Linux (Jack). The Jamulus
software package includes both, the client and the server functionality which
can be selected by using command line arguments.
For starting the server type ./Jamulus -s
The audio is compressed with the OPUS audio codec to ensure a low delay and a
low upload/download rate.
EXTERNAL CODE:
This code contains open source code from different sources. The developer(s) want
to thank the developer of this code for making their efforts available under open
source:
- Qt cross-platform application framework: http://qt.digia.com
- Opus Interactive Audio Codec: http://www.opus-codec.org
- Audio reverberation code: by Perry R. Cook and Gary P. Scavone, 1995 - 2004
(taken from "The Synthesis ToolKit in C++ (STK)"):
http://ccrma.stanford.edu/software/stk
- Some pixmaps are from the Open Clip Art Library (OCAL):
http://openclipart.org