300 lines
11 KiB
C++
300 lines
11 KiB
C++
/******************************************************************************\
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* Copyright (c) 2004-2020
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*
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* Author(s):
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* Simon Tomlinson
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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\******************************************************************************/
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#include "sound.h"
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#include "androiddebug.cpp"
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/* Implementation *************************************************************/
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CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ),
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void* arg,
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const int iCtrlMIDIChannel,
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const bool ,
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const QString& ) :
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CSoundBase ( "OpenSL", true, fpNewProcessCallback, arg, iCtrlMIDIChannel )
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{
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pSound = this;
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#ifdef ANDROIDDEBUG
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qInstallMessageHandler(myMessageHandler);
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#endif
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}
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void CSound::setupCommonStreamParams(oboe::AudioStreamBuilder *builder)
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{
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// We request EXCLUSIVE mode since this will give us the lowest possible
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// latency. If EXCLUSIVE mode isn't available the builder will fall back to SHARED mode
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builder->setCallback(this)
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->setFormat(oboe::AudioFormat::Float)
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->setSharingMode(oboe::SharingMode::Shared)
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->setChannelCount(oboe::ChannelCount::Mono)
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// ->setSampleRate(48000)
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// ->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::Medium)
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->setPerformanceMode(oboe::PerformanceMode::None);
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return;
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}
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void CSound::openStreams()
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{
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// Create callback
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mCallback = this;
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//Setup output stream
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oboe::AudioStreamBuilder inBuilder, outBuilder;
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outBuilder.setDirection(oboe::Direction::Output);
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setupCommonStreamParams(&outBuilder);
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oboe::Result result = outBuilder.openManagedStream(mPlayStream);
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if (result != oboe::Result::OK) {
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return;
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}
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mPlayStream->setBufferSizeInFrames(pSound->iOpenSLBufferSizeStereo);
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warnIfNotLowLatency(mPlayStream, "PlayStream");
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printStreamDetails(mPlayStream);
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//Setup input stream
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inBuilder.setDirection(oboe::Direction::Input);
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setupCommonStreamParams(&inBuilder);
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result = inBuilder.openManagedStream(mRecordingStream);
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if (result != oboe::Result::OK) {
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closeStream(mPlayStream);
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return;
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}
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mRecordingStream->setBufferSizeInFrames(pSound->iOpenSLBufferSizeStereo);
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warnIfNotLowLatency(mRecordingStream, "RecordStream");
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printStreamDetails(mRecordingStream);
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}
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void CSound::printStreamDetails(oboe::ManagedStream &stream)
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{
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QString sDirection = (stream->getDirection()==oboe::Direction::Input?"Input":"Output");
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QString sFramesPerBurst = QString::number(stream->getFramesPerBurst());
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QString sBufferSizeInFrames = QString::number(stream->getBufferSizeInFrames());
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QString sBytesPerFrame = QString::number(stream->getBytesPerFrame());
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QString sBytesPerSample = QString::number(stream->getBytesPerSample());
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QString sBufferCapacityInFrames = QString::number(stream->getBufferCapacityInFrames());
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QString sPerformanceMode = (stream->getPerformanceMode()==oboe::PerformanceMode::LowLatency?"LowLatency":"NotLowLatency");
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QString sSharingMode = (stream->getSharingMode() == oboe::SharingMode::Exclusive?"Exclusive":"Shared");
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QString sDeviceID = QString::number(stream->getDeviceId());
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QString sSampleRate = QString::number(stream->getSampleRate());
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QString sAudioFormat = (stream->getFormat()==oboe::AudioFormat::I16?"I16":"Float");
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QString sFramesPerCallback = QString::number(stream->getFramesPerCallback());
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//QString sSampleRateConversionQuality = (stream.getSampleRateConversionQuality()==oboe::SampleRateConversionQuality::
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qInfo() << "Stream details: [sDirection: " << sDirection <<
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", FramesPerBurst: " << sFramesPerBurst <<
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", BufferSizeInFrames: " << sBufferSizeInFrames <<
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", BytesPerFrame: " << sBytesPerFrame <<
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", BytesPerSample: " << sBytesPerSample <<
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", BufferCapacityInFrames: " << sBufferCapacityInFrames <<
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", PerformanceMode: " << sPerformanceMode <<
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", SharingMode: " << sSharingMode <<
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", DeviceID: " << sDeviceID <<
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", SampleRate: " << sSampleRate <<
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", AudioFormat: " << sAudioFormat <<
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", FramesPerCallback: " << sFramesPerCallback << "]";
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}
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void CSound::warnIfNotLowLatency(oboe::ManagedStream &stream, QString streamName) {
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if (stream->getPerformanceMode() != oboe::PerformanceMode::LowLatency) {
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QString latencyMode = (stream->getPerformanceMode()==oboe::PerformanceMode::None ? "None" : "Power Saving");
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// throw CGenErr ( tr ( "Stream is NOT low latency."
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// "Check your requested format, sample rate and channel count." ) );
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}
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}
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void CSound::closeStream(oboe::ManagedStream &stream)
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{
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if (stream) {
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oboe::Result requestStopRes = stream->requestStop();
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oboe::Result result = stream->close();
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if (result != oboe::Result::OK) {
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throw CGenErr ( tr ( "Error closing stream: $s",
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oboe::convertToText(result) ) );
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}
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stream.reset();
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}
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}
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void CSound::closeStreams()
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{
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// clean up
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closeStream(mRecordingStream);
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closeStream(mPlayStream);
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}
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void CSound::Start()
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{
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openStreams();
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// call base class
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CSoundBase::Start();
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// finally start the streams so the callback begins, start with inputstream first.
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mRecordingStream->requestStart();
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mPlayStream->requestStart();
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}
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void CSound::Stop()
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{
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closeStreams();
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// call base class
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CSoundBase::Stop();
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}
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int CSound::Init ( const int iNewPrefMonoBufferSize )
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{
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// store buffer size
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iOpenSLBufferSizeMono = 512 ;
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//iNewPrefMonoBufferSize;
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// init base class
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CSoundBase::Init ( iOpenSLBufferSizeMono );
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// set internal buffer size value and calculate stereo buffer size
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iOpenSLBufferSizeStereo = 2 * iOpenSLBufferSizeMono;
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// create memory for intermediate audio buffer
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vecsTmpAudioSndCrdStereo.Init ( iOpenSLBufferSizeStereo );
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// TEST
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#if ( SYSTEM_SAMPLE_RATE_HZ != 48000 )
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# error "Only a system sample rate of 48 kHz is supported by this module"
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#endif
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// audio interface number of channels is 1 and the sample rate
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// is 16 kHz -> just copy samples and perform no filtering as a
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// first simple solution
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// 48 kHz / 16 kHz = factor 3 (note that the buffer size mono might
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// be divisible by three, therefore we will get a lot of drop outs)
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iModifiedInBufSize = iOpenSLBufferSizeMono / 3;
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vecsTmpAudioInSndCrd.Init ( iModifiedInBufSize );
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return iOpenSLBufferSizeMono;
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}
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// This is the main callback method for when an audio stream is ready to publish data to an output stream
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// or has received data on an input stream. As per manual much be very careful not to do anything in this back that
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// can cause delays such as sleeping, file processing, allocate memory, etc
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oboe::DataCallbackResult CSound::onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames)
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{
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// only process if we are running
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if ( ! pSound->bRun )
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{
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return oboe::DataCallbackResult::Continue;
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}
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// Need to modify the size of the buffer based on the numFrames requested in this callback.
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// Buffer size can change regularly by android devices
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int& iBufferSizeMono = pSound->iOpenSLBufferSizeMono;
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// perform the processing for input and output
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// QMutexLocker locker ( &pSound->Mutex );
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// locker.mutex();
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//This can be called from both input and output at different times
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if (oboeStream == pSound->mPlayStream.get() && audioData)
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{
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float *floatData = static_cast<float *>(audioData);
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// Zero out the incoming container array
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memset(audioData, 0, sizeof(float) * numFrames * oboeStream->getChannelCount());
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// Only copy data if we have data to copy, otherwise fill with silence
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if (!pSound->vecsTmpAudioSndCrdStereo.empty())
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{
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for (int frmNum = 0; frmNum < numFrames; ++frmNum)
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{
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for (int channelNum = 0; channelNum < oboeStream->getChannelCount(); channelNum++)
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{
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// copy sample received from server into output buffer
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// convert to 32 bit
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const int32_t iCurSam = static_cast<int32_t> (
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pSound->vecsTmpAudioSndCrdStereo [frmNum * oboeStream->getChannelCount() + channelNum] );
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floatData[frmNum * oboeStream->getChannelCount() + channelNum] = (float) iCurSam/ _MAXSHORT;
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}
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}
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}
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else
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{
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// prime output stream buffer with silence
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memset(static_cast<float*>(audioData) + numFrames * oboeStream->getChannelCount(), 0,
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(numFrames) * oboeStream->getBytesPerFrame());
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}
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}
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else if (oboeStream == pSound->mRecordingStream.get() && audioData)
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{
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// First things first, we need to discard the input queue a little for 500ms or so
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if (pSound->mCountCallbacksToDrain > 0)
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{
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// discard the input buffer
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int32_t numBytes = numFrames * oboeStream->getBytesPerFrame();
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memset(audioData, 0 /* value */, numBytes);
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pSound->mCountCallbacksToDrain--;
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}
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// We're good to start recording now
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// Take the data from the recording device ouput buffer and move
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// it to the vector ready to send up to the server
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float *floatData = static_cast<float *>(audioData);
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// Copy recording data to internal vector
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for (int frmNum = 0; frmNum < numFrames; ++frmNum)
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{
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for (int channelNum = 0; channelNum < oboeStream->getChannelCount(); channelNum++)
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{
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pSound->vecsTmpAudioSndCrdStereo [frmNum * oboeStream->getChannelCount() + channelNum] =
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(short) floatData[frmNum * oboeStream->getChannelCount() + channelNum] * _MAXSHORT;
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}
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}
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// Tell parent class that we've put some data ready to send to the server
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pSound->ProcessCallback ( pSound->vecsTmpAudioSndCrdStereo );
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}
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// locker.unlock();
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return oboe::DataCallbackResult::Continue;
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}
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//TODO better handling of stream closing errors
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void CSound::onErrorAfterClose(oboe::AudioStream *oboeStream, oboe::Result result)
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{
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qDebug() << "CSound::onErrorAfterClose";
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}
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//TODO better handling of stream closing errors
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void CSound::onErrorBeforeClose(oboe::AudioStream *oboeStream, oboe::Result result)
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{
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qDebug() << "CSound::onErrorBeforeClose";
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}
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