413 lines
15 KiB
C++
Executable file
413 lines
15 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2014
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#if !defined ( CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_ )
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#define CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_
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#include <QHostAddress>
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#include <QHostInfo>
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#include <QString>
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#include <QDateTime>
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#include <QMessageBox>
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#include "cc6_celt.h"
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#include "opus_custom.h"
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#include "global.h"
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#include "socket.h"
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#include "channel.h"
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#include "util.h"
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#include "buffer.h"
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#ifdef LLCON_VST_PLUGIN
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# include "vstsound.h"
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#else
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# ifdef _WIN32
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# include "../windows/sound.h"
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# else
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# if defined ( __APPLE__ ) || defined ( __MACOSX )
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# include "../mac/sound.h"
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# else
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# include "../linux/sound.h"
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# include <sched.h>
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# include <socket.h>
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# include <netdb.h>
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# endif
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# endif
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#endif
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/* Definitions ****************************************************************/
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// audio in fader range
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#define AUD_FADER_IN_MIN 0
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#define AUD_FADER_IN_MAX 100
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#define AUD_FADER_IN_MIDDLE ( AUD_FADER_IN_MAX / 2 )
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// audio reverberation range
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#define AUD_REVERB_MAX 100
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// CELT number of coded bytes per audio packet
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// 24: mono low quality 156 kbps (128) / 114 kbps (256)
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// 44: mono normal quality 216 kbps (128) / 174 kbps (256)
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// NOTE: Must be > CELT_MINIMUM_NUM_BYTES (greater, not equal to!)
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#define CELT_NUM_BYTES_MONO_LOW_QUALITY 24
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#define CELT_NUM_BYTES_MONO_NORMAL_QUALITY 44
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// 46: stereo low quality 222 kbps (128) / 180 kbps (256)
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// 70: stereo normal quality 294 kbps (128) / 252 kbps (256)
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#define CELT_NUM_BYTES_STEREO_LOW_QUALITY 46
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#define CELT_NUM_BYTES_STEREO_NORMAL_QUALITY 70
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// OPUS number of coded bytes per audio packet
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// TODO we have to use new numbers for OPUS to avoid that old CELT packets
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// are used in the OPUS decoder (which gives a bad noise output signal).
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// Later on when the CELT is completely removed we could set the OPUS
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// numbers back to the original CELT values (to reduce network load)
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// calculation to get from the number of bytes to the code rate in bps:
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// rate [pbs] = Fs / L * N * 8, where
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// Fs: sampling rate (SYSTEM_SAMPLE_RATE_HZ)
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// L: number of samples per packet (SYSTEM_FRAME_SIZE_SAMPLES)
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// N: number of bytes per packet (values below)
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#define OPUS_NUM_BYTES_MONO_LOW_QUALITY 25
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#define OPUS_NUM_BYTES_MONO_NORMAL_QUALITY 45
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#define OPUS_NUM_BYTES_MONO_HIGH_QUALITY 71
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#define OPUS_NUM_BYTES_STEREO_LOW_QUALITY 47
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#define OPUS_NUM_BYTES_STEREO_NORMAL_QUALITY 71
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#define OPUS_NUM_BYTES_STEREO_HIGH_QUALITY 142
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/* Classes ********************************************************************/
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class CClient : public QObject
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{
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Q_OBJECT
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public:
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CClient ( const quint16 iPortNumber );
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void Start();
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void Stop();
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bool IsRunning() { return Sound.IsRunning(); }
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bool SetServerAddr ( QString strNAddr );
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double MicLevelL() { return SignalLevelMeter.MicLevelLeft(); }
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double MicLevelR() { return SignalLevelMeter.MicLevelRight(); }
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bool GetAndResetbJitterBufferOKFlag();
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bool IsConnected() { return Channel.IsConnected(); }
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bool GetOpenChatOnNewMessage() const { return bOpenChatOnNewMessage; }
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void SetOpenChatOnNewMessage ( const bool bNV ) { bOpenChatOnNewMessage = bNV; }
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EGUIDesign GetGUIDesign() const { return eGUIDesign; }
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void SetGUIDesign ( const EGUIDesign eNGD ) { eGUIDesign = eNGD; }
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EAudioQuality GetAudioQuality() const { return eAudioQuality; }
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void SetAudioQuality ( const EAudioQuality eNAudioQuality );
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bool GetUseStereo() const { return bUseStereo; }
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void SetUseStereo ( const bool bNUseStereo );
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void SetServerListCentralServerAddress ( const QString& sNCentServAddr )
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{ strCentralServerAddress = sNCentServAddr; }
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QString GetServerListCentralServerAddress()
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{ return strCentralServerAddress; }
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void SetUseDefaultCentralServerAddress ( const bool bNUDCSeAddr )
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{ bUseDefaultCentralServerAddress = bNUDCSeAddr; }
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bool GetUseDefaultCentralServerAddress()
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{ return bUseDefaultCentralServerAddress; }
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int GetAudioInFader() const { return iAudioInFader; }
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void SetAudioInFader ( const int iNV ) { iAudioInFader = iNV; }
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int GetReverbLevel() const { return iReverbLevel; }
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void SetReverbLevel ( const int iNL ) { iReverbLevel = iNL; }
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bool IsReverbOnLeftChan() const { return bReverbOnLeftChan; }
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void SetReverbOnLeftChan ( const bool bIL )
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{
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bReverbOnLeftChan = bIL;
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AudioReverbL.Clear();
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AudioReverbR.Clear();
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}
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void SetDoAutoSockBufSize ( const bool bValue );
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bool GetDoAutoSockBufSize() const { return Channel.GetDoAutoSockBufSize(); }
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void SetSockBufNumFrames ( const int iNumBlocks,
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const bool bPreserve = false )
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{
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Channel.SetSockBufNumFrames ( iNumBlocks, bPreserve );
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}
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int GetSockBufNumFrames() { return Channel.GetSockBufNumFrames(); }
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void SetServerSockBufNumFrames ( const int iNumBlocks )
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{
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iServerSockBufNumFrames = iNumBlocks;
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// if auto setting is disabled, inform the server about the new size
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if ( !GetDoAutoSockBufSize() )
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{
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Channel.CreateJitBufMes ( iServerSockBufNumFrames );
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}
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}
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int GetServerSockBufNumFrames() { return iServerSockBufNumFrames; }
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int GetUploadRateKbps() { return Channel.GetUploadRateKbps(); }
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// sound card device selection
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int GetSndCrdNumDev() { return Sound.GetNumDev(); }
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QString GetSndCrdDeviceName ( const int iDiD )
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{ return Sound.GetDeviceName ( iDiD ); }
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QString SetSndCrdDev ( const int iNewDev );
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int GetSndCrdDev() { return Sound.GetDev(); }
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void OpenSndCrdDriverSetup() { Sound.OpenDriverSetup(); }
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// sound card channel selection
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int GetSndCrdNumInputChannels() { return Sound.GetNumInputChannels(); }
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QString GetSndCrdInputChannelName ( const int iDiD ) { return Sound.GetInputChannelName ( iDiD ); }
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void SetSndCrdLeftInputChannel ( const int iNewChan );
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void SetSndCrdRightInputChannel ( const int iNewChan );
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int GetSndCrdLeftInputChannel() { return Sound.GetLeftInputChannel(); }
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int GetSndCrdRightInputChannel() { return Sound.GetRightInputChannel(); }
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int GetSndCrdNumOutputChannels() { return Sound.GetNumOutputChannels(); }
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QString GetSndCrdOutputChannelName ( const int iDiD ) { return Sound.GetOutputChannelName ( iDiD ); }
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void SetSndCrdLeftOutputChannel ( const int iNewChan );
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void SetSndCrdRightOutputChannel ( const int iNewChan );
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int GetSndCrdLeftOutputChannel() { return Sound.GetLeftOutputChannel(); }
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int GetSndCrdRightOutputChannel() { return Sound.GetRightOutputChannel(); }
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void SetSndCrdPrefFrameSizeFactor ( const int iNewFactor );
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int GetSndCrdPrefFrameSizeFactor()
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{ return iSndCrdPrefFrameSizeFactor; }
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int GetSndCrdActualMonoBlSize()
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{
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// the actual sound card mono block size depends on whether a
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// sound card conversion buffer is used or not
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if ( bSndCrdConversionBufferRequired )
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{
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return iSndCardMonoBlockSizeSamConvBuff;
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}
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else
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{
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return iMonoBlockSizeSam;
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}
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}
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int GetSystemMonoBlSize() { return iMonoBlockSizeSam; }
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int GetSndCrdConvBufAdditionalDelayMonoBlSize()
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{
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if ( bSndCrdConversionBufferRequired )
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{
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// by introducing the conversion buffer we also introduce additional
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// delay which equals the "internal" mono buffer size
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return iMonoBlockSizeSam;
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}
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else
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{
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return 0;
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}
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}
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bool GetFraSiFactPrefSupported() { return bFraSiFactPrefSupported; }
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bool GetFraSiFactDefSupported() { return bFraSiFactDefSupported; }
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bool GetFraSiFactSafeSupported() { return bFraSiFactSafeSupported; }
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void SetRemoteChanGain ( const int iId, const double dGain )
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{ Channel.SetRemoteChanGain ( iId, dGain ); }
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void SetRemoteInfo() { Channel.SetRemoteInfo ( ChannelInfo ); }
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void CreateChatTextMes ( const QString& strChatText )
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{ Channel.CreateChatTextMes ( strChatText ); }
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void CreateCLPingMes()
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{ ConnLessProtocol.CreateCLPingMes ( Channel.GetAddress(), PreparePingMessage() ); }
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void CreateCLServerListPingMes ( const CHostAddress& InetAddr )
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{
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ConnLessProtocol.CreateCLPingWithNumClientsMes ( InetAddr,
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PreparePingMessage(),
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0 /* dummy */ );
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}
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void CreateCLReqServerListMes ( const CHostAddress& InetAddr )
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{ ConnLessProtocol.CreateCLReqServerListMes ( InetAddr ); }
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int EstimatedOverallDelay ( const int iPingTimeMs );
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void GetBufErrorRates ( CVector<double>& vecErrRates, double& dLimit )
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{ Channel.GetBufErrorRates ( vecErrRates, dLimit ); }
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// settings
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CVector<QString> vstrIPAddress;
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CChannelCoreInfo ChannelInfo;
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CVector<QString> vecStoredFaderTags;
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CVector<int> vecStoredFaderLevels;
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CVector<bool> vecStoredFaderIsSolo;
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// window position/state settings
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QByteArray vecWindowPosMain;
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QByteArray vecWindowPosSettings;
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QByteArray vecWindowPosChat;
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QByteArray vecWindowPosConnect;
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bool bWindowWasShownSettings;
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bool bWindowWasShownChat;
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bool bWindowWasShownConnect;
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#ifdef LLCON_VST_PLUGIN
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// VST version must have direct access to sound object
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CSound* GetSound() { return &Sound; }
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#endif
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protected:
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// callback function must be static, otherwise it does not work
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static void AudioCallback ( CVector<short>& psData, void* arg );
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void Init();
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void ProcessSndCrdAudioData ( CVector<short>& vecsStereoSndCrd );
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void ProcessAudioDataIntern ( CVector<short>& vecsStereoSndCrd );
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int PreparePingMessage();
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int EvaluatePingMessage ( const int iMs );
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void CreateServerJitterBufferMessage();
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// #### COMPATIBILITY OLD VERSION, TO BE REMOVED ####
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void SetAudoCompressiontype ( const EAudComprType eNAudCompressionType );
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// only one channel is needed for client application
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CChannel Channel;
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CProtocol ConnLessProtocol;
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// audio encoder/decoder
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cc6_CELTMode* CeltModeMono;
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cc6_CELTEncoder* CeltEncoderMono;
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cc6_CELTDecoder* CeltDecoderMono;
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cc6_CELTMode* CeltModeStereo;
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cc6_CELTEncoder* CeltEncoderStereo;
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cc6_CELTDecoder* CeltDecoderStereo;
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OpusCustomMode* OpusMode;
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OpusCustomEncoder* OpusEncoderMono;
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OpusCustomDecoder* OpusDecoderMono;
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OpusCustomEncoder* OpusEncoderStereo;
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OpusCustomDecoder* OpusDecoderStereo;
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EAudComprType eAudioCompressionType;
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int iCeltNumCodedBytes;
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EAudioQuality eAudioQuality;
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bool bUseStereo;
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bool bIsInitializationPhase;
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CVector<unsigned char> vecCeltData;
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#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
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CHighPrioSocket Socket;
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#else
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CSocket Socket;
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#endif
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CSound Sound;
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CStereoSignalLevelMeter SignalLevelMeter;
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CVector<uint8_t> vecbyNetwData;
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int iAudioInFader;
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bool bReverbOnLeftChan;
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int iReverbLevel;
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CAudioReverb AudioReverbL;
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CAudioReverb AudioReverbR;
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int iSndCrdPrefFrameSizeFactor;
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int iSndCrdFrameSizeFactor;
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bool bSndCrdConversionBufferRequired;
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int iSndCardMonoBlockSizeSamConvBuff;
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CBufferBase<int16_t> SndCrdConversionBufferIn;
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CBufferBase<int16_t> SndCrdConversionBufferOut;
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CVector<int16_t> vecDataConvBuf;
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bool bFraSiFactPrefSupported;
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bool bFraSiFactDefSupported;
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bool bFraSiFactSafeSupported;
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int iMonoBlockSizeSam;
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int iStereoBlockSizeSam;
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bool bOpenChatOnNewMessage;
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EGUIDesign eGUIDesign;
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bool bJitterBufferOK;
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QString strCentralServerAddress;
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bool bUseDefaultCentralServerAddress;
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CVector<int16_t> vecsAudioSndCrdMono;
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// server settings
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int iServerSockBufNumFrames;
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// for ping measurement
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CPreciseTime PreciseTime;
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public slots:
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void OnSendProtMessage ( CVector<uint8_t> vecMessage );
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void OnInvalidPacketReceived ( CVector<uint8_t> vecbyRecBuf,
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int iNumBytesRead,
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CHostAddress RecHostAddr );
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void OnDetectedCLMessage ( CVector<uint8_t> vecbyMesBodyData, int iRecID );
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void OnReqJittBufSize() { CreateServerJitterBufferMessage(); }
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void OnJittBufSizeChanged ( int iNewJitBufSize );
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void OnReqChanInfo() { Channel.SetRemoteInfo ( ChannelInfo ); }
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void OnNewConnection();
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void OnCLPingReceived ( CHostAddress InetAddr,
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int iMs );
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void OnSendCLProtMessage ( CHostAddress InetAddr, CVector<uint8_t> vecMessage );
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void OnCLPingWithNumClientsReceived ( CHostAddress InetAddr,
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int iMs,
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int iNumClients );
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void OnSndCrdReinitRequest ( int iSndCrdResetType );
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// #### COMPATIBILITY OLD VERSION, TO BE REMOVED ####
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void OnOpusSupported();
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signals:
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void ConClientListNameMesReceived ( CVector<CChannelInfo> vecChanInfo );
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void ConClientListMesReceived ( CVector<CChannelInfo> vecChanInfo );
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void ChatTextReceived ( QString strChatText );
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void PingTimeReceived ( int iPingTime );
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void CLServerListReceived ( CHostAddress InetAddr,
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CVector<CServerInfo> vecServerInfo );
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void CLPingTimeWithNumClientsReceived ( CHostAddress InetAddr,
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int iPingTime,
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int iNumClients );
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void Disconnected();
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// #### COMPATIBILITY OLD VERSION, TO BE REMOVED ####
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void UpstreamRateChanged();
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};
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#endif /* !defined ( CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_ ) */
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