jamulus/android/sound.h

77 lines
2.8 KiB
C++

/******************************************************************************\
* Copyright (c) 2004-2014
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#if !defined(_SOUND_H__9518A621345F78_3638457H73245GUIG9__INCLUDED_)
#define _SOUND_H__9518A621345F78_3638457H73245GUIG9__INCLUDED_
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <QMutex>
#include "soundbase.h"
#include "global.h"
/* Classes ********************************************************************/
class CSound : public CSoundBase
{
public:
CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ), void* arg );
virtual ~CSound() { CloseOpenSL(); }
virtual int Init ( const int iNewPrefMonoBufferSize );
virtual void Start();
virtual void Stop();
// these variables should be protected but cannot since we want
// to access them from the callback function
CVector<short> vecsTmpAudioSndCrdStereo;
int iOpenSLBufferSizeMono;
int iOpenSLBufferSizeStereo;
protected:
void CloseOpenSL();
// callbacks
static void processInput ( SLAndroidSimpleBufferQueueItf bufferQueue,
void* instance );
static void processOutput ( SLAndroidSimpleBufferQueueItf bufferQueue,
void* instance );
SLObjectItf engineObject;
SLEngineItf engine;
SLObjectItf recorderObject;
SLRecordItf recorder;
SLAndroidSimpleBufferQueueItf recorderSimpleBufQueue;
SLObjectItf outputMixObject;
SLObjectItf playerObject;
SLPlayItf player;
SLAndroidSimpleBufferQueueItf playerSimpleBufQueue;
QMutex Mutex;
};
#endif // !defined(_SOUND_H__9518A621345F78_3638457H73245GUIG9__INCLUDED_)