jamulus/src/server.cpp
2006-02-17 21:08:05 +00:00

158 lines
4.3 KiB
C++
Executable File

/******************************************************************************\
* Copyright (c) 2004-2006
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
\******************************************************************************/
#include "server.h"
/* Implementation *************************************************************/
CServer::CServer () : Socket ( &ChannelSet )
{
vecsSendData.Init ( MIN_BLOCK_SIZE_SAMPLES );
/* init moving average buffer for response time evaluation */
RespTimeMoAvBuf.Init ( LEN_MOV_AV_RESPONSE );
/* connect timer timeout signal */
QObject::connect ( &Timer, SIGNAL ( timeout () ),
this, SLOT ( OnTimer () ) );
}
void CServer::Start ()
{
if ( !IsRunning () )
{
/* start main timer */
Timer.start ( MIN_BLOCK_DURATION_MS );
/* init time for response time evaluation */
TimeLastBlock = QTime::currentTime ();
}
}
void CServer::Stop ()
{
/* stop main timer */
Timer.stop ();
}
void CServer::OnTimer ()
{
CVector<int> vecChanID;
CVector<CVector<double> > vecvecdData ( MIN_BLOCK_SIZE_SAMPLES );
/* get data from all connected clients */
ChannelSet.GetBlockAllConC ( vecChanID, vecvecdData );
const int iNumClients = vecvecdData.Size ();
/* Check if at least one client is connected. If not, stop server until
one client is connected */
if ( iNumClients != 0 )
{
/* actual processing of audio data -> mix */
vecsSendData = ProcessData ( vecvecdData );
/* send the same data to all connected clients */
for ( int i = 0; i < iNumClients; i++ )
{
Socket.SendPacket (
ChannelSet.PrepSendPacket ( vecChanID[i], vecsSendData ),
ChannelSet.GetAddress ( vecChanID[i] ),
ChannelSet.GetTimeStampIdx ( vecChanID[i] ) );
}
/* update response time measurement --------------------------------- */
/* add time difference */
const QTime CurTime = QTime::currentTime ();
/* we want to calculate the standard deviation (we assume that the mean
is correct at the block period time) */
const double dCurAddVal = ( (double) TimeLastBlock.msecsTo ( CurTime ) -
MIN_BLOCK_DURATION_MS );
RespTimeMoAvBuf.Add ( dCurAddVal * dCurAddVal ); /* add squared value */
/* store old time value */
TimeLastBlock = CurTime;
}
else
{
/* disable server */
// TODO not yet working since the socket does not have access to the server
// object and cannot restart the server if packets arrive...
// Stop ();
}
}
CVector<short> CServer::ProcessData ( CVector<CVector<double> >& vecvecdData )
{
CVector<short> vecsOutData;
vecsOutData.Init ( MIN_BLOCK_SIZE_SAMPLES );
const int iNumClients = vecvecdData.Size ();
/* we normalize with sqrt() of N to avoid that the level drops too much
in case that a new client connects */
const double dNorm = sqrt ( (double) iNumClients );
/* mix all audio data from all clients together */
for ( int i = 0; i < MIN_BLOCK_SIZE_SAMPLES; i++ )
{
double dMixedData = 0.0;
for ( int j = 0; j < iNumClients; j++ )
{
dMixedData += vecvecdData[j][i];
}
/* normalization and truncating to short */
vecsOutData[i] = Double2Short ( dMixedData / dNorm );
}
return vecsOutData;
}
bool CServer::GetTimingStdDev ( double& dCurTiStdDev )
{
dCurTiStdDev = 0.0; /* init return value */
/* only return value if server is active and the actual measurement is
updated */
if ( IsRunning () )
{
/* we want to return the standard deviation, for that we need to calculate
the sqaure root */
dCurTiStdDev = sqrt ( RespTimeMoAvBuf.GetAverage () );
return true;
}
else
{
return false;
}
}