82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
/******************************************************************************\
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* Copyright (c) 2004-2019
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#pragma once
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include <QMutex>
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#include "soundbase.h"
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#include "global.h"
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/* Classes ********************************************************************/
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class CSound : public CSoundBase
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{
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public:
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CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ),
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void* arg,
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const int iCtrlMIDIChannel );
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virtual ~CSound() {}
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virtual int Init ( const int iNewPrefMonoBufferSize );
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virtual void Start();
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virtual void Stop();
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// these variables should be protected but cannot since we want
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// to access them from the callback function
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CVector<short> vecsTmpAudioSndCrdStereo;
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// TEST
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CVector<short> vecsTmpAudioInSndCrd;
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int iModifiedInBufSize;
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int iOpenSLBufferSizeMono;
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int iOpenSLBufferSizeStereo;
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protected:
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void InitializeOpenSL();
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void CloseOpenSL();
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// callbacks
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static void processInput ( SLAndroidSimpleBufferQueueItf bufferQueue,
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void* instance );
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static void processOutput ( SLAndroidSimpleBufferQueueItf bufferQueue,
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void* instance );
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SLObjectItf engineObject;
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SLEngineItf engine;
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SLObjectItf recorderObject;
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SLRecordItf recorder;
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SLAndroidSimpleBufferQueueItf recorderSimpleBufQueue;
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SLObjectItf outputMixObject;
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SLObjectItf playerObject;
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SLPlayItf player;
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SLAndroidSimpleBufferQueueItf playerSimpleBufQueue;
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QMutex Mutex;
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};
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