221 lines
7.7 KiB
C++
Executable file
221 lines
7.7 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2009
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#if !defined ( CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_ )
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#define CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_
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#include <qglobal.h>
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#include <qhostaddress.h>
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#include <qhostinfo.h>
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#include <qstring.h>
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#include <qdatetime.h>
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#include <qmessagebox.h>
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#include "global.h"
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#include "socket.h"
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#include "resample.h"
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#include "channel.h"
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#include "audiocompr.h"
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#include "util.h"
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#ifdef _WIN32
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# include "../windows/sound.h"
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#else
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# include "../linux/sound.h"
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# include <sched.h>
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# include <socket.h>
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# include <netdb.h>
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#endif
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/* Definitions ****************************************************************/
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// audio in fader range
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#define AUD_FADER_IN_MIN 0
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#define AUD_FADER_IN_MAX 100
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#define AUD_FADER_IN_MIDDLE ( AUD_FADER_IN_MAX / 2 )
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// audio reverberation range
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#define AUD_REVERB_MAX 100
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/* Classes ********************************************************************/
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class CClient : public QObject
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{
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Q_OBJECT
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public:
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CClient ( const quint16 iPortNumber );
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virtual ~CClient() {}
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void Start();
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void Stop();
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bool IsRunning() { return Sound.IsRunning(); }
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bool SetServerAddr ( QString strNAddr );
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double MicLevelL() { return SignalLevelMeter.MicLevelLeft(); }
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double MicLevelR() { return SignalLevelMeter.MicLevelRight(); }
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bool IsConnected() { return Channel.IsConnected(); }
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double GetTimingStdDev() { return CycleTimeVariance.GetStdDev(); }
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bool GetOpenChatOnNewMessage() { return bOpenChatOnNewMessage; }
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void SetOpenChatOnNewMessage ( const bool bNV ) { bOpenChatOnNewMessage = bNV; }
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int GetAudioInFader() { return iAudioInFader; }
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void SetAudioInFader ( const int iNV ) { iAudioInFader = iNV; }
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int GetReverbLevel() { return iReverbLevel; }
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void SetReverbLevel ( const int iNL ) { iReverbLevel = iNL; }
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bool IsReverbOnLeftChan() { return bReverbOnLeftChan; }
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void SetReverbOnLeftChan ( const bool bIL )
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{
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bReverbOnLeftChan = bIL;
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AudioReverb.Clear();
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}
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void SetDoAutoSockBufSize ( const bool bValue ) { bDoAutoSockBufSize = bValue; }
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bool GetDoAutoSockBufSize() { return bDoAutoSockBufSize; }
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void SetSockBufSize ( const int iNumBlocks )
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{
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if ( Channel.GetSockBufSize() != iNumBlocks )
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{
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// check for valid values
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if ( ( iNumBlocks >= MIN_NET_BUF_SIZE_NUM_BL ) &&
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( iNumBlocks <= MAX_NET_BUF_SIZE_NUM_BL ) )
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{
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// set the new socket size
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Channel.SetSockBufSize ( iNumBlocks );
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// tell the server that size has changed
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Channel.CreateJitBufMes ( iNumBlocks );
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}
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}
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}
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int GetSockBufSize() { return Channel.GetSockBufSize(); }
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int GetNetwBufSizeOut() { return Channel.GetNetwBufSizeOut(); }
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int GetAudioBlockSizeIn() { return Channel.GetAudioBlockSizeIn(); }
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int GetUploadRateKbps() { return Channel.GetUploadRateKbps(); }
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int GetSndCrdNumDev() { return Sound.GetNumDev(); }
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std::string GetSndCrdDeviceName ( const int iDiD )
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{ return Sound.GetDeviceName ( iDiD ); }
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QString SetSndCrdDev ( const int iNewDev );
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int GetSndCrdDev() { return Sound.GetDev(); }
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void OpenSndCrdDriverSetup() { Sound.OpenDriverSetup(); }
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void SetSndCrdPreferredMonoBlSizeIndex ( const int iNewIdx );
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int GetSndCrdPreferredMonoBlSizeIndex()
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{ return iSndCrdPreferredMonoBlSizeIndex; }
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int GetSndCrdActualMonoBlSize() { return iSndCrdMonoBlockSizeSam; }
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void SetAudioCompressionOut ( const EAudComprType eNewAudComprTypeOut )
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{
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Channel.SetAudioCompressionOut ( eNewAudComprTypeOut );
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// tell the server that audio coding has changed (it
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// is important to call this function AFTER we have applied
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// the new setting to the channel!)
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Channel.CreateNetTranspPropsMessFromCurrentSettings();
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}
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EAudComprType GetAudioCompressionOut() { return Channel.GetAudioCompressionOut(); }
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void SetRemoteChanGain ( const int iId, const double dGain )
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{ Channel.SetRemoteChanGain ( iId, dGain ); }
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void SetRemoteName() { Channel.SetRemoteName ( strName ); }
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void SendTextMess ( const QString& strChatText )
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{ Channel.CreateChatTextMes ( strChatText ); }
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void SendPingMess()
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{ Channel.CreatePingMes ( PreciseTime.elapsed() ); };
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CChannel* GetChannel() { return &Channel; }
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// settings
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QString strIPAddress;
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QString strName;
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protected:
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// callback function must be static, otherwise it does not work
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static void AudioCallback ( CVector<short>& psData, void* arg );
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void Init ( const int iPrefMonoBlockSizeSamIndexAtSndCrdSamRate );
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void ProcessAudioData ( CVector<short>& vecsStereoSndCrd );
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void UpdateSocketBufferSize();
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// only one channel is needed for client application
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CChannel Channel;
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bool bDoAutoSockBufSize;
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CSocket Socket;
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CSound Sound;
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CStereoSignalLevelMeter SignalLevelMeter;
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CVector<double> vecdNetwData;
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int iAudioInFader;
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bool bReverbOnLeftChan;
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int iReverbLevel;
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CAudioReverb AudioReverb;
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int iSndCrdPreferredMonoBlSizeIndex;
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int iSndCrdMonoBlockSizeSam;
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int iSndCrdStereoBlockSizeSam;
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int iMonoBlockSizeSam;
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int iStereoBlockSizeSam;
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bool bOpenChatOnNewMessage;
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CVector<short> vecsAudioSndCrdStereo;
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CVector<double> vecdAudioSndCrdMono;
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CVector<double> vecdAudioSndCrdStereo;
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CVector<double> vecdAudioStereo;
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CVector<short> vecsNetwork;
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// resample objects
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CStereoAudioResample ResampleObjDown;
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CStereoAudioResample ResampleObjUp;
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// for ping measurement
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CPreciseTime PreciseTime;
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CCycleTimeVariance CycleTimeVariance;
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public slots:
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void OnSendProtMessage ( CVector<uint8_t> vecMessage );
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void OnReqJittBufSize();
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void OnNewConnection();
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void OnReceivePingMessage ( int iMs );
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void OnSndCrdReinitRequest();
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signals:
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void ConClientListMesReceived ( CVector<CChannelShortInfo> vecChanInfo );
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void ChatTextReceived ( QString strChatText );
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void PingTimeReceived ( int iPingTime );
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};
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#endif /* !defined ( CLIENT_HOIHGE76GEKJH98_3_43445KJIUHF1912__INCLUDED_ ) */
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