380 lines
13 KiB
C++
Executable file
380 lines
13 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2010
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "sound.h"
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO remove the following code as soon as the Coreaudio is working!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TEST Debug functions
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#include <string.h>
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void StoreInOutStreamProps ( ComponentInstance in );
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void StoreAudioStreamBasicDescription ( AudioStreamBasicDescription in, std::string text );
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static FILE* pFile = fopen ( "test.dat", "w" );
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// TEST
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// allocated to hold buffer data
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AudioBufferList* theBufferList;
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/* Implementation *************************************************************/
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void CSound::OpenCoreAudio()
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{
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UInt32 size;
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ComponentResult err;
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// open the default unit
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ComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_HALOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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Component comp = FindNextComponent ( NULL, &desc );
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if ( comp == NULL )
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{
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throw CGenErr ( tr ( "No CoreAudio next component found" ) );
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}
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if ( OpenAComponent ( comp, &audioUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio creating component instance failed" ) );
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}
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// we enable input and disable output
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UInt32 enableIO = 1;
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err = AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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1, // input element
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&enableIO,
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sizeof ( enableIO ) );
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enableIO = 0;
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err = AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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0, // output element
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&enableIO,
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sizeof ( enableIO ) );
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// set up a callback function for new input data
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AURenderCallbackStruct input;
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input.inputProc = process;
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input.inputProcRefCon = this;
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_SetInputCallback,
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kAudioUnitScope_Global,
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0,
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&input,
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sizeof ( input ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
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}
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// set input device
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size = sizeof ( AudioDeviceID );
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AudioDeviceID inputDevice;
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if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultInputDevice,
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&size,
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&inputDevice ) )
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{
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throw CGenErr ( tr ( "CoreAudio AudioHardwareGetProperty call failed" ) );
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}
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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0,
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&inputDevice,
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sizeof ( inputDevice ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio input AudioUnitSetProperty call failed" ) );
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}
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// set up stream format
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AudioStreamBasicDescription streamFormat;
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streamFormat.mSampleRate = SYSTEM_SAMPLE_RATE;
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streamFormat.mFormatID = kAudioFormatLinearPCM;
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streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger;
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streamFormat.mFramesPerPacket = 1;
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streamFormat.mBytesPerFrame = 4;
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streamFormat.mBytesPerPacket = 4;
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streamFormat.mChannelsPerFrame = 2; // stereo
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streamFormat.mBitsPerChannel = 16;
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// our output
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&streamFormat,
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sizeof(streamFormat) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// our input
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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1,
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&streamFormat,
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sizeof(streamFormat) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// TODO check for required sample rate, if not available, throw error message
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// TEST
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StoreInOutStreamProps ( audioUnit );
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}
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void CSound::CloseCoreAudio()
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{
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// clean up "gOutputUnit"
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AudioUnitUninitialize ( audioUnit );
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CloseComponent ( audioUnit );
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}
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void CSound::Start()
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{
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// start the rendering
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if ( AudioOutputUnitStart ( audioUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio starting failed" ) );
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}
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// call base class
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CSoundBase::Start();
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}
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void CSound::Stop()
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{
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// stop the audio stream
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if ( AudioOutputUnitStop ( audioUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio stopping failed" ) );
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}
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// call base class
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CSoundBase::Stop();
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}
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int CSound::Init ( const int iNewPrefMonoBufferSize )
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{
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// TODO try to set the preferred buffer size to the audio unit
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// get the audio unit buffer size
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UInt32 bufferSizeFrames;
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UInt32 propertySize = sizeof(UInt32);
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AudioUnitGetProperty ( audioUnit, kAudioDevicePropertyBufferFrameSize,
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kAudioUnitScope_Global, 1, &bufferSizeFrames, &propertySize );
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// store buffer size
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iCoreAudioBufferSizeMono = bufferSizeFrames;
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// init base class
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CSoundBase::Init ( iCoreAudioBufferSizeMono );
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// set internal buffer size value and calculate stereo buffer size
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iCoreAudioBufferSizeStero = 2 * iCoreAudioBufferSizeMono;
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// create memory for intermediate audio buffer
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vecsTmpAudioSndCrdStereo.Init ( iCoreAudioBufferSizeStero );
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// TEST
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printf ( "Buffer_Size: %d", (int) bufferSizeFrames );
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// TODO
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// fill audio unit buffer struct
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theBufferList = (AudioBufferList*) malloc ( offsetof ( AudioBufferList,
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mBuffers[0] ) + sizeof(AudioBuffer) );
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theBufferList->mNumberBuffers = 1;
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theBufferList->mBuffers[0].mNumberChannels = 2; // stereo
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theBufferList->mBuffers[0].mDataByteSize = bufferSizeFrames * 4; // 2 bytes, 2 channels
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theBufferList->mBuffers[0].mData = &vecsTmpAudioSndCrdStereo[0];
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//theBufferList->mBuffers[0].mData = malloc(bufferSizeBytes);
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// initialize unit
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if ( AudioUnitInitialize ( audioUnit ) )
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{
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throw CGenErr ( tr ( "Initialization of CoreAudio failed" ) );
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}
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return iCoreAudioBufferSizeMono;
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}
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OSStatus CSound::process ( void* inRefCon,
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AudioUnitRenderActionFlags* ioActionFlags,
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const AudioTimeStamp* inTimeStamp,
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UInt32 inBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList* ioData )
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{
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CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
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// get the new audio data
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ComponentResult err =
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AudioUnitRender ( pSound->audioUnit,
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ioActionFlags,
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inTimeStamp,
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inBusNumber,
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inNumberFrames,
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theBufferList );
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/*
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// TEST
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//static FILE* pFile = fopen ( "test.dat", "w" );
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for ( int test = 0; test < theBufferList->mBuffers[0].mDataByteSize / 4; test++ )
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{
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fprintf ( pFile, "%e\n", static_cast<float*>(theBufferList->mBuffers[0].mData)[test]);
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}
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fflush ( pFile );
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*/
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/*
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// TEST output seems to work!!!
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for ( UInt32 i = 1; i < theBufferList->mBuffers[0].mDataByteSize / 2; i++)
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{
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static_cast<short*> ( theBufferList->mBuffers[0].mData)[i] = (short) ( (double) rand() / RAND_MAX * 10000 );
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}
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ioData = theBufferList;
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*/
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// TEST
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printf ( "buffersize: %d, inBus: %d, ioActionFlags: %d, err: %d\n",
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(int) inNumberFrames, (int) inBusNumber, (int) ioActionFlags, (int) err );
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// call processing callback function
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pSound->ProcessCallback ( pSound->vecsTmpAudioSndCrdStereo );
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// TODO take care of outputting processed data
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return noErr;
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}
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO remove the following code as soon as the Coreaudio is working!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TEST Debug functions
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void StoreAudioStreamBasicDescription ( AudioStreamBasicDescription in,
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std::string text )
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{
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fprintf ( pFile, "*** AudioStreamBasicDescription: %s***\n", text.c_str() );
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fprintf ( pFile, "mSampleRate: %e\n", in.mSampleRate );
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fprintf ( pFile, "mFormatID: %d\n", (int) in.mFormatID );
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fprintf ( pFile, "mFormatFlags: %d\n", (int) in.mFormatFlags );
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fprintf ( pFile, "mFramesPerPacket: %d\n", (int) in.mFramesPerPacket );
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fprintf ( pFile, "mBytesPerFrame: %d\n", (int) in.mBytesPerFrame );
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fprintf ( pFile, "mBytesPerPacket: %d\n", (int) in.mBytesPerPacket );
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fprintf ( pFile, "mChannelsPerFrame: %d\n", (int) in.mChannelsPerFrame );
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fprintf ( pFile, "mBitsPerChannel: %d\n", (int) in.mBitsPerChannel );
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// fprintf ( pFile, "mReserved %d\n", in.mReserved );
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fflush ( pFile );
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}
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void StoreInOutStreamProps ( ComponentInstance in )
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{
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// input bus 1
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AudioStreamBasicDescription DeviceFormatin1;
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UInt32 size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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1,
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&DeviceFormatin1,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatin1, "Input Bus 1" );
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// output bus 1
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AudioStreamBasicDescription DeviceFormatout1;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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1,
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&DeviceFormatout1,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatout1, "Output Bus 1" );
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// input bus 0
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AudioStreamBasicDescription DeviceFormatin0;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&DeviceFormatin0,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatin0, "Input Bus 0" );
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// output bus 0
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AudioStreamBasicDescription DeviceFormatout0;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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0,
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&DeviceFormatout0,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatout0, "Output Bus 0" );
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}
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