1427 lines
59 KiB
C++
Executable file
1427 lines
59 KiB
C++
Executable file
/******************************************************************************\
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* Copyright (c) 2004-2014
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "server.h"
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// CHighPrecisionTimer implementation ******************************************
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#ifdef _WIN32
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CHighPrecisionTimer::CHighPrecisionTimer()
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{
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// add some error checking, the high precision timer implementation only
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// supports 128 samples frame size at 48 kHz sampling rate
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#if ( SYSTEM_FRAME_SIZE_SAMPLES != 128 )
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# error "Only system frame size of 128 samples is supported by this module"
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#endif
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#if ( SYSTEM_SAMPLE_RATE_HZ != 48000 )
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# error "Only a system sample rate of 48 kHz is supported by this module"
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#endif
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// Since QT only supports a minimum timer resolution of 1 ms but for our
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// server we require a timer interval of 2.333 ms for 128 samples
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// frame size at 48 kHz sampling rate.
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// To support this interval, we use a timer with 2 ms
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// resolution and fire the actual frame timer if the error to the actual
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// required interval is minimum.
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veciTimeOutIntervals.Init ( 3 );
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// for 128 sample frame size at 48 kHz sampling rate:
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// actual intervals: 0.0 2.666 5.333 8.0
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// quantized to 2 ms: 0 2 6 8 (0)
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veciTimeOutIntervals[0] = 0;
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veciTimeOutIntervals[1] = 1;
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veciTimeOutIntervals[2] = 0;
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// connect timer timeout signal
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QObject::connect ( &Timer, SIGNAL ( timeout() ),
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this, SLOT ( OnTimer() ) );
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}
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void CHighPrecisionTimer::Start()
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{
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// reset position pointer and counter
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iCurPosInVector = 0;
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iIntervalCounter = 0;
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// start internal timer with 2 ms resolution
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Timer.start ( 2 );
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}
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void CHighPrecisionTimer::Stop()
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{
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// stop timer
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Timer.stop();
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}
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void CHighPrecisionTimer::OnTimer()
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{
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// check if maximum number of high precision timer intervals are
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// finished
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if ( veciTimeOutIntervals[iCurPosInVector] == iIntervalCounter )
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{
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// reset interval counter
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iIntervalCounter = 0;
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// go to next position in vector, take care of wrap around
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iCurPosInVector++;
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if ( iCurPosInVector == veciTimeOutIntervals.Size() )
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{
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iCurPosInVector = 0;
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}
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// minimum time error to actual required timer interval is reached,
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// emit signal for server
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emit timeout();
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}
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else
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{
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// next high precision timer interval
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iIntervalCounter++;
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}
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}
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#else // Mac and Linux
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CHighPrecisionTimer::CHighPrecisionTimer() :
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bRun ( false )
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{
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// calculate delay in ns
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const uint64_t iNsDelay =
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( (uint64_t) SYSTEM_FRAME_SIZE_SAMPLES * 1000000000 ) /
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(uint64_t) SYSTEM_SAMPLE_RATE_HZ; // in ns
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#if defined ( __APPLE__ ) || defined ( __MACOSX )
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// calculate delay in mach absolute time
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struct mach_timebase_info timeBaseInfo;
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mach_timebase_info ( &timeBaseInfo );
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Delay = ( iNsDelay * (uint64_t) timeBaseInfo.denom ) /
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(uint64_t) timeBaseInfo.numer;
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#else
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// set delay
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Delay = iNsDelay;
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#endif
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}
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void CHighPrecisionTimer::Start()
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{
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// only start if not already running
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if ( !bRun )
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{
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// set run flag
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bRun = true;
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// set initial end time
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#if defined ( __APPLE__ ) || defined ( __MACOSX )
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NextEnd = mach_absolute_time() + Delay;
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#else
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clock_gettime ( CLOCK_MONOTONIC, &NextEnd );
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NextEnd.tv_nsec += Delay;
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if ( NextEnd.tv_nsec >= 1000000000L )
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{
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NextEnd.tv_sec++;
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NextEnd.tv_nsec -= 1000000000L;
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}
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#endif
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// start thread
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QThread::start ( QThread::TimeCriticalPriority );
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}
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}
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void CHighPrecisionTimer::Stop()
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{
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// set flag so that thread can leave the main loop
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bRun = false;
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// give thread some time to terminate
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wait ( 5000 );
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}
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void CHighPrecisionTimer::run()
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{
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// loop until the thread shall be terminated
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while ( bRun )
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{
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// call processing routine by fireing signal
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// TODO by emit a signal we leave the high priority thread -> maybe use some
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// other connection type to have something like a true callback, e.g.
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// "Qt::DirectConnection" -> Can this work?
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emit timeout();
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// now wait until the next buffer shall be processed (we
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// use the "increment method" to make sure we do not introduce
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// a timing drift)
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#if defined ( __APPLE__ ) || defined ( __MACOSX )
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mach_wait_until ( NextEnd );
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NextEnd += Delay;
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#else
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clock_nanosleep ( CLOCK_MONOTONIC,
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TIMER_ABSTIME,
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&NextEnd,
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NULL );
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NextEnd.tv_nsec += Delay;
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if ( NextEnd.tv_nsec >= 1000000000L )
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{
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NextEnd.tv_sec++;
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NextEnd.tv_nsec -= 1000000000L;
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}
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#endif
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}
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}
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#endif
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// CServer implementation ******************************************************
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CServer::CServer ( const int iNewMaxNumChan,
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const QString& strLoggingFileName,
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const quint16 iPortNumber,
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const QString& strHTMLStatusFileName,
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const QString& strHistoryFileName,
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const QString& strServerNameForHTMLStatusFile,
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const QString& strCentralServer,
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const QString& strServerInfo,
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const QString& strNewWelcomeMessage,
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const bool bNCentServPingServerInList ) :
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iMaxNumChannels ( iNewMaxNumChan ),
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Socket ( this, iPortNumber ),
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bWriteStatusHTMLFile ( false ),
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ServerListManager ( iPortNumber,
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strCentralServer,
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strServerInfo,
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iNewMaxNumChan,
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bNCentServPingServerInList,
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&ConnLessProtocol ),
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bAutoRunMinimized ( false ),
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strWelcomeMessage ( strNewWelcomeMessage )
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{
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int iOpusError;
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int i;
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// create CELT encoder/decoder for each channel (must be done before
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// enabling the channels), create a mono and stereo encoder/decoder
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// for each channel
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for ( i = 0; i < iMaxNumChannels; i++ )
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{
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// init audio endocder/decoder (mono)
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#ifdef USE_LEGACY_CELT
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CeltModeMono[i] = cc6_celt_mode_create (
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SYSTEM_SAMPLE_RATE_HZ, 1, SYSTEM_FRAME_SIZE_SAMPLES, NULL );
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CeltEncoderMono[i] = cc6_celt_encoder_create ( CeltModeMono[i] );
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CeltDecoderMono[i] = cc6_celt_decoder_create ( CeltModeMono[i] );
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# ifdef USE_LOW_COMPLEXITY_CELT_ENC
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// set encoder low complexity
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cc6_celt_encoder_ctl ( CeltEncoderMono[i],
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cc6_CELT_SET_COMPLEXITY ( 1 ) );
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# endif
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#endif
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OpusMode[i] = opus_custom_mode_create ( SYSTEM_SAMPLE_RATE_HZ,
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SYSTEM_FRAME_SIZE_SAMPLES,
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&iOpusError );
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OpusEncoderMono[i] = opus_custom_encoder_create ( OpusMode[i],
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1,
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&iOpusError );
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OpusDecoderMono[i] = opus_custom_decoder_create ( OpusMode[i],
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1,
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&iOpusError );
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// we require a constant bit rate
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opus_custom_encoder_ctl ( OpusEncoderMono[i],
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OPUS_SET_VBR ( 0 ) );
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// we want as low delay as possible
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opus_custom_encoder_ctl ( OpusEncoderMono[i],
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OPUS_SET_APPLICATION ( OPUS_APPLICATION_RESTRICTED_LOWDELAY ) );
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#ifdef USE_LOW_COMPLEXITY_CELT_ENC
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// set encoder low complexity
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opus_custom_encoder_ctl ( OpusEncoderMono[i],
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OPUS_SET_COMPLEXITY ( 1 ) );
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#endif
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// init audio endocder/decoder (stereo)
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#ifdef USE_LEGACY_CELT
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CeltModeStereo[i] = cc6_celt_mode_create (
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SYSTEM_SAMPLE_RATE_HZ, 2, SYSTEM_FRAME_SIZE_SAMPLES, NULL );
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CeltEncoderStereo[i] = cc6_celt_encoder_create ( CeltModeStereo[i] );
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CeltDecoderStereo[i] = cc6_celt_decoder_create ( CeltModeStereo[i] );
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# ifdef USE_LOW_COMPLEXITY_CELT_ENC
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// set encoder low complexity
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cc6_celt_encoder_ctl ( CeltEncoderStereo[i],
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cc6_CELT_SET_COMPLEXITY ( 1 ) );
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# endif
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#endif
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OpusEncoderStereo[i] = opus_custom_encoder_create ( OpusMode[i],
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2,
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&iOpusError );
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OpusDecoderStereo[i] = opus_custom_decoder_create ( OpusMode[i],
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2,
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&iOpusError );
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// we require a constant bit rate
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opus_custom_encoder_ctl ( OpusEncoderStereo[i],
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OPUS_SET_VBR ( 0 ) );
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// we want as low delay as possible
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opus_custom_encoder_ctl ( OpusEncoderStereo[i],
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OPUS_SET_APPLICATION ( OPUS_APPLICATION_RESTRICTED_LOWDELAY ) );
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#ifdef USE_LOW_COMPLEXITY_CELT_ENC
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// set encoder low complexity
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opus_custom_encoder_ctl ( OpusEncoderStereo[i],
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OPUS_SET_COMPLEXITY ( 1 ) );
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#endif
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}
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// define colors for chat window identifiers
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vstrChatColors.Init ( 6 );
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vstrChatColors[0] = "mediumblue";
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vstrChatColors[1] = "red";
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vstrChatColors[2] = "darkorchid";
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vstrChatColors[3] = "green";
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vstrChatColors[4] = "maroon";
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vstrChatColors[5] = "coral";
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// To avoid audio clitches, in the entire realtime timer audio processing
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// routine including the ProcessData no memory must be allocated. Since we
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// do not know the required sizes for the vectors, we allocate memory for
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// the worst case here:
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// we always use stereo audio buffers (which is the worst case)
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vecsSendData.Init ( 2 * SYSTEM_FRAME_SIZE_SAMPLES );
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// allocate worst case memory for the temporary vectors
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vecChanIDsCurConChan.Init ( iMaxNumChannels );
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vecvecdGains.Init ( iMaxNumChannels );
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vecvecsData.Init ( iMaxNumChannels );
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vecNumAudioChannels.Init ( iMaxNumChannels );
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for ( i = 0; i < iMaxNumChannels; i++ )
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{
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// init vectors storing information of all channels
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vecvecdGains[i].Init ( iMaxNumChannels );
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// we always use stereo audio buffers (see "vecsSendData")
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vecvecsData[i].Init ( 2 * SYSTEM_FRAME_SIZE_SAMPLES );
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}
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// allocate worst case memory for the coded data
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vecbyCodedData.Init ( MAX_SIZE_BYTES_NETW_BUF );
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// enable history graph (if requested)
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if ( !strHistoryFileName.isEmpty() )
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{
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Logging.EnableHistory ( strHistoryFileName );
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}
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// enable logging (if requested)
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if ( !strLoggingFileName.isEmpty() )
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{
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// in case the history is enabled and a logging file name is
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// given, parse the logging file for old entries which are then
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// added in the history on software startup
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if ( !strHistoryFileName.isEmpty() )
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{
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Logging.ParseLogFile ( strLoggingFileName );
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}
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Logging.Start ( strLoggingFileName );
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}
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// HTML status file writing
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if ( !strHTMLStatusFileName.isEmpty() )
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{
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QString strCurServerNameForHTMLStatusFile = strServerNameForHTMLStatusFile;
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// if server name is empty, substitude a default name
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if ( strCurServerNameForHTMLStatusFile.isEmpty() )
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{
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strCurServerNameForHTMLStatusFile = "[server address]";
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}
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// (the static cast to integer of the port number is required so that it
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// works correctly under Linux)
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StartStatusHTMLFileWriting ( strHTMLStatusFileName,
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strCurServerNameForHTMLStatusFile + ":" +
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QString().number( static_cast<int> ( iPortNumber ) ) );
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}
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// enable all channels (for the server all channel must be enabled the
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// entire life time of the software)
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for ( i = 0; i < iMaxNumChannels; i++ )
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{
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vecChannels[i].SetEnable ( true );
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}
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// Connections -------------------------------------------------------------
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// connect timer timeout signal
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QObject::connect ( &HighPrecisionTimer, SIGNAL ( timeout() ),
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this, SLOT ( OnTimer() ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLMessReadyForSending ( CHostAddress, CVector<uint8_t> ) ),
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this, SLOT ( OnSendCLProtMessage ( CHostAddress, CVector<uint8_t> ) ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLPingReceived ( CHostAddress, int ) ),
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this, SLOT ( OnCLPingReceived ( CHostAddress, int ) ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLPingWithNumClientsReceived ( CHostAddress, int, int ) ),
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this, SLOT ( OnCLPingWithNumClientsReceived ( CHostAddress, int, int ) ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLRegisterServerReceived ( CHostAddress, CServerCoreInfo ) ),
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this, SLOT ( OnCLRegisterServerReceived ( CHostAddress, CServerCoreInfo ) ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLUnregisterServerReceived ( CHostAddress ) ),
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this, SLOT ( OnCLUnregisterServerReceived ( CHostAddress ) ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLReqServerList ( CHostAddress ) ),
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this, SLOT ( OnCLReqServerList ( CHostAddress ) ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLSendEmptyMes ( CHostAddress ) ),
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this, SLOT ( OnCLSendEmptyMes ( CHostAddress ) ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLDisconnection ( CHostAddress ) ),
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this, SLOT ( OnCLDisconnection ( CHostAddress ) ) );
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QObject::connect ( &ConnLessProtocol,
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SIGNAL ( CLReqVersionAndOS ( CHostAddress ) ),
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this, SLOT ( OnCLReqVersionAndOS ( CHostAddress ) ) );
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// CODE TAG: MAX_NUM_CHANNELS_TAG
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// make sure we have MAX_NUM_CHANNELS connections!!!
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// send message
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QObject::connect ( &vecChannels[0], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh0 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[1], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh1 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[2], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh2 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[3], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh3 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[4], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh4 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[5], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh5 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[6], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh6 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[7], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh7 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[8], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh8 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[9], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh9 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[10], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh10 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[11], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh11 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[12], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh12 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[13], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh13 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[14], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh14 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[15], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh15 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[16], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh16 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[17], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh17 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[18], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh18 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[19], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh19 ( CVector<uint8_t> ) ) );
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// request connected clients list
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QObject::connect ( &vecChannels[0], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh0() ) );
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QObject::connect ( &vecChannels[1], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh1() ) );
|
|
QObject::connect ( &vecChannels[2], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh2() ) );
|
|
QObject::connect ( &vecChannels[3], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh3() ) );
|
|
QObject::connect ( &vecChannels[4], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh4() ) );
|
|
QObject::connect ( &vecChannels[5], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh5() ) );
|
|
QObject::connect ( &vecChannels[6], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh6() ) );
|
|
QObject::connect ( &vecChannels[7], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh7() ) );
|
|
QObject::connect ( &vecChannels[8], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh8() ) );
|
|
QObject::connect ( &vecChannels[9], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh9() ) );
|
|
QObject::connect ( &vecChannels[10], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh10() ) );
|
|
QObject::connect ( &vecChannels[11], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh11() ) );
|
|
QObject::connect ( &vecChannels[12], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh12() ) );
|
|
QObject::connect ( &vecChannels[13], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh13() ) );
|
|
QObject::connect ( &vecChannels[14], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh14() ) );
|
|
QObject::connect ( &vecChannels[15], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh15() ) );
|
|
QObject::connect ( &vecChannels[16], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh16() ) );
|
|
QObject::connect ( &vecChannels[17], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh17() ) );
|
|
QObject::connect ( &vecChannels[18], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh18() ) );
|
|
QObject::connect ( &vecChannels[19], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh19() ) );
|
|
|
|
// channel info has changed
|
|
QObject::connect ( &vecChannels[0], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh0() ) );
|
|
QObject::connect ( &vecChannels[1], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh1() ) );
|
|
QObject::connect ( &vecChannels[2], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh2() ) );
|
|
QObject::connect ( &vecChannels[3], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh3() ) );
|
|
QObject::connect ( &vecChannels[4], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh4() ) );
|
|
QObject::connect ( &vecChannels[5], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh5() ) );
|
|
QObject::connect ( &vecChannels[6], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh6() ) );
|
|
QObject::connect ( &vecChannels[7], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh7() ) );
|
|
QObject::connect ( &vecChannels[8], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh8() ) );
|
|
QObject::connect ( &vecChannels[9], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh9() ) );
|
|
QObject::connect ( &vecChannels[10], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh10() ) );
|
|
QObject::connect ( &vecChannels[11], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh11() ) );
|
|
QObject::connect ( &vecChannels[12], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh12() ) );
|
|
QObject::connect ( &vecChannels[13], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh13() ) );
|
|
QObject::connect ( &vecChannels[14], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh14() ) );
|
|
QObject::connect ( &vecChannels[15], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh15() ) );
|
|
QObject::connect ( &vecChannels[16], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh16() ) );
|
|
QObject::connect ( &vecChannels[17], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh17() ) );
|
|
QObject::connect ( &vecChannels[18], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh18() ) );
|
|
QObject::connect ( &vecChannels[19], SIGNAL ( ChanInfoHasChanged() ), this, SLOT ( OnChanInfoHasChangedCh19() ) );
|
|
|
|
// chat text received
|
|
QObject::connect ( &vecChannels[0], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh0 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[1], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh1 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[2], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh2 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[3], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh3 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[4], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh4 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[5], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh5 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[6], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh6 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[7], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh7 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[8], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh8 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[9], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh9 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[10], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh10 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[11], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh11 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[12], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh12 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[13], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh13 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[14], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh14 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[15], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh15 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[16], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh16 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[17], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh17 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[18], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh18 ( QString ) ) );
|
|
QObject::connect ( &vecChannels[19], SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceivedCh19 ( QString ) ) );
|
|
|
|
// auto socket buffer size change
|
|
QObject::connect ( &vecChannels[0], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh0 ( int ) ) );
|
|
QObject::connect ( &vecChannels[1], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh1 ( int ) ) );
|
|
QObject::connect ( &vecChannels[2], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh2 ( int ) ) );
|
|
QObject::connect ( &vecChannels[3], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh3 ( int ) ) );
|
|
QObject::connect ( &vecChannels[4], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh4 ( int ) ) );
|
|
QObject::connect ( &vecChannels[5], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh5 ( int ) ) );
|
|
QObject::connect ( &vecChannels[6], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh6 ( int ) ) );
|
|
QObject::connect ( &vecChannels[7], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh7 ( int ) ) );
|
|
QObject::connect ( &vecChannels[8], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh8 ( int ) ) );
|
|
QObject::connect ( &vecChannels[9], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh9 ( int ) ) );
|
|
QObject::connect ( &vecChannels[10], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh10 ( int ) ) );
|
|
QObject::connect ( &vecChannels[11], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh11 ( int ) ) );
|
|
QObject::connect ( &vecChannels[12], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh12 ( int ) ) );
|
|
QObject::connect ( &vecChannels[13], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh13 ( int ) ) );
|
|
QObject::connect ( &vecChannels[14], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh14 ( int ) ) );
|
|
QObject::connect ( &vecChannels[15], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh15 ( int ) ) );
|
|
QObject::connect ( &vecChannels[16], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh16 ( int ) ) );
|
|
QObject::connect ( &vecChannels[17], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh17 ( int ) ) );
|
|
QObject::connect ( &vecChannels[18], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh18 ( int ) ) );
|
|
QObject::connect ( &vecChannels[19], SIGNAL ( ServerAutoSockBufSizeChange ( int ) ), this, SLOT ( OnServerAutoSockBufSizeChangeCh19 ( int ) ) );
|
|
|
|
|
|
// start the socket (it is important to start the socket after all
|
|
// initializations and connections)
|
|
Socket.Start();
|
|
}
|
|
|
|
void CServer::OnSendProtMessage ( int iChID, CVector<uint8_t> vecMessage )
|
|
{
|
|
// the protocol queries me to call the function to send the message
|
|
// send it through the network
|
|
Socket.SendPacket ( vecMessage, vecChannels[iChID].GetAddress() );
|
|
}
|
|
|
|
void CServer::OnNewConnection ( int iChID,
|
|
CHostAddress RecHostAddr )
|
|
{
|
|
// on a new connection we query the network transport properties for the
|
|
// audio packets (to use the correct network block size and audio
|
|
// compression properties, etc.)
|
|
vecChannels[iChID].CreateReqNetwTranspPropsMes();
|
|
|
|
// this is a new connection, query the jitter buffer size we shall use
|
|
// for this client (note that at the same time on a new connection the
|
|
// client sends the jitter buffer size by default but maybe we have
|
|
// reached a state where this did not happen because of network trouble,
|
|
// client or server thinks that the connection was still active, etc.)
|
|
vecChannels[iChID].CreateReqJitBufMes();
|
|
|
|
// logging of new connected channel
|
|
Logging.AddNewConnection ( RecHostAddr.InetAddr );
|
|
|
|
// A new client connected to the server, the channel list
|
|
// at all clients have to be updated. This is done by sending
|
|
// a channel name request to the client which causes a channel
|
|
// name message to be transmitted to the server. If the server
|
|
// receives this message, the channel list will be automatically
|
|
// updated (implicitely).
|
|
// To make sure the protocol message is transmitted, the channel
|
|
// first has to be marked as connected.
|
|
//
|
|
// Usually it is not required to send the channel list to the
|
|
// client currently connecting since it automatically requests
|
|
// the channel list on a new connection (as a result, he will
|
|
// usually get the list twice which has no impact on functionality
|
|
// but will only increase the network load a tiny little bit). But
|
|
// in case the client thinks he is still connected but the server
|
|
// was restartet, it is important that we send the channel list
|
|
// at this place.
|
|
vecChannels[iChID].ResetTimeOutCounter();
|
|
vecChannels[iChID].CreateReqChanInfoMes();
|
|
|
|
// COMPATIBILITY ISSUE
|
|
// since old versions of the software did not implement the channel name
|
|
// request message, we have to explicitely send the channel list here
|
|
CreateAndSendChanListForAllConChannels();
|
|
|
|
// send welcome message (if enabled)
|
|
if ( !strWelcomeMessage.isEmpty() )
|
|
{
|
|
// create formated server welcome message and send it just to
|
|
// the client which just connected to the server
|
|
const QString strWelcomeMessageFormated =
|
|
"<b>Server Welcome Message:</b> " + strWelcomeMessage;
|
|
|
|
vecChannels[iChID].CreateChatTextMes ( strWelcomeMessageFormated );
|
|
}
|
|
}
|
|
|
|
void CServer::OnServerFull ( CHostAddress RecHostAddr )
|
|
{
|
|
// inform the calling client that no channel is free
|
|
ConnLessProtocol.CreateCLServerFullMes ( RecHostAddr );
|
|
}
|
|
|
|
void CServer::OnSendCLProtMessage ( CHostAddress InetAddr,
|
|
CVector<uint8_t> vecMessage )
|
|
{
|
|
// the protocol queries me to call the function to send the message
|
|
// send it through the network
|
|
Socket.SendPacket ( vecMessage, InetAddr );
|
|
}
|
|
|
|
void CServer::OnProtcolCLMessageReceived ( int iRecID,
|
|
CVector<uint8_t> vecbyMesBodyData,
|
|
CHostAddress RecHostAddr )
|
|
{
|
|
// connection less messages are always processed
|
|
ConnLessProtocol.ParseConnectionLessMessageBody ( vecbyMesBodyData,
|
|
iRecID,
|
|
RecHostAddr );
|
|
}
|
|
|
|
void CServer::OnCLDisconnection ( CHostAddress InetAddr )
|
|
{
|
|
// check if the given address is actually a client which is connected to
|
|
// this server, if yes, disconnect it
|
|
const int iCurChanID = FindChannel ( InetAddr );
|
|
|
|
if ( iCurChanID != INVALID_CHANNEL_ID )
|
|
{
|
|
vecChannels[iCurChanID].Disconnect();
|
|
}
|
|
}
|
|
|
|
void CServer::Start()
|
|
{
|
|
// only start if not already running
|
|
if ( !IsRunning() )
|
|
{
|
|
// start timer
|
|
HighPrecisionTimer.Start();
|
|
|
|
// emit start signal
|
|
emit Started();
|
|
}
|
|
}
|
|
|
|
void CServer::Stop()
|
|
{
|
|
// Under Mac we have the problem that the timer shutdown might
|
|
// take some time and therefore we get a lot of "server stopped"
|
|
// entries in the log. The following condition shall prevent this.
|
|
// For the other OSs this should not hurt either.
|
|
if ( IsRunning() )
|
|
{
|
|
// stop timer
|
|
HighPrecisionTimer.Stop();
|
|
|
|
// logging (add "server stopped" logging entry)
|
|
Logging.AddServerStopped();
|
|
|
|
// emit stopped signal
|
|
emit Stopped();
|
|
}
|
|
}
|
|
|
|
void CServer::OnTimer()
|
|
{
|
|
int i, j;
|
|
|
|
|
|
// Get data from all connected clients -------------------------------------
|
|
// some inits
|
|
int iNumClients = 0; // init connected client counter
|
|
bool bChannelIsNowDisconnected = false;
|
|
|
|
// Make put and get calls thread safe. Do not forget to unlock mutex
|
|
// afterwards!
|
|
Mutex.lock();
|
|
{
|
|
// first, get number and IDs of connected channels
|
|
for ( i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
if ( vecChannels[i].IsConnected() )
|
|
{
|
|
// add ID and increment counter (note that the vector length is
|
|
// according to the worst case scenario, if the number of
|
|
// connected clients is less, only a subset of elements of this
|
|
// vector are actually used and the others are dummy elements)
|
|
vecChanIDsCurConChan[iNumClients] = i;
|
|
iNumClients++;
|
|
}
|
|
}
|
|
|
|
// process connected channels
|
|
for ( i = 0; i < iNumClients; i++ )
|
|
{
|
|
// get actual ID of current channel
|
|
const int iCurChanID = vecChanIDsCurConChan[i];
|
|
|
|
// get and store number of audio channels
|
|
const int iCurNumAudChan =
|
|
vecChannels[iCurChanID].GetNumAudioChannels();
|
|
|
|
vecNumAudioChannels[i] = iCurNumAudChan;
|
|
|
|
// get gains of all connected channels
|
|
for ( j = 0; j < iNumClients; j++ )
|
|
{
|
|
// The second index of "vecvecdGains" does not represent
|
|
// the channel ID! Therefore we have to use
|
|
// "vecChanIDsCurConChan" to query the IDs of the currently
|
|
// connected channels
|
|
vecvecdGains[i][j] =
|
|
vecChannels[iCurChanID].GetGain( vecChanIDsCurConChan[j] );
|
|
}
|
|
|
|
// get current number of CELT coded bytes
|
|
const int iCeltNumCodedBytes =
|
|
vecChannels[iCurChanID].GetNetwFrameSize();
|
|
|
|
// get data
|
|
const EGetDataStat eGetStat =
|
|
vecChannels[iCurChanID].GetData ( vecbyCodedData,
|
|
iCeltNumCodedBytes );
|
|
|
|
// if channel was just disconnected, set flag that connected
|
|
// client list is sent to all other clients
|
|
if ( eGetStat == GS_CHAN_NOW_DISCONNECTED )
|
|
{
|
|
bChannelIsNowDisconnected = true;
|
|
}
|
|
|
|
// CELT decode received data stream
|
|
if ( eGetStat == GS_BUFFER_OK )
|
|
{
|
|
if ( iCurNumAudChan == 1 )
|
|
{
|
|
// mono
|
|
#ifdef USE_LEGACY_CELT
|
|
if ( vecChannels[iCurChanID].GetAudioCompressionType() == CT_CELT )
|
|
{
|
|
cc6_celt_decode ( CeltDecoderMono[iCurChanID],
|
|
&vecbyCodedData[0],
|
|
iCeltNumCodedBytes,
|
|
&vecvecsData[i][0] );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
opus_custom_decode ( OpusDecoderMono[iCurChanID],
|
|
&vecbyCodedData[0],
|
|
iCeltNumCodedBytes,
|
|
&vecvecsData[i][0],
|
|
SYSTEM_FRAME_SIZE_SAMPLES );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo
|
|
#ifdef USE_LEGACY_CELT
|
|
if ( vecChannels[iCurChanID].GetAudioCompressionType() == CT_CELT )
|
|
{
|
|
cc6_celt_decode ( CeltDecoderStereo[iCurChanID],
|
|
&vecbyCodedData[0],
|
|
iCeltNumCodedBytes,
|
|
&vecvecsData[i][0] );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
opus_custom_decode ( OpusDecoderStereo[iCurChanID],
|
|
&vecbyCodedData[0],
|
|
iCeltNumCodedBytes,
|
|
&vecvecsData[i][0],
|
|
SYSTEM_FRAME_SIZE_SAMPLES );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// lost packet
|
|
if ( iCurNumAudChan == 1 )
|
|
{
|
|
// mono
|
|
#ifdef USE_LEGACY_CELT
|
|
if ( vecChannels[iCurChanID].GetAudioCompressionType() == CT_CELT )
|
|
{
|
|
cc6_celt_decode ( CeltDecoderMono[iCurChanID],
|
|
NULL,
|
|
0,
|
|
&vecvecsData[i][0] );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
opus_custom_decode ( OpusDecoderMono[iCurChanID],
|
|
NULL,
|
|
iCeltNumCodedBytes,
|
|
&vecvecsData[i][0],
|
|
SYSTEM_FRAME_SIZE_SAMPLES );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo
|
|
#ifdef USE_LEGACY_CELT
|
|
if ( vecChannels[iCurChanID].GetAudioCompressionType() == CT_CELT )
|
|
{
|
|
cc6_celt_decode ( CeltDecoderStereo[iCurChanID],
|
|
NULL,
|
|
0,
|
|
&vecvecsData[i][0] );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
opus_custom_decode ( OpusDecoderStereo[iCurChanID],
|
|
NULL,
|
|
iCeltNumCodedBytes,
|
|
&vecvecsData[i][0],
|
|
SYSTEM_FRAME_SIZE_SAMPLES );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// a channel is now disconnected, take action on it
|
|
if ( bChannelIsNowDisconnected )
|
|
{
|
|
// update channel list for all currently connected clients
|
|
CreateAndSendChanListForAllConChannels();
|
|
}
|
|
}
|
|
Mutex.unlock(); // release mutex
|
|
|
|
|
|
// Process data ------------------------------------------------------------
|
|
// Check if at least one client is connected. If not, stop server until
|
|
// one client is connected.
|
|
if ( iNumClients > 0 )
|
|
{
|
|
for ( int i = 0; i < iNumClients; i++ )
|
|
{
|
|
// get actual ID of current channel
|
|
const int iCurChanID = vecChanIDsCurConChan[i];
|
|
|
|
// get number of audio channels of current channel
|
|
const int iCurNumAudChan = vecNumAudioChannels[i];
|
|
|
|
// generate a sparate mix for each channel
|
|
// actual processing of audio data -> mix
|
|
ProcessData ( vecvecsData,
|
|
vecvecdGains[i],
|
|
vecNumAudioChannels,
|
|
vecsSendData,
|
|
iCurNumAudChan,
|
|
iNumClients );
|
|
|
|
// get current number of CELT coded bytes
|
|
const int iCeltNumCodedBytes =
|
|
vecChannels[iCurChanID].GetNetwFrameSize();
|
|
|
|
// OPUS/CELT encoding
|
|
if ( vecChannels[iCurChanID].GetNumAudioChannels() == 1 )
|
|
{
|
|
// mono:
|
|
#ifdef USE_LEGACY_CELT
|
|
if ( vecChannels[iCurChanID].GetAudioCompressionType() == CT_CELT )
|
|
{
|
|
cc6_celt_encode ( CeltEncoderMono[iCurChanID],
|
|
&vecsSendData[0],
|
|
NULL,
|
|
&vecbyCodedData[0],
|
|
iCeltNumCodedBytes );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
|
|
// TODO find a better place than this: the setting does not change all the time
|
|
// so for speed optimization it would be better to set it only if the network
|
|
// frame size is changed
|
|
opus_custom_encoder_ctl ( OpusEncoderMono[iCurChanID],
|
|
OPUS_SET_BITRATE ( CalcBitRateBitsPerSecFromCodedBytes ( iCeltNumCodedBytes ) ) );
|
|
|
|
opus_custom_encode ( OpusEncoderMono[iCurChanID],
|
|
&vecsSendData[0],
|
|
SYSTEM_FRAME_SIZE_SAMPLES,
|
|
&vecbyCodedData[0],
|
|
iCeltNumCodedBytes );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo:
|
|
#ifdef USE_LEGACY_CELT
|
|
if ( vecChannels[iCurChanID].GetAudioCompressionType() == CT_CELT )
|
|
{
|
|
cc6_celt_encode ( CeltEncoderStereo[iCurChanID],
|
|
&vecsSendData[0],
|
|
NULL,
|
|
&vecbyCodedData[0],
|
|
iCeltNumCodedBytes );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
|
|
// TODO find a better place than this: the setting does not change all the time
|
|
// so for speed optimization it would be better to set it only if the network
|
|
// frame size is changed
|
|
opus_custom_encoder_ctl ( OpusEncoderStereo[iCurChanID],
|
|
OPUS_SET_BITRATE ( CalcBitRateBitsPerSecFromCodedBytes ( iCeltNumCodedBytes ) ) );
|
|
|
|
opus_custom_encode ( OpusEncoderStereo[iCurChanID],
|
|
&vecsSendData[0],
|
|
SYSTEM_FRAME_SIZE_SAMPLES,
|
|
&vecbyCodedData[0],
|
|
iCeltNumCodedBytes );
|
|
}
|
|
}
|
|
|
|
// send separate mix to current clients
|
|
vecChannels[iCurChanID].PrepAndSendPacket ( &Socket,
|
|
vecbyCodedData,
|
|
iCeltNumCodedBytes );
|
|
|
|
// update socket buffer size
|
|
vecChannels[iCurChanID].UpdateSocketBufferSize();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Disable server if no clients are connected. In this case the server
|
|
// does not consume any significant CPU when no client is connected.
|
|
Stop();
|
|
}
|
|
}
|
|
|
|
/// @brief Mix all audio data from all clients together.
|
|
void CServer::ProcessData ( const CVector<CVector<int16_t> >& vecvecsData,
|
|
const CVector<double>& vecdGains,
|
|
const CVector<int>& vecNumAudioChannels,
|
|
CVector<int16_t>& vecsOutData,
|
|
const int iCurNumAudChan,
|
|
const int iNumClients )
|
|
{
|
|
int i, j, k;
|
|
|
|
// init return vector with zeros since we mix all channels on that vector
|
|
vecsOutData.Reset ( 0 );
|
|
|
|
// distinguish between stereo and mono mode
|
|
if ( iCurNumAudChan == 1 )
|
|
{
|
|
// Mono target channel -------------------------------------------------
|
|
for ( j = 0; j < iNumClients; j++ )
|
|
{
|
|
// get a reference to the audio data and gain of the current client
|
|
const CVector<int16_t>& vecsData = vecvecsData[j];
|
|
const double dGain = vecdGains[j];
|
|
|
|
// if channel gain is 1, avoid multiplication for speed optimization
|
|
if ( dGain == static_cast<double> ( 1.0 ) )
|
|
{
|
|
if ( vecNumAudioChannels[j] == 1 )
|
|
{
|
|
// mono
|
|
for ( i = 0; i < SYSTEM_FRAME_SIZE_SAMPLES; i++ )
|
|
{
|
|
vecsOutData[i] = Double2Short (
|
|
static_cast<double> ( vecsOutData[i] ) + vecsData[i] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo: apply stereo-to-mono attenuation
|
|
for ( i = 0, k = 0; i < SYSTEM_FRAME_SIZE_SAMPLES; i++, k += 2 )
|
|
{
|
|
vecsOutData[i] =
|
|
Double2Short ( vecsOutData[i] +
|
|
( static_cast<double> ( vecsData[k] ) + vecsData[k + 1] ) / 2 );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( vecNumAudioChannels[j] == 1 )
|
|
{
|
|
// mono
|
|
for ( i = 0; i < SYSTEM_FRAME_SIZE_SAMPLES; i++ )
|
|
{
|
|
vecsOutData[i] = Double2Short (
|
|
vecsOutData[i] + vecsData[i] * dGain );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo: apply stereo-to-mono attenuation
|
|
for ( i = 0, k = 0; i < SYSTEM_FRAME_SIZE_SAMPLES; i++, k += 2 )
|
|
{
|
|
vecsOutData[i] =
|
|
Double2Short ( vecsOutData[i] + dGain *
|
|
( static_cast<double> ( vecsData[k] ) + vecsData[k + 1] ) / 2 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Stereo target channel -----------------------------------------------
|
|
for ( j = 0; j < iNumClients; j++ )
|
|
{
|
|
// get a reference to the audio data and gain of the current client
|
|
const CVector<int16_t>& vecsData = vecvecsData[j];
|
|
const double dGain = vecdGains[j];
|
|
|
|
// if channel gain is 1, avoid multiplication for speed optimization
|
|
if ( dGain == static_cast<double> ( 1.0 ) )
|
|
{
|
|
if ( vecNumAudioChannels[j] == 1 )
|
|
{
|
|
// mono: copy same mono data in both out stereo audio channels
|
|
for ( i = 0, k = 0; i < SYSTEM_FRAME_SIZE_SAMPLES; i++, k += 2 )
|
|
{
|
|
// left channel
|
|
vecsOutData[k] = Double2Short (
|
|
static_cast<double> ( vecsOutData[k] ) + vecsData[i] );
|
|
|
|
// right channel
|
|
vecsOutData[k + 1] = Double2Short (
|
|
static_cast<double> ( vecsOutData[k + 1] ) + vecsData[i] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo
|
|
for ( i = 0; i < ( 2 * SYSTEM_FRAME_SIZE_SAMPLES ); i++ )
|
|
{
|
|
vecsOutData[i] = Double2Short (
|
|
static_cast<double> ( vecsOutData[i] ) + vecsData[i] );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( vecNumAudioChannels[j] == 1 )
|
|
{
|
|
// mono: copy same mono data in both out stereo audio channels
|
|
for ( i = 0, k = 0; i < SYSTEM_FRAME_SIZE_SAMPLES; i++, k += 2 )
|
|
{
|
|
// left channel
|
|
vecsOutData[k] = Double2Short (
|
|
vecsOutData[k] + vecsData[i] * dGain );
|
|
|
|
// right channel
|
|
vecsOutData[k + 1] = Double2Short (
|
|
vecsOutData[k + 1] + vecsData[i] * dGain );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// stereo
|
|
for ( i = 0; i < ( 2 * SYSTEM_FRAME_SIZE_SAMPLES ); i++ )
|
|
{
|
|
vecsOutData[i] = Double2Short (
|
|
vecsOutData[i] + vecsData[i] * dGain );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CVector<CChannelInfo> CServer::CreateChannelList()
|
|
{
|
|
CVector<CChannelInfo> vecChanInfo ( 0 );
|
|
|
|
// look for free channels
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
if ( vecChannels[i].IsConnected() )
|
|
{
|
|
// append channel ID, IP address and channel name to storing vectors
|
|
vecChanInfo.Add ( CChannelInfo (
|
|
i, // ID
|
|
vecChannels[i].GetAddress().InetAddr.toIPv4Address(), // IP address
|
|
vecChannels[i].GetChanInfo() ) );
|
|
}
|
|
}
|
|
|
|
return vecChanInfo;
|
|
}
|
|
|
|
void CServer::CreateAndSendChanListForAllConChannels()
|
|
{
|
|
// create channel list
|
|
CVector<CChannelInfo> vecChanInfo ( CreateChannelList() );
|
|
|
|
// now send connected channels list to all connected clients
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
if ( vecChannels[i].IsConnected() )
|
|
{
|
|
// send message
|
|
// #### COMPATIBILITY OLD VERSION, TO BE REMOVED ####
|
|
vecChannels[i].CreateConClientListNameMes ( vecChanInfo );
|
|
vecChannels[i].CreateConClientListMes ( vecChanInfo );
|
|
}
|
|
}
|
|
|
|
// create status HTML file if enabled
|
|
if ( bWriteStatusHTMLFile )
|
|
{
|
|
WriteHTMLChannelList();
|
|
}
|
|
}
|
|
|
|
void CServer::CreateAndSendChanListForThisChan ( const int iCurChanID )
|
|
{
|
|
// create channel list
|
|
CVector<CChannelInfo> vecChanInfo ( CreateChannelList() );
|
|
|
|
// now send connected channels list to the channel with the ID "iCurChanID"
|
|
// #### COMPATIBILITY OLD VERSION, TO BE REMOVED ####
|
|
vecChannels[iCurChanID].CreateConClientListNameMes ( vecChanInfo );
|
|
vecChannels[iCurChanID].CreateConClientListMes ( vecChanInfo );
|
|
}
|
|
|
|
void CServer::CreateAndSendChatTextForAllConChannels ( const int iCurChanID,
|
|
const QString& strChatText )
|
|
{
|
|
// Create message which is sent to all connected clients -------------------
|
|
// get client name, if name is empty, use IP address instead
|
|
QString ChanName = vecChannels[iCurChanID].GetName();
|
|
|
|
if ( ChanName.isEmpty() )
|
|
{
|
|
// convert IP address to text and show it
|
|
ChanName = vecChannels[iCurChanID].GetAddress().
|
|
toString ( CHostAddress::SM_IP_NO_LAST_BYTE );
|
|
}
|
|
|
|
// add time and name of the client at the beginning of the message text and
|
|
// use different colors
|
|
QString sCurColor = vstrChatColors[iCurChanID % vstrChatColors.Size()];
|
|
|
|
const QString strActualMessageText =
|
|
"<font color=""" + sCurColor + """>(" +
|
|
QTime::currentTime().toString ( "hh:mm:ss AP" ) + ") <b>" + ChanName +
|
|
"</b></font> " + strChatText;
|
|
|
|
|
|
// Send chat text to all connected clients ---------------------------------
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
if ( vecChannels[i].IsConnected() )
|
|
{
|
|
// send message
|
|
vecChannels[i].CreateChatTextMes ( strActualMessageText );
|
|
}
|
|
}
|
|
}
|
|
|
|
int CServer::GetFreeChan()
|
|
{
|
|
// look for a free channel
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
if ( !vecChannels[i].IsConnected() )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// no free channel found, return invalid ID
|
|
return INVALID_CHANNEL_ID;
|
|
}
|
|
|
|
int CServer::GetNumberOfConnectedClients()
|
|
{
|
|
int iNumConnClients = 0;
|
|
|
|
// check all possible channels for connection status
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
if ( vecChannels[i].IsConnected() )
|
|
{
|
|
// this channel is connected, increment counter
|
|
iNumConnClients++;
|
|
}
|
|
}
|
|
|
|
return iNumConnClients;
|
|
}
|
|
|
|
int CServer::FindChannel ( const CHostAddress& CheckAddr )
|
|
{
|
|
CHostAddress InetAddr;
|
|
|
|
// check for all possible channels if IP is already in use
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
// the "GetAddress" gives a valid address and returns true if the
|
|
// channel is connected
|
|
if ( vecChannels[i].GetAddress ( InetAddr ) )
|
|
{
|
|
// IP found, return channel number
|
|
if ( InetAddr == CheckAddr )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// IP not found, return invalid ID
|
|
return INVALID_CHANNEL_ID;
|
|
}
|
|
|
|
void CServer::OnProtcolMessageReceived ( int iRecCounter,
|
|
int iRecID,
|
|
CVector<uint8_t> vecbyMesBodyData,
|
|
CHostAddress RecHostAddr )
|
|
{
|
|
Mutex.lock();
|
|
{
|
|
// find the channel with the received address
|
|
const int iCurChanID = FindChannel ( RecHostAddr );
|
|
|
|
// if the channel exists, apply the protocol message to the channel
|
|
if ( iCurChanID != INVALID_CHANNEL_ID )
|
|
{
|
|
vecChannels[iCurChanID].PutProtcolData ( iRecCounter,
|
|
iRecID,
|
|
vecbyMesBodyData,
|
|
RecHostAddr );
|
|
}
|
|
}
|
|
Mutex.unlock();
|
|
}
|
|
|
|
bool CServer::PutAudioData ( const CVector<uint8_t>& vecbyRecBuf,
|
|
const int iNumBytesRead,
|
|
const CHostAddress& HostAdr,
|
|
int& iCurChanID )
|
|
{
|
|
bool bNewConnection = false; // init return value
|
|
bool bChanOK = true; // init with ok, might be overwritten
|
|
|
|
Mutex.lock();
|
|
{
|
|
// Get channel ID ------------------------------------------------------
|
|
// check address
|
|
iCurChanID = FindChannel ( HostAdr );
|
|
|
|
if ( iCurChanID == INVALID_CHANNEL_ID )
|
|
{
|
|
// a new client is calling, look for free channel
|
|
iCurChanID = GetFreeChan();
|
|
|
|
if ( iCurChanID != INVALID_CHANNEL_ID )
|
|
{
|
|
// initialize current channel by storing the calling host
|
|
// address
|
|
vecChannels[iCurChanID].SetAddress ( HostAdr );
|
|
|
|
// reset channel info
|
|
vecChannels[iCurChanID].ResetInfo();
|
|
|
|
// reset the channel gains of current channel, at the same
|
|
// time reset gains of this channel ID for all other channels
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
vecChannels[iCurChanID].SetGain ( i, (double) 1.0 );
|
|
|
|
// other channels (we do not distinguish the case if
|
|
// i == iCurChanID for simplicity)
|
|
vecChannels[i].SetGain ( iCurChanID, (double) 1.0 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// no free channel available
|
|
bChanOK = false;
|
|
}
|
|
}
|
|
|
|
|
|
// Put received audio data in jitter buffer ----------------------------
|
|
if ( bChanOK )
|
|
{
|
|
// put packet in socket buffer
|
|
if ( vecChannels[iCurChanID].PutAudioData ( vecbyRecBuf,
|
|
iNumBytesRead,
|
|
HostAdr ) == PS_NEW_CONNECTION )
|
|
{
|
|
// in case we have a new connection return this information
|
|
bNewConnection = true;
|
|
}
|
|
}
|
|
}
|
|
Mutex.unlock();
|
|
|
|
// return the state if a new connection was happening
|
|
return bNewConnection;
|
|
}
|
|
|
|
void CServer::GetConCliParam ( CVector<CHostAddress>& vecHostAddresses,
|
|
CVector<QString>& vecsName,
|
|
CVector<int>& veciJitBufNumFrames,
|
|
CVector<int>& veciNetwFrameSizeFact )
|
|
{
|
|
CHostAddress InetAddr;
|
|
|
|
// init return values
|
|
vecHostAddresses.Init ( iMaxNumChannels );
|
|
vecsName.Init ( iMaxNumChannels );
|
|
veciJitBufNumFrames.Init ( iMaxNumChannels );
|
|
veciNetwFrameSizeFact.Init ( iMaxNumChannels );
|
|
|
|
// check all possible channels
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
if ( vecChannels[i].GetAddress ( InetAddr ) )
|
|
{
|
|
// get requested data
|
|
vecHostAddresses[i] = InetAddr;
|
|
vecsName[i] = vecChannels[i].GetName();
|
|
veciJitBufNumFrames[i] = vecChannels[i].GetSockBufNumFrames();
|
|
veciNetwFrameSizeFact[i] = vecChannels[i].GetNetwFrameSizeFact();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CServer::StartStatusHTMLFileWriting ( const QString& strNewFileName,
|
|
const QString& strNewServerNameWithPort )
|
|
{
|
|
// set important parameters
|
|
strServerHTMLFileListName = strNewFileName;
|
|
strServerNameWithPort = strNewServerNameWithPort;
|
|
|
|
// set flag
|
|
bWriteStatusHTMLFile = true;
|
|
|
|
// write initial file
|
|
WriteHTMLChannelList();
|
|
}
|
|
|
|
void CServer::WriteHTMLChannelList()
|
|
{
|
|
// prepare file and stream
|
|
QFile serverFileListFile ( strServerHTMLFileListName );
|
|
|
|
if ( !serverFileListFile.open ( QIODevice::WriteOnly | QIODevice::Text ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
QTextStream streamFileOut ( &serverFileListFile );
|
|
streamFileOut << strServerNameWithPort << endl << "<ul>" << endl;
|
|
|
|
// depending on number of connected clients write list
|
|
if ( GetNumberOfConnectedClients() == 0 )
|
|
{
|
|
// no clients are connected -> empty server
|
|
streamFileOut << " No client connected" << endl;
|
|
}
|
|
else
|
|
{
|
|
// write entry for each connected client
|
|
for ( int i = 0; i < iMaxNumChannels; i++ )
|
|
{
|
|
if ( vecChannels[i].IsConnected() )
|
|
{
|
|
QString strCurChanName = vecChannels[i].GetName();
|
|
|
|
// if text is empty, show IP address instead
|
|
if ( strCurChanName.isEmpty() )
|
|
{
|
|
// convert IP address to text and show it, remove last
|
|
// digits
|
|
strCurChanName = vecChannels[i].GetAddress().
|
|
toString ( CHostAddress::SM_IP_NO_LAST_BYTE );
|
|
}
|
|
|
|
streamFileOut << " <li>" << strCurChanName << "</li>" << endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
// finish list
|
|
streamFileOut << "</ul>" << endl;
|
|
}
|
|
|
|
void CServer::customEvent ( QEvent* pEvent )
|
|
{
|
|
if ( pEvent->type() == QEvent::User + 11 )
|
|
{
|
|
const int iMessType = ( (CCustomEvent*) pEvent )->iMessType;
|
|
|
|
switch ( iMessType )
|
|
{
|
|
case MS_PACKET_RECEIVED:
|
|
// wake up the server if a packet was received
|
|
// if the server is still running, the call to Start() will have
|
|
// no effect
|
|
Start();
|
|
break;
|
|
}
|
|
}
|
|
}
|