/******************************************************************************\ * Copyright (c) 2004-2009 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "audiomixerboard.h" /******************************************************************************\ * CChanneFader * \******************************************************************************/ CChannelFader::CChannelFader ( QWidget* pNW, QHBoxLayout* pParentLayout ) { // create new GUI control objects and store pointers to them pMainGrid = new QVBoxLayout(); pFader = new QSlider ( Qt::Vertical, pNW ); pcbMute = new QCheckBox ( "Mute", pNW ); pcbSolo = new QCheckBox ( "Solo", pNW ); pLabel = new QLabel ( "", pNW ); // setup layout pMainGrid->setSpacing ( 2 ); // setup slider pFader->setPageStep ( 1 ); pFader->setTickPosition ( QSlider::TicksBothSides ); pFader->setRange ( 0, AUD_MIX_FADER_MAX ); pFader->setTickInterval ( AUD_MIX_FADER_MAX / 9 ); // setup fader tag label (use white background of label) QPalette newPalette = pLabel->palette(); newPalette.setColor ( QPalette::Active, QPalette::Window, newPalette.color ( QPalette::Active, QPalette::Base ) ); newPalette.setColor ( QPalette::Disabled, QPalette::Window, newPalette.color ( QPalette::Disabled, QPalette::Base ) ); newPalette.setColor ( QPalette::Inactive, QPalette::Window, newPalette.color ( QPalette::Inactive, QPalette::Base ) ); pLabel->setPalette ( newPalette ); pLabel->setAutoFillBackground ( true ); pLabel->setFrameShape ( QFrame::Box ); // do not allow HTML tags, align center and use some margin pLabel->setTextFormat ( Qt::PlainText ); pLabel->setAlignment ( Qt::AlignHCenter ); pLabel->setMargin ( 3 ); // set bold text QFont curFont = pLabel->font(); curFont.setBold ( true ); pLabel->setFont ( curFont ); // add user controls to grid pMainGrid->addWidget( pFader, 0, Qt::AlignHCenter ); pMainGrid->addWidget( pcbMute, 0, Qt::AlignLeft ); pMainGrid->addWidget( pcbSolo, 0, Qt::AlignLeft ); pMainGrid->addWidget( pLabel, 0, Qt::AlignHCenter ); // add fader layout to audio mixer board layout pParentLayout->addLayout ( pMainGrid ); // reset current fader Reset(); // add help text to controls pFader->setWhatsThis ( "Mixer Fader: Adjusts the audio level of " "this channel. All connected clients at the server will be assigned " "an audio fader at each client." ); pcbMute->setWhatsThis ( "Mute: Mutes the current channel." ); pcbSolo->setWhatsThis ( "Solo: If Solo checkbox is checked, only " "the current channel is active and all other channels are muted. Only " "one channel at a time can be set to solo." ); pLabel->setWhatsThis ( "Mixer Fader Label: Label (fader tag) " "identifying the connected client. The tag name can be set in the " "clients main window." ); // connections ------------------------------------------------------------- QObject::connect ( pFader, SIGNAL ( valueChanged ( int ) ), this, SLOT ( OnGainValueChanged ( int ) ) ); QObject::connect ( pcbMute, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnMuteStateChanged ( int ) ) ); QObject::connect ( pcbSolo, SIGNAL ( stateChanged ( int ) ), this, SIGNAL ( soloStateChanged ( int ) ) ); } void CChannelFader::Reset() { // init gain value -> maximum value as definition according to server pFader->setValue ( AUD_MIX_FADER_MAX ); // reset mute/solo check boxes pcbMute->setChecked ( false ); pcbSolo->setChecked ( false ); // clear label pLabel->setText ( "" ); bOtherChannelIsSolo = false; } void CChannelFader::OnGainValueChanged ( int value ) { // if mute flag is set, do not apply the new fader value if ( pcbMute->checkState() == Qt::Unchecked ) { // emit signal for new fader gain value emit gainValueChanged ( CalcFaderGain ( value ) ); } } void CChannelFader::OnMuteStateChanged ( int value ) { // call muting function SetMute ( static_cast ( value ) == Qt::Checked ); } void CChannelFader::SetMute ( const bool bState ) { if ( bState ) { // mute channel -> send gain of 0 emit gainValueChanged ( 0 ); } else { // only unmute if no other channel is on solo if ( !bOtherChannelIsSolo ) { // mute was unchecked, get current fader value and apply emit gainValueChanged ( CalcFaderGain ( pFader->value() ) ); } } } void CChannelFader::ResetSoloState() { // reset solo state -> since solo state means that this channel is not // muted but all others, we simply have to uncheck the check box pcbSolo->setChecked ( false ); } void CChannelFader::SetOtherSoloState ( const bool bState ) { // store state (must be done before the SetMute() call!) bOtherChannelIsSolo = bState; // check if we are in solo on state, in that case we first have to disable // our solo state since only one channel can be set to solo if ( bState && pcbSolo->isChecked() ) { pcbSolo->setChecked ( false ); } // if other channel is solo, mute this channel, else enable channel gain // (only enable channel gain if local mute switch is not set to on) if ( !pcbMute->isChecked() ) { SetMute ( bState ); } } void CChannelFader::SetText ( const QString sText ) { const int iBreakPos = 8; // break text at predefined position, if text is too short, break anyway to // make sure we have two lines for fader tag QString sModText = sText; if ( sModText.length() > iBreakPos ) { sModText.insert ( iBreakPos, QString ( "\n" ) ); } else { // insert line break at the beginning of the string -> make sure // if we only have one line that the text appears at the bottom line sModText.prepend ( QString ( "\n" ) ); } pLabel->setText ( sModText ); } double CChannelFader::CalcFaderGain ( const int value ) { // convert actual slider range in gain values // and normalize so that maximum gain is 1 return static_cast ( value ) / AUD_MIX_FADER_MAX; } /******************************************************************************\ * CAudioMixerBoard * \******************************************************************************/ CAudioMixerBoard::CAudioMixerBoard ( QWidget* parent, Qt::WindowFlags f ) : QGroupBox ( parent ) { // set title text and title properties setTitle ( "Server" ); // add hboxlayout pMainLayout = new QHBoxLayout ( this ); // create all mixer controls and make them invisible vecpChanFader.Init ( MAX_NUM_CHANNELS ); for ( int i = 0; i < MAX_NUM_CHANNELS; i++ ) { vecpChanFader[i] = new CChannelFader ( this, pMainLayout ); vecpChanFader[i]->Hide(); } // insert horizontal spacer pMainLayout->addItem ( new QSpacerItem ( 0, 0, QSizePolicy::Expanding ) ); // connections ------------------------------------------------------------- // CODE TAG: MAX_NUM_CHANNELS_TAG // make sure we have MAX_NUM_CHANNELS connections!!! QObject::connect ( vecpChanFader[0], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh0 ( double ) ) ); QObject::connect ( vecpChanFader[1], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh1 ( double ) ) ); QObject::connect ( vecpChanFader[2], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh2 ( double ) ) ); QObject::connect ( vecpChanFader[3], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh3 ( double ) ) ); QObject::connect ( vecpChanFader[4], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh4 ( double ) ) ); QObject::connect ( vecpChanFader[5], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh5 ( double ) ) ); QObject::connect ( vecpChanFader[6], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh6 ( double ) ) ); QObject::connect ( vecpChanFader[7], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh7 ( double ) ) ); QObject::connect ( vecpChanFader[8], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh8 ( double ) ) ); QObject::connect ( vecpChanFader[9], SIGNAL ( gainValueChanged ( double ) ), this, SLOT ( OnGainValueChangedCh9 ( double ) ) ); QObject::connect ( vecpChanFader[0], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh0 ( int ) ) ); QObject::connect ( vecpChanFader[1], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh1 ( int ) ) ); QObject::connect ( vecpChanFader[2], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh2 ( int ) ) ); QObject::connect ( vecpChanFader[3], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh3 ( int ) ) ); QObject::connect ( vecpChanFader[4], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh4 ( int ) ) ); QObject::connect ( vecpChanFader[5], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh5 ( int ) ) ); QObject::connect ( vecpChanFader[6], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh6 ( int ) ) ); QObject::connect ( vecpChanFader[7], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh7 ( int ) ) ); QObject::connect ( vecpChanFader[8], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh8 ( int ) ) ); QObject::connect ( vecpChanFader[9], SIGNAL ( soloStateChanged ( int ) ), this, SLOT ( OnChSoloStateChangedCh9 ( int ) ) ); } void CAudioMixerBoard::HideAll() { // make old controls invisible for ( int i = 0; i < USED_NUM_CHANNELS; i++ ) { vecpChanFader[i]->Hide(); } } void CAudioMixerBoard::ApplyNewConClientList ( CVector& vecChanInfo ) { // search for channels with are already present and preserver their gain // setting, for all other channels, reset gain for ( int i = 0; i < USED_NUM_CHANNELS; i++ ) { bool bFaderIsUsed = false; for ( int j = 0; j < vecChanInfo.Size(); j++ ) { // check if current fader is used if ( vecChanInfo[j].iChanID == i ) { // check if fader was already in use -> preserve gain value if ( !vecpChanFader[i]->IsVisible() ) { vecpChanFader[i]->Reset(); // show fader vecpChanFader[i]->Show(); } else { // by definition disable all Solo switches if the number of // channels at the server has changed vecpChanFader[i]->SetOtherSoloState ( false ); vecpChanFader[i]->ResetSoloState(); } // update text vecpChanFader[i]->SetText ( GenFaderText ( vecChanInfo[j] ) ); bFaderIsUsed = true; } } // if current fader is not used, hide it if ( !bFaderIsUsed ) { vecpChanFader[i]->Hide(); } } } void CAudioMixerBoard::OnChSoloStateChanged ( const int iChannelIdx, const int iValue ) { // if channel iChannelIdx has just activated the solo switch, mute all // other channels, else enable them again const bool bSetOtherSoloState = ( static_cast ( iValue ) == Qt::Checked ); // apply "other solo state" for all other channels for ( int i = 0; i < USED_NUM_CHANNELS; i++ ) { if ( i != iChannelIdx ) { // check if fader is in use if ( vecpChanFader[i]->IsVisible() ) { vecpChanFader[i]->SetOtherSoloState ( bSetOtherSoloState ); } } } } QString CAudioMixerBoard::GenFaderText ( CChannelShortInfo& ChanInfo ) { // if text is empty, show IP address instead if ( ChanInfo.strName.isEmpty() ) { // convert IP address to text and show it (use dummy port number // since it is not used here) const CHostAddress TempAddr = CHostAddress ( QHostAddress ( ChanInfo.iIpAddr ), 0 ); return TempAddr.GetIpAddressStringNoLastByte(); } else { // show name of channel return ChanInfo.strName; } }