/******************************************************************************\
* Copyright (c) 2004-2020
*
* Author(s):
* Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
\******************************************************************************/
#include "clientdlg.h"
/* Implementation *************************************************************/
CClientDlg::CClientDlg ( CClient* pNCliP,
CClientSettings* pNSetP,
const QString& strConnOnStartupAddress,
const int iCtrlMIDIChannel,
const bool bNewShowComplRegConnList,
const bool bShowAnalyzerConsole,
QWidget* parent,
Qt::WindowFlags f ) :
QDialog ( parent, f ),
pClient ( pNCliP ),
pSettings ( pNSetP ),
bConnectDlgWasShown ( false ),
bMIDICtrlUsed ( iCtrlMIDIChannel != INVALID_MIDI_CH ),
ClientSettingsDlg ( pNCliP, pNSetP, parent, Qt::Window ),
ChatDlg ( parent, Qt::Window ),
ConnectDlg ( pNCliP, bNewShowComplRegConnList, parent, Qt::Dialog ),
AnalyzerConsole ( pNCliP, parent, Qt::Window ),
MusicianProfileDlg ( pNCliP, parent )
{
setupUi ( this );
// Add help text to controls -----------------------------------------------
// input level meter
QString strInpLevH = "" + tr ( "Input Level Meter" ) + ": " + tr ( "This shows "
"the level of the two stereo channels "
"for your audio input." ) + "
" +
tr ( "Make sure not to clip the input signal to avoid distortions of the "
"audio signal." );
QString strInpLevHTT = tr ( "If the application "
"is connected to a server and "
"you play your instrument/sing into the microphone, the VU "
"meter should flicker. If this is not the case, you have "
"probably selected the wrong input channel (e.g. 'line in' instead "
"of the microphone input) or set the input gain too low in the "
"(Windows) audio mixer." ) + "
" + tr ( "For proper usage of the "
"application, you should not hear your singing/instrument through "
"the loudspeaker or your headphone when the software is not connected."
"This can be achieved by muting your input audio channel in the "
"Playback mixer (not the Recording mixer!)." ) + TOOLTIP_COM_END_TEXT;
QString strInpLevHAccText = tr ( "Input level meter" );
QString strInpLevHAccDescr = tr ( "Simulates an analog LED level meter." );
lblInputLEDMeter->setWhatsThis ( strInpLevH );
lblLevelMeterLeft->setWhatsThis ( strInpLevH );
lblLevelMeterRight->setWhatsThis ( strInpLevH );
lbrInputLevelL->setWhatsThis ( strInpLevH );
lbrInputLevelL->setAccessibleName ( strInpLevHAccText );
lbrInputLevelL->setAccessibleDescription ( strInpLevHAccDescr );
lbrInputLevelL->setToolTip ( strInpLevHTT );
lbrInputLevelR->setWhatsThis ( strInpLevH );
lbrInputLevelR->setAccessibleName ( strInpLevHAccText );
lbrInputLevelR->setAccessibleDescription ( strInpLevHAccDescr );
lbrInputLevelR->setToolTip ( strInpLevHTT );
// connect/disconnect button
butConnect->setWhatsThis ( "" + tr ( "Connect/Disconnect Button" ) + ": " +
tr ( "Opens a dialog where you can select a server to connect to. "
"If you are connected, pressing this button will end the session." ) );
butConnect->setAccessibleName (
tr ( "Connect and disconnect toggle button" ) );
butConnect->setAccessibleDescription ( tr ( "Clicking on this "
"button changes the caption of the button from Connect to "
"Disconnect, i.e., it implements a toggle functionality for connecting "
"and disconnecting the application." ) );
// local audio input fader
QString strAudFader = "" + tr ( "Local Audio Input Fader" ) + ": " +
tr ( "Controls the relative levels of the left and right local audio "
"channels. For a mono signal it acts as a pan between the two channels."
"For example, if a microphone is connected to "
"the right input channel and an instrument is connected to the left "
"input channel which is much louder than the microphone, move the "
"audio fader in a direction where the label above the fader shows " ) +
"" + tr ( "L" ) + " -x" + tr ( ", where" ) + " x " +
tr ( "is the current attenuation indicator." );
lblAudioPan->setWhatsThis ( strAudFader );
lblAudioPanValue->setWhatsThis ( strAudFader );
sldAudioPan->setWhatsThis ( strAudFader );
sldAudioPan->setAccessibleName ( tr ( "Local audio input fader (left/right)" ) );
// reverberation level
QString strAudReverb = "" + tr ( "Reverb effect" ) + ": " +
tr ( "Reverb can be applied to one local mono audio channel or to both "
"channels in stereo mode. The mono channel selection and the "
"reverb level can be modified. For example, if "
"a microphone signal is fed in to the right audio channel of the "
"sound card and a reverb effect needs to be applied, set the "
"channel selector to right and move the fader upwards until the "
"desired reverb level is reached." );
lblAudioReverb->setWhatsThis ( strAudReverb );
sldAudioReverb->setWhatsThis ( strAudReverb );
sldAudioReverb->setAccessibleName ( tr ( "Reverb effect level setting" ) );
// reverberation channel selection
QString strRevChanSel = "" + tr ( "Reverb Channel Selection" ) + ": " +
tr ( "With these radio buttons the audio input channel on which the "
"reverb effect is applied can be chosen. Either the left "
"or right input channel can be selected." );
rbtReverbSelL->setWhatsThis ( strRevChanSel );
rbtReverbSelL->setAccessibleName ( tr ( "Left channel selection for reverb" ) );
rbtReverbSelR->setWhatsThis ( strRevChanSel );
rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverb" ) );
// delay LED
QString strLEDDelay = "" + tr ( "Delay Status LED" ) + ": " +
tr ( "Shows the current audio delay status:" ) +
"
"
"- " "" + tr ( "Green" ) + ": " + tr ( "The delay is perfect for a jam "
"session." ) + "
"
"- " "" + tr ( "Yellow" ) + ": " + tr ( "A session is still possible "
"but it may be harder to play." ) + "
"
"- " "" + tr ( "Red" ) + ": " + tr ( "The delay is too large for "
"jamming." ) + "
"
"
";
lblDelay->setWhatsThis ( strLEDDelay );
ledDelay->setWhatsThis ( strLEDDelay );
ledDelay->setToolTip ( tr ( "If this LED indicator turns red, "
"you will not have much fun using the application." ) +
TOOLTIP_COM_END_TEXT );
ledDelay->setAccessibleName ( tr ( "Delay status LED indicator" ) );
// buffers LED
QString strLEDBuffers = "" + tr ( "Buffers Status LED" ) + ": " +
tr ( "The buffers status LED shows the current audio/streaming "
"status. If the light is red, the audio stream is interrupted. "
"This is caused by one of the following problems:" ) +
""
"- " + tr ( "The network jitter buffer is not large enough for the current "
"network/audio interface jitter." ) + "
"
"- " + tr ( "The sound card's buffer delay (buffer size) is too small "
"(see Settings window)." ) + "
"
"- " + tr ( "The upload or download stream rate is too high for your "
"internet bandwidth." ) + "
"
"- " + tr ( "The CPU of the client or server is at 100%." ) + "
"
"
";
lblBuffers->setWhatsThis ( strLEDBuffers );
ledBuffers->setWhatsThis ( strLEDBuffers );
ledBuffers->setAccessibleName ( tr ( "Buffers status LED indicator" ) );
// init GUI design
SetGUIDesign ( pClient->GetGUIDesign() );
// set the settings pointer to the mixer board (must be done early)
MainMixerBoard->SetSettingsPointer ( pSettings );
// reset mixer board
MainMixerBoard->HideAll();
// restore channel level display preference
MainMixerBoard->SetDisplayChannelLevels ( pClient->GetDisplayChannelLevels() );
// init status label
OnTimerStatus();
// init connection button text
butConnect->setText ( tr ( "C&onnect" ) );
// init input level meter bars
lbrInputLevelL->SetValue ( 0 );
lbrInputLevelR->SetValue ( 0 );
// init status LEDs
ledBuffers->Reset();
ledDelay->Reset();
// init audio in fader
sldAudioPan->setRange ( AUD_FADER_IN_MIN, AUD_FADER_IN_MAX );
sldAudioPan->setTickInterval ( AUD_FADER_IN_MAX / 5 );
UpdateAudioFaderSlider();
// init audio reverberation
sldAudioReverb->setRange ( 0, AUD_REVERB_MAX );
const int iCurAudReverb = pClient->GetReverbLevel();
sldAudioReverb->setValue ( iCurAudReverb );
sldAudioReverb->setTickInterval ( AUD_REVERB_MAX / 5 );
// init reverb channel
UpdateRevSelection();
// init connect dialog
ConnectDlg.SetShowAllMusicians ( pSettings->bConnectDlgShowAllMusicians );
// set window title (with no clients connected -> "0")
SetMyWindowTitle ( 0 );
// Connect on startup ------------------------------------------------------
if ( !strConnOnStartupAddress.isEmpty() )
{
// initiate connection (always show the address in the mixer board
// (no alias))
Connect ( strConnOnStartupAddress, strConnOnStartupAddress );
}
// Mac Workaround:
// If the connect button is the default button, on Mac it is highlighted
// by fading in and out a blue background color. This operation consumes so
// much CPU that we get audio interruptions.
// Better solution: increase thread priority of worker thread (since the
// user can always highlight the button manually, too) -> TODO
#if defined ( __APPLE__ ) || defined ( __MACOSX )
butConnect->setDefault ( false );
#endif
// File menu --------------------------------------------------------------
QMenu* pFileMenu = new QMenu ( tr ( "&File" ), this );
pLoadChannelSetupAction = pFileMenu->addAction ( tr ( "&Load Mixer Channels Setup..." ), this,
SLOT ( OnLoadChannelSetup() ) );
pSaveChannelSetupAction = pFileMenu->addAction ( tr ( "&Save Mixer Channels Setup..." ), this,
SLOT ( OnSaveChannelSetup() ) );
pFileMenu->addSeparator();
pFileMenu->addAction ( tr ( "E&xit" ), this,
SLOT ( close() ), QKeySequence ( Qt::CTRL + Qt::Key_Q ) );
// View menu --------------------------------------------------------------
QMenu* pViewMenu = new QMenu ( tr ( "&View" ), this );
pViewMenu->addAction ( tr ( "&Connection Setup..." ), this,
SLOT ( OnOpenConnectionSetupDialog() ) );
pViewMenu->addAction ( tr ( "My &Profile..." ), this,
SLOT ( OnOpenMusicianProfileDialog() ) );
pViewMenu->addAction ( tr ( "C&hat..." ), this,
SLOT ( OnOpenChatDialog() ) );
pViewMenu->addAction ( tr ( "&Settings..." ), this,
SLOT ( OnOpenGeneralSettings() ) );
// optionally show analyzer console entry
if ( bShowAnalyzerConsole )
{
pViewMenu->addAction ( tr ( "&Analyzer Console..." ), this,
SLOT ( OnOpenAnalyzerConsole() ) );
}
// Edit menu --------------------------------------------------------------
QMenu* pEditMenu = new QMenu ( tr ( "&Edit" ), this );
pEditMenu->addAction ( tr ( "Sort Channel Users by &Name" ), this,
SLOT ( OnSortChannelsByName() ), QKeySequence ( Qt::CTRL + Qt::Key_N ) );
pEditMenu->addAction ( tr ( "Sort Channel Users by &Instrument" ), this,
SLOT ( OnSortChannelsByInstrument() ), QKeySequence ( Qt::CTRL + Qt::Key_I ) );
pEditMenu->addAction ( tr ( "Sort Channel Users by &Group" ), this,
SLOT ( OnSortChannelsByGroupID() ), QKeySequence ( Qt::CTRL + Qt::Key_G ) );
// Main menu bar -----------------------------------------------------------
QMenuBar* pMenu = new QMenuBar ( this );
pMenu->addMenu ( pFileMenu );
pMenu->addMenu ( pViewMenu );
pMenu->addMenu ( pEditMenu );
pMenu->addMenu ( new CHelpMenu ( true, this ) );
// Now tell the layout about the menu
layout()->setMenuBar ( pMenu );
// Window positions --------------------------------------------------------
// main window
if ( !pSettings->vecWindowPosMain.isEmpty() && !pSettings->vecWindowPosMain.isNull() )
{
restoreGeometry ( pSettings->vecWindowPosMain );
}
// settings window
if ( !pSettings->vecWindowPosSettings.isEmpty() && !pSettings->vecWindowPosSettings.isNull() )
{
ClientSettingsDlg.restoreGeometry ( pSettings->vecWindowPosSettings );
}
if ( pSettings->bWindowWasShownSettings )
{
ShowGeneralSettings();
}
// chat window
if ( !pSettings->vecWindowPosChat.isEmpty() && !pSettings->vecWindowPosChat.isNull() )
{
ChatDlg.restoreGeometry ( pSettings->vecWindowPosChat );
}
if ( pSettings->bWindowWasShownChat )
{
ShowChatWindow();
}
// musician profile window
if ( !pSettings->vecWindowPosProfile.isEmpty() && !pSettings->vecWindowPosProfile.isNull() )
{
MusicianProfileDlg.restoreGeometry ( pSettings->vecWindowPosProfile );
}
if ( pSettings->bWindowWasShownProfile )
{
ShowMusicianProfileDialog();
}
// connection setup window
if ( !pSettings->vecWindowPosConnect.isEmpty() && !pSettings->vecWindowPosConnect.isNull() )
{
ConnectDlg.restoreGeometry ( pSettings->vecWindowPosConnect );
}
// Connections -------------------------------------------------------------
// push buttons
QObject::connect ( butConnect, &QPushButton::clicked,
this, &CClientDlg::OnConnectDisconBut );
// check boxes
QObject::connect ( chbSettings, &QCheckBox::stateChanged,
this, &CClientDlg::OnSettingsStateChanged );
QObject::connect ( chbChat, &QCheckBox::stateChanged,
this, &CClientDlg::OnChatStateChanged );
QObject::connect ( chbLocalMute, &QCheckBox::stateChanged,
this, &CClientDlg::OnLocalMuteStateChanged );
// timers
QObject::connect ( &TimerSigMet, &QTimer::timeout,
this, &CClientDlg::OnTimerSigMet );
QObject::connect ( &TimerBuffersLED, &QTimer::timeout,
this, &CClientDlg::OnTimerBuffersLED );
QObject::connect ( &TimerStatus, &QTimer::timeout,
this, &CClientDlg::OnTimerStatus );
QObject::connect ( &TimerPing, &QTimer::timeout,
this, &CClientDlg::OnTimerPing );
// sliders
QObject::connect ( sldAudioPan, &QSlider::valueChanged,
this, &CClientDlg::OnAudioPanValueChanged );
QObject::connect ( sldAudioReverb, &QSlider::valueChanged,
this, &CClientDlg::OnAudioReverbValueChanged );
// radio buttons
QObject::connect ( rbtReverbSelL, &QRadioButton::clicked,
this, &CClientDlg::OnReverbSelLClicked );
QObject::connect ( rbtReverbSelR, &QRadioButton::clicked,
this, &CClientDlg::OnReverbSelRClicked );
// other
QObject::connect ( pClient, &CClient::ConClientListMesReceived,
this, &CClientDlg::OnConClientListMesReceived );
QObject::connect ( pClient, &CClient::Disconnected,
this, &CClientDlg::OnDisconnected );
QObject::connect ( pClient, &CClient::CentralServerAddressTypeChanged,
this, &CClientDlg::OnCentralServerAddressTypeChanged );
QObject::connect ( pClient, &CClient::ChatTextReceived,
this, &CClientDlg::OnChatTextReceived );
QObject::connect ( pClient, &CClient::ClientIDReceived,
this, &CClientDlg::OnClientIDReceived );
QObject::connect ( pClient, &CClient::MuteStateHasChangedReceived,
this, &CClientDlg::OnMuteStateHasChangedReceived );
QObject::connect ( pClient, &CClient::RecorderStateReceived,
this, &CClientDlg::OnRecorderStateReceived );
// This connection is a special case. On receiving a licence required message via the
// protocol, a modal licence dialog is opened. Since this blocks the thread, we need
// a queued connection to make sure the core protocol mechanism is not blocked, too.
qRegisterMetaType ( "ELicenceType" );
QObject::connect ( pClient, &CClient::LicenceRequired,
this, &CClientDlg::OnLicenceRequired, Qt::QueuedConnection );
QObject::connect ( pClient, &CClient::PingTimeReceived,
this, &CClientDlg::OnPingTimeResult );
QObject::connect ( pClient, &CClient::CLServerListReceived,
this, &CClientDlg::OnCLServerListReceived );
QObject::connect ( pClient, &CClient::CLConnClientsListMesReceived,
this, &CClientDlg::OnCLConnClientsListMesReceived );
QObject::connect ( pClient, &CClient::CLPingTimeWithNumClientsReceived,
this, &CClientDlg::OnCLPingTimeWithNumClientsReceived );
QObject::connect ( pClient, &CClient::ControllerInFaderLevel,
this, &CClientDlg::OnControllerInFaderLevel );
QObject::connect ( pClient, &CClient::CLChannelLevelListReceived,
this, &CClientDlg::OnCLChannelLevelListReceived );
QObject::connect ( pClient, &CClient::VersionAndOSReceived,
this, &CClientDlg::OnVersionAndOSReceived );
#ifdef ENABLE_CLIENT_VERSION_AND_OS_DEBUGGING
QObject::connect ( pClient, &CClient::CLVersionAndOSReceived,
this, &CClientDlg::OnCLVersionAndOSReceived );
#endif
QObject::connect ( QCoreApplication::instance(), &QCoreApplication::aboutToQuit,
this, &CClientDlg::OnAboutToQuit );
QObject::connect ( &ClientSettingsDlg, &CClientSettingsDlg::GUIDesignChanged,
this, &CClientDlg::OnGUIDesignChanged );
QObject::connect ( &ClientSettingsDlg, &CClientSettingsDlg::DisplayChannelLevelsChanged,
this, &CClientDlg::OnDisplayChannelLevelsChanged );
QObject::connect ( &ClientSettingsDlg, &CClientSettingsDlg::AudioChannelsChanged,
this, &CClientDlg::OnAudioChannelsChanged );
QObject::connect ( MainMixerBoard, &CAudioMixerBoard::ChangeChanGain,
this, &CClientDlg::OnChangeChanGain );
QObject::connect ( MainMixerBoard, &CAudioMixerBoard::ChangeChanPan,
this, &CClientDlg::OnChangeChanPan );
QObject::connect ( MainMixerBoard, &CAudioMixerBoard::NumClientsChanged,
this, &CClientDlg::OnNumClientsChanged );
QObject::connect ( &ChatDlg, &CChatDlg::NewLocalInputText,
this, &CClientDlg::OnNewLocalInputText );
QObject::connect ( &ConnectDlg, &CConnectDlg::ReqServerListQuery,
this, &CClientDlg::OnReqServerListQuery );
// note that this connection must be a queued connection, otherwise the server list ping
// times are not accurate and the client list may not be retrieved for all servers listed
// (it seems the sendto() function needs to be called from different threads to fire the
// packet immediately and do not collect packets before transmitting)
QObject::connect ( &ConnectDlg, &CConnectDlg::CreateCLServerListPingMes,
this, &CClientDlg::OnCreateCLServerListPingMes, Qt::QueuedConnection );
QObject::connect ( &ConnectDlg, &CConnectDlg::CreateCLServerListReqVerAndOSMes,
this, &CClientDlg::OnCreateCLServerListReqVerAndOSMes );
QObject::connect ( &ConnectDlg, &CConnectDlg::CreateCLServerListReqConnClientsListMes,
this, &CClientDlg::OnCreateCLServerListReqConnClientsListMes );
QObject::connect ( &ConnectDlg, &CConnectDlg::accepted,
this, &CClientDlg::OnConnectDlgAccepted );
// Initializations which have to be done after the signals are connected ---
// start timer for status bar
TimerStatus.start ( LED_BAR_UPDATE_TIME_MS );
// restore connect dialog
if ( pSettings->bWindowWasShownConnect )
{
ShowConnectionSetupDialog();
}
}
void CClientDlg::closeEvent ( QCloseEvent* Event )
{
// store window positions
pSettings->vecWindowPosMain = saveGeometry();
pSettings->vecWindowPosSettings = ClientSettingsDlg.saveGeometry();
pSettings->vecWindowPosChat = ChatDlg.saveGeometry();
pSettings->vecWindowPosProfile = MusicianProfileDlg.saveGeometry();
pSettings->vecWindowPosConnect = ConnectDlg.saveGeometry();
pSettings->bWindowWasShownSettings = ClientSettingsDlg.isVisible();
pSettings->bWindowWasShownChat = ChatDlg.isVisible();
pSettings->bWindowWasShownProfile = MusicianProfileDlg.isVisible();
pSettings->bWindowWasShownConnect = ConnectDlg.isVisible();
// if settings/connect dialog or chat dialog is open, close it
ClientSettingsDlg.close();
ChatDlg.close();
MusicianProfileDlg.close();
ConnectDlg.close();
AnalyzerConsole.close();
// if connected, terminate connection
if ( pClient->IsRunning() )
{
pClient->Stop();
}
// we have to hide all mixer faders first to initiate a storage of the
// current mixer fader levels in case we are just in a connected state
MainMixerBoard->HideAll();
pSettings->bConnectDlgShowAllMusicians = ConnectDlg.GetShowAllMusicians();
// default implementation of this event handler routine
Event->accept();
}
void CClientDlg::UpdateAudioFaderSlider()
{
// update slider and label of audio fader
const int iCurAudInFader = pClient->GetAudioInFader();
sldAudioPan->setValue ( iCurAudInFader );
// show in label the center position and what channel is
// attenuated
if ( iCurAudInFader == AUD_FADER_IN_MIDDLE )
{
lblAudioPanValue->setText ( tr ( "Center" ) );
}
else
{
if ( iCurAudInFader > AUD_FADER_IN_MIDDLE )
{
// attenuation on right channel
lblAudioPanValue->setText ( tr ( "R" ) + " -" +
QString().setNum ( iCurAudInFader - AUD_FADER_IN_MIDDLE ) );
}
else
{
// attenuation on left channel
lblAudioPanValue->setText ( tr ( "L" ) + " -" +
QString().setNum ( AUD_FADER_IN_MIDDLE - iCurAudInFader ) );
}
}
}
void CClientDlg::UpdateRevSelection()
{
if ( pClient->GetAudioChannels() == CC_STEREO )
{
// for stereo make channel selection invisible since
// reverberation effect is always applied to both channels
rbtReverbSelL->setVisible ( false );
rbtReverbSelR->setVisible ( false );
}
else
{
// make radio buttons visible
rbtReverbSelL->setVisible ( true );
rbtReverbSelR->setVisible ( true );
// update value
if ( pClient->IsReverbOnLeftChan() )
{
rbtReverbSelL->setChecked ( true );
}
else
{
rbtReverbSelR->setChecked ( true );
}
}
// update visibility of the pan controls in the audio mixer board (pan is not supported for mono)
MainMixerBoard->SetDisplayPans ( pClient->GetAudioChannels() != CC_MONO );
}
void CClientDlg::OnAudioPanValueChanged ( int value )
{
pClient->SetAudioInFader ( value );
UpdateAudioFaderSlider();
}
void CClientDlg::OnConnectDlgAccepted()
{
// We had an issue that the accepted signal was emit twice if a list item was double
// clicked in the connect dialog. To avoid this we introduced a flag which makes sure
// we process the accepted signal only once after the dialog was initially shown.
if ( bConnectDlgWasShown )
{
// get the address from the connect dialog
QString strSelectedAddress = ConnectDlg.GetSelectedAddress();
// only store new host address in our data base if the address is
// not empty and it was not a server list item (only the addresses
// typed in manually are stored by definition)
if ( !strSelectedAddress.isEmpty() &&
!ConnectDlg.GetServerListItemWasChosen() )
{
// store new address at the top of the list, if the list was already
// full, the last element is thrown out
pSettings->vstrIPAddress.StringFiFoWithCompare ( strSelectedAddress );
}
// get name to be set in audio mixer group box title
QString strMixerBoardLabel;
if ( ConnectDlg.GetServerListItemWasChosen() )
{
// in case a server in the server list was chosen,
// display the server name of the server list
strMixerBoardLabel = ConnectDlg.GetSelectedServerName();
}
else
{
// an item of the server address combo box was chosen,
// just show the address string as it was entered by the
// user
strMixerBoardLabel = strSelectedAddress;
// special case: if the address is empty, we substitute the default
// central server address so that a user which just pressed the connect
// button without selecting an item in the table or manually entered an
// address gets a successful connection
if ( strSelectedAddress.isEmpty() )
{
strSelectedAddress = DEFAULT_SERVER_ADDRESS;
strMixerBoardLabel = tr ( "Central Server" );
}
}
// first check if we are already connected, if this is the case we have to
// disconnect the old server first
if ( pClient->IsRunning() )
{
Disconnect();
}
// initiate connection
Connect ( strSelectedAddress, strMixerBoardLabel );
// reset flag
bConnectDlgWasShown = false;
}
}
void CClientDlg::OnConnectDisconBut()
{
// the connect/disconnect button implements a toggle functionality
if ( pClient->IsRunning() )
{
Disconnect();
}
else
{
ShowConnectionSetupDialog();
}
}
void CClientDlg::OnLoadChannelSetup()
{
QString strFileName = QFileDialog::getOpenFileName ( this,
tr ( "Select Channel Setup File" ),
"",
"*.jch" );
if ( !strFileName.isEmpty() )
{
// TODO The client has to be stopped to apply recovered settings after re-connect.
// TODO Should we automatically stop/load/re-start the connection?
pSettings->LoadFaderSettings ( strFileName );
}
}
void CClientDlg::OnSaveChannelSetup()
{
QString strFileName = QFileDialog::getSaveFileName ( this,
tr ( "Select Channel Setup File" ),
"",
"*.jch" );
if ( !strFileName.isEmpty() )
{
// TODO The client has to be stopped to store current faders.
// TODO Should we automatically stop/save/re-start the connection?
pSettings->SaveFaderSettings ( strFileName );
}
}
void CClientDlg::OnCentralServerAddressTypeChanged()
{
// if the server list is shown and the server type was changed, update the list
if ( ConnectDlg.isVisible() )
{
ConnectDlg.SetCentralServerAddress ( NetworkUtil::GetCentralServerAddress ( pClient->GetCentralServerAddressType(),
pClient->GetServerListCentralServerAddress() ) );
ConnectDlg.RequestServerList();
}
}
void CClientDlg::OnVersionAndOSReceived ( COSUtil::EOpSystemType ,
QString strVersion )
{
// check if Pan is supported by the server (minimum version is 3.5.4)
#if QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)
if ( QVersionNumber::compare ( QVersionNumber::fromString ( strVersion ), QVersionNumber ( 3, 5, 4 ) ) >= 0 )
{
MainMixerBoard->SetPanIsSupported();
}
#endif
}
void CClientDlg::OnChatTextReceived ( QString strChatText )
{
ChatDlg.AddChatText ( strChatText );
// open window (note that we do not want to force the dialog to be upfront
// always when a new message arrives since this is annoying)
ShowChatWindow ( false );
UpdateDisplay();
}
void CClientDlg::OnLicenceRequired ( ELicenceType eLicenceType )
{
// right now only the creative common licence is supported
if ( eLicenceType == LT_CREATIVECOMMONS )
{
CLicenceDlg LicenceDlg;
// mute the client output stream
pClient->SetMuteOutStream ( true );
// Open the licence dialog and check if the licence was accepted. In
// case the dialog is just closed or the decline button was pressed,
// disconnect from that server.
if ( !LicenceDlg.exec() )
{
Disconnect();
}
// unmute the client output stream if local mute button is not pressed
if ( chbLocalMute->checkState() == Qt::Unchecked )
{
pClient->SetMuteOutStream ( false );
}
}
}
void CClientDlg::OnConClientListMesReceived ( CVector vecChanInfo )
{
// show channel numbers if --ctrlmidich is used (#241, #95)
if ( bMIDICtrlUsed )
{
for ( int i = 0; i < vecChanInfo.Size(); i++ )
{
vecChanInfo[i].strName.prepend ( QString().setNum ( vecChanInfo[i].iChanID ) + ":" );
}
}
// update mixer board with the additional client infos
MainMixerBoard->ApplyNewConClientList ( vecChanInfo );
}
void CClientDlg::OnNumClientsChanged ( int iNewNumClients )
{
// update window title
SetMyWindowTitle ( iNewNumClients );
}
void CClientDlg::SetMyWindowTitle ( const int iNumClients )
{
// show number of connected clients in window title (and therefore also in
// the task bar of the OS)
if ( iNumClients == 0 )
{
// only application name
setWindowTitle ( pClient->strClientName );
}
else
{
if ( iNumClients == 1 )
{
setWindowTitle ( QString ( pClient->strClientName ) + " (1 " + tr ( "user" ) + ")" );
}
else
{
setWindowTitle ( QString ( pClient->strClientName ) +
QString ( " (%1 " + tr ( "users" ) + ")" ).arg ( iNumClients ) );
}
}
#if defined ( __APPLE__ ) || defined ( __MACOSX )
// for MacOS only we show the number of connected clients as a
// badge label text if more than one user is connected
// (only available in Qt5.2)
# if QT_VERSION >= QT_VERSION_CHECK(5, 2, 0)
if ( iNumClients > 1 )
{
// show the number of connected clients
QtMac::setBadgeLabelText ( QString ( "%1" ).arg ( iNumClients ) );
}
else
{
// clear the text (apply an empty string)
QtMac::setBadgeLabelText ( "" );
}
# endif
#endif
}
void CClientDlg::ShowConnectionSetupDialog()
{
// init the connect dialog
ConnectDlg.Init ( pSettings->vstrIPAddress );
ConnectDlg.SetCentralServerAddress ( NetworkUtil::GetCentralServerAddress ( pClient->GetCentralServerAddressType(),
pClient->GetServerListCentralServerAddress() ) );
// show connect dialog
bConnectDlgWasShown = true;
ConnectDlg.show();
// make sure dialog is upfront and has focus
ConnectDlg.raise();
ConnectDlg.activateWindow();
}
void CClientDlg::ShowMusicianProfileDialog()
{
// show musician profile dialog
MusicianProfileDlg.show();
// make sure dialog is upfront and has focus
MusicianProfileDlg.raise();
MusicianProfileDlg.activateWindow();
}
void CClientDlg::ShowGeneralSettings()
{
// open general settings dialog
ClientSettingsDlg.show();
// make sure dialog is upfront and has focus
ClientSettingsDlg.raise();
ClientSettingsDlg.activateWindow();
}
void CClientDlg::ShowChatWindow ( const bool bForceRaise )
{
// open chat dialog if it is not visible
if ( bForceRaise || !ChatDlg.isVisible() )
{
ChatDlg.show();
// make sure dialog is upfront and has focus
ChatDlg.raise();
ChatDlg.activateWindow();
}
UpdateDisplay();
}
void CClientDlg::ShowAnalyzerConsole()
{
// open analyzer console dialog
AnalyzerConsole.show();
// make sure dialog is upfront and has focus
AnalyzerConsole.raise();
AnalyzerConsole.activateWindow();
}
void CClientDlg::OnSettingsStateChanged ( int value )
{
if ( value == Qt::Checked )
{
ShowGeneralSettings();
}
else
{
ClientSettingsDlg.hide();
}
}
void CClientDlg::OnChatStateChanged ( int value )
{
if ( value == Qt::Checked )
{
ShowChatWindow();
}
else
{
ChatDlg.hide();
}
}
void CClientDlg::OnLocalMuteStateChanged ( int value )
{
pClient->SetMuteOutStream ( value == Qt::Checked );
}
void CClientDlg::OnTimerSigMet()
{
// show current level
lbrInputLevelL->SetValue ( pClient->GetLevelForMeterdBLeft() );
lbrInputLevelR->SetValue ( pClient->GetLevelForMeterdBRight() );
}
void CClientDlg::OnTimerBuffersLED()
{
CMultiColorLED::ELightColor eCurStatus;
// get and reset current buffer state and set LED from that flag
if ( pClient->GetAndResetbJitterBufferOKFlag() )
{
eCurStatus = CMultiColorLED::RL_GREEN;
}
else
{
eCurStatus = CMultiColorLED::RL_RED;
}
// update the buffer LED and the general settings dialog, too
ledBuffers->SetLight ( eCurStatus );
ClientSettingsDlg.SetStatus ( eCurStatus );
}
void CClientDlg::OnTimerPing()
{
// send ping message to the server
pClient->CreateCLPingMes();
}
void CClientDlg::OnPingTimeResult ( int iPingTime )
{
// calculate overall delay
const int iOverallDelayMs = pClient->EstimatedOverallDelay ( iPingTime );
// color definition: <= 43 ms green, <= 68 ms yellow, otherwise red
CMultiColorLED::ELightColor eOverallDelayLEDColor;
if ( iOverallDelayMs <= 43 )
{
eOverallDelayLEDColor = CMultiColorLED::RL_GREEN;
}
else
{
if ( iOverallDelayMs <= 68 )
{
eOverallDelayLEDColor = CMultiColorLED::RL_YELLOW;
}
else
{
eOverallDelayLEDColor = CMultiColorLED::RL_RED;
}
}
// only update delay information on settings dialog if it is visible to
// avoid CPU load on working thread if not necessary
if ( ClientSettingsDlg.isVisible() )
{
// set ping time result to general settings dialog
ClientSettingsDlg.SetPingTimeResult ( iPingTime,
iOverallDelayMs,
eOverallDelayLEDColor );
}
// update delay LED on the main window
ledDelay->SetLight ( eOverallDelayLEDColor );
}
void CClientDlg::OnCLPingTimeWithNumClientsReceived ( CHostAddress InetAddr,
int iPingTime,
int iNumClients )
{
// update connection dialog server list
ConnectDlg.SetPingTimeAndNumClientsResult ( InetAddr,
iPingTime,
iNumClients );
}
void CClientDlg::Connect ( const QString& strSelectedAddress,
const QString& strMixerBoardLabel )
{
// set address and check if address is valid
if ( pClient->SetServerAddr ( strSelectedAddress ) )
{
// try to start client, if error occurred, do not go in
// running state but show error message
try
{
if ( !pClient->IsRunning() )
{
pClient->Start();
// TODO the client has to be stopped to load/store current faders -> as a quick hack disable menu if running
pLoadChannelSetupAction->setEnabled ( false );
pSaveChannelSetupAction->setEnabled ( false );
}
}
catch ( const CGenErr& generr )
{
// show error message and return the function
QMessageBox::critical ( this, APP_NAME, generr.GetErrorText(), "Close", nullptr );
return;
}
// change connect button text to "disconnect"
butConnect->setText ( tr ( "D&isconnect" ) );
// set server name in audio mixer group box title
MainMixerBoard->SetServerName ( strMixerBoardLabel );
// start timer for level meter bar and ping time measurement
TimerSigMet.start ( LEVELMETER_UPDATE_TIME_MS );
TimerBuffersLED.start ( BUFFER_LED_UPDATE_TIME_MS );
TimerPing.start ( PING_UPDATE_TIME_MS );
}
}
void CClientDlg::Disconnect()
{
// only stop client if currently running, in case we received
// the stopped message, the client is already stopped but the
// connect/disconnect button and other GUI controls must be
// updated
if ( pClient->IsRunning() )
{
pClient->Stop();
// TODO the client has to be stopped to load/store current faders -> as a quick hack disable menu if running
pLoadChannelSetupAction->setEnabled ( true );
pSaveChannelSetupAction->setEnabled ( true );
}
// change connect button text to "connect"
butConnect->setText ( tr ( "C&onnect" ) );
// reset server name in audio mixer group box title
MainMixerBoard->SetServerName ( "" );
// stop timer for level meter bars and reset them
TimerSigMet.stop();
lbrInputLevelL->SetValue ( 0 );
lbrInputLevelR->SetValue ( 0 );
// stop other timers
TimerBuffersLED.stop();
TimerPing.stop();
// TODO is this still required???
// immediately update status bar
OnTimerStatus();
// reset LEDs
ledBuffers->Reset();
ledDelay->Reset();
ClientSettingsDlg.ResetStatusAndPingLED();
// clear mixer board (remove all faders)
MainMixerBoard->HideAll();
}
void CClientDlg::UpdateDisplay()
{
// update settings/chat buttons (do not fire signals since it is an update)
if ( chbSettings->isChecked() && !ClientSettingsDlg.isVisible() )
{
chbSettings->blockSignals ( true );
chbSettings->setChecked ( false );
chbSettings->blockSignals ( false );
}
if ( !chbSettings->isChecked() && ClientSettingsDlg.isVisible() )
{
chbSettings->blockSignals ( true );
chbSettings->setChecked ( true );
chbSettings->blockSignals ( false );
}
if ( chbChat->isChecked() && !ChatDlg.isVisible() )
{
chbChat->blockSignals ( true );
chbChat->setChecked ( false );
chbChat->blockSignals ( false );
}
if ( !chbChat->isChecked() && ChatDlg.isVisible() )
{
chbChat->blockSignals ( true );
chbChat->setChecked ( true );
chbChat->blockSignals ( false );
}
}
void CClientDlg::SetGUIDesign ( const EGUIDesign eNewDesign )
{
// apply GUI design to current window
switch ( eNewDesign )
{
case GD_ORIGINAL:
backgroundFrame->setStyleSheet (
"QFrame#backgroundFrame { border-image: url(:/png/fader/res/mixerboardbackground.png) 34px 30px 40px 40px;"
" border-top: 34px transparent;"
" border-bottom: 40px transparent;"
" border-left: 30px transparent;"
" border-right: 40px transparent;"
" padding: -5px;"
" margin: -5px, -5px, 0px, 0px; }"
"QLabel { color: rgb(220, 220, 220);"
" font: bold; }"
"QRadioButton { color: rgb(220, 220, 220);"
" font: bold; }"
"QScrollArea { background: transparent; }"
".QWidget { background: transparent; }" // note: matches instances of QWidget, but not of its subclasses
"QGroupBox { background: transparent; }"
"QGroupBox::title { color: rgb(220, 220, 220); }"
"QCheckBox::indicator { width: 38px;"
" height: 21px; }"
"QCheckBox::indicator:unchecked {"
" image: url(:/png/fader/res/ledbuttonnotpressed.png); }"
"QCheckBox::indicator:checked {"
" image: url(:/png/fader/res/ledbuttonpressed.png); }"
"QCheckBox { color: rgb(220, 220, 220);"
" font: bold; }" );
#ifdef _WIN32
// Workaround QT-Windows problem: This should not be necessary since in the
// background frame the style sheet for QRadioButton was already set. But it
// seems that it is only applied if the style was set to default and then back
// to GD_ORIGINAL. This seems to be a QT related issue...
rbtReverbSelL->setStyleSheet ( "color: rgb(220, 220, 220);"
"font: bold;" );
rbtReverbSelR->setStyleSheet ( "color: rgb(220, 220, 220);"
"font: bold;" );
#endif
lbrInputLevelL->SetLevelMeterType ( CLevelMeter::MT_LED );
lbrInputLevelR->SetLevelMeterType ( CLevelMeter::MT_LED );
break;
default:
// reset style sheet and set original parameters
backgroundFrame->setStyleSheet ( "" );
#ifdef _WIN32
// Workaround QT-Windows problem: See above description
rbtReverbSelL->setStyleSheet ( "" );
rbtReverbSelR->setStyleSheet ( "" );
#endif
lbrInputLevelL->SetLevelMeterType ( CLevelMeter::MT_BAR );
lbrInputLevelR->SetLevelMeterType ( CLevelMeter::MT_BAR );
break;
}
// also apply GUI design to child GUI controls
MainMixerBoard->SetGUIDesign ( eNewDesign );
}