/******************************************************************************\ * Copyright (c) 2004-2008 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "socket.h" /* Implementation *************************************************************/ void CSocket::Init() { // allocate memory for network receive and send buffer in samples vecbyRecBuf.Init ( MAX_SIZE_BYTES_NETW_BUF ); // initialize the listening socket bool bSuccess = SocketDevice.bind ( QHostAddress ( (quint32) 0 ), // INADDR_ANY LLCON_PORT_NUMBER ); if ( bIsClient ) { // if no success, try if server is on same machine (only for client) if ( !bSuccess ) { // if server and client is on same machine, decrease port number by // one by definition bSuccess = SocketDevice.bind ( QHostAddress( (quint32) 0 ), // INADDR_ANY LLCON_PORT_NUMBER - 1 ); } } if ( !bSuccess ) { // show error message QMessageBox::critical ( 0, "Network Error", "Cannot bind the socket.", QMessageBox::Ok, QMessageBox::NoButton ); // exit application exit ( 1 ); } // connect the "activated" signal QObject::connect ( &SocketDevice, SIGNAL ( readyRead() ), this, SLOT ( OnDataReceived() ) ); } void CSocket::SendPacket ( const CVector& vecbySendBuf, const CHostAddress& HostAddr ) { const int iVecSizeOut = vecbySendBuf.Size(); if ( iVecSizeOut != 0 ) { // send packet through network (we have to convert the constant unsigned // char vector in "const char*", for this we first convert the const // unsigned char vector in a read/write unsigned char vector and then // do the cast to const char*) SocketDevice.writeDatagram ( (const char*) &( (CVector) vecbySendBuf )[0], iVecSizeOut, HostAddr.InetAddr, HostAddr.iPort ); } } void CSocket::OnDataReceived() { // read block from network interface const int iNumBytesRead = SocketDevice.readDatagram ( (char*) &vecbyRecBuf[0], MAX_SIZE_BYTES_NETW_BUF ); // check if an error occurred if ( iNumBytesRead < 0 ) { return; } // get host address of client CHostAddress RecHostAddr ( SocketDevice.peerAddress(), SocketDevice.peerPort() ); if ( bIsClient ) { // client // check if packet comes from the server we want to connect if ( ! ( pChannel->GetAddress() == RecHostAddr ) ) { return; } switch ( pChannel->PutData ( vecbyRecBuf, iNumBytesRead ) ) { case PS_AUDIO_OK: PostWinMessage ( MS_JIT_BUF_PUT, MUL_COL_LED_GREEN ); break; case PS_AUDIO_ERR: case PS_GEN_ERROR: PostWinMessage ( MS_JIT_BUF_PUT, MUL_COL_LED_RED ); break; case PS_PROT_ERR: PostWinMessage ( MS_JIT_BUF_PUT, MUL_COL_LED_YELLOW ); break; } } else { // server if ( pChannelSet->PutData ( vecbyRecBuf, iNumBytesRead, RecHostAddr ) ) { // this was an audio packet, start server // tell the server object to wake up if it // is in sleep mode (Qt will delete the event object when done) // TODO QT4 // QThread::postEvent ( pServer, // new CLlconEvent ( MS_PACKET_RECEIVED, 0, 0 ) ); } } }