/******************************************************************************\ * Copyright (c) 2004-2013 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "llconclientdlg.h" /* Implementation *************************************************************/ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP, CSettings* pNSetP, const bool bNewConnectOnStartup, const bool bNewDisalbeLEDs, const bool bNewShowComplRegConnList, QWidget* parent, Qt::WindowFlags f ) : QDialog ( parent, f ), pClient ( pNCliP ), pSettings ( pNSetP ), bUnreadChatMessage ( false ), ClientSettingsDlg ( pNCliP, parent, Qt::Window ), ChatDlg ( parent, Qt::Window ), ConnectDlg ( bNewShowComplRegConnList, parent, Qt::Dialog ) { setupUi ( this ); // Add help text to controls ----------------------------------------------- // input level meter QString strInpLevH = tr ( "Input Level Meter: The input level " "indicators show the input level of the two stereo channels " "of the current selected audio input.
" "Make sure not to clip the input signal to avoid distortions of the " "audio signal." ); QString strInpLevHTT = tr ( "If the llcon software is connected and " "you play your instrument/sing in the microphone, the LED level " "meter should flicker. If this is not the case, you have " "probably selected the wrong input channel (e.g. line in instead " "of the microphone input) or set the input gain too low in the " "(Windows) audio mixer.
For a proper usage of the llcon software, " "you should not hear your singing/instrument in the loudspeaker or " "your headphone when the llcon software is not connected. This can " "be achieved by muting your input audio channel in the Playback " "mixer (not the Recording mixer!)." ) + TOOLTIP_COM_END_TEXT; QString strInpLevHAccText = tr ( "Input level meter" ); QString strInpLevHAccDescr = tr ( "Simulates an analog LED level meter." ); lblInputLEDMeter->setWhatsThis ( strInpLevH ); lblLevelMeterLeft->setWhatsThis ( strInpLevH ); lblLevelMeterRight->setWhatsThis ( strInpLevH ); lbrInputLevelL->setWhatsThis ( strInpLevH ); lbrInputLevelL->setAccessibleName ( strInpLevHAccText ); lbrInputLevelL->setAccessibleDescription ( strInpLevHAccDescr ); lbrInputLevelL->setToolTip ( strInpLevHTT ); lbrInputLevelR->setWhatsThis ( strInpLevH ); lbrInputLevelR->setAccessibleName ( strInpLevHAccText ); lbrInputLevelR->setAccessibleDescription ( strInpLevHAccDescr ); lbrInputLevelR->setToolTip ( strInpLevHTT ); // connect/disconnect button butConnect->setWhatsThis ( tr ( "Connect / Disconnect Button:" " Push this button to connect a server. A dialog where you can " "select a server will open. If you are connected, pressing this " "button will end the session." ) ); butConnect->setAccessibleName ( tr ( "Connect and disconnect toggle button" ) ); butConnect->setAccessibleDescription ( tr ( "Clicking on this " "button changes the caption of the button from Connect to " "Disconnect, i.e., it implements a toggle functionality for connecting " "and disconnecting the llcon software." ) ); // fader tag QString strFaderTag = tr ( "Your Alias/Instrument: Set your name " "or an alias here so that the other musicians you want to play with " "know who you are. Additionally you may enter the instrument you play. " "What you set here will appear at your fader on the mixer board when " "you are connected to a " ) + APP_NAME + tr ( " server. This tag will " "also show up at each client which is connected to the same server as " "you. If the fader tag is empty, the IP address is shown instead." ); QString strFaderTagTT = tr ( "Set your name and/or instrument and/or " "pseoudonym here so that the other musicians can identify you." ) + TOOLTIP_COM_END_TEXT; lblServerTag->setWhatsThis ( strFaderTag ); lblServerTag->setToolTip ( strFaderTagTT ); edtFaderTag->setWhatsThis ( strFaderTag ); edtFaderTag->setToolTip ( strFaderTagTT ); edtFaderTag->setAccessibleName ( tr ( "Fader tag edit box" ) ); // local audio input fader QString strAudFader = tr ( "Local Audio Input Fader: With the " "audio fader, the relative levels of the left and right local audio " "channels can be changed. For a mono signal it acts like a panning " "between the two channels. If, e.g., a microphone is connected to " "the right input channel and an instrument is connected to the left " "input channel which is much louder than the microphone, move the " "audio fader in a direction where the label above the fader shows " "L -x, where x is the current attenuation indicator." ); lblAudioPan->setWhatsThis ( strAudFader ); lblAudioPanValue->setWhatsThis ( strAudFader ); sldAudioPan->setWhatsThis ( strAudFader ); sldAudioPan->setAccessibleName ( tr ( "Local audio input fader (left/right)" ) ); // reverberation level QString strAudReverb = tr ( "Reverberation Level: A reverberation " "effect can be applied to one local mono audio channel or to both " "channels in stereo mode. The mone channel selection and the " "reverberation level can be modified. If, e.g., " "the microphone signal is fed into the right audio channel of the " "sound card and a reverberation effect shall be applied, set the " "channel selector to right and move the fader upwards until the " "desired reverberation level is reached.
" "The reverberation effect requires significant CPU so that it should " "only be used on fast PCs. If the reverberation level fader is set to " "minimum (which is the default setting), the reverberation effect is " "switched off and does not cause any additional CPU usage." ); lblAudioReverb->setWhatsThis ( strAudReverb ); sldAudioReverb->setWhatsThis ( strAudReverb ); sldAudioReverb->setAccessibleName ( tr ( "Reverberation effect level setting" ) ); // reverberation channel selection QString strRevChanSel = tr ( "Reverberation Channel Selection: " "With these radio buttons the audio input channel on which the " "reverberation effect is applied can be chosen. Either the left " "or right input channel can be selected." ); rbtReverbSelL->setWhatsThis ( strRevChanSel ); rbtReverbSelL->setAccessibleName ( tr ( "Left channel selection for reverberation" ) ); rbtReverbSelR->setWhatsThis ( strRevChanSel ); rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverberation" ) ); // connection LED QString strLEDConnection = tr ( "Connection Status LED: " "The connection status LED indicator shows the current connection " "status. If the light is green, a successful connection to the " "server is established. If the light blinks red right after " "pressing the connect button, the server address is invalid. " "If the light turns red and stays red, the connection to the " "server is lost." ); lblConnection->setWhatsThis ( strLEDConnection ); ledConnection->setWhatsThis ( strLEDConnection ); ledConnection->setAccessibleName ( tr ( "Connection status LED indicator" ) ); // delay LED QString strLEDDelay = tr ( "Delay Status LED: " "The delay status LED indicator shows the current audio delay " "status. If the light is green, the delay is perfect for a jam " "session. If the ligth is yellow, a session is still possible but " "it may be harder to play. If the light is red, the delay is too " "large for jamming." ); lblDelay->setWhatsThis ( strLEDDelay ); ledDelay->setWhatsThis ( strLEDDelay ); ledDelay->setToolTip ( tr ( "If this LED indicator turns red, " "you will not have much fun using the llcon software." ) + TOOLTIP_COM_END_TEXT ); ledDelay->setAccessibleName ( tr ( "Delay status LED indicator" ) ); // buffers LED QString strLEDBuffers = tr ( "Buffers Status LED: " "The buffers status LED indicator shows the current audio/streaming " "status. If the light is green, there are no buffer overruns/underruns " "and the audio stream is not interrupted. If the light is red, the " "audio stream is interrupted caused by one of the following problems:" "" ); lblBuffers->setWhatsThis ( strLEDBuffers ); ledBuffers->setWhatsThis ( strLEDBuffers ); ledBuffers->setAccessibleName ( tr ( "Buffers status LED indicator" ) ); // chat LED QString strLEDChat = tr ( "Chat Status LED: " "If the option Open Chat on New Message is not activated, this " "status LED will turn green on a new received chat message." ); lblChat->setWhatsThis ( strLEDChat ); ledChat->setWhatsThis ( strLEDChat ); ledBuffers->setAccessibleName ( tr ( "Chat status LED indicator" ) ); // init GUI design SetGUIDesign ( pClient->GetGUIDesign() ); // reset mixer board MainMixerBoard->HideAll(); // init fader tag line edit edtFaderTag->setText ( pClient->strName ); // init status label OnTimerStatus(); // init connection button text butConnect->setText ( CON_BUT_CONNECTTEXT ); // init input level meter bars lbrInputLevelL->setValue ( 0 ); lbrInputLevelR->setValue ( 0 ); // init status LEDs ledConnection->SetUpdateTime ( 2 * LED_BAR_UPDATE_TIME_MS ); ledChat->SetUpdateTime ( 2 * LED_BAR_UPDATE_TIME_MS ); ledDelay->SetUpdateTime ( 2 * PING_UPDATE_TIME_MS ); ledDelay->Reset(); // init slider controls --- // audio in fader sldAudioPan->setRange ( AUD_FADER_IN_MIN, AUD_FADER_IN_MAX ); sldAudioPan->setTickInterval ( AUD_FADER_IN_MAX / 5 ); UpdateAudioFaderSlider(); // audio reverberation sldAudioReverb->setRange ( 0, AUD_REVERB_MAX ); const int iCurAudReverb = pClient->GetReverbLevel(); sldAudioReverb->setValue ( iCurAudReverb ); sldAudioReverb->setTickInterval ( AUD_REVERB_MAX / 5 ); // init reverb channel UpdateRevSelection(); // connect on startup --- if ( bNewConnectOnStartup ) { // since the software starts up right now, the previous state was // "not connected" so that a call to "OnConnectDisconBut()" will // start the connection OnConnectDisconBut(); } // disable controls on request --- // disable LEDs in main window if requested if ( bNewDisalbeLEDs ) { lbrInputLevelL->setEnabled ( false ); lbrInputLevelR->setEnabled ( false ); ledConnection->setEnabled ( false ); ledBuffers->setEnabled ( false ); ledDelay->setEnabled ( false ); ledChat->setEnabled ( false ); butConnect->setFocus(); } // Mac Workaround: // If the connect button is the default button, on Mac it is highlighted // by fading in and out a blue backgroud color. This operation consumes so // much CPU that we get audio interruptions. // Better solution: increase thread priority of worker thread (since the // user can always highlight the button manually, too) -> TODO #if defined ( __APPLE__ ) || defined ( __MACOSX ) butConnect->setDefault ( false ); #endif // View menu -------------------------------------------------------------- pViewMenu = new QMenu ( "&View", this ); pViewMenu->addAction ( tr ( "&Chat..." ), this, SLOT ( OnOpenChatDialog() ) ); pViewMenu->addAction ( tr ( "&General Settings..." ), this, SLOT ( OnOpenGeneralSettings() ) ); pViewMenu->addSeparator(); pViewMenu->addAction ( tr ( "E&xit" ), this, SLOT ( close() ), QKeySequence ( Qt::CTRL + Qt::Key_Q ) ); // Main menu bar ----------------------------------------------------------- pMenu = new QMenuBar ( this ); pMenu->addMenu ( pViewMenu ); pMenu->addMenu ( new CLlconHelpMenu ( this ) ); // Now tell the layout about the menu layout()->setMenuBar ( pMenu ); // Connections ------------------------------------------------------------- // push buttons QObject::connect ( butConnect, SIGNAL ( clicked() ), this, SLOT ( OnConnectDisconBut() ) ); // check boxes QObject::connect ( chbSettings, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnSettingsStateChanged ( int ) ) ); QObject::connect ( chbChat, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnChatStateChanged ( int ) ) ); // timers QObject::connect ( &TimerSigMet, SIGNAL ( timeout() ), this, SLOT ( OnTimerSigMet() ) ); QObject::connect ( &TimerStatus, SIGNAL ( timeout() ), this, SLOT ( OnTimerStatus() ) ); QObject::connect ( &TimerPing, SIGNAL ( timeout() ), this, SLOT ( OnTimerPing() ) ); // sliders QObject::connect ( sldAudioPan, SIGNAL ( valueChanged ( int ) ), this, SLOT ( OnAudioPanValueChanged ( int ) ) ); QObject::connect ( sldAudioReverb, SIGNAL ( valueChanged ( int ) ), this, SLOT ( OnAudioReverbValueChanged ( int ) ) ); // radio buttons QObject::connect ( rbtReverbSelL, SIGNAL ( clicked() ), this, SLOT ( OnReverbSelLClicked() ) ); QObject::connect ( rbtReverbSelR, SIGNAL ( clicked() ), this, SLOT ( OnReverbSelRClicked() ) ); // line edits QObject::connect ( edtFaderTag, SIGNAL ( textChanged ( const QString& ) ), this, SLOT ( OnFaderTagTextChanged ( const QString& ) ) ); // other QObject::connect ( pClient, SIGNAL ( ConClientListMesReceived ( CVector ) ), this, SLOT ( OnConClientListMesReceived ( CVector ) ) ); QObject::connect ( pClient, SIGNAL ( Disconnected() ), this, SLOT ( OnDisconnected() ) ); QObject::connect ( pClient, SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceived ( QString ) ) ); QObject::connect ( pClient, SIGNAL ( PingTimeReceived ( int ) ), this, SLOT ( OnPingTimeResult ( int ) ) ); QObject::connect ( pClient, SIGNAL ( CLServerListReceived ( CHostAddress, CVector ) ), this, SLOT ( OnCLServerListReceived ( CHostAddress, CVector ) ) ); QObject::connect ( pClient, SIGNAL ( CLPingTimeWithNumClientsReceived ( CHostAddress, int, int ) ), this, SLOT ( OnCLPingTimeWithNumClientsReceived ( CHostAddress, int, int ) ) ); QObject::connect ( QCoreApplication::instance(), SIGNAL ( aboutToQuit() ), this, SLOT ( OnAboutToQuit() ) ); QObject::connect ( &ClientSettingsDlg, SIGNAL ( GUIDesignChanged() ), this, SLOT ( OnGUIDesignChanged() ) ); QObject::connect ( &ClientSettingsDlg, SIGNAL ( StereoCheckBoxChanged() ), this, SLOT ( OnStereoCheckBoxChanged() ) ); QObject::connect ( MainMixerBoard, SIGNAL ( ChangeChanGain ( int, double ) ), this, SLOT ( OnChangeChanGain ( int, double ) ) ); QObject::connect ( MainMixerBoard, SIGNAL ( NumClientsChanged ( int ) ), this, SLOT ( OnNumClientsChanged ( int ) ) ); QObject::connect ( &ChatDlg, SIGNAL ( NewLocalInputText ( QString ) ), this, SLOT ( OnNewLocalInputText ( QString ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( ReqServerListQuery ( CHostAddress ) ), this, SLOT ( OnReqServerListQuery ( CHostAddress ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( CreateCLServerListPingMes ( CHostAddress ) ), this, SLOT ( OnCreateCLServerListPingMes ( CHostAddress ) ) ); // Timers ------------------------------------------------------------------ // start timer for status bar TimerStatus.start ( LED_BAR_UPDATE_TIME_MS ); } void CLlconClientDlg::closeEvent ( QCloseEvent* Event ) { // if settings/connect dialog or chat dialog is open, close it ClientSettingsDlg.close(); ConnectDlg.close(); ChatDlg.close(); // if connected, terminate connection if ( pClient->IsRunning() ) { pClient->Stop(); } // store fader tag pClient->strName = edtFaderTag->text(); // default implementation of this event handler routine Event->accept(); } void CLlconClientDlg::UpdateAudioFaderSlider() { // update slider and label of audio fader const int iCurAudInFader = pClient->GetAudioInFader(); sldAudioPan->setValue ( iCurAudInFader ); // show in label the center position and what channel is // attenuated if ( iCurAudInFader == AUD_FADER_IN_MIDDLE ) { lblAudioPanValue->setText ( "Center" ); } else { if ( iCurAudInFader > AUD_FADER_IN_MIDDLE ) { // attenuation on right channel lblAudioPanValue->setText ( "R -" + QString().setNum ( iCurAudInFader - AUD_FADER_IN_MIDDLE ) ); } else { // attenuation on left channel lblAudioPanValue->setText ( "L -" + QString().setNum ( AUD_FADER_IN_MIDDLE - iCurAudInFader ) ); } } } void CLlconClientDlg::UpdateRevSelection() { if ( pClient->GetUseStereo() ) { // for stereo make channel selection invisible since // reverberation effect is always applied to both channels rbtReverbSelL->setVisible ( false ); rbtReverbSelR->setVisible ( false ); } else { // make radio buttons visible rbtReverbSelL->setVisible ( true ); rbtReverbSelR->setVisible ( true ); // update value if ( pClient->IsReverbOnLeftChan() ) { rbtReverbSelL->setChecked ( true ); } else { rbtReverbSelR->setChecked ( true ); } } } void CLlconClientDlg::OnAudioPanValueChanged ( int value ) { pClient->SetAudioInFader ( value ); UpdateAudioFaderSlider(); } void CLlconClientDlg::OnConnectDisconBut() { // the connect/disconnect button implements a toggle functionality // -> apply inverted running state ConnectDisconnect ( !pClient->IsRunning() ); } void CLlconClientDlg::OnChatTextReceived ( QString strChatText ) { // init flag (will maybe overwritten later in this function) bUnreadChatMessage = false; ChatDlg.AddChatText ( strChatText ); // if requested, open window if ( pClient->GetOpenChatOnNewMessage() ) { ShowChatWindow(); } else { if ( !ChatDlg.isVisible() ) { bUnreadChatMessage = true; } } UpdateDisplay(); } void CLlconClientDlg::OnDisconnected() { // channel is now disconnected, clear mixer board (remove all faders) MainMixerBoard->HideAll(); UpdateDisplay(); } void CLlconClientDlg::OnConClientListMesReceived ( CVector vecChanInfo ) { // update mixer board MainMixerBoard->ApplyNewConClientList ( vecChanInfo ); } void CLlconClientDlg::OnNumClientsChanged ( int iNewNumClients ) { // update window title SetMyWindowTitle ( iNewNumClients ); } void CLlconClientDlg::SetMyWindowTitle ( const int iNumClients ) { // show number of connected clients in window title (and therefore also in // the task bar of the OS) if ( iNumClients == 0 ) { // only application name setWindowTitle ( APP_NAME ); } else { if ( iNumClients == 1 ) { setWindowTitle ( QString ( APP_NAME ) + " (1 user)" ); } else { setWindowTitle ( QString ( APP_NAME ) + QString ( " (%1 users)" ).arg ( iNumClients ) ); } } } void CLlconClientDlg::ShowGeneralSettings() { // open general settings dialog ClientSettingsDlg.show(); // make sure dialog is upfront and has focus ClientSettingsDlg.raise(); ClientSettingsDlg.activateWindow(); } void CLlconClientDlg::ShowChatWindow() { // open chat dialog ChatDlg.show(); // make sure dialog is upfront and has focus ChatDlg.raise(); ChatDlg.activateWindow(); // chat dialog is opened, reset unread message flag bUnreadChatMessage = false; UpdateDisplay(); } void CLlconClientDlg::OnSettingsStateChanged ( int value ) { if ( value == Qt::Checked ) { ShowGeneralSettings(); } else { ClientSettingsDlg.hide(); } } void CLlconClientDlg::OnChatStateChanged ( int value ) { if ( value == Qt::Checked ) { ShowChatWindow(); } else { ChatDlg.hide(); } } void CLlconClientDlg::OnFaderTagTextChanged ( const QString& strNewName ) { // check length if ( strNewName.length() <= MAX_LEN_FADER_TAG ) { // refresh internal name parameter pClient->strName = strNewName; // update name at server pClient->SetRemoteName(); } else { // text is too long, update control with shortend text edtFaderTag->setText ( strNewName.left ( MAX_LEN_FADER_TAG ) ); } } void CLlconClientDlg::OnTimerSigMet() { // get current input levels double dCurSigLevelL = pClient->MicLevelL(); double dCurSigLevelR = pClient->MicLevelR(); // linear transformation of the input level range to the progress-bar // range dCurSigLevelL -= LOW_BOUND_SIG_METER; dCurSigLevelL *= NUM_STEPS_INP_LEV_METER / ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER ); // lower bound the signal if ( dCurSigLevelL < 0 ) { dCurSigLevelL = 0; } dCurSigLevelR -= LOW_BOUND_SIG_METER; dCurSigLevelR *= NUM_STEPS_INP_LEV_METER / ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER ); // lower bound the signal if ( dCurSigLevelR < 0 ) { dCurSigLevelR = 0; } // show current level lbrInputLevelL->setValue ( (int) ceil ( dCurSigLevelL ) ); lbrInputLevelR->setValue ( (int) ceil ( dCurSigLevelR ) ); } void CLlconClientDlg::OnTimerPing() { // send ping message to the server pClient->CreateCLPingMes(); } void CLlconClientDlg::OnPingTimeResult ( int iPingTime ) { // calculate overall delay const int iOverallDelayMs = pClient->EstimatedOverallDelay ( iPingTime ); // color definition: <= 40 ms green, <= 65 ms yellow, otherwise red int iOverallDelayLEDColor; if ( iOverallDelayMs <= 40 ) { iOverallDelayLEDColor = MUL_COL_LED_GREEN; } else { if ( iOverallDelayMs <= 65 ) { iOverallDelayLEDColor = MUL_COL_LED_YELLOW; } else { iOverallDelayLEDColor = MUL_COL_LED_RED; } } // only update delay information on settings dialog if it is visible to // avoid CPU load on working thread if not necessary if ( ClientSettingsDlg.isVisible() ) { // set ping time result to general settings dialog ClientSettingsDlg.SetPingTimeResult ( iPingTime, iOverallDelayMs, iOverallDelayLEDColor ); } // update delay LED on the main window ledDelay->SetLight ( iOverallDelayLEDColor ); } void CLlconClientDlg::OnCLPingTimeWithNumClientsReceived ( CHostAddress InetAddr, int iPingTime, int iNumClients ) { // color definition: <= 25 ms green, <= 50 ms yellow, otherwise red int iPingTimeLEDColor; if ( iPingTime <= 25 ) { iPingTimeLEDColor = MUL_COL_LED_GREEN; } else { if ( iPingTime <= 50 ) { iPingTimeLEDColor = MUL_COL_LED_YELLOW; } else { iPingTimeLEDColor = MUL_COL_LED_RED; } } // update connection dialog server list ConnectDlg.SetPingTimeAndNumClientsResult ( InetAddr, iPingTime, iPingTimeLEDColor, iNumClients ); } void CLlconClientDlg::ConnectDisconnect ( const bool bDoStart ) { // start/stop client, set button text if ( bDoStart ) { // get the central server address string const QString strCurCentServAddr = SELECT_SERVER_ADDRESS ( pClient->GetUseDefaultCentralServerAddress(), pClient->GetServerListCentralServerAddress() ); // init the connect dialog and execute it (modal dialog) ConnectDlg.Init ( strCurCentServAddr, pClient->vstrIPAddress ); ConnectDlg.exec(); // check if state is OK (e.g., no Cancel was pressed) if ( ConnectDlg.GetStateOK() ) { const QString strSelectedAddress = ConnectDlg.GetSelectedAddress(); // only store new host address in our data base if the address is // not empty and it was not a server list item (only the addresses // typed in manually are stored by definition) if ( !strSelectedAddress.isEmpty() && !ConnectDlg.GetServerListItemWasChosen() ) { CVector vstrTempList ( MAX_NUM_SERVER_ADDR_ITEMS, "" ); // store the new address in the current server storage list at // the top, make sure we do not have more than allowed stored // servers vstrTempList[0] = strSelectedAddress; int iTempListCnt = 1; for ( int iIdx = 0; iIdx < MAX_NUM_SERVER_ADDR_ITEMS; iIdx++ ) { // only add old server address if it is not the same as the // selected one if ( ( pClient->vstrIPAddress[iIdx].compare ( strSelectedAddress ) ) && ( iTempListCnt < MAX_NUM_SERVER_ADDR_ITEMS ) ) { vstrTempList[iTempListCnt] = pClient->vstrIPAddress[iIdx]; iTempListCnt++; } } // copy new generated list to client pClient->vstrIPAddress = vstrTempList; } // set address and check if address is valid if ( pClient->SetServerAddr ( strSelectedAddress ) ) { bool bStartOk = true; // try to start client, if error occurred, do not go in // running state but show error message try { pClient->Start(); } catch ( CGenErr generr ) { QMessageBox::critical ( this, APP_NAME, generr.GetErrorText(), "Close", 0 ); bStartOk = false; } if ( bStartOk ) { // change connect button text to "disconnect" butConnect->setText ( CON_BUT_DISCONNECTTEXT ); // set server name in audio mixer group box title if ( ConnectDlg.GetServerListItemWasChosen() ) { // in case a server in the server list was chosen, // display the server name of the server list MainMixerBoard->SetServerName ( ConnectDlg.GetSelectedServerName() ); } else { // an item of the server address combo box was chosen, // just show the address string as it was entered by the // user MainMixerBoard->SetServerName ( strSelectedAddress ); } // start timer for level meter bar and ping time measurement TimerSigMet.start ( LEVELMETER_UPDATE_TIME_MS ); TimerPing.start ( PING_UPDATE_TIME_MS ); } } else { // show the error as red light ledConnection->SetLight ( MUL_COL_LED_RED ); } } } else { // only stop client if currently running, in case we received // the stopped message, the client is already stopped but the // connect/disconnect button and other GUI controls must be // updated if ( pClient->IsRunning() ) { pClient->Stop(); } // change connect button text to "connect" butConnect->setText ( CON_BUT_CONNECTTEXT ); // reset server name in audio mixer group box title MainMixerBoard->SetServerName ( "" ); // stop timer for level meter bars and reset them TimerSigMet.stop(); lbrInputLevelL->setValue ( 0 ); lbrInputLevelR->setValue ( 0 ); // stop ping time measurement timer TimerPing.stop(); // TODO is this still required??? // immediately update status bar OnTimerStatus(); // TODO this seems not to work, LEDs are still updated afterwards... // reset LEDs ledConnection->Reset(); ledBuffers->Reset(); ledDelay->Reset(); ledChat->Reset(); // clear mixer board (remove all faders) MainMixerBoard->HideAll(); } } void CLlconClientDlg::UpdateDisplay() { // update status LEDs if ( pClient->IsRunning() ) { if ( pClient->IsConnected() ) { // chat LED if ( bUnreadChatMessage ) { ledChat->SetLight ( MUL_COL_LED_GREEN ); } else { ledChat->Reset(); } // connection LED ledConnection->SetLight ( MUL_COL_LED_GREEN ); } else { // connection LED ledConnection->SetLight ( MUL_COL_LED_RED ); } } // update settings/chat buttons (do not fire signals since it is an update) if ( chbSettings->isChecked() && !ClientSettingsDlg.isVisible() ) { chbSettings->blockSignals ( true ); chbSettings->setChecked ( false ); chbSettings->blockSignals ( false ); } if ( !chbSettings->isChecked() && ClientSettingsDlg.isVisible() ) { chbSettings->blockSignals ( true ); chbSettings->setChecked ( true ); chbSettings->blockSignals ( false ); } if ( chbChat->isChecked() && !ChatDlg.isVisible() ) { chbChat->blockSignals ( true ); chbChat->setChecked ( false ); chbChat->blockSignals ( false ); } if ( !chbChat->isChecked() && ChatDlg.isVisible() ) { chbChat->blockSignals ( true ); chbChat->setChecked ( true ); chbChat->blockSignals ( false ); } } void CLlconClientDlg::SetGUIDesign ( const EGUIDesign eNewDesign ) { // apply GUI design to current window switch ( eNewDesign ) { case GD_ORIGINAL: backgroundFrame->setStyleSheet ( "QFrame#backgroundFrame { border-image: url(:/png/fader/res/mixerboardbackground.png) 34px 30px 40px 40px;" " border-top: 34px transparent;" " border-bottom: 40px transparent;" " border-left: 30px transparent;" " border-right: 40px transparent;" " padding: -5px;" " margin: -5px, -5px, 0px, 0px; }" "QLabel { color: rgb(148, 148, 148);" " font: bold; }" "QRadioButton { color: rgb(148, 148, 148);" " font: bold; }" "QGroupBox::title { color: rgb(148, 148, 148); }" "QCheckBox::indicator { width: 38px;" " height: 21px; }" "QCheckBox::indicator:unchecked {" " image: url(:/png/fader/res/ledbuttonnotpressed.png); }" "QCheckBox::indicator:checked {" " image: url(:/png/fader/res/ledbuttonpressed.png); }" "QCheckBox { color: rgb(148, 148, 148);" " font: bold; }" ); #ifdef _WIN32 // Workaround QT-Windows problem: This should not be necessary since in the // background frame the style sheet for QRadioButton was already set. But it // seems that it is only applied if the style was set to default and then back // to GD_ORIGINAL. This seems to be a QT related issue... rbtReverbSelL->setStyleSheet ( "color: rgb(148, 148, 148);" "font: bold;" ); rbtReverbSelR->setStyleSheet ( "color: rgb(148, 148, 148);" "font: bold;" ); #endif break; default: // reset style sheet and set original paramters backgroundFrame->setStyleSheet ( "" ); #ifdef _WIN32 // Workaround QT-Windows problem: See above description rbtReverbSelL->setStyleSheet ( "" ); rbtReverbSelR->setStyleSheet ( "" ); #endif break; } // also apply GUI design to child GUI controls MainMixerBoard->SetGUIDesign ( eNewDesign ); } void CLlconClientDlg::customEvent ( QEvent* Event ) { if ( Event->type() == QEvent::User + 11 ) { const int iMessType = ( (CLlconEvent*) Event )->iMessType; const int iStatus = ( (CLlconEvent*) Event )->iStatus; switch ( iMessType ) { case MS_SOUND_IN: case MS_SOUND_OUT: case MS_JIT_BUF_PUT: case MS_JIT_BUF_GET: // buffer status -> if any buffer goes red, this LED will go red ledBuffers->SetLight ( iStatus ); break; case MS_RESET_ALL: ledConnection->Reset(); ledBuffers->Reset(); ledDelay->Reset(); ledChat->Reset(); break; } // update general settings dialog, too ClientSettingsDlg.SetStatus ( iMessType, iStatus ); } }