/******************************************************************************\ * Copyright (c) 2004-2009 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "soundbase.h" /* Implementation *************************************************************/ int CSoundBase::Init ( const int iNewPrefMonoBufferSize ) { // init audio sound card buffer if ( !bIsCallbackAudioInterface ) { vecsAudioSndCrdStereo.Init ( 2 * iNewPrefMonoBufferSize /* stereo */ ); } return iNewPrefMonoBufferSize; } void CSoundBase::Start() { bRun = true; // TODO start audio interface // start the audio thread in case we do not have an callback // based audio interface if ( !bIsCallbackAudioInterface ) { start(); } } void CSoundBase::Stop() { // set flag so that thread can leave the main loop bRun = false; // give thread some time to terminate if ( !bIsCallbackAudioInterface ) { wait ( 5000 ); } } void CSoundBase::run() { // Set thread priority (The working thread should have a higher // priority than the GUI) #ifdef _WIN32 SetThreadPriority ( GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL ); #else /* // set the process to realtime privs, taken from // "http://www.gardena.net/benno/linux/audio" but does not seem to work, // maybe a problem with user rights struct sched_param schp; memset ( &schp, 0, sizeof ( schp ) ); schp.sched_priority = sched_get_priority_max ( SCHED_FIFO ); sched_setscheduler ( 0, SCHED_FIFO, &schp ); */ #endif // main loop of working thread while ( bRun ) { // get audio from sound card (blocking function) if ( Read ( vecsAudioSndCrdStereo ) ) { PostWinMessage ( MS_SOUND_IN, MUL_COL_LED_RED ); } else { PostWinMessage ( MS_SOUND_IN, MUL_COL_LED_GREEN ); } // process audio data (*fpProcessCallback) ( vecsAudioSndCrdStereo, pProcessCallbackArg ); // play the new block if ( Write ( vecsAudioSndCrdStereo ) ) { PostWinMessage ( MS_SOUND_OUT, MUL_COL_LED_RED ); } else { PostWinMessage ( MS_SOUND_OUT, MUL_COL_LED_GREEN ); } } }