/******************************************************************************\ * Copyright (c) 2004-2010 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ llcon ----- Low-Latency Connection / client and server (http://llcon.sourceforge.net) INTRODUCTION: The llcon software enables musicians to play together over the internet. The way it works is that there must be one server which collects the audio data from each client, mixes all together and sends the mix back to each client. The minimum internet connection speed at each client must be 256 kbps upstream and 1 Mbit downstream. The server software must be located at a server with a very fast internet connection (at least 1 Mbps for up- and downstream) and a very low ping time. To get satisfactory results, the ping time from the client computer to the server should not exceed 30 ms average and the network jitter should be as low as 2-5 ms (To get a low ping time on DSL connections, an extra option "DSL fast path" should be enabled by your internet provider). The llcon software package includes both, the server and the client functionality which can be selected by using command line arguments. For starting server type ./llcon -s For test purpose it is possible to run server and client on the same computer. For this setup first start the server and then the client. Type in 127.0.0.1 for the IP address in the client software. EXTERNAL CODE: This code contains open source code from different sources. The developer(s) want to thank the developer of this code for making their efforts available under open source: - Qt cross-platform application framework: http://trolltech.com - The CELT ultra-low delay audio codec: http://www.celt-codec.org - Audio reverberation code: by Perry R. Cook and Gary P. Scavone, 1995 - 2004 (taken from "The Synthesis ToolKit in C++ (STK)") - Some parts are taken from the project "Dream: a PC-based Digital Radio Mondiale (DRM) receiver" written by one of the llcon authors, Volker Fischer: http://drm.sf.net - Some pixmaps are from Clker.com - vector clip art online, royalty free & public domain