/******************************************************************************\ * Copyright (c) 2004-2009 * * Author(s): * Volker Fischer * * Note: we assuming here that put and get operations are secured by a mutex * and do not take place at the same time * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "buffer.h" /* Implementation *************************************************************/ void CNetBuf::Init ( const int iNewBlockSize, const int iNewNumBlocks ) { // total size -> size of one block times number of blocks iBlockSize = iNewBlockSize; iMemSize = iNewBlockSize * iNewNumBlocks; // allocate and clear memory for actual data buffer vecbyMemory.Init ( iMemSize ); // use the "get" flag to make sure the buffer is cleared Clear ( CT_GET ); } bool CNetBuf::Put ( const CVector& vecbyData, const int iInSize ) { #ifdef _DEBUG_ static FILE* pFileBI = fopen("bufferin.dat", "w"); fprintf(pFileBI, "%d %d\n", GetAvailSpace() / iBlockSize, iMemSize / iBlockSize); fflush(pFileBI); #endif bool bPutOK = true; // Check if there is not enough space available -> correct if ( GetAvailSpace() < iInSize ) { // not enough space in buffer for put operation, correct buffer to // prepare for new data Clear ( CT_PUT ); bPutOK = false; // return error flag // check for special case: buffer memory is not sufficient if ( iInSize > iMemSize ) { // do nothing here, just return error code return bPutOK; } } // copy new data in internal buffer int iCurPos = 0; if ( iPutPos + iInSize > iMemSize ) { // remaining space size for second block const int iRemSpace = iPutPos + iInSize - iMemSize; // data must be written in two steps because of wrap around while ( iPutPos < iMemSize ) { vecbyMemory[iPutPos++] = vecbyData[iCurPos++]; } for ( iPutPos = 0; iPutPos < iRemSpace; iPutPos++ ) { vecbyMemory[iPutPos] = vecbyData[iCurPos++]; } } else { // data can be written in one step const int iEnd = iPutPos + iInSize; while ( iPutPos < iEnd ) { vecbyMemory[iPutPos++] = vecbyData[iCurPos++]; } } // set buffer state flag if ( iPutPos == iGetPos ) { eBufState = CNetBuf::BS_FULL; } else { eBufState = CNetBuf::BS_OK; } return bPutOK; } bool CNetBuf::Get ( CVector& vecbyData ) { bool bGetOK = true; // init return value // get size of data to be get from the buffer const int iInSize = vecbyData.Size(); // Check if there is not enough data available -> correct if ( GetAvailData() < iInSize ) { // not enough data in buffer for get operation, correct buffer to // prepare for getting data Clear ( CT_GET ); bGetOK = false; // return error flag // check for special case: buffer memory is not sufficient if ( iInSize > iMemSize ) { // do nothing here, just return error code return bGetOK; } } // copy data from internal buffer in output buffer int iCurPos = 0; if ( iGetPos + iInSize > iMemSize ) { // remaining data size for second block const int iRemData = iGetPos + iInSize - iMemSize; // data must be read in two steps because of wrap around while ( iGetPos < iMemSize ) { vecbyData[iCurPos++] = vecbyMemory[iGetPos++]; } for ( iGetPos = 0; iGetPos < iRemData; iGetPos++ ) { vecbyData[iCurPos++] = vecbyMemory[iGetPos]; } } else { // data can be read in one step const int iEnd = iGetPos + iInSize; while ( iGetPos < iEnd ) { vecbyData[iCurPos++] = vecbyMemory[iGetPos++]; } } // set buffer state flag if ( iPutPos == iGetPos ) { eBufState = CNetBuf::BS_EMPTY; } else { eBufState = CNetBuf::BS_OK; } return bGetOK; } int CNetBuf::GetAvailSpace() const { // calculate available space in buffer int iAvSpace = iGetPos - iPutPos; // check for special case and wrap around if ( iAvSpace < 0 ) { iAvSpace += iMemSize; // wrap around } else { if ( ( iAvSpace == 0 ) && ( eBufState == BS_EMPTY ) ) { iAvSpace = iMemSize; } } return iAvSpace; } int CNetBuf::GetAvailData() const { // calculate available data in buffer int iAvData = iPutPos - iGetPos; // check for special case and wrap around if ( iAvData < 0 ) { iAvData += iMemSize; // wrap around } else { if ( ( iAvData == 0 ) && ( eBufState == BS_FULL ) ) { iAvData = iMemSize; } } return iAvData; } void CNetBuf::Clear ( const EClearType eClearType ) { int iMiddleOfBuffer; #if 0 /* with the following operation we set the new get pos to a block boundary (one block below the middle of the buffer in case of odd number of blocks, e.g.: [buffer size]: [get pos] 1: 0 / 2: 0 / 3: 1 / 4: 1 / ... */ iMiddleOfBuffer = ( ( ( iMemSize - iBlockSize) / 2 ) / iBlockSize ) * iBlockSize; #else // old code // somehow the old code seems to work better than the sophisticated new one....? /* 1: 0 / 2: 1 / 3: 1 / 4: 2 / ... */ iMiddleOfBuffer = ( ( iMemSize / 2 ) / iBlockSize ) * iBlockSize; #endif // different behaviour for get and put corrections if ( eClearType == CT_GET ) { // clear buffer vecbyMemory.Reset ( 0 ); // correct buffer so that after the current get operation the pointer // are at maximum distance iPutPos = 0; iGetPos = iMiddleOfBuffer; /* check for special case */ if ( iPutPos == iGetPos ) { eBufState = CNetBuf::BS_FULL; } else { eBufState = CNetBuf::BS_OK; } } else { // in case of "put" correction, do not delete old data but only shift // the pointers iPutPos = iMiddleOfBuffer; // adjust put pointer relative to current get pointer, take care of // wrap around iPutPos += iGetPos; if ( iPutPos > iMemSize ) { iPutPos -= iMemSize; } // check for special case if ( iPutPos == iGetPos ) { eBufState = CNetBuf::BS_EMPTY; } else { eBufState = CNetBuf::BS_OK; } } }