/******************************************************************************\ * Copyright (c) 2004-2020 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * \******************************************************************************/ #include "clientdlg.h" /* Implementation *************************************************************/ CClientDlg::CClientDlg ( CClient* pNCliP, CClientSettings* pNSetP, const QString& strConnOnStartupAddress, const int iCtrlMIDIChannel, const bool bNewShowComplRegConnList, const bool bShowAnalyzerConsole, const bool bMuteStream, QWidget* parent, Qt::WindowFlags f ) : QDialog ( parent, f ), pClient ( pNCliP ), pSettings ( pNSetP ), bConnectDlgWasShown ( false ), bMIDICtrlUsed ( iCtrlMIDIChannel != INVALID_MIDI_CH ), ClientSettingsDlg ( pNCliP, pNSetP, parent, Qt::Window ), ChatDlg ( parent, Qt::Window ), ConnectDlg ( pNCliP, bNewShowComplRegConnList, parent, Qt::Dialog ), AnalyzerConsole ( pNCliP, parent, Qt::Window ), MusicianProfileDlg ( pNCliP, parent ) { setupUi ( this ); // Add help text to controls ----------------------------------------------- // input level meter QString strInpLevH = "" + tr ( "Input Level Meter" ) + ": " + tr ( "This shows " "the level of the two stereo channels " "for your audio input." ) + "
" + tr ( "Make sure not to clip the input signal to avoid distortions of the " "audio signal." ); QString strInpLevHTT = tr ( "If the application " "is connected to a server and " "you play your instrument/sing into the microphone, the VU " "meter should flicker. If this is not the case, you have " "probably selected the wrong input channel (e.g. 'line in' instead " "of the microphone input) or set the input gain too low in the " "(Windows) audio mixer." ) + "
" + tr ( "For proper usage of the " "application, you should not hear your singing/instrument through " "the loudspeaker or your headphone when the software is not connected." "This can be achieved by muting your input audio channel in the " "Playback mixer (not the Recording mixer!)." ) + TOOLTIP_COM_END_TEXT; QString strInpLevHAccText = tr ( "Input level meter" ); QString strInpLevHAccDescr = tr ( "Simulates an analog LED level meter." ); lblInputLEDMeter->setWhatsThis ( strInpLevH ); lblLevelMeterLeft->setWhatsThis ( strInpLevH ); lblLevelMeterRight->setWhatsThis ( strInpLevH ); lbrInputLevelL->setWhatsThis ( strInpLevH ); lbrInputLevelL->setAccessibleName ( strInpLevHAccText ); lbrInputLevelL->setAccessibleDescription ( strInpLevHAccDescr ); lbrInputLevelL->setToolTip ( strInpLevHTT ); lbrInputLevelR->setWhatsThis ( strInpLevH ); lbrInputLevelR->setAccessibleName ( strInpLevHAccText ); lbrInputLevelR->setAccessibleDescription ( strInpLevHAccDescr ); lbrInputLevelR->setToolTip ( strInpLevHTT ); // connect/disconnect button butConnect->setWhatsThis ( "" + tr ( "Connect/Disconnect Button" ) + ": " + tr ( "Opens a dialog where you can select a server to connect to. " "If you are connected, pressing this button will end the session." ) ); butConnect->setAccessibleName ( tr ( "Connect and disconnect toggle" ) ); // local audio input fader QString strAudFader = "" + tr ( "Local Audio Input Fader" ) + ": " + tr ( "Controls the relative levels of the left and right local audio " "channels. For a mono signal it acts as a pan between the two channels." "For example, if a microphone is connected to " "the right input channel and an instrument is connected to the left " "input channel which is much louder than the microphone, move the " "audio fader in a direction where the label above the fader shows " ) + "" + tr ( "L" ) + " -x" + tr ( ", where" ) + " x " + tr ( "is the current attenuation indicator." ); lblAudioPan->setWhatsThis ( strAudFader ); lblAudioPanValue->setWhatsThis ( strAudFader ); sldAudioPan->setWhatsThis ( strAudFader ); sldAudioPan->setAccessibleName ( tr ( "Local audio input fader (left/right)" ) ); // reverberation level QString strAudReverb = "" + tr ( "Reverb effect" ) + ": " + tr ( "Reverb can be applied to one local mono audio channel or to both " "channels in stereo mode. The mono channel selection and the " "reverb level can be modified. For example, if " "a microphone signal is fed in to the right audio channel of the " "sound card and a reverb effect needs to be applied, set the " "channel selector to right and move the fader upwards until the " "desired reverb level is reached." ); lblAudioReverb->setWhatsThis ( strAudReverb ); sldAudioReverb->setWhatsThis ( strAudReverb ); sldAudioReverb->setAccessibleName ( tr ( "Reverb effect level setting" ) ); // reverberation channel selection QString strRevChanSel = "" + tr ( "Reverb Channel Selection" ) + ": " + tr ( "With these radio buttons the audio input channel on which the " "reverb effect is applied can be chosen. Either the left " "or right input channel can be selected." ); rbtReverbSelL->setWhatsThis ( strRevChanSel ); rbtReverbSelL->setAccessibleName ( tr ( "Left channel selection for reverb" ) ); rbtReverbSelR->setWhatsThis ( strRevChanSel ); rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverb" ) ); // delay LED QString strLEDDelay = "" + tr ( "Delay Status LED" ) + ": " + tr ( "Shows the current audio delay status:" ) + ""; lblDelay->setWhatsThis ( strLEDDelay ); ledDelay->setWhatsThis ( strLEDDelay ); ledDelay->setToolTip ( tr ( "If this LED indicator turns red, " "you will not have much fun using the application." ) + TOOLTIP_COM_END_TEXT ); ledDelay->setAccessibleName ( tr ( "Delay status LED indicator" ) ); // buffers LED QString strLEDBuffers = "" + tr ( "Buffers Status LED" ) + ": " + tr ( "The buffers status LED shows the current audio/streaming " "status. If the light is red, the audio stream is interrupted. " "This is caused by one of the following problems:" ) + ""; lblBuffers->setWhatsThis ( strLEDBuffers ); ledBuffers->setWhatsThis ( strLEDBuffers ); ledBuffers->setAccessibleName ( tr ( "Buffers status LED indicator" ) ); // init GUI design SetGUIDesign ( pClient->GetGUIDesign() ); // set the settings pointer to the mixer board (must be done early) MainMixerBoard->SetSettingsPointer ( pSettings ); // reset mixer board MainMixerBoard->HideAll(); // restore channel level display preference MainMixerBoard->SetDisplayChannelLevels ( pClient->GetDisplayChannelLevels() ); // init status label OnTimerStatus(); // init connection button text butConnect->setText ( tr ( "C&onnect" ) ); // init input level meter bars lbrInputLevelL->SetValue ( 0 ); lbrInputLevelR->SetValue ( 0 ); // init status LEDs ledBuffers->Reset(); ledDelay->Reset(); // init audio in fader sldAudioPan->setRange ( AUD_FADER_IN_MIN, AUD_FADER_IN_MAX ); sldAudioPan->setTickInterval ( AUD_FADER_IN_MAX / 5 ); UpdateAudioFaderSlider(); // init audio reverberation sldAudioReverb->setRange ( 0, AUD_REVERB_MAX ); const int iCurAudReverb = pClient->GetReverbLevel(); sldAudioReverb->setValue ( iCurAudReverb ); sldAudioReverb->setTickInterval ( AUD_REVERB_MAX / 5 ); // init reverb channel UpdateRevSelection(); // init connect dialog ConnectDlg.SetShowAllMusicians ( pSettings->bConnectDlgShowAllMusicians ); // set window title (with no clients connected -> "0") SetMyWindowTitle ( 0 ); // prepare Mute Myself info label (invisible by default) lblGlobalInfoLabel->setStyleSheet ( ".QLabel { background: red; }" ); lblGlobalInfoLabel->hide(); // Connect on startup ------------------------------------------------------ if ( !strConnOnStartupAddress.isEmpty() ) { // initiate connection (always show the address in the mixer board // (no alias)) Connect ( strConnOnStartupAddress, strConnOnStartupAddress ); } // Mac Workaround: // If the connect button is the default button, on Mac it is highlighted // by fading in and out a blue background color. This operation consumes so // much CPU that we get audio interruptions. // Better solution: increase thread priority of worker thread (since the // user can always highlight the button manually, too) -> TODO #if defined ( __APPLE__ ) || defined ( __MACOSX ) butConnect->setDefault ( false ); #endif // File menu -------------------------------------------------------------- QMenu* pFileMenu = new QMenu ( tr ( "&File" ), this ); pLoadChannelSetupAction = pFileMenu->addAction ( tr ( "&Load Mixer Channels Setup..." ), this, SLOT ( OnLoadChannelSetup() ) ); pSaveChannelSetupAction = pFileMenu->addAction ( tr ( "&Save Mixer Channels Setup..." ), this, SLOT ( OnSaveChannelSetup() ) ); pFileMenu->addSeparator(); pFileMenu->addAction ( tr ( "E&xit" ), this, SLOT ( close() ), QKeySequence ( Qt::CTRL + Qt::Key_Q ) ); // View menu -------------------------------------------------------------- QMenu* pViewMenu = new QMenu ( tr ( "&View" ), this ); pViewMenu->addAction ( tr ( "&Connection Setup..." ), this, SLOT ( OnOpenConnectionSetupDialog() ) ); pViewMenu->addAction ( tr ( "My &Profile..." ), this, SLOT ( OnOpenMusicianProfileDialog() ) ); pViewMenu->addAction ( tr ( "C&hat..." ), this, SLOT ( OnOpenChatDialog() ) ); pViewMenu->addAction ( tr ( "&Settings..." ), this, SLOT ( OnOpenGeneralSettings() ) ); // optionally show analyzer console entry if ( bShowAnalyzerConsole ) { pViewMenu->addAction ( tr ( "&Analyzer Console..." ), this, SLOT ( OnOpenAnalyzerConsole() ) ); } // Edit menu -------------------------------------------------------------- QMenu* pEditMenu = new QMenu ( tr ( "&Edit" ), this ); pEditMenu->addAction ( tr ( "Sort Channel Users by &Name" ), this, SLOT ( OnSortChannelsByName() ), QKeySequence ( Qt::CTRL + Qt::Key_N ) ); pEditMenu->addAction ( tr ( "Sort Channel Users by &Instrument" ), this, SLOT ( OnSortChannelsByInstrument() ), QKeySequence ( Qt::CTRL + Qt::Key_I ) ); pEditMenu->addAction ( tr ( "Sort Channel Users by &Group" ), this, SLOT ( OnSortChannelsByGroupID() ), QKeySequence ( Qt::CTRL + Qt::Key_G ) ); // Main menu bar ----------------------------------------------------------- QMenuBar* pMenu = new QMenuBar ( this ); pMenu->addMenu ( pFileMenu ); pMenu->addMenu ( pViewMenu ); pMenu->addMenu ( pEditMenu ); pMenu->addMenu ( new CHelpMenu ( true, this ) ); // Now tell the layout about the menu layout()->setMenuBar ( pMenu ); // Window positions -------------------------------------------------------- // main window if ( !pSettings->vecWindowPosMain.isEmpty() && !pSettings->vecWindowPosMain.isNull() ) { restoreGeometry ( pSettings->vecWindowPosMain ); } // settings window if ( !pSettings->vecWindowPosSettings.isEmpty() && !pSettings->vecWindowPosSettings.isNull() ) { ClientSettingsDlg.restoreGeometry ( pSettings->vecWindowPosSettings ); } if ( pSettings->bWindowWasShownSettings ) { ShowGeneralSettings(); } // chat window if ( !pSettings->vecWindowPosChat.isEmpty() && !pSettings->vecWindowPosChat.isNull() ) { ChatDlg.restoreGeometry ( pSettings->vecWindowPosChat ); } if ( pSettings->bWindowWasShownChat ) { ShowChatWindow(); } // musician profile window if ( !pSettings->vecWindowPosProfile.isEmpty() && !pSettings->vecWindowPosProfile.isNull() ) { MusicianProfileDlg.restoreGeometry ( pSettings->vecWindowPosProfile ); } if ( pSettings->bWindowWasShownProfile ) { ShowMusicianProfileDialog(); } // connection setup window if ( !pSettings->vecWindowPosConnect.isEmpty() && !pSettings->vecWindowPosConnect.isNull() ) { ConnectDlg.restoreGeometry ( pSettings->vecWindowPosConnect ); } // Connections ------------------------------------------------------------- // push buttons QObject::connect ( butConnect, &QPushButton::clicked, this, &CClientDlg::OnConnectDisconBut ); // check boxes QObject::connect ( chbSettings, &QCheckBox::stateChanged, this, &CClientDlg::OnSettingsStateChanged ); QObject::connect ( chbChat, &QCheckBox::stateChanged, this, &CClientDlg::OnChatStateChanged ); QObject::connect ( chbLocalMute, &QCheckBox::stateChanged, this, &CClientDlg::OnLocalMuteStateChanged ); // timers QObject::connect ( &TimerSigMet, &QTimer::timeout, this, &CClientDlg::OnTimerSigMet ); QObject::connect ( &TimerBuffersLED, &QTimer::timeout, this, &CClientDlg::OnTimerBuffersLED ); QObject::connect ( &TimerStatus, &QTimer::timeout, this, &CClientDlg::OnTimerStatus ); QObject::connect ( &TimerPing, &QTimer::timeout, this, &CClientDlg::OnTimerPing ); // sliders QObject::connect ( sldAudioPan, &QSlider::valueChanged, this, &CClientDlg::OnAudioPanValueChanged ); QObject::connect ( sldAudioReverb, &QSlider::valueChanged, this, &CClientDlg::OnAudioReverbValueChanged ); // radio buttons QObject::connect ( rbtReverbSelL, &QRadioButton::clicked, this, &CClientDlg::OnReverbSelLClicked ); QObject::connect ( rbtReverbSelR, &QRadioButton::clicked, this, &CClientDlg::OnReverbSelRClicked ); // other QObject::connect ( pClient, &CClient::ConClientListMesReceived, this, &CClientDlg::OnConClientListMesReceived ); QObject::connect ( pClient, &CClient::Disconnected, this, &CClientDlg::OnDisconnected ); QObject::connect ( pClient, &CClient::CentralServerAddressTypeChanged, this, &CClientDlg::OnCentralServerAddressTypeChanged ); QObject::connect ( pClient, &CClient::ChatTextReceived, this, &CClientDlg::OnChatTextReceived ); QObject::connect ( pClient, &CClient::ClientIDReceived, this, &CClientDlg::OnClientIDReceived ); QObject::connect ( pClient, &CClient::MuteStateHasChangedReceived, this, &CClientDlg::OnMuteStateHasChangedReceived ); QObject::connect ( pClient, &CClient::RecorderStateReceived, this, &CClientDlg::OnRecorderStateReceived ); // This connection is a special case. On receiving a licence required message via the // protocol, a modal licence dialog is opened. Since this blocks the thread, we need // a queued connection to make sure the core protocol mechanism is not blocked, too. qRegisterMetaType ( "ELicenceType" ); QObject::connect ( pClient, &CClient::LicenceRequired, this, &CClientDlg::OnLicenceRequired, Qt::QueuedConnection ); QObject::connect ( pClient, &CClient::PingTimeReceived, this, &CClientDlg::OnPingTimeResult ); QObject::connect ( pClient, &CClient::CLServerListReceived, this, &CClientDlg::OnCLServerListReceived ); QObject::connect ( pClient, &CClient::CLConnClientsListMesReceived, this, &CClientDlg::OnCLConnClientsListMesReceived ); QObject::connect ( pClient, &CClient::CLPingTimeWithNumClientsReceived, this, &CClientDlg::OnCLPingTimeWithNumClientsReceived ); QObject::connect ( pClient, &CClient::ControllerInFaderLevel, this, &CClientDlg::OnControllerInFaderLevel ); QObject::connect ( pClient, &CClient::CLChannelLevelListReceived, this, &CClientDlg::OnCLChannelLevelListReceived ); QObject::connect ( pClient, &CClient::VersionAndOSReceived, this, &CClientDlg::OnVersionAndOSReceived ); #ifdef ENABLE_CLIENT_VERSION_AND_OS_DEBUGGING QObject::connect ( pClient, &CClient::CLVersionAndOSReceived, this, &CClientDlg::OnCLVersionAndOSReceived ); #endif QObject::connect ( QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, &CClientDlg::OnAboutToQuit ); QObject::connect ( &ClientSettingsDlg, &CClientSettingsDlg::GUIDesignChanged, this, &CClientDlg::OnGUIDesignChanged ); QObject::connect ( &ClientSettingsDlg, &CClientSettingsDlg::DisplayChannelLevelsChanged, this, &CClientDlg::OnDisplayChannelLevelsChanged ); QObject::connect ( &ClientSettingsDlg, &CClientSettingsDlg::AudioChannelsChanged, this, &CClientDlg::OnAudioChannelsChanged ); QObject::connect ( MainMixerBoard, &CAudioMixerBoard::ChangeChanGain, this, &CClientDlg::OnChangeChanGain ); QObject::connect ( MainMixerBoard, &CAudioMixerBoard::ChangeChanPan, this, &CClientDlg::OnChangeChanPan ); QObject::connect ( MainMixerBoard, &CAudioMixerBoard::NumClientsChanged, this, &CClientDlg::OnNumClientsChanged ); QObject::connect ( &ChatDlg, &CChatDlg::NewLocalInputText, this, &CClientDlg::OnNewLocalInputText ); QObject::connect ( &ConnectDlg, &CConnectDlg::ReqServerListQuery, this, &CClientDlg::OnReqServerListQuery ); // note that this connection must be a queued connection, otherwise the server list ping // times are not accurate and the client list may not be retrieved for all servers listed // (it seems the sendto() function needs to be called from different threads to fire the // packet immediately and do not collect packets before transmitting) QObject::connect ( &ConnectDlg, &CConnectDlg::CreateCLServerListPingMes, this, &CClientDlg::OnCreateCLServerListPingMes, Qt::QueuedConnection ); QObject::connect ( &ConnectDlg, &CConnectDlg::CreateCLServerListReqVerAndOSMes, this, &CClientDlg::OnCreateCLServerListReqVerAndOSMes ); QObject::connect ( &ConnectDlg, &CConnectDlg::CreateCLServerListReqConnClientsListMes, this, &CClientDlg::OnCreateCLServerListReqConnClientsListMes ); QObject::connect ( &ConnectDlg, &CConnectDlg::accepted, this, &CClientDlg::OnConnectDlgAccepted ); // Initializations which have to be done after the signals are connected --- // start timer for status bar TimerStatus.start ( LED_BAR_UPDATE_TIME_MS ); // restore connect dialog if ( pSettings->bWindowWasShownConnect ) { ShowConnectionSetupDialog(); } // mute stream on startup (must be done after the signal connections) if ( bMuteStream ) { chbLocalMute->setCheckState ( Qt::Checked ); } } void CClientDlg::closeEvent ( QCloseEvent* Event ) { // store window positions pSettings->vecWindowPosMain = saveGeometry(); pSettings->vecWindowPosSettings = ClientSettingsDlg.saveGeometry(); pSettings->vecWindowPosChat = ChatDlg.saveGeometry(); pSettings->vecWindowPosProfile = MusicianProfileDlg.saveGeometry(); pSettings->vecWindowPosConnect = ConnectDlg.saveGeometry(); pSettings->bWindowWasShownSettings = ClientSettingsDlg.isVisible(); pSettings->bWindowWasShownChat = ChatDlg.isVisible(); pSettings->bWindowWasShownProfile = MusicianProfileDlg.isVisible(); pSettings->bWindowWasShownConnect = ConnectDlg.isVisible(); // if settings/connect dialog or chat dialog is open, close it ClientSettingsDlg.close(); ChatDlg.close(); MusicianProfileDlg.close(); ConnectDlg.close(); AnalyzerConsole.close(); // if connected, terminate connection if ( pClient->IsRunning() ) { pClient->Stop(); } // we have to hide all mixer faders first to initiate a storage of the // current mixer fader levels in case we are just in a connected state MainMixerBoard->HideAll(); pSettings->bConnectDlgShowAllMusicians = ConnectDlg.GetShowAllMusicians(); // default implementation of this event handler routine Event->accept(); } void CClientDlg::UpdateAudioFaderSlider() { // update slider and label of audio fader const int iCurAudInFader = pClient->GetAudioInFader(); sldAudioPan->setValue ( iCurAudInFader ); // show in label the center position and what channel is // attenuated if ( iCurAudInFader == AUD_FADER_IN_MIDDLE ) { lblAudioPanValue->setText ( tr ( "Center" ) ); } else { if ( iCurAudInFader > AUD_FADER_IN_MIDDLE ) { // attenuation on right channel lblAudioPanValue->setText ( tr ( "R" ) + " -" + QString().setNum ( iCurAudInFader - AUD_FADER_IN_MIDDLE ) ); } else { // attenuation on left channel lblAudioPanValue->setText ( tr ( "L" ) + " -" + QString().setNum ( AUD_FADER_IN_MIDDLE - iCurAudInFader ) ); } } } void CClientDlg::UpdateRevSelection() { if ( pClient->GetAudioChannels() == CC_STEREO ) { // for stereo make channel selection invisible since // reverberation effect is always applied to both channels rbtReverbSelL->setVisible ( false ); rbtReverbSelR->setVisible ( false ); } else { // make radio buttons visible rbtReverbSelL->setVisible ( true ); rbtReverbSelR->setVisible ( true ); // update value if ( pClient->IsReverbOnLeftChan() ) { rbtReverbSelL->setChecked ( true ); } else { rbtReverbSelR->setChecked ( true ); } } // update visibility of the pan controls in the audio mixer board (pan is not supported for mono) MainMixerBoard->SetDisplayPans ( pClient->GetAudioChannels() != CC_MONO ); } void CClientDlg::OnAudioPanValueChanged ( int value ) { pClient->SetAudioInFader ( value ); UpdateAudioFaderSlider(); } void CClientDlg::OnConnectDlgAccepted() { // We had an issue that the accepted signal was emit twice if a list item was double // clicked in the connect dialog. To avoid this we introduced a flag which makes sure // we process the accepted signal only once after the dialog was initially shown. if ( bConnectDlgWasShown ) { // get the address from the connect dialog QString strSelectedAddress = ConnectDlg.GetSelectedAddress(); // only store new host address in our data base if the address is // not empty and it was not a server list item (only the addresses // typed in manually are stored by definition) if ( !strSelectedAddress.isEmpty() && !ConnectDlg.GetServerListItemWasChosen() ) { // store new address at the top of the list, if the list was already // full, the last element is thrown out pSettings->vstrIPAddress.StringFiFoWithCompare ( strSelectedAddress ); } // get name to be set in audio mixer group box title QString strMixerBoardLabel; if ( ConnectDlg.GetServerListItemWasChosen() ) { // in case a server in the server list was chosen, // display the server name of the server list strMixerBoardLabel = ConnectDlg.GetSelectedServerName(); } else { // an item of the server address combo box was chosen, // just show the address string as it was entered by the // user strMixerBoardLabel = strSelectedAddress; // special case: if the address is empty, we substitute the default // central server address so that a user which just pressed the connect // button without selecting an item in the table or manually entered an // address gets a successful connection if ( strSelectedAddress.isEmpty() ) { strSelectedAddress = DEFAULT_SERVER_ADDRESS; strMixerBoardLabel = tr ( "Central Server" ); } } // first check if we are already connected, if this is the case we have to // disconnect the old server first if ( pClient->IsRunning() ) { Disconnect(); } // initiate connection Connect ( strSelectedAddress, strMixerBoardLabel ); // reset flag bConnectDlgWasShown = false; } } void CClientDlg::OnConnectDisconBut() { // the connect/disconnect button implements a toggle functionality if ( pClient->IsRunning() ) { Disconnect(); } else { ShowConnectionSetupDialog(); } } void CClientDlg::OnLoadChannelSetup() { QString strFileName = QFileDialog::getOpenFileName ( this, tr ( "Select Channel Setup File" ), "", "*.jch" ); if ( !strFileName.isEmpty() ) { // TODO The client has to be stopped to apply recovered settings after re-connect. // TODO Should we automatically stop/load/re-start the connection? pSettings->LoadFaderSettings ( strFileName ); } } void CClientDlg::OnSaveChannelSetup() { QString strFileName = QFileDialog::getSaveFileName ( this, tr ( "Select Channel Setup File" ), "", "*.jch" ); if ( !strFileName.isEmpty() ) { // TODO The client has to be stopped to store current faders. // TODO Should we automatically stop/save/re-start the connection? pSettings->SaveFaderSettings ( strFileName ); } } void CClientDlg::OnCentralServerAddressTypeChanged() { // if the server list is shown and the server type was changed, update the list if ( ConnectDlg.isVisible() ) { ConnectDlg.SetCentralServerAddress ( NetworkUtil::GetCentralServerAddress ( pClient->GetCentralServerAddressType(), pClient->GetServerListCentralServerAddress() ) ); ConnectDlg.RequestServerList(); } } void CClientDlg::OnVersionAndOSReceived ( COSUtil::EOpSystemType , QString strVersion ) { // check if Pan is supported by the server (minimum version is 3.5.4) #if QT_VERSION >= QT_VERSION_CHECK(5, 6, 0) if ( QVersionNumber::compare ( QVersionNumber::fromString ( strVersion ), QVersionNumber ( 3, 5, 4 ) ) >= 0 ) { MainMixerBoard->SetPanIsSupported(); } #endif } void CClientDlg::OnChatTextReceived ( QString strChatText ) { ChatDlg.AddChatText ( strChatText ); // open window (note that we do not want to force the dialog to be upfront // always when a new message arrives since this is annoying) ShowChatWindow ( false ); UpdateDisplay(); } void CClientDlg::OnLicenceRequired ( ELicenceType eLicenceType ) { // right now only the creative common licence is supported if ( eLicenceType == LT_CREATIVECOMMONS ) { CLicenceDlg LicenceDlg; // mute the client output stream pClient->SetMuteOutStream ( true ); // Open the licence dialog and check if the licence was accepted. In // case the dialog is just closed or the decline button was pressed, // disconnect from that server. if ( !LicenceDlg.exec() ) { Disconnect(); } // unmute the client output stream if local mute button is not pressed if ( chbLocalMute->checkState() == Qt::Unchecked ) { pClient->SetMuteOutStream ( false ); } } } void CClientDlg::OnConClientListMesReceived ( CVector vecChanInfo ) { // show channel numbers if --ctrlmidich is used (#241, #95) if ( bMIDICtrlUsed ) { for ( int i = 0; i < vecChanInfo.Size(); i++ ) { vecChanInfo[i].strName.prepend ( QString().setNum ( vecChanInfo[i].iChanID ) + ":" ); } } // update mixer board with the additional client infos MainMixerBoard->ApplyNewConClientList ( vecChanInfo ); } void CClientDlg::OnNumClientsChanged ( int iNewNumClients ) { // update window title SetMyWindowTitle ( iNewNumClients ); } void CClientDlg::SetMyWindowTitle ( const int iNumClients ) { // show number of connected clients in window title (and therefore also in // the task bar of the OS) if ( iNumClients == 0 ) { // only application name setWindowTitle ( pClient->strClientName ); } else { if ( iNumClients == 1 ) { setWindowTitle ( QString ( pClient->strClientName ) + " (1 " + tr ( "user" ) + ")" ); } else { setWindowTitle ( QString ( pClient->strClientName ) + QString ( " (%1 " + tr ( "users" ) + ")" ).arg ( iNumClients ) ); } } #if defined ( __APPLE__ ) || defined ( __MACOSX ) // for MacOS only we show the number of connected clients as a // badge label text if more than one user is connected // (only available in Qt5.2) # if QT_VERSION >= QT_VERSION_CHECK(5, 2, 0) if ( iNumClients > 1 ) { // show the number of connected clients QtMac::setBadgeLabelText ( QString ( "%1" ).arg ( iNumClients ) ); } else { // clear the text (apply an empty string) QtMac::setBadgeLabelText ( "" ); } # endif #endif } void CClientDlg::ShowConnectionSetupDialog() { // init the connect dialog ConnectDlg.Init ( pSettings->vstrIPAddress ); ConnectDlg.SetCentralServerAddress ( NetworkUtil::GetCentralServerAddress ( pClient->GetCentralServerAddressType(), pClient->GetServerListCentralServerAddress() ) ); // show connect dialog bConnectDlgWasShown = true; ConnectDlg.show(); // make sure dialog is upfront and has focus ConnectDlg.raise(); ConnectDlg.activateWindow(); } void CClientDlg::ShowMusicianProfileDialog() { // show musician profile dialog MusicianProfileDlg.show(); // make sure dialog is upfront and has focus MusicianProfileDlg.raise(); MusicianProfileDlg.activateWindow(); } void CClientDlg::ShowGeneralSettings() { // open general settings dialog ClientSettingsDlg.show(); // make sure dialog is upfront and has focus ClientSettingsDlg.raise(); ClientSettingsDlg.activateWindow(); } void CClientDlg::ShowChatWindow ( const bool bForceRaise ) { // open chat dialog if it is not visible if ( bForceRaise || !ChatDlg.isVisible() ) { ChatDlg.show(); // make sure dialog is upfront and has focus ChatDlg.raise(); ChatDlg.activateWindow(); } UpdateDisplay(); } void CClientDlg::ShowAnalyzerConsole() { // open analyzer console dialog AnalyzerConsole.show(); // make sure dialog is upfront and has focus AnalyzerConsole.raise(); AnalyzerConsole.activateWindow(); } void CClientDlg::OnSettingsStateChanged ( int value ) { if ( value == Qt::Checked ) { ShowGeneralSettings(); } else { ClientSettingsDlg.hide(); } } void CClientDlg::OnChatStateChanged ( int value ) { if ( value == Qt::Checked ) { ShowChatWindow(); } else { ChatDlg.hide(); } } void CClientDlg::OnLocalMuteStateChanged ( int value ) { pClient->SetMuteOutStream ( value == Qt::Checked ); // show/hide info label if ( value == Qt::Checked ) { lblGlobalInfoLabel->show(); } else { lblGlobalInfoLabel->hide(); } } void CClientDlg::OnTimerSigMet() { // show current level lbrInputLevelL->SetValue ( pClient->GetLevelForMeterdBLeft() ); lbrInputLevelR->SetValue ( pClient->GetLevelForMeterdBRight() ); } void CClientDlg::OnTimerBuffersLED() { CMultiColorLED::ELightColor eCurStatus; // get and reset current buffer state and set LED from that flag if ( pClient->GetAndResetbJitterBufferOKFlag() ) { eCurStatus = CMultiColorLED::RL_GREEN; } else { eCurStatus = CMultiColorLED::RL_RED; } // update the buffer LED and the general settings dialog, too ledBuffers->SetLight ( eCurStatus ); ClientSettingsDlg.SetStatus ( eCurStatus ); } void CClientDlg::OnTimerPing() { // send ping message to the server pClient->CreateCLPingMes(); } void CClientDlg::OnPingTimeResult ( int iPingTime ) { // calculate overall delay const int iOverallDelayMs = pClient->EstimatedOverallDelay ( iPingTime ); // color definition: <= 43 ms green, <= 68 ms yellow, otherwise red CMultiColorLED::ELightColor eOverallDelayLEDColor; if ( iOverallDelayMs <= 43 ) { eOverallDelayLEDColor = CMultiColorLED::RL_GREEN; } else { if ( iOverallDelayMs <= 68 ) { eOverallDelayLEDColor = CMultiColorLED::RL_YELLOW; } else { eOverallDelayLEDColor = CMultiColorLED::RL_RED; } } // only update delay information on settings dialog if it is visible to // avoid CPU load on working thread if not necessary if ( ClientSettingsDlg.isVisible() ) { // set ping time result to general settings dialog ClientSettingsDlg.SetPingTimeResult ( iPingTime, iOverallDelayMs, eOverallDelayLEDColor ); } // update delay LED on the main window ledDelay->SetLight ( eOverallDelayLEDColor ); } void CClientDlg::OnCLPingTimeWithNumClientsReceived ( CHostAddress InetAddr, int iPingTime, int iNumClients ) { // update connection dialog server list ConnectDlg.SetPingTimeAndNumClientsResult ( InetAddr, iPingTime, iNumClients ); } void CClientDlg::Connect ( const QString& strSelectedAddress, const QString& strMixerBoardLabel ) { // set address and check if address is valid if ( pClient->SetServerAddr ( strSelectedAddress ) ) { // try to start client, if error occurred, do not go in // running state but show error message try { if ( !pClient->IsRunning() ) { pClient->Start(); // TODO the client has to be stopped to load/store current faders -> as a quick hack disable menu if running pLoadChannelSetupAction->setEnabled ( false ); pSaveChannelSetupAction->setEnabled ( false ); } } catch ( const CGenErr& generr ) { // show error message and return the function QMessageBox::critical ( this, APP_NAME, generr.GetErrorText(), "Close", nullptr ); return; } // change connect button text to "disconnect" butConnect->setText ( tr ( "D&isconnect" ) ); // set server name in audio mixer group box title MainMixerBoard->SetServerName ( strMixerBoardLabel ); // start timer for level meter bar and ping time measurement TimerSigMet.start ( LEVELMETER_UPDATE_TIME_MS ); TimerBuffersLED.start ( BUFFER_LED_UPDATE_TIME_MS ); TimerPing.start ( PING_UPDATE_TIME_MS ); } } void CClientDlg::Disconnect() { // only stop client if currently running, in case we received // the stopped message, the client is already stopped but the // connect/disconnect button and other GUI controls must be // updated if ( pClient->IsRunning() ) { pClient->Stop(); // TODO the client has to be stopped to load/store current faders -> as a quick hack disable menu if running pLoadChannelSetupAction->setEnabled ( true ); pSaveChannelSetupAction->setEnabled ( true ); } // change connect button text to "connect" butConnect->setText ( tr ( "C&onnect" ) ); // reset server name in audio mixer group box title MainMixerBoard->SetServerName ( "" ); // stop timer for level meter bars and reset them TimerSigMet.stop(); lbrInputLevelL->SetValue ( 0 ); lbrInputLevelR->SetValue ( 0 ); // stop other timers TimerBuffersLED.stop(); TimerPing.stop(); // TODO is this still required??? // immediately update status bar OnTimerStatus(); // reset LEDs ledBuffers->Reset(); ledDelay->Reset(); ClientSettingsDlg.ResetStatusAndPingLED(); // clear mixer board (remove all faders) MainMixerBoard->HideAll(); } void CClientDlg::UpdateDisplay() { // update settings/chat buttons (do not fire signals since it is an update) if ( chbSettings->isChecked() && !ClientSettingsDlg.isVisible() ) { chbSettings->blockSignals ( true ); chbSettings->setChecked ( false ); chbSettings->blockSignals ( false ); } if ( !chbSettings->isChecked() && ClientSettingsDlg.isVisible() ) { chbSettings->blockSignals ( true ); chbSettings->setChecked ( true ); chbSettings->blockSignals ( false ); } if ( chbChat->isChecked() && !ChatDlg.isVisible() ) { chbChat->blockSignals ( true ); chbChat->setChecked ( false ); chbChat->blockSignals ( false ); } if ( !chbChat->isChecked() && ChatDlg.isVisible() ) { chbChat->blockSignals ( true ); chbChat->setChecked ( true ); chbChat->blockSignals ( false ); } } void CClientDlg::SetGUIDesign ( const EGUIDesign eNewDesign ) { // apply GUI design to current window switch ( eNewDesign ) { case GD_ORIGINAL: backgroundFrame->setStyleSheet ( "QFrame#backgroundFrame { border-image: url(:/png/fader/res/mixerboardbackground.png) 34px 30px 40px 40px;" " border-top: 34px transparent;" " border-bottom: 40px transparent;" " border-left: 30px transparent;" " border-right: 40px transparent;" " padding: -5px;" " margin: -5px, -5px, 0px, 0px; }" "QLabel { color: rgb(220, 220, 220);" " font: bold; }" "QRadioButton { color: rgb(220, 220, 220);" " font: bold; }" "QScrollArea { background: transparent; }" ".QWidget { background: transparent; }" // note: matches instances of QWidget, but not of its subclasses "QGroupBox { background: transparent; }" "QGroupBox::title { color: rgb(220, 220, 220); }" "QCheckBox::indicator { width: 38px;" " height: 21px; }" "QCheckBox::indicator:unchecked {" " image: url(:/png/fader/res/ledbuttonnotpressed.png); }" "QCheckBox::indicator:checked {" " image: url(:/png/fader/res/ledbuttonpressed.png); }" "QCheckBox { color: rgb(220, 220, 220);" " font: bold; }" ); #ifdef _WIN32 // Workaround QT-Windows problem: This should not be necessary since in the // background frame the style sheet for QRadioButton was already set. But it // seems that it is only applied if the style was set to default and then back // to GD_ORIGINAL. This seems to be a QT related issue... rbtReverbSelL->setStyleSheet ( "color: rgb(220, 220, 220);" "font: bold;" ); rbtReverbSelR->setStyleSheet ( "color: rgb(220, 220, 220);" "font: bold;" ); #endif lbrInputLevelL->SetLevelMeterType ( CLevelMeter::MT_LED ); lbrInputLevelR->SetLevelMeterType ( CLevelMeter::MT_LED ); break; default: // reset style sheet and set original parameters backgroundFrame->setStyleSheet ( "" ); #ifdef _WIN32 // Workaround QT-Windows problem: See above description rbtReverbSelL->setStyleSheet ( "" ); rbtReverbSelR->setStyleSheet ( "" ); #endif lbrInputLevelL->SetLevelMeterType ( CLevelMeter::MT_BAR ); lbrInputLevelR->SetLevelMeterType ( CLevelMeter::MT_BAR ); break; } // also apply GUI design to child GUI controls MainMixerBoard->SetGUIDesign ( eNewDesign ); }