/******************************************************************************\ * Copyright (c) 2004-2006 * * Author(s): * Volker Fischer * * Description: * Sound card interface for Windows operating systems * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "Sound.h" /* Implementation *************************************************************/ #ifdef USE_ASIO_SND_INTERFACE // external references extern AsioDrivers* asioDrivers; bool loadAsioDriver ( char *name ); /******************************************************************************\ * Wave in * \******************************************************************************/ bool CSound::Read ( CVector& psData ) { int i; bool bError = false; // check if device must be opened or reinitialized if ( bChangParamIn ) { // Reinit sound interface InitRecordingAndPlayback ( iBufferSize ); // Reset flag bChangParamIn = false; } /* // wait until data is available if ( ! ( m_WaveInHeader[iWhichBufferIn].dwFlags & WHDR_DONE ) ) { if ( bBlockingRec ) { WaitForSingleObject ( m_WaveInEvent, INFINITE ); } else { return false; } } */ /* // check if buffers got lost int iNumInBufDone = 0; for ( i = 0; i < iCurNumSndBufIn; i++ ) { if ( m_WaveInHeader[i].dwFlags & WHDR_DONE ) { iNumInBufDone++; } } */ /* // If the number of done buffers equals the total number of buffers, it is // very likely that a buffer got lost -> set error flag if ( iNumInBufDone == iCurNumSndBufIn ) { bError = true; } else { bError = false; } */ /* // copy data from sound card in output buffer for ( i = 0; i < iBufferSize; i++ ) { psData[i] = psSoundcardBuffer[iWhichBufferIn][i]; } // add the buffer so that it can be filled with new samples AddInBuffer(); // in case more than one buffer was ready, reset event ResetEvent ( m_WaveInEvent ); */ return bError; } void CSound::AddInBuffer() { /* // unprepare old wave-header waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) ); // prepare buffers for sending to sound interface PrepareInBuffer ( iWhichBufferIn ); // send buffer to driver for filling with new data waveInAddBuffer ( m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) ); */ // toggle buffers iWhichBufferIn++; if ( iWhichBufferIn == iCurNumSndBufIn ) { iWhichBufferIn = 0; } } void CSound::PrepareInBuffer ( int iBufNum ) { /* // set struct entries m_WaveInHeader[iBufNum].lpData = (LPSTR) &psSoundcardBuffer[iBufNum][0]; m_WaveInHeader[iBufNum].dwBufferLength = iBufferSizeIn * BYTES_PER_SAMPLE; m_WaveInHeader[iBufNum].dwFlags = 0; // prepare wave-header waveInPrepareHeader ( m_WaveIn, &m_WaveInHeader[iBufNum], sizeof ( WAVEHDR ) ); */ } void CSound::SetInNumBuf ( int iNewNum ) { // check new parameter if ( ( iNewNum >= MAX_SND_BUF_IN ) || ( iNewNum < 1 ) ) { iNewNum = NUM_SOUND_BUFFERS_IN; } // change only if parameter is different if ( iNewNum != iCurNumSndBufIn ) { iCurNumSndBufIn = iNewNum; bChangParamIn = true; } } /******************************************************************************\ * Wave out * \******************************************************************************/ bool CSound::Write ( CVector& psData ) { int i, j; int iCntPrepBuf; int iIndexDoneBuf; bool bError; // check if device must be opened or reinitialized if ( bChangParamOut ) { // reinit sound interface InitRecordingAndPlayback ( iBufferSize ); // reset flag bChangParamOut = false; } /* // get number of "done"-buffers and position of one of them GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf ); // now check special cases (Buffer is full or empty) if ( iCntPrepBuf == 0 ) { // Blocking wave out routine. Needed for transmitter. Always // ensure that the buffer is completely filled to avoid buffer // underruns while ( iCntPrepBuf == 0 ) { WaitForSingleObject ( m_WaveOutEvent, INFINITE ); GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf ); } } else { if ( iCntPrepBuf == iCurNumSndBufOut ) { // ----------------------------------------------------------------- // Buffer is empty -> send as many cleared blocks to the sound- // interface until half of the buffer size is reached // send half of the buffer size blocks to the sound-interface for ( j = 0; j < iCurNumSndBufOut / 2; j++ ) { // first, clear these buffers for ( i = 0; i < iBufferSize; i++ ) { psPlaybackBuffer[j][i] = 0; } // then send them to the interface AddOutBuffer ( j ); } // set index for done buffer iIndexDoneBuf = iCurNumSndBufOut / 2; bError = true; } else { bError = false; } } */ /* // copy stereo data from input in soundcard buffer for ( i = 0; i < iBufferSize; i++ ) { psPlaybackBuffer[iIndexDoneBuf][i] = psData[i]; } */ /* // now, send the current block AddOutBuffer ( iIndexDoneBuf ); */ // TEST Sleep(10); return true; return bError; } void CSound::GetDoneBuffer ( int& iCntPrepBuf, int& iIndexDoneBuf ) { /* // get number of "done"-buffers and position of one of them iCntPrepBuf = 0; for ( int i = 0; i < iCurNumSndBufOut; i++ ) { if ( m_WaveOutHeader[i].dwFlags & WHDR_DONE ) { iCntPrepBuf++; iIndexDoneBuf = i; } } */ } void CSound::AddOutBuffer ( int iBufNum ) { /* // Unprepare old wave-header waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) ); // Prepare buffers for sending to sound interface PrepareOutBuffer ( iBufNum ); // Send buffer to driver for filling with new data waveOutWrite ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) ); */ } void CSound::PrepareOutBuffer ( int iBufNum ) { /* // Set Header data m_WaveOutHeader[iBufNum].lpData = (LPSTR) &psPlaybackBuffer[iBufNum][0]; m_WaveOutHeader[iBufNum].dwBufferLength = iBufferSizeOut * BYTES_PER_SAMPLE; m_WaveOutHeader[iBufNum].dwFlags = 0; // Prepare wave-header waveOutPrepareHeader ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) ); */ } void CSound::SetOutNumBuf ( int iNewNum ) { // check new parameter if ( ( iNewNum >= MAX_SND_BUF_OUT ) || ( iNewNum < 1 ) ) { iNewNum = NUM_SOUND_BUFFERS_OUT; } // change only if parameter is different if ( iNewNum != iCurNumSndBufOut ) { iCurNumSndBufOut = iNewNum; bChangParamOut = true; } } /******************************************************************************\ * Common * \******************************************************************************/ void CSound::InitRecordingAndPlayback ( int iNewBufferSize ) { int i, j; // first, stop audio ASIOStop(); // set internal parameters iBufferSize = iNewBufferSize; /* // reset interface so that all buffers are returned from the interface waveInReset ( m_WaveIn ); waveInStop ( m_WaveIn ); */ // reset current buffer ID (it is important to do this BEFORE calling // "AddInBuffer()" iWhichBufferIn = 0; // create memory for sound card buffer for ( i = 0; i < iCurNumSndBufIn; i++ ) { /* // Unprepare old wave-header in case that we "re-initialized" this // module. Calling "waveInUnprepareHeader()" with an unprepared // buffer (when the module is initialized for the first time) has // simply no effect waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) ); */ if ( psSoundcardBuffer[i] != NULL ) { delete[] psSoundcardBuffer[i]; } psSoundcardBuffer[i] = new short[iBufferSize]; /* Send all buffers to driver for filling the queue ----------------- */ // prepare buffers before sending them to the sound interface PrepareInBuffer ( i ); AddInBuffer(); } /* // notify that sound capturing can start now waveInStart ( m_WaveIn ); */ // This reset event is very important for initialization, otherwise we will // get errors! ResetEvent ( m_WaveInEvent ); // TODO this should be done in the setinoutbuf functions // create and activate buffers // ASIOCreateBuffers(bufferInfos, 2 * NUM_IN_OUT_CHANNELS, // iBufferSizeIn * BYTES_PER_SAMPLE, &asioCallbacks); ASIOCreateBuffers(bufferInfos, 2 * NUM_IN_OUT_CHANNELS, iBufferSize * BYTES_PER_SAMPLE, &asioCallbacks); // now set all the buffer details for ( i = 0; i < 2 * NUM_IN_OUT_CHANNELS; i++ ) { channelInfos[i].channel = NUM_IN_OUT_CHANNELS; channelInfos[i].isInput = bufferInfos[i].isInput; ASIOGetChannelInfo ( &channelInfos[i] ); } /* // reset interface waveOutReset ( m_WaveOut ); */ for ( j = 0; j < iCurNumSndBufOut; j++ ) { /* // Unprepare old wave-header (in case header was not prepared before, // simply nothing happens with this function call waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[j], sizeof ( WAVEHDR ) ); */ // create memory for playback buffer if ( psPlaybackBuffer[j] != NULL ) { delete[] psPlaybackBuffer[j]; } psPlaybackBuffer[j] = new short[iBufferSize]; // clear new buffer for ( i = 0; i < iBufferSize; i++ ) { psPlaybackBuffer[j][i] = 0; } // prepare buffer for sending to the sound interface PrepareOutBuffer ( j ); // initially, send all buffers to the interface AddOutBuffer ( j ); } // initialization is done, (re)start audio ASIOStart(); } void CSound::Close() { // set event to ensure that thread leaves the waiting function if ( m_WaveInEvent != NULL ) { SetEvent(m_WaveInEvent); } // wait for the thread to terminate Sleep ( 500 ); // set flag to open devices the next time it is initialized bChangParamIn = true; bChangParamOut = true; } CSound::CSound() { int i; // init number of sound buffers iCurNumSndBufIn = NUM_SOUND_BUFFERS_IN; iCurNumSndBufOut = NUM_SOUND_BUFFERS_OUT; // should be initialized because an error can occur during init m_WaveInEvent = NULL; m_WaveOutEvent = NULL; // get available ASIO driver names in system char* cDriverNames[MAX_NUMBER_SOUND_CARDS]; for ( i = 0; i < MAX_NUMBER_SOUND_CARDS; i++ ) { cDriverNames[i] = new char[32]; } loadAsioDriver ( "dummy" ); // to initialize external object const long lNumDetDriv = asioDrivers->getDriverNames ( cDriverNames, MAX_NUMBER_SOUND_CARDS ); // load and initialize first valid ASIO driver bool bValidDriverDetected = false; int iCurDriverIdx = 0; while ( !bValidDriverDetected && iCurDriverIdx < lNumDetDriv ) { if ( loadAsioDriver ( cDriverNames[iCurDriverIdx] ) ) { if ( ASIOInit ( &driverInfo ) == ASE_OK ) { bValidDriverDetected = true; } else { // driver could not be loaded, free memory asioDrivers->removeCurrentDriver(); } } // try next driver iCurDriverIdx++; } // in case we do not have a driver available, throw error if ( !bValidDriverDetected ) { throw CGenErr ( "No suitable ASIO audio device found." ); } // TEST we only use one driver for a first try iNumDevs = 1; pstrDevices[0] = driverInfo.name; // check the number of available channels long lNumInChan; long lNumOutChan; ASIOGetChannels ( &lNumInChan, &lNumOutChan ); if ( ( lNumInChan != NUM_IN_OUT_CHANNELS ) || ( lNumOutChan != NUM_IN_OUT_CHANNELS ) ) { throw CGenErr ( "The audio device does not support required number of channels." ); } // check the usable buffer sizes long lMinSize; long lMaxSize; long lPreferredSize; long lGranularity; ASIOGetBufferSize ( &lMinSize, &lMaxSize, &lPreferredSize, &lGranularity ); // TODO make use of the information... // set the sample rate and check if sample rate is supported ASIOSetSampleRate ( SND_CRD_SAMPLE_RATE ); ASIOSampleRate sampleRate; ASIOGetSampleRate ( &sampleRate ); if ( sampleRate != SND_CRD_SAMPLE_RATE ) { throw CGenErr ( "The audio device does not support required sample rate." ); } // check wether the driver requires the ASIOOutputReady() optimization // (can be used by the driver to reduce output latency by one block) bASIOPostOutput = ( ASIOOutputReady() == ASE_OK ); // set up the asioCallback structure and create the ASIO data buffer asioCallbacks.bufferSwitch = &bufferSwitch; asioCallbacks.sampleRateDidChange = &sampleRateChanged; asioCallbacks.asioMessage = &asioMessages; asioCallbacks.bufferSwitchTimeInfo = &bufferSwitchTimeInfo; // prepare input channels for ( i = 0; i < NUM_IN_OUT_CHANNELS; i++ ) { bufferInfos[i].isInput = ASIOTrue; bufferInfos[i].channelNum = i; bufferInfos[i].buffers[0] = 0; bufferInfos[i].buffers[1] = 0; } // prepare output channels for ( i = 0; i < NUM_IN_OUT_CHANNELS; i++ ) { bufferInfos[NUM_IN_OUT_CHANNELS + i].isInput = ASIOFalse; bufferInfos[NUM_IN_OUT_CHANNELS + i].channelNum = i; bufferInfos[NUM_IN_OUT_CHANNELS + i].buffers[0] = 0; bufferInfos[NUM_IN_OUT_CHANNELS + i].buffers[1] = 0; } // init buffer pointer to zero for ( i = 0; i < MAX_SND_BUF_IN; i++ ) { psSoundcardBuffer[i] = NULL; } for ( i = 0; i < MAX_SND_BUF_OUT; i++ ) { psPlaybackBuffer[i] = NULL; } // we use an event controlled wave-in (wave-out) structure // create events m_WaveInEvent = CreateEvent ( NULL, FALSE, FALSE, NULL ); m_WaveOutEvent = CreateEvent ( NULL, FALSE, FALSE, NULL ); // set flag to open devices bChangParamIn = true; bChangParamOut = true; } CSound::~CSound() { int i; // cleanup ASIO stuff ASIOStop(); ASIODisposeBuffers(); ASIOExit(); asioDrivers->removeCurrentDriver(); // delete allocated memory for ( i = 0; i < iCurNumSndBufIn; i++ ) { if ( psSoundcardBuffer[i] != NULL ) { delete[] psSoundcardBuffer[i]; } } for ( i = 0; i < iCurNumSndBufOut; i++ ) { if ( psPlaybackBuffer[i] != NULL ) { delete[] psPlaybackBuffer[i]; } } /* // close the handle for the events if ( m_WaveInEvent != NULL ) { CloseHandle ( m_WaveInEvent ); } if ( m_WaveOutEvent != NULL ) { CloseHandle ( m_WaveOutEvent ); } */ } // ASIO callbacks ------------------------------------------------------------- ASIOTime* CSound::bufferSwitchTimeInfo ( ASIOTime *timeInfo, long index, ASIOBool processNow ) { bufferSwitch ( index, processNow ); return 0L; } void CSound::bufferSwitch( long index, ASIOBool processNow ) { static long processedSamples = 0; /* // buffer size in samples // long buffSize = asioDriverInfo.preferredSize; // perform the processing for ( int i = 0; i < asioDriverInfo.inputBuffers + asioDriverInfo.outputBuffers; i++ ) { if ( asioDriverInfo.bufferInfos[i].isInput == false ) { // OK do processing for the outputs only switch ( asioDriverInfo.channelInfos[i].type ) { case ASIOSTInt16LSB: memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 2 ); break; case ASIOSTInt24LSB: // used for 20 bits as well memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 3 ); break; case ASIOSTInt32LSB: memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4 ); break; case ASIOSTFloat32LSB: // IEEE 754 32 bit float, as found on Intel x86 architecture memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4 ); break; case ASIOSTFloat64LSB: // IEEE 754 64 bit double float, as found on Intel x86 architecture memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 8 ); break; // these are used for 32 bit data buffer, with different alignment of the data inside // 32 bit PCI bus systems can more easily used with these case ASIOSTInt32LSB16: // 32 bit data with 18 bit alignment case ASIOSTInt32LSB18: // 32 bit data with 18 bit alignment case ASIOSTInt32LSB20: // 32 bit data with 20 bit alignment case ASIOSTInt32LSB24: // 32 bit data with 24 bit alignment memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4 ); break; case ASIOSTInt16MSB: memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 2 ); break; case ASIOSTInt24MSB: // used for 20 bits as well memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 3 ); break; case ASIOSTInt32MSB: memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4 ); break; case ASIOSTFloat32MSB: // IEEE 754 32 bit float, as found on Intel x86 architecture memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4 ); break; case ASIOSTFloat64MSB: // IEEE 754 64 bit double float, as found on Intel x86 architecture memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 8 ); break; // these are used for 32 bit data buffer, with different alignment of the data inside // 32 bit PCI bus systems can more easily used with these case ASIOSTInt32MSB16: // 32 bit data with 18 bit alignment case ASIOSTInt32MSB18: // 32 bit data with 18 bit alignment case ASIOSTInt32MSB20: // 32 bit data with 20 bit alignment case ASIOSTInt32MSB24: // 32 bit data with 24 bit alignment memset ( asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4 ); break; } } } // finally if the driver supports the ASIOOutputReady() optimization, do it here, all data are in place if ( asioDriverInfo.postOutput ) { ASIOOutputReady(); } if ( processedSamples >= asioDriverInfo.sampleRate * TEST_RUN_TIME ) // roughly measured { asioDriverInfo.stopped = true; } else { processedSamples += buffSize; } */ } long CSound::asioMessages ( long selector, long value, void* message, double* opt ) { long ret = 0; switch(selector) { case kAsioEngineVersion: // return the supported ASIO version of the host application ret = 2L; break; } return ret; } #else // USE_ASIO_SND_INTERFACE /******************************************************************************\ * Wave in * \******************************************************************************/ bool CSound::Read ( CVector& psData ) { int i; bool bError; // check if device must be opened or reinitialized if ( bChangParamIn ) { OpenInDevice(); // Reinit sound interface InitRecording ( iBufferSizeIn, bBlockingRec ); // Reset flag bChangParamIn = false; } // wait until data is available if ( ! ( m_WaveInHeader[iWhichBufferIn].dwFlags & WHDR_DONE ) ) { if ( bBlockingRec ) { WaitForSingleObject ( m_WaveInEvent, INFINITE ); } else { return false; } } // check if buffers got lost int iNumInBufDone = 0; for ( i = 0; i < iCurNumSndBufIn; i++ ) { if ( m_WaveInHeader[i].dwFlags & WHDR_DONE ) { iNumInBufDone++; } } /* If the number of done buffers equals the total number of buffers, it is very likely that a buffer got lost -> set error flag */ if ( iNumInBufDone == iCurNumSndBufIn ) { bError = true; } else { bError = false; } // copy data from sound card in output buffer for ( i = 0; i < iBufferSizeIn; i++ ) { psData[i] = psSoundcardBuffer[iWhichBufferIn][i]; } // add the buffer so that it can be filled with new samples AddInBuffer(); // in case more than one buffer was ready, reset event ResetEvent ( m_WaveInEvent ); return bError; } void CSound::AddInBuffer() { // unprepare old wave-header waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) ); // prepare buffers for sending to sound interface PrepareInBuffer ( iWhichBufferIn ); // send buffer to driver for filling with new data waveInAddBuffer ( m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) ); // toggle buffers iWhichBufferIn++; if ( iWhichBufferIn == iCurNumSndBufIn ) { iWhichBufferIn = 0; } } void CSound::PrepareInBuffer ( int iBufNum ) { // set struct entries m_WaveInHeader[iBufNum].lpData = (LPSTR) &psSoundcardBuffer[iBufNum][0]; m_WaveInHeader[iBufNum].dwBufferLength = iBufferSizeIn * BYTES_PER_SAMPLE; m_WaveInHeader[iBufNum].dwFlags = 0; // prepare wave-header waveInPrepareHeader ( m_WaveIn, &m_WaveInHeader[iBufNum], sizeof ( WAVEHDR ) ); } void CSound::InitRecording ( int iNewBufferSize, bool bNewBlocking ) { // check if device must be opened or reinitialized if ( bChangParamIn ) { OpenInDevice(); // reset flag bChangParamIn = false; } // set internal parameter iBufferSizeIn = iNewBufferSize; bBlockingRec = bNewBlocking; // reset interface so that all buffers are returned from the interface waveInReset ( m_WaveIn ); waveInStop ( m_WaveIn ); /* reset current buffer ID (it is important to do this BEFORE calling "AddInBuffer()" */ iWhichBufferIn = 0; // create memory for sound card buffer for ( int i = 0; i < iCurNumSndBufIn; i++ ) { /* Unprepare old wave-header in case that we "re-initialized" this module. Calling "waveInUnprepareHeader()" with an unprepared buffer (when the module is initialized for the first time) has simply no effect */ waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) ); if ( psSoundcardBuffer[i] != NULL ) { delete[] psSoundcardBuffer[i]; } psSoundcardBuffer[i] = new short[iBufferSizeIn]; // Send all buffers to driver for filling the queue -------------------- // prepare buffers before sending them to the sound interface PrepareInBuffer ( i ); AddInBuffer(); } // notify that sound capturing can start now waveInStart ( m_WaveIn ); /* This reset event is very important for initialization, otherwise we will get errors! */ ResetEvent ( m_WaveInEvent ); } void CSound::OpenInDevice() { // open wave-input and set call-back mechanism to event handle if ( m_WaveIn != NULL ) { waveInReset ( m_WaveIn ); waveInClose ( m_WaveIn ); } MMRESULT result = waveInOpen ( &m_WaveIn, iCurInDev, &sWaveFormatEx, (DWORD) m_WaveInEvent, NULL, CALLBACK_EVENT ); if ( result != MMSYSERR_NOERROR ) { throw CGenErr ( "Sound Interface Start, waveInOpen() failed. This error " "usually occurs if another application blocks the sound in." ); } } void CSound::SetInDev ( int iNewDev ) { // set device to wave mapper if iNewDev is invalid if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) ) { iNewDev = WAVE_MAPPER; } // change only in case new device id is not already active if ( iNewDev != iCurInDev ) { iCurInDev = iNewDev; bChangParamIn = true; } } void CSound::SetInNumBuf ( int iNewNum ) { // check new parameter if ( ( iNewNum >= MAX_SND_BUF_IN ) || ( iNewNum < 1 ) ) { iNewNum = NUM_SOUND_BUFFERS_IN; } // change only if parameter is different if ( iNewNum != iCurNumSndBufIn ) { iCurNumSndBufIn = iNewNum; bChangParamIn = true; } } /******************************************************************************\ * Wave out * \******************************************************************************/ bool CSound::Write ( CVector& psData ) { int i, j; int iCntPrepBuf; int iIndexDoneBuf; bool bError; // check if device must be opened or reinitialized if ( bChangParamOut ) { OpenOutDevice(); // reinit sound interface InitPlayback ( iBufferSizeOut, bBlockingPlay ); // reset flag bChangParamOut = false; } // get number of "done"-buffers and position of one of them GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf ); // now check special cases (Buffer is full or empty) if ( iCntPrepBuf == 0 ) { if ( bBlockingPlay ) { /* Blocking wave out routine. Always ensure that the buffer is completely filled to avoid buffer underruns */ while ( iCntPrepBuf == 0 ) { WaitForSingleObject ( m_WaveOutEvent, INFINITE ); GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf ); } } else { // All buffers are filled, dump new block -------------------------- // It would be better to kill half of the buffer blocks to set the start // back to the middle: TODO return true; // an error occurred } } else { if ( iCntPrepBuf == iCurNumSndBufOut ) { /* ----------------------------------------------------------------- Buffer is empty -> send as many cleared blocks to the sound- interface until half of the buffer size is reached */ // send half of the buffer size blocks to the sound-interface for ( j = 0; j < iCurNumSndBufOut / 2; j++ ) { // first, clear these buffers for ( i = 0; i < iBufferSizeOut; i++ ) { psPlaybackBuffer[j][i] = 0; } // then send them to the interface AddOutBuffer ( j ); } // set index for done buffer iIndexDoneBuf = iCurNumSndBufOut / 2; bError = true; } else { bError = false; } } // copy stereo data from input in soundcard buffer for ( i = 0; i < iBufferSizeOut; i++ ) { psPlaybackBuffer[iIndexDoneBuf][i] = psData[i]; } // now, send the current block AddOutBuffer ( iIndexDoneBuf ); return bError; } void CSound::GetDoneBuffer ( int& iCntPrepBuf, int& iIndexDoneBuf ) { // get number of "done"-buffers and position of one of them iCntPrepBuf = 0; for ( int i = 0; i < iCurNumSndBufOut; i++ ) { if ( m_WaveOutHeader[i].dwFlags & WHDR_DONE ) { iCntPrepBuf++; iIndexDoneBuf = i; } } } void CSound::AddOutBuffer ( int iBufNum ) { // unprepare old wave-header waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) ); // prepare buffers for sending to sound interface PrepareOutBuffer ( iBufNum ); // send buffer to driver for filling with new data waveOutWrite ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) ); } void CSound::PrepareOutBuffer ( int iBufNum ) { // set Header data m_WaveOutHeader[iBufNum].lpData = (LPSTR) &psPlaybackBuffer[iBufNum][0]; m_WaveOutHeader[iBufNum].dwBufferLength = iBufferSizeOut * BYTES_PER_SAMPLE; m_WaveOutHeader[iBufNum].dwFlags = 0; // prepare wave-header waveOutPrepareHeader ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) ); } void CSound::InitPlayback ( int iNewBufferSize, bool bNewBlocking ) { int i, j; // check if device must be opened or reinitialized if ( bChangParamOut ) { OpenOutDevice(); // reset flag bChangParamOut = false; } // set internal parameters iBufferSizeOut = iNewBufferSize; bBlockingPlay = bNewBlocking; // reset interface waveOutReset ( m_WaveOut ); for ( j = 0; j < iCurNumSndBufOut; j++ ) { /* Unprepare old wave-header (in case header was not prepared before, simply nothing happens with this function call */ waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[j], sizeof ( WAVEHDR ) ); // create memory for playback buffer if ( psPlaybackBuffer[j] != NULL ) { delete[] psPlaybackBuffer[j]; } psPlaybackBuffer[j] = new short[iBufferSizeOut]; // clear new buffer for ( i = 0; i < iBufferSizeOut; i++ ) { psPlaybackBuffer[j][i] = 0; } // prepare buffer for sending to the sound interface PrepareOutBuffer ( j ); // initially, send all buffers to the interface AddOutBuffer ( j ); } } void CSound::OpenOutDevice() { if ( m_WaveOut != NULL ) { waveOutReset ( m_WaveOut ); waveOutClose ( m_WaveOut ); } MMRESULT result = waveOutOpen ( &m_WaveOut, iCurOutDev, &sWaveFormatEx, (DWORD) m_WaveOutEvent, NULL, CALLBACK_EVENT ); if ( result != MMSYSERR_NOERROR ) { throw CGenErr ( "Sound Interface Start, waveOutOpen() failed." ); } } void CSound::SetOutDev ( int iNewDev ) { // set device to wave mapper if iNewDev is invalid if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) ) { iNewDev = WAVE_MAPPER; } // change only in case new device id is not already active if ( iNewDev != iCurOutDev ) { iCurOutDev = iNewDev; bChangParamOut = true; } } void CSound::SetOutNumBuf ( int iNewNum ) { // check new parameter if ( ( iNewNum >= MAX_SND_BUF_OUT ) || ( iNewNum < 1 ) ) { iNewNum = NUM_SOUND_BUFFERS_OUT; } // change only if parameter is different if ( iNewNum != iCurNumSndBufOut ) { iCurNumSndBufOut = iNewNum; bChangParamOut = true; } } /******************************************************************************\ * Common * \******************************************************************************/ void CSound::Close() { int i; MMRESULT result; // reset audio driver if ( m_WaveOut != NULL ) { result = waveOutReset ( m_WaveOut ); if ( result != MMSYSERR_NOERROR ) { throw CGenErr ( "Sound Interface, waveOutReset() failed." ); } } if ( m_WaveIn != NULL ) { result = waveInReset ( m_WaveIn ); if ( result != MMSYSERR_NOERROR ) { throw CGenErr ( "Sound Interface, waveInReset() failed." ); } } // set event to ensure that thread leaves the waiting function if ( m_WaveInEvent != NULL ) { SetEvent(m_WaveInEvent); } // wait for the thread to terminate Sleep ( 500 ); // unprepare wave-headers if ( m_WaveIn != NULL ) { for ( i = 0; i < iCurNumSndBufIn; i++ ) { result = waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) ); if ( result != MMSYSERR_NOERROR ) { throw CGenErr ( "Sound Interface, waveInUnprepareHeader()" " failed." ); } } // close the sound in device result = waveInClose ( m_WaveIn ); if ( result != MMSYSERR_NOERROR ) { throw CGenErr ( "Sound Interface, waveInClose() failed." ); } } if ( m_WaveOut != NULL ) { for ( i = 0; i < iCurNumSndBufOut; i++ ) { result = waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[i], sizeof ( WAVEHDR ) ); if ( result != MMSYSERR_NOERROR ) { throw CGenErr ( "Sound Interface, waveOutUnprepareHeader()" " failed." ); } } // close the sound out device result = waveOutClose ( m_WaveOut ); if ( result != MMSYSERR_NOERROR ) { throw CGenErr ( "Sound Interface, waveOutClose() failed." ); } } // set flag to open devices the next time it is initialized bChangParamIn = true; bChangParamOut = true; } CSound::CSound() { int i; // init number of sound buffers iCurNumSndBufIn = NUM_SOUND_BUFFERS_IN; iCurNumSndBufOut = NUM_SOUND_BUFFERS_OUT; // should be initialized because an error can occur during init m_WaveInEvent = NULL; m_WaveOutEvent = NULL; m_WaveIn = NULL; m_WaveOut = NULL; // init buffer pointer to zero for ( i = 0; i < MAX_SND_BUF_IN; i++ ) { memset ( &m_WaveInHeader[i], 0, sizeof ( WAVEHDR ) ); psSoundcardBuffer[i] = NULL; } for ( i = 0; i < MAX_SND_BUF_OUT; i++ ) { memset ( &m_WaveOutHeader[i], 0, sizeof ( WAVEHDR ) ); psPlaybackBuffer[i] = NULL; } // init wave-format structure sWaveFormatEx.wFormatTag = WAVE_FORMAT_PCM; sWaveFormatEx.nChannels = NUM_IN_OUT_CHANNELS; sWaveFormatEx.wBitsPerSample = BITS_PER_SAMPLE; sWaveFormatEx.nSamplesPerSec = SND_CRD_SAMPLE_RATE; sWaveFormatEx.nBlockAlign = sWaveFormatEx.nChannels * sWaveFormatEx.wBitsPerSample / 8; sWaveFormatEx.nAvgBytesPerSec = sWaveFormatEx.nBlockAlign * sWaveFormatEx.nSamplesPerSec; sWaveFormatEx.cbSize = 0; // get the number of digital audio devices in this computer, check range iNumDevs = waveInGetNumDevs(); if ( iNumDevs > MAX_NUMBER_SOUND_CARDS ) { iNumDevs = MAX_NUMBER_SOUND_CARDS; } // at least one device must exist in the system if ( iNumDevs == 0 ) { throw CGenErr ( "No audio device found." ); } // get info about the devices and store the names for ( i = 0; i < iNumDevs; i++ ) { if ( !waveInGetDevCaps ( i, &m_WaveInDevCaps, sizeof ( WAVEINCAPS ) ) ) { pstrDevices[i] = m_WaveInDevCaps.szPname; } } // we use an event controlled wave-in (wave-out) structure // create events m_WaveInEvent = CreateEvent ( NULL, FALSE, FALSE, NULL ); m_WaveOutEvent = CreateEvent ( NULL, FALSE, FALSE, NULL ); // set flag to open devices bChangParamIn = true; bChangParamOut = true; // default device number, "wave mapper" iCurInDev = WAVE_MAPPER; iCurOutDev = WAVE_MAPPER; // non-blocking wave out is default bBlockingPlay = false; // blocking wave in is default bBlockingRec = true; } CSound::~CSound() { int i; // delete allocated memory for ( i = 0; i < iCurNumSndBufIn; i++ ) { if ( psSoundcardBuffer[i] != NULL ) { delete[] psSoundcardBuffer[i]; } } for ( i = 0; i < iCurNumSndBufOut; i++ ) { if ( psPlaybackBuffer[i] != NULL ) { delete[] psPlaybackBuffer[i]; } } // close the handle for the events if ( m_WaveInEvent != NULL ) { CloseHandle ( m_WaveInEvent ); } if ( m_WaveOutEvent != NULL ) { CloseHandle ( m_WaveOutEvent ); } } #endif // USE_ASIO_SND_INTERFACE