/******************************************************************************\ * Copyright (c) 2004-2015 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "clientdlg.h" /* Implementation *************************************************************/ CClientDlg::CClientDlg ( CClient* pNCliP, CSettings* pNSetP, const bool bNewConnectOnStartup, const bool bNewShowComplRegConnList, const bool bShowAnalyzerConsole, QWidget* parent, Qt::WindowFlags f ) : QDialog ( parent, f ), pClient ( pNCliP ), pSettings ( pNSetP ), ClientSettingsDlg ( pNCliP, parent, Qt::Window ), ChatDlg ( parent, Qt::Window ), ConnectDlg ( bNewShowComplRegConnList, parent, Qt::Dialog ), AnalyzerConsole ( pNCliP, parent, Qt::Window ), MusicianProfileDlg ( pNCliP, parent ) { setupUi ( this ); // Add help text to controls ----------------------------------------------- // input level meter QString strInpLevH = tr ( "Input Level Meter: The input level " "indicators show the input level of the two stereo channels " "of the current selected audio input.
" "Make sure not to clip the input signal to avoid distortions of the " "audio signal." ); QString strInpLevHTT = tr ( "If the " ) + APP_NAME + tr ( " software is connected and " "you play your instrument/sing in the microphone, the LED level " "meter should flicker. If this is not the case, you have " "probably selected the wrong input channel (e.g. line in instead " "of the microphone input) or set the input gain too low in the " "(Windows) audio mixer.
For a proper usage of the " ) + APP_NAME + tr ( " software, " "you should not hear your singing/instrument in the loudspeaker or " "your headphone when the " ) + APP_NAME + tr ( " software is not connected. This can " "be achieved by muting your input audio channel in the Playback " "mixer (not the Recording mixer!)." ) + TOOLTIP_COM_END_TEXT; QString strInpLevHAccText = tr ( "Input level meter" ); QString strInpLevHAccDescr = tr ( "Simulates an analog LED level meter." ); lblInputLEDMeter->setWhatsThis ( strInpLevH ); lblLevelMeterLeft->setWhatsThis ( strInpLevH ); lblLevelMeterRight->setWhatsThis ( strInpLevH ); lbrInputLevelL->setWhatsThis ( strInpLevH ); lbrInputLevelL->setAccessibleName ( strInpLevHAccText ); lbrInputLevelL->setAccessibleDescription ( strInpLevHAccDescr ); lbrInputLevelL->setToolTip ( strInpLevHTT ); lbrInputLevelR->setWhatsThis ( strInpLevH ); lbrInputLevelR->setAccessibleName ( strInpLevHAccText ); lbrInputLevelR->setAccessibleDescription ( strInpLevHAccDescr ); lbrInputLevelR->setToolTip ( strInpLevHTT ); // connect/disconnect button butConnect->setWhatsThis ( tr ( "Connect / Disconnect Button:" " Push this button to connect a server. A dialog where you can " "select a server will open. If you are connected, pressing this " "button will end the session." ) ); butConnect->setAccessibleName ( tr ( "Connect and disconnect toggle button" ) ); butConnect->setAccessibleDescription ( tr ( "Clicking on this " "button changes the caption of the button from Connect to " "Disconnect, i.e., it implements a toggle functionality for connecting " "and disconnecting the " ) + APP_NAME + tr ( " software." ) ); // local audio input fader QString strAudFader = tr ( "Local Audio Input Fader: With the " "audio fader, the relative levels of the left and right local audio " "channels can be changed. For a mono signal it acts like a panning " "between the two channels. If, e.g., a microphone is connected to " "the right input channel and an instrument is connected to the left " "input channel which is much louder than the microphone, move the " "audio fader in a direction where the label above the fader shows " "L -x, where x is the current attenuation indicator." ); lblAudioPan->setWhatsThis ( strAudFader ); lblAudioPanValue->setWhatsThis ( strAudFader ); sldAudioPan->setWhatsThis ( strAudFader ); sldAudioPan->setAccessibleName ( tr ( "Local audio input fader (left/right)" ) ); // reverberation level QString strAudReverb = tr ( "Reverberation Level: A reverberation " "effect can be applied to one local mono audio channel or to both " "channels in stereo mode. The mone channel selection and the " "reverberation level can be modified. If, e.g., " "the microphone signal is fed into the right audio channel of the " "sound card and a reverberation effect shall be applied, set the " "channel selector to right and move the fader upwards until the " "desired reverberation level is reached.
" "The reverberation effect requires significant CPU so that it should " "only be used on fast PCs. If the reverberation level fader is set to " "minimum (which is the default setting), the reverberation effect is " "switched off and does not cause any additional CPU usage." ); lblAudioReverb->setWhatsThis ( strAudReverb ); sldAudioReverb->setWhatsThis ( strAudReverb ); sldAudioReverb->setAccessibleName ( tr ( "Reverberation effect level setting" ) ); // reverberation channel selection QString strRevChanSel = tr ( "Reverberation Channel Selection: " "With these radio buttons the audio input channel on which the " "reverberation effect is applied can be chosen. Either the left " "or right input channel can be selected." ); rbtReverbSelL->setWhatsThis ( strRevChanSel ); rbtReverbSelL->setAccessibleName ( tr ( "Left channel selection for reverberation" ) ); rbtReverbSelR->setWhatsThis ( strRevChanSel ); rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverberation" ) ); // delay LED QString strLEDDelay = tr ( "Delay Status LED: " "The delay status LED indicator shows the current audio delay " "status. If the light is green, the delay is perfect for a jam " "session. If the ligth is yellow, a session is still possible but " "it may be harder to play. If the light is red, the delay is too " "large for jamming." ); lblDelay->setWhatsThis ( strLEDDelay ); ledDelay->setWhatsThis ( strLEDDelay ); ledDelay->setToolTip ( tr ( "If this LED indicator turns red, " "you will not have much fun using the " ) + APP_NAME + tr ( " software." ) + TOOLTIP_COM_END_TEXT ); ledDelay->setAccessibleName ( tr ( "Delay status LED indicator" ) ); // buffers LED QString strLEDBuffers = tr ( "Buffers Status LED: " "The buffers status LED indicator shows the current audio/streaming " "status. If the light is green, there are no buffer overruns/underruns " "and the audio stream is not interrupted. If the light is red, the " "audio stream is interrupted caused by one of the following problems:" "" ); lblBuffers->setWhatsThis ( strLEDBuffers ); ledBuffers->setWhatsThis ( strLEDBuffers ); ledBuffers->setAccessibleName ( tr ( "Buffers status LED indicator" ) ); // init GUI design SetGUIDesign ( pClient->GetGUIDesign() ); // reset mixer board MainMixerBoard->HideAll(); // restore fader settings MainMixerBoard->vecStoredFaderTags = pClient->vecStoredFaderTags; MainMixerBoard->vecStoredFaderLevels = pClient->vecStoredFaderLevels; MainMixerBoard->vecStoredFaderIsSolo = pClient->vecStoredFaderIsSolo; // init status label OnTimerStatus(); // init connection button text butConnect->setText ( CON_BUT_CONNECTTEXT ); // init input level meter bars lbrInputLevelL->setValue ( 0 ); lbrInputLevelR->setValue ( 0 ); // init status LEDs ledBuffers->Reset(); ledDelay->Reset(); // init slider controls --- // audio in fader sldAudioPan->setRange ( AUD_FADER_IN_MIN, AUD_FADER_IN_MAX ); sldAudioPan->setTickInterval ( AUD_FADER_IN_MAX / 5 ); UpdateAudioFaderSlider(); // audio reverberation sldAudioReverb->setRange ( 0, AUD_REVERB_MAX ); const int iCurAudReverb = pClient->GetReverbLevel(); sldAudioReverb->setValue ( iCurAudReverb ); sldAudioReverb->setTickInterval ( AUD_REVERB_MAX / 5 ); // init reverb channel UpdateRevSelection(); // set window title (with no clients connected -> "0") SetMyWindowTitle ( 0 ); // Connect on startup ------------------------------------------------------ if ( bNewConnectOnStartup ) { // per definition use the last connection (first entry in the // stored address list) const QString strSelectedAddress = pClient->vstrIPAddress[0]; // only if address is not empty, start the client if ( !strSelectedAddress.isEmpty() ) { // initiate connection (always show the address in the mixer board // (no alias)) Connect ( strSelectedAddress, strSelectedAddress ); } } // Mac Workaround: // If the connect button is the default button, on Mac it is highlighted // by fading in and out a blue backgroud color. This operation consumes so // much CPU that we get audio interruptions. // Better solution: increase thread priority of worker thread (since the // user can always highlight the button manually, too) -> TODO #if defined ( __APPLE__ ) || defined ( __MACOSX ) butConnect->setDefault ( false ); #endif // View menu -------------------------------------------------------------- pViewMenu = new QMenu ( "&View", this ); pViewMenu->addAction ( tr ( "&Connection Setup..." ), this, SLOT ( OnOpenConnectionSetupDialog() ) ); pViewMenu->addAction ( tr ( "My &Profile..." ), this, SLOT ( OnOpenMusicianProfileDialog() ) ); pViewMenu->addAction ( tr ( "C&hat..." ), this, SLOT ( OnOpenChatDialog() ) ); pViewMenu->addAction ( tr ( "&Settings..." ), this, SLOT ( OnOpenGeneralSettings() ) ); // optionally show analyzer console entry if ( bShowAnalyzerConsole ) { pViewMenu->addAction ( tr ( "&Analyzer Console..." ), this, SLOT ( OnOpenAnalyzerConsole() ) ); } pViewMenu->addSeparator(); pViewMenu->addAction ( tr ( "E&xit" ), this, SLOT ( close() ), QKeySequence ( Qt::CTRL + Qt::Key_Q ) ); // Main menu bar ----------------------------------------------------------- pMenu = new QMenuBar ( this ); pMenu->addMenu ( pViewMenu ); pMenu->addMenu ( new CHelpMenu ( this ) ); // Now tell the layout about the menu layout()->setMenuBar ( pMenu ); // Instrument pictures popup menu ------------------------------------------ pInstrPictPopupMenu = new QMenu ( this ); // add an entry for all known instruments for ( int iCurInst = 0; iCurInst < CInstPictures::GetNumAvailableInst(); iCurInst++ ) { // create a menu action with text and image QAction* pCurAction = new QAction ( QIcon ( CInstPictures::GetResourceReference ( iCurInst ) ), CInstPictures::GetName ( iCurInst ), this ); // add data to identify the action data when it is triggered pCurAction->setData ( iCurInst ); pInstrPictPopupMenu->addAction ( pCurAction ); } // Country flag icons popup menu ------------------------------------------- pCountryFlagPopupMenu = new QMenu ( this ); // add an entry for all known country flags for ( int iCurCntry = static_cast ( QLocale::AnyCountry ); iCurCntry < static_cast ( QLocale::LastCountry ); iCurCntry++ ) { // the "Default" country gets a special icon QIcon CurFlagIcon; QString sCurCountryName; if ( static_cast ( iCurCntry ) == QLocale::AnyCountry ) { // default icon and name for no flag selected CurFlagIcon.addFile ( ":/png/flags/res/flags/flagnone.png" ); sCurCountryName = "None"; } else { // get current country enum QLocale::Country eCountry = static_cast ( iCurCntry ); // get resource file name CurFlagIcon.addFile ( CCountyFlagIcons::GetResourceReference ( eCountry ) ); // get the country name sCurCountryName = QLocale::countryToString ( eCountry ); } // only add the entry if a flag is available if ( !CurFlagIcon.isNull() ) { // create a menu action with text and image QAction* pCurAction = new QAction ( CurFlagIcon, sCurCountryName, this ); // add data to identify the action data when it is triggered pCurAction->setData ( iCurCntry ); pCountryFlagPopupMenu->addAction ( pCurAction ); } } // Window positions -------------------------------------------------------- // main window if ( !pClient->vecWindowPosMain.isEmpty() && !pClient->vecWindowPosMain.isNull() ) { restoreGeometry ( pClient->vecWindowPosMain ); } // settings window if ( !pClient->vecWindowPosSettings.isEmpty() && !pClient->vecWindowPosSettings.isNull() ) { ClientSettingsDlg.restoreGeometry ( pClient->vecWindowPosSettings ); } if ( pClient->bWindowWasShownSettings ) { ShowGeneralSettings(); } // chat window if ( !pClient->vecWindowPosChat.isEmpty() && !pClient->vecWindowPosChat.isNull() ) { ChatDlg.restoreGeometry ( pClient->vecWindowPosChat ); } if ( pClient->bWindowWasShownChat ) { ShowChatWindow(); } // musician profile window if ( !pClient->vecWindowPosProfile.isEmpty() && !pClient->vecWindowPosProfile.isNull() ) { MusicianProfileDlg.restoreGeometry ( pClient->vecWindowPosProfile ); } if ( pClient->bWindowWasShownProfile ) { ShowMusicianProfileDialog(); } // connection setup window if ( !pClient->vecWindowPosConnect.isEmpty() && !pClient->vecWindowPosConnect.isNull() ) { ConnectDlg.restoreGeometry ( pClient->vecWindowPosConnect ); } if ( pClient->bWindowWasShownConnect ) { ShowConnectionSetupDialog(); } // Connections ------------------------------------------------------------- // push buttons QObject::connect ( butConnect, SIGNAL ( clicked() ), this, SLOT ( OnConnectDisconBut() ) ); // check boxes QObject::connect ( chbSettings, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnSettingsStateChanged ( int ) ) ); QObject::connect ( chbChat, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnChatStateChanged ( int ) ) ); QObject::connect ( chbProfile, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnProfileStateChanged ( int ) ) ); // timers QObject::connect ( &TimerSigMet, SIGNAL ( timeout() ), this, SLOT ( OnTimerSigMet() ) ); QObject::connect ( &TimerBuffersLED, SIGNAL ( timeout() ), this, SLOT ( OnTimerBuffersLED() ) ); QObject::connect ( &TimerStatus, SIGNAL ( timeout() ), this, SLOT ( OnTimerStatus() ) ); QObject::connect ( &TimerPing, SIGNAL ( timeout() ), this, SLOT ( OnTimerPing() ) ); // sliders QObject::connect ( sldAudioPan, SIGNAL ( valueChanged ( int ) ), this, SLOT ( OnAudioPanValueChanged ( int ) ) ); QObject::connect ( sldAudioReverb, SIGNAL ( valueChanged ( int ) ), this, SLOT ( OnAudioReverbValueChanged ( int ) ) ); // radio buttons QObject::connect ( rbtReverbSelL, SIGNAL ( clicked() ), this, SLOT ( OnReverbSelLClicked() ) ); QObject::connect ( rbtReverbSelR, SIGNAL ( clicked() ), this, SLOT ( OnReverbSelRClicked() ) ); // other QObject::connect ( pClient, SIGNAL ( ConClientListNameMesReceived ( CVector ) ), this, SLOT ( OnConClientListMesReceived ( CVector ) ) ); QObject::connect ( pClient, SIGNAL ( ConClientListMesReceived ( CVector ) ), this, SLOT ( OnConClientListMesReceived ( CVector ) ) ); QObject::connect ( pClient, SIGNAL ( Disconnected() ), this, SLOT ( OnDisconnected() ) ); QObject::connect ( pClient, SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceived ( QString ) ) ); // This connection is a special case. On receiving a licence required message via the // protocol, a modal licence dialog is opened. Since this blocks the thread, we need // a queued connection to make sure the core protocol mechanism is not blocked, too. qRegisterMetaType ( "ELicenceType" ); QObject::connect ( pClient, SIGNAL ( LicenceRequired ( ELicenceType ) ), this, SLOT ( OnLicenceRequired ( ELicenceType ) ), Qt::QueuedConnection ); QObject::connect ( pClient, SIGNAL ( PingTimeReceived ( int ) ), this, SLOT ( OnPingTimeResult ( int ) ) ); QObject::connect ( pClient, SIGNAL ( CLServerListReceived ( CHostAddress, CVector ) ), this, SLOT ( OnCLServerListReceived ( CHostAddress, CVector ) ) ); QObject::connect ( pClient, SIGNAL ( CLPingTimeWithNumClientsReceived ( CHostAddress, int, int ) ), this, SLOT ( OnCLPingTimeWithNumClientsReceived ( CHostAddress, int, int ) ) ); #ifdef ENABLE_CLIENT_VERSION_AND_OS_DEBUGGING QObject::connect ( pClient, SIGNAL ( CLVersionAndOSReceived ( CHostAddress, COSUtil::EOpSystemType, QString ) ), this, SLOT ( OnCLVersionAndOSReceived ( CHostAddress, COSUtil::EOpSystemType, QString ) ) ); #endif #ifdef USE_LEGACY_CELT QObject::connect ( pClient, SIGNAL ( UpstreamRateChanged() ), this, SLOT ( OnUpstreamRateChanged() ) ); #endif QObject::connect ( QCoreApplication::instance(), SIGNAL ( aboutToQuit() ), this, SLOT ( OnAboutToQuit() ) ); QObject::connect ( &ClientSettingsDlg, SIGNAL ( GUIDesignChanged() ), this, SLOT ( OnGUIDesignChanged() ) ); QObject::connect ( &ClientSettingsDlg, SIGNAL ( AudioChannelsChanged() ), this, SLOT ( OnAudioChannelsChanged() ) ); QObject::connect ( MainMixerBoard, SIGNAL ( ChangeChanGain ( int, double ) ), this, SLOT ( OnChangeChanGain ( int, double ) ) ); QObject::connect ( MainMixerBoard, SIGNAL ( NumClientsChanged ( int ) ), this, SLOT ( OnNumClientsChanged ( int ) ) ); QObject::connect ( &ChatDlg, SIGNAL ( NewLocalInputText ( QString ) ), this, SLOT ( OnNewLocalInputText ( QString ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( ReqServerListQuery ( CHostAddress ) ), this, SLOT ( OnReqServerListQuery ( CHostAddress ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( CreateCLServerListPingMes ( CHostAddress ) ), this, SLOT ( OnCreateCLServerListPingMes ( CHostAddress ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( CreateCLServerListReqVerAndOSMes ( CHostAddress ) ), this, SLOT ( OnCreateCLServerListReqVerAndOSMes ( CHostAddress ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( accepted() ), this, SLOT ( OnConnectDlgAccepted() ) ); // Timers ------------------------------------------------------------------ // start timer for status bar TimerStatus.start ( LED_BAR_UPDATE_TIME_MS ); } void CClientDlg::closeEvent ( QCloseEvent* Event ) { // store window positions pClient->vecWindowPosMain = saveGeometry(); pClient->vecWindowPosSettings = ClientSettingsDlg.saveGeometry(); pClient->vecWindowPosChat = ChatDlg.saveGeometry(); pClient->vecWindowPosProfile = MusicianProfileDlg.saveGeometry(); pClient->vecWindowPosConnect = ConnectDlg.saveGeometry(); pClient->bWindowWasShownSettings = ClientSettingsDlg.isVisible(); pClient->bWindowWasShownChat = ChatDlg.isVisible(); pClient->bWindowWasShownProfile = MusicianProfileDlg.isVisible(); pClient->bWindowWasShownConnect = ConnectDlg.isVisible(); // if settings/connect dialog or chat dialog is open, close it ClientSettingsDlg.close(); ChatDlg.close(); MusicianProfileDlg.close(); ConnectDlg.close(); AnalyzerConsole.close(); // if connected, terminate connection if ( pClient->IsRunning() ) { pClient->Stop(); } // store mixer fader settings (we have to hide all mixer faders first to // initiate a storage of the current mixer fader levels in case we are // just in a connected state) MainMixerBoard->HideAll(); pClient->vecStoredFaderTags = MainMixerBoard->vecStoredFaderTags; pClient->vecStoredFaderLevels = MainMixerBoard->vecStoredFaderLevels; pClient->vecStoredFaderIsSolo = MainMixerBoard->vecStoredFaderIsSolo; // default implementation of this event handler routine Event->accept(); } void CClientDlg::UpdateAudioFaderSlider() { // update slider and label of audio fader const int iCurAudInFader = pClient->GetAudioInFader(); sldAudioPan->setValue ( iCurAudInFader ); // show in label the center position and what channel is // attenuated if ( iCurAudInFader == AUD_FADER_IN_MIDDLE ) { lblAudioPanValue->setText ( "Center" ); } else { if ( iCurAudInFader > AUD_FADER_IN_MIDDLE ) { // attenuation on right channel lblAudioPanValue->setText ( "R -" + QString().setNum ( iCurAudInFader - AUD_FADER_IN_MIDDLE ) ); } else { // attenuation on left channel lblAudioPanValue->setText ( "L -" + QString().setNum ( AUD_FADER_IN_MIDDLE - iCurAudInFader ) ); } } } void CClientDlg::UpdateRevSelection() { if ( pClient->GetAudioChannels() == CC_STEREO ) { // for stereo make channel selection invisible since // reverberation effect is always applied to both channels rbtReverbSelL->setVisible ( false ); rbtReverbSelR->setVisible ( false ); } else { // make radio buttons visible rbtReverbSelL->setVisible ( true ); rbtReverbSelR->setVisible ( true ); // update value if ( pClient->IsReverbOnLeftChan() ) { rbtReverbSelL->setChecked ( true ); } else { rbtReverbSelR->setChecked ( true ); } } } void CClientDlg::OnAudioPanValueChanged ( int value ) { pClient->SetAudioInFader ( value ); UpdateAudioFaderSlider(); } void CClientDlg::OnConnectDlgAccepted() { // get the address from the connect dialog const QString strSelectedAddress = ConnectDlg.GetSelectedAddress(); // only store new host address in our data base if the address is // not empty and it was not a server list item (only the addresses // typed in manually are stored by definition) if ( !strSelectedAddress.isEmpty() && !ConnectDlg.GetServerListItemWasChosen() ) { // store new address at the top of the list, if the list was already // full, the last element is thrown out pClient->vstrIPAddress.StringFiFoWithCompare ( strSelectedAddress ); } // get name to be set in audio mixer group box title QString strMixerBoardLabel; if ( ConnectDlg.GetServerListItemWasChosen() ) { // in case a server in the server list was chosen, // display the server name of the server list strMixerBoardLabel = ConnectDlg.GetSelectedServerName(); } else { // an item of the server address combo box was chosen, // just show the address string as it was entered by the // user strMixerBoardLabel = strSelectedAddress; } // first check if we are already connected, if this is the case we have to // disconnect the old server first if ( pClient->IsRunning() ) { Disconnect(); } // initiate connection Connect ( strSelectedAddress, strMixerBoardLabel ); } void CClientDlg::OnConnectDisconBut() { // the connect/disconnect button implements a toggle functionality if ( pClient->IsRunning() ) { Disconnect(); } else { ShowConnectionSetupDialog(); } } void CClientDlg::OnDisconnected() { // channel is now disconnected, clear mixer board (remove all faders) and // reset the delay LED (since this is only updated on an active connection) MainMixerBoard->HideAll(); ledDelay->Reset(); UpdateDisplay(); } void CClientDlg::OnChatTextReceived ( QString strChatText ) { ChatDlg.AddChatText ( strChatText ); // open window (note that we do not want to force the dialog to be upfront // always when a new message arrives since this is annoying) ShowChatWindow ( false ); UpdateDisplay(); } void CClientDlg::OnLicenceRequired ( ELicenceType eLicenceType ) { // right now only the creative common licence is supported if ( eLicenceType == LT_CREATIVECOMMONS ) { CLicenceDlg LicenceDlg; // TODO mute the client // Open the licence dialog and check if the licence was accepted. In // case the dialog is just closed or the decline button was pressed, // disconnect from that server. if ( !LicenceDlg.exec() ) { Disconnect(); } } } void CClientDlg::OnConClientListMesReceived ( CVector vecChanInfo ) { // update mixer board with the additional client infos MainMixerBoard->ApplyNewConClientList ( vecChanInfo ); } void CClientDlg::OnNumClientsChanged ( int iNewNumClients ) { // update window title SetMyWindowTitle ( iNewNumClients ); } void CClientDlg::SetMyWindowTitle ( const int iNumClients ) { // show number of connected clients in window title (and therefore also in // the task bar of the OS) if ( iNumClients == 0 ) { // only application name setWindowTitle ( APP_NAME ); } else { if ( iNumClients == 1 ) { setWindowTitle ( QString ( APP_NAME ) + " (1 user)" ); } else { setWindowTitle ( QString ( APP_NAME ) + QString ( " (%1 users)" ).arg ( iNumClients ) ); } } } void CClientDlg::ShowConnectionSetupDialog() { // get the central server address string const QString strCurCentServAddr = SELECT_SERVER_ADDRESS ( pClient->GetUseDefaultCentralServerAddress(), pClient->GetServerListCentralServerAddress() ); // init the connect dialog ConnectDlg.Init ( strCurCentServAddr, pClient->vstrIPAddress ); // show connect dialog ConnectDlg.show(); // make sure dialog is upfront and has focus ConnectDlg.raise(); ConnectDlg.activateWindow(); } void CClientDlg::ShowMusicianProfileDialog() { // show musician profile dialog MusicianProfileDlg.show(); // make sure dialog is upfront and has focus MusicianProfileDlg.raise(); MusicianProfileDlg.activateWindow(); } void CClientDlg::ShowGeneralSettings() { // open general settings dialog ClientSettingsDlg.show(); // make sure dialog is upfront and has focus ClientSettingsDlg.raise(); ClientSettingsDlg.activateWindow(); } void CClientDlg::ShowChatWindow ( const bool bForceRaise ) { // open chat dialog if it is not visible if ( bForceRaise || !ChatDlg.isVisible() ) { ChatDlg.show(); // make sure dialog is upfront and has focus ChatDlg.raise(); ChatDlg.activateWindow(); } UpdateDisplay(); } void CClientDlg::ShowAnalyzerConsole() { // open analyzer console dialog AnalyzerConsole.show(); // make sure dialog is upfront and has focus AnalyzerConsole.raise(); AnalyzerConsole.activateWindow(); } void CClientDlg::OnSettingsStateChanged ( int value ) { if ( value == Qt::Checked ) { ShowGeneralSettings(); } else { ClientSettingsDlg.hide(); } } void CClientDlg::OnChatStateChanged ( int value ) { if ( value == Qt::Checked ) { ShowChatWindow(); } else { ChatDlg.hide(); } } void CClientDlg::OnProfileStateChanged ( int value ) { if ( value == Qt::Checked ) { ShowMusicianProfileDialog(); } else { MusicianProfileDlg.hide(); } } void CClientDlg::OnTimerSigMet() { // get current input levels double dCurSigLevelL = pClient->MicLevelL(); double dCurSigLevelR = pClient->MicLevelR(); // linear transformation of the input level range to the progress-bar // range dCurSigLevelL -= LOW_BOUND_SIG_METER; dCurSigLevelL *= NUM_STEPS_INP_LEV_METER / ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER ); // lower bound the signal if ( dCurSigLevelL < 0 ) { dCurSigLevelL = 0; } dCurSigLevelR -= LOW_BOUND_SIG_METER; dCurSigLevelR *= NUM_STEPS_INP_LEV_METER / ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER ); // lower bound the signal if ( dCurSigLevelR < 0 ) { dCurSigLevelR = 0; } // show current level lbrInputLevelL->setValue ( (int) ceil ( dCurSigLevelL ) ); lbrInputLevelR->setValue ( (int) ceil ( dCurSigLevelR ) ); } void CClientDlg::OnTimerBuffersLED() { CMultiColorLED::ELightColor eCurStatus; // get and reset current buffer state and set LED from that flag if ( pClient->GetAndResetbJitterBufferOKFlag() ) { eCurStatus = CMultiColorLED::RL_GREEN; } else { eCurStatus = CMultiColorLED::RL_RED; } // update the buffer LED and the general settings dialog, too ledBuffers->SetLight ( eCurStatus ); ClientSettingsDlg.SetStatus ( eCurStatus ); } void CClientDlg::OnTimerPing() { // send ping message to the server pClient->CreateCLPingMes(); } void CClientDlg::OnPingTimeResult ( int iPingTime ) { // calculate overall delay const int iOverallDelayMs = pClient->EstimatedOverallDelay ( iPingTime ); // color definition: <= 40 ms green, <= 65 ms yellow, otherwise red CMultiColorLED::ELightColor eOverallDelayLEDColor; if ( iOverallDelayMs <= 40 ) { eOverallDelayLEDColor = CMultiColorLED::RL_GREEN; } else { if ( iOverallDelayMs <= 65 ) { eOverallDelayLEDColor = CMultiColorLED::RL_YELLOW; } else { eOverallDelayLEDColor = CMultiColorLED::RL_RED; } } // only update delay information on settings dialog if it is visible to // avoid CPU load on working thread if not necessary if ( ClientSettingsDlg.isVisible() ) { // set ping time result to general settings dialog ClientSettingsDlg.SetPingTimeResult ( iPingTime, iOverallDelayMs, eOverallDelayLEDColor ); } // update delay LED on the main window ledDelay->SetLight ( eOverallDelayLEDColor ); } void CClientDlg::OnCLPingTimeWithNumClientsReceived ( CHostAddress InetAddr, int iPingTime, int iNumClients ) { // color definition: <= 25 ms green, <= 50 ms yellow, otherwise red CMultiColorLED::ELightColor ePingTimeLEDColor; if ( iPingTime <= 25 ) { ePingTimeLEDColor = CMultiColorLED::RL_GREEN; } else { if ( iPingTime <= 50 ) { ePingTimeLEDColor = CMultiColorLED::RL_YELLOW; } else { ePingTimeLEDColor = CMultiColorLED::RL_RED; } } // update connection dialog server list ConnectDlg.SetPingTimeAndNumClientsResult ( InetAddr, iPingTime, ePingTimeLEDColor, iNumClients ); } void CClientDlg::Connect ( const QString& strSelectedAddress, const QString& strMixerBoardLabel ) { // set address and check if address is valid if ( pClient->SetServerAddr ( strSelectedAddress ) ) { // try to start client, if error occurred, do not go in // running state but show error message try { pClient->Start(); } catch ( CGenErr generr ) { // show error message and return the function QMessageBox::critical ( this, APP_NAME, generr.GetErrorText(), "Close", 0 ); return; } // change connect button text to "disconnect" butConnect->setText ( CON_BUT_DISCONNECTTEXT ); // set server name in audio mixer group box title MainMixerBoard->SetServerName ( strMixerBoardLabel ); // start timer for level meter bar and ping time measurement TimerSigMet.start ( LEVELMETER_UPDATE_TIME_MS ); TimerBuffersLED.start ( BUFFER_LED_UPDATE_TIME_MS ); TimerPing.start ( PING_UPDATE_TIME_MS ); } } void CClientDlg::Disconnect() { // only stop client if currently running, in case we received // the stopped message, the client is already stopped but the // connect/disconnect button and other GUI controls must be // updated if ( pClient->IsRunning() ) { pClient->Stop(); } // change connect button text to "connect" butConnect->setText ( CON_BUT_CONNECTTEXT ); // reset server name in audio mixer group box title MainMixerBoard->SetServerName ( "" ); // stop timer for level meter bars and reset them TimerSigMet.stop(); lbrInputLevelL->setValue ( 0 ); lbrInputLevelR->setValue ( 0 ); // stop other timers TimerBuffersLED.stop(); TimerPing.stop(); // TODO is this still required??? // immediately update status bar OnTimerStatus(); // reset LEDs ledBuffers->Reset(); ledDelay->Reset(); ClientSettingsDlg.ResetStatusAndPingLED(); // clear mixer board (remove all faders) MainMixerBoard->HideAll(); } void CClientDlg::UpdateDisplay() { // update settings/chat buttons (do not fire signals since it is an update) if ( chbSettings->isChecked() && !ClientSettingsDlg.isVisible() ) { chbSettings->blockSignals ( true ); chbSettings->setChecked ( false ); chbSettings->blockSignals ( false ); } if ( !chbSettings->isChecked() && ClientSettingsDlg.isVisible() ) { chbSettings->blockSignals ( true ); chbSettings->setChecked ( true ); chbSettings->blockSignals ( false ); } if ( chbChat->isChecked() && !ChatDlg.isVisible() ) { chbChat->blockSignals ( true ); chbChat->setChecked ( false ); chbChat->blockSignals ( false ); } if ( !chbChat->isChecked() && ChatDlg.isVisible() ) { chbChat->blockSignals ( true ); chbChat->setChecked ( true ); chbChat->blockSignals ( false ); } if ( chbProfile->isChecked() && !MusicianProfileDlg.isVisible() ) { chbProfile->blockSignals ( true ); chbProfile->setChecked ( false ); chbProfile->blockSignals ( false ); } if ( !chbProfile->isChecked() && MusicianProfileDlg.isVisible() ) { chbProfile->blockSignals ( true ); chbProfile->setChecked ( true ); chbProfile->blockSignals ( false ); } } void CClientDlg::SetGUIDesign ( const EGUIDesign eNewDesign ) { // apply GUI design to current window switch ( eNewDesign ) { case GD_ORIGINAL: backgroundFrame->setStyleSheet ( "QFrame#backgroundFrame { border-image: url(:/png/fader/res/mixerboardbackground.png) 34px 30px 40px 40px;" " border-top: 34px transparent;" " border-bottom: 40px transparent;" " border-left: 30px transparent;" " border-right: 40px transparent;" " padding: -5px;" " margin: -5px, -5px, 0px, 0px; }" "QLabel { color: rgb(148, 148, 148);" " font: bold; }" "QRadioButton { color: rgb(148, 148, 148);" " font: bold; }" "QGroupBox::title { color: rgb(148, 148, 148); }" "QCheckBox::indicator { width: 38px;" " height: 21px; }" "QCheckBox::indicator:unchecked {" " image: url(:/png/fader/res/ledbuttonnotpressed.png); }" "QCheckBox::indicator:checked {" " image: url(:/png/fader/res/ledbuttonpressed.png); }" "QCheckBox { color: rgb(148, 148, 148);" " font: bold; }" ); #ifdef _WIN32 // Workaround QT-Windows problem: This should not be necessary since in the // background frame the style sheet for QRadioButton was already set. But it // seems that it is only applied if the style was set to default and then back // to GD_ORIGINAL. This seems to be a QT related issue... rbtReverbSelL->setStyleSheet ( "color: rgb(148, 148, 148);" "font: bold;" ); rbtReverbSelR->setStyleSheet ( "color: rgb(148, 148, 148);" "font: bold;" ); #endif break; default: // reset style sheet and set original paramters backgroundFrame->setStyleSheet ( "" ); #ifdef _WIN32 // Workaround QT-Windows problem: See above description rbtReverbSelL->setStyleSheet ( "" ); rbtReverbSelR->setStyleSheet ( "" ); #endif break; } // also apply GUI design to child GUI controls MainMixerBoard->SetGUIDesign ( eNewDesign ); }