/******************************************************************************\ * Copyright (c) 2004-2008 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "server.h" /* Implementation *************************************************************/ CServer::CServer ( const QString& strLoggingFileName, const quint16 iPortNumber, const QString& strHTMLStatusFileName, const QString& strServerNameForHTMLStatusFile, const bool bForceLowUploadRate ) : Socket ( &ChannelSet, this, iPortNumber ), ChannelSet ( bForceLowUploadRate ) { vecsSendData.Init ( MIN_BLOCK_SIZE_SAMPLES ); // init moving average buffer for response time evaluation RespTimeMoAvBuf.Init ( LEN_MOV_AV_RESPONSE ); // connect timer timeout signal QObject::connect ( &Timer, SIGNAL ( timeout() ), this, SLOT ( OnTimer() ) ); // connection for protocol QObject::connect ( &ChannelSet, SIGNAL ( MessReadyForSending ( int, CVector ) ), this, SLOT ( OnSendProtMessage ( int, CVector ) ) ); // connection for logging QObject::connect ( &ChannelSet, SIGNAL ( ChannelConnected ( CHostAddress ) ), this, SLOT ( OnNewChannel ( CHostAddress ) ) ); #ifdef _WIN32 // event handling of custom events seems not to work under Windows in this // class, do not use automatic start/stop of server in Windows version Start(); #endif // enable logging (if requested) if ( !strLoggingFileName.isEmpty() ) { Logging.Start ( strLoggingFileName ); } // HTML status file writing if ( !strHTMLStatusFileName.isEmpty() ) { QString strCurServerNameForHTMLStatusFile = strServerNameForHTMLStatusFile; // if server name is empty, substitude a default name if ( strCurServerNameForHTMLStatusFile.isEmpty() ) { strCurServerNameForHTMLStatusFile = "[server address]"; } // (the static cast to integer of the port number is required so that it // works correctly under Linux) ChannelSet.StartStatusHTMLFileWriting ( strHTMLStatusFileName, strCurServerNameForHTMLStatusFile + ":" + QString().number( static_cast ( iPortNumber ) ) ); } } void CServer::OnSendProtMessage ( int iChID, CVector vecMessage ) { // convert unsigned uint8_t in char, TODO convert all buffers in uint8_t CVector vecbyDataConv ( vecMessage.Size() ); for ( int i = 0; i < vecMessage.Size (); i++ ) { vecbyDataConv[i] = static_cast ( vecMessage[i] ); } // the protocol queries me to call the function to send the message // send it through the network Socket.SendPacket ( vecbyDataConv, ChannelSet.GetAddress ( iChID ) ); } void CServer::Start() { if ( !IsRunning() ) { // start main timer Timer.start ( MIN_BLOCK_DURATION_MS ); // init time for response time evaluation TimeLastBlock = QTime::currentTime(); } } void CServer::Stop() { // stop main timer Timer.stop(); // logging const QString strLogStr = CLogTimeDate::toString() + ": server stopped " "#############################################"; qDebug() << strLogStr; // on console Logging << strLogStr; // in log file } void CServer::OnNewChannel ( CHostAddress ChanAddr ) { // logging of new connected channel const QString strLogStr = CLogTimeDate::toString() + ": " + ChanAddr.InetAddr.toString() + " connected"; qDebug() << strLogStr; // on console Logging << strLogStr; // in log file } void CServer::OnTimer() { CVector vecChanID; CVector > vecvecdData ( MIN_BLOCK_SIZE_SAMPLES ); CVector > vecvecdGains; // get data from all connected clients ChannelSet.GetBlockAllConC ( vecChanID, vecvecdData, vecvecdGains ); const int iNumClients = vecChanID.Size(); // Check if at least one client is connected. If not, stop server until // one client is connected if ( iNumClients != 0 ) { for ( int i = 0; i < iNumClients; i++ ) { // generate a sparate mix for each channel // actual processing of audio data -> mix vecsSendData = ProcessData ( vecvecdData, vecvecdGains[i] ); // send separate mix to current clients Socket.SendPacket ( ChannelSet.PrepSendPacket ( vecChanID[i], vecsSendData ), ChannelSet.GetAddress ( vecChanID[i] ) ); } // update response time measurement ------------------------------------ // add time difference const QTime CurTime = QTime::currentTime (); // we want to calculate the standard deviation (we assume that the mean // is correct at the block period time) const double dCurAddVal = ( (double) TimeLastBlock.msecsTo ( CurTime ) - MIN_BLOCK_DURATION_MS ); RespTimeMoAvBuf.Add ( dCurAddVal * dCurAddVal ); // add squared value // store old time value TimeLastBlock = CurTime; } else { // Disable server if no clients are connected. In this case the server // does not consume any significant CPU when no client is connected. #ifndef _WIN32 // event handling of custom events seems not to work under Windows in this // class, do not use automatic start/stop of server in Windows version Stop(); #endif } } CVector CServer::ProcessData ( CVector >& vecvecdData, CVector& vecdGains ) { CVector vecsOutData ( MIN_BLOCK_SIZE_SAMPLES ); const int iNumClients = vecvecdData.Size(); // 3 dB offset to avoid overload if all clients are set to gain 1 const double dNorm = (double) 2.0; // mix all audio data from all clients together for ( int i = 0; i < MIN_BLOCK_SIZE_SAMPLES; i++ ) { double dMixedData = 0.0; for ( int j = 0; j < iNumClients; j++ ) { dMixedData += vecvecdData[j][i] * vecdGains[j]; } // normalization and truncating to short vecsOutData[i] = Double2Short ( dMixedData / dNorm ); } return vecsOutData; } bool CServer::GetTimingStdDev ( double& dCurTiStdDev ) { dCurTiStdDev = 0.0; // init return value /* only return value if server is active and the actual measurement is updated */ if ( IsRunning() ) { /* we want to return the standard deviation, for that we need to calculate the sqaure root */ dCurTiStdDev = sqrt ( RespTimeMoAvBuf.GetAverage() ); return true; } else { return false; } } void CServer::customEvent ( QEvent* Event ) { if ( Event->type() == QEvent::User + 11 ) { const int iMessType = ( ( CLlconEvent* ) Event )->iMessType; switch ( iMessType ) { case MS_PACKET_RECEIVED: // wake up the server if a packet was received // if the server is still running, the call to Start() will have // no effect Start(); break; } } }