/******************************************************************************\ * Copyright (c) 2004-2014 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #include "util.h" /* Implementation *************************************************************/ // Input level meter implementation -------------------------------------------- void CStereoSignalLevelMeter::Update ( const CVector& vecsAudio ) { // get the stereo vector size const int iStereoVecSize = vecsAudio.Size(); // Get maximum of current block // // Speed optimization: // - we only make use of the positive values and ignore the negative ones // -> we do not need to call the fabs() function // - we only evaluate every third sample // // With these speed optimizations we might loose some information in // special cases but for the average music signals the following code // should give good results. // short sMaxL = 0; short sMaxR = 0; for ( int i = 0; i < iStereoVecSize; i += 6 ) // 2 * 3 = 6 -> stereo { // left channel sMaxL = std::max ( sMaxL, vecsAudio[i] ); // right channel sMaxR = std::max ( sMaxR, vecsAudio[i + 1] ); } dCurLevelL = UpdateCurLevel ( dCurLevelL, sMaxL ); dCurLevelR = UpdateCurLevel ( dCurLevelR, sMaxR ); } double CStereoSignalLevelMeter::UpdateCurLevel ( double dCurLevel, const short& sMax ) { // decrease max with time if ( dCurLevel >= METER_FLY_BACK ) { // TODO calculate factor from sample rate dCurLevel *= 0.95; } else { dCurLevel = 0; } // update current level -> only use maximum if ( static_cast ( sMax ) > dCurLevel ) { return static_cast ( sMax ); } else { return dCurLevel; } } double CStereoSignalLevelMeter::CalcLogResult ( const double& dLinearLevel ) { const double dNormMicLevel = dLinearLevel / _MAXSHORT; // logarithmic measure if ( dNormMicLevel > 0 ) { return 20.0 * log10 ( dNormMicLevel ); } else { return -100000.0; // large negative value } } // CRC ------------------------------------------------------------------------- void CCRC::Reset() { // init state shift-register with ones. Set all registers to "1" with // bit-wise not operation iStateShiftReg = ~uint32_t ( 0 ); } void CCRC::AddByte ( const uint8_t byNewInput ) { for ( int i = 0; i < 8; i++ ) { // shift bits in shift-register for transistion iStateShiftReg <<= 1; // take bit, which was shifted out of the register-size and place it // at the beginning (LSB) // (If condition is not satisfied, implicitely a "0" is added) if ( ( iStateShiftReg & iBitOutMask) > 0 ) { iStateShiftReg |= 1; } // add new data bit to the LSB if ( ( byNewInput & ( 1 << ( 8 - i - 1 ) ) ) > 0 ) { iStateShiftReg ^= 1; } // add mask to shift-register if first bit is true if ( iStateShiftReg & 1 ) { iStateShiftReg ^= iPoly; } } } uint32_t CCRC::GetCRC() { // return inverted shift-register (1's complement) iStateShiftReg = ~iStateShiftReg; // remove bit which where shifted out of the shift-register frame return iStateShiftReg & ( iBitOutMask - 1 ); } /******************************************************************************\ * Audio Reverberation * \******************************************************************************/ /* The following code is based on "JCRev: John Chowning's reverberator class" by Perry R. Cook and Gary P. Scavone, 1995 - 2004 which is in "The Synthesis ToolKit in C++ (STK)" http://ccrma.stanford.edu/software/stk Original description: This class is derived from the CLM JCRev function, which is based on the use of networks of simple allpass and comb delay filters. This class implements three series allpass units, followed by four parallel comb filters, and two decorrelation delay lines in parallel at the output. */ void CAudioReverb::Init ( const int iSampleRate, const double rT60 ) { int delay, i; // delay lengths for 44100 Hz sample rate int lengths[9] = { 1116, 1356, 1422, 1617, 225, 341, 441, 211, 179 }; const double scaler = (double) iSampleRate / 44100.0; if ( scaler != 1.0 ) { for ( i = 0; i < 9; i++ ) { delay = (int) floor ( scaler * lengths[i] ); if ( ( delay & 1 ) == 0 ) { delay++; } while ( !isPrime ( delay ) ) { delay += 2; } lengths[i] = delay; } } for ( i = 0; i < 3; i++ ) { allpassDelays[i].Init ( lengths[i + 4] ); } for ( i = 0; i < 4; i++ ) { combDelays[i].Init ( lengths[i] ); combFilters[i].setPole ( 0.2 ); } setT60 ( rT60, iSampleRate ); outLeftDelay.Init ( lengths[7] ); outRightDelay.Init ( lengths[8] ); allpassCoefficient = (double) 0.7; Clear(); } bool CAudioReverb::isPrime ( const int number ) { /* Returns true if argument value is prime. Taken from "class Effect" in "STK abstract effects parent class". */ if ( number == 2 ) { return true; } if ( number & 1 ) { for ( int i = 3; i < (int) sqrt ( (double) number ) + 1; i += 2 ) { if ( ( number % i ) == 0 ) { return false; } } return true; // prime } else { return false; // even } } void CAudioReverb::Clear() { // reset and clear all internal state allpassDelays[0].Reset ( 0 ); allpassDelays[1].Reset ( 0 ); allpassDelays[2].Reset ( 0 ); combDelays[0].Reset ( 0 ); combDelays[1].Reset ( 0 ); combDelays[2].Reset ( 0 ); combDelays[3].Reset ( 0 ); combFilters[0].Reset(); combFilters[1].Reset(); combFilters[2].Reset(); combFilters[3].Reset(); outRightDelay.Reset ( 0 ); outLeftDelay.Reset ( 0 ); } void CAudioReverb::setT60 ( const double rT60, const int iSampleRate ) { // set the reverberation T60 decay time for ( int i = 0; i < 4; i++ ) { combCoefficient[i] = pow ( (double) 10.0, (double) ( -3.0 * combDelays[i].Size() / ( rT60 * iSampleRate ) ) ); } } void CAudioReverb::COnePole::setPole ( const double dPole ) { // calculate IIR filter coefficients based on the pole value dA = -dPole; dB = 1.0 - dPole; } double CAudioReverb::COnePole::Calc ( const double dIn ) { // calculate IIR filter dLastSample = dB * dIn - dA * dLastSample; return dLastSample; } void CAudioReverb::ProcessSample ( int16_t& iInputOutputLeft, int16_t& iInputOutputRight, const double dAttenuation ) { // compute one output sample double temp, temp0, temp1, temp2; // we sum up the stereo input channels (in case mono input is used, a zero // shall be input for the right channel) const double dMixedInput = 0.5 * ( iInputOutputLeft + iInputOutputRight ); temp = allpassDelays[0].Get(); temp0 = allpassCoefficient * temp; temp0 += dMixedInput; allpassDelays[0].Add ( temp0 ); temp0 = - ( allpassCoefficient * temp0 ) + temp; temp = allpassDelays[1].Get(); temp1 = allpassCoefficient * temp; temp1 += temp0; allpassDelays[1].Add ( temp1 ); temp1 = - ( allpassCoefficient * temp1 ) + temp; temp = allpassDelays[2].Get(); temp2 = allpassCoefficient * temp; temp2 += temp1; allpassDelays[2].Add ( temp2 ); temp2 = - ( allpassCoefficient * temp2 ) + temp; const double temp3 = temp2 + combFilters[0].Calc ( combCoefficient[0] * combDelays[0].Get() ); const double temp4 = temp2 + combFilters[1].Calc ( combCoefficient[1] * combDelays[1].Get() ); const double temp5 = temp2 + combFilters[2].Calc ( combCoefficient[2] * combDelays[2].Get() ); const double temp6 = temp2 + combFilters[3].Calc ( combCoefficient[3] * combDelays[3].Get() ); combDelays[0].Add ( temp3 ); combDelays[1].Add ( temp4 ); combDelays[2].Add ( temp5 ); combDelays[3].Add ( temp6 ); const double filtout = temp3 + temp4 + temp5 + temp6; outLeftDelay.Add ( filtout ); outRightDelay.Add ( filtout ); // inplace apply the attenuated reverb signal iInputOutputLeft = Double2Short ( ( 1.0 - dAttenuation ) * iInputOutputLeft + 0.5 * dAttenuation * outLeftDelay.Get() ); iInputOutputRight = Double2Short ( ( 1.0 - dAttenuation ) * iInputOutputRight + 0.5 * dAttenuation * outRightDelay.Get() ); } /******************************************************************************\ * GUI Utilities * \******************************************************************************/ // About dialog ---------------------------------------------------------------- CAboutDlg::CAboutDlg ( QWidget* parent ) : QDialog ( parent ) { setupUi ( this ); // set the text for the about dialog html text control txvCredits->setOpenExternalLinks ( true ); txvCredits->setText ( "

" // general description of software "" + tr ( "The " ) + APP_NAME + tr ( " software enables musicians to perform real-time jam sessions " "over the internet. There is a " ) + APP_NAME + tr ( " " "server which collects the audio data from each " ) + APP_NAME + tr ( " client, mixes the audio data and sends the mix back " "to each client." ) + "


" "

" // GPL header text "This program is free software; you can redistribute it and/or modify " "it under the terms of the GNU General Public License as published by " "the Free Software Foundation; either version 2 of the License, or " "(at your option) any later version.
This program is distributed in " "the hope that it will be useful, but WITHOUT ANY WARRANTY; without " "even the implied warranty of MERCHANTABILITY or FITNESS FOR A " "PARTICULAR PURPOSE. See the GNU General Public License for more " "details.
You should have received a copy of the GNU General Public " "License along with his program; if not, write to the Free Software " "Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 " "USA" "


" "

" + APP_NAME + // libraries used by this compilation tr ( " uses the following libraries, resources or code snippets:" ) + "

" "" "
"); // set version number in about dialog lblVersion->setText ( GetVersionAndNameStr() ); // set window title setWindowTitle ( tr ( "About " ) + APP_NAME ); } QString CAboutDlg::GetVersionAndNameStr ( const bool bWithHtml ) { QString strVersionText = ""; // name, short description and GPL hint if ( bWithHtml ) { strVersionText += "
"; } else { strVersionText += " *** "; } strVersionText += APP_NAME + tr ( ", Version " ) + VERSION; if ( bWithHtml ) { strVersionText += "
"; } else { strVersionText += "\n *** "; } strVersionText += tr ( "Internet Jam Session Software" ); if ( bWithHtml ) { strVersionText += "
"; } else { strVersionText += "\n *** "; } strVersionText += tr ( "Under the GNU General Public License (GPL)" ); if ( bWithHtml ) { strVersionText += "
"; } return strVersionText; } // Licence dialog -------------------------------------------------------------- CLicenceDlg::CLicenceDlg ( QWidget* parent ) : QDialog ( parent ) { /* The licence dialog is structured as follows: - text box with the licence text on the top - check box: I &agree to the above licence terms - Accept button (disabled if check box not checked) - Decline button */ setWindowIcon ( QIcon ( QString::fromUtf8 ( ":/png/main/res/mainicon.png" ) ) ); resize ( 700, 450 ); QVBoxLayout* pLayout = new QVBoxLayout; QHBoxLayout* pSubLayout = new QHBoxLayout; QTextBrowser* txvLicence = new QTextBrowser ( this ); QCheckBox* chbAgree = new QCheckBox ( "I &agree to the above licence terms", this ); butAccept = new QPushButton ( "Accept", this ); QPushButton* butDecline = new QPushButton ( "Decline", this ); pSubLayout->addStretch(); pSubLayout->addWidget ( chbAgree ); pSubLayout->addWidget ( butAccept ); pSubLayout->addWidget ( butDecline ); pLayout->addWidget ( txvLicence ); pLayout->addLayout ( pSubLayout ); setLayout ( pLayout ); // set some properties butAccept->setEnabled ( false ); butAccept->setDefault ( true ); txvLicence->setOpenExternalLinks ( true ); // define the licence text (similar to what we have in Ninjam) txvLicence->setText ( "

" + tr ( "By connecting to this server and agreeing to this notice, you agree to the " "following:" ) + "

" + tr ( "You agree that all data, sounds, or other works transmitted to this server " "are owned and created by you or your licensors, and that you are making these " "data, sounds or other works available via the following Creative Commons " "License (for more information on this license, see " "" "http://creativecommons.org/licenses/by-nc-sa/4.0):" ) + "

" + "

Attribution-NonCommercial-ShareAlike 4.0

" + "

" + tr ( "You are free to:" ) + "

    " "
  • " + tr ( "Share" ) + " - " + tr ( "copy and redistribute the material in any medium or format" ) + "
  • " "
  • " + tr ( "Adapt" ) + " - " + tr ( "remix, transform, and build upon the material" ) + "
  • " "
" + tr ( "The licensor cannot revoke these freedoms as long as you follow the " "license terms." ) + "

" "

" + tr ( "Under the following terms:" ) + "

    " "
  • " + tr ( "Attribution" ) + " - " + tr ( "You must give appropriate credit, provide a link to the license, and indicate " "if changes were made. You may do so in any reasonable manner, but not in any way " "that suggests the licensor endorses you or your use." ) + "
  • " "
  • " + tr ( "NonCommercial" ) + " - " + tr ( "You may not use the material for commercial purposes." ) + "
  • " "
  • " + tr ( "ShareAlike" ) + " - " + tr ( "If you remix, transform, or build upon the material, you must distribute your " "contributions under the same license as the original." ) + "
  • " "
" + tr ( "No additional restrictions" ) + " — " + tr ( "You may not apply legal terms or technological measures that legally restrict " "others from doing anything the license permits." ) + "

" ); QObject::connect ( chbAgree, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnAgreeStateChanged ( int ) ) ); QObject::connect ( butAccept, SIGNAL ( clicked() ), this, SLOT ( accept() ) ); QObject::connect ( butDecline, SIGNAL ( clicked() ), this, SLOT ( reject() ) ); } // Help menu ------------------------------------------------------------------- CHelpMenu::CHelpMenu ( QWidget* parent ) : QMenu ( "&?", parent ) { // standard help menu consists of about and what's this help addAction ( tr ( "What's &This" ), this, SLOT ( OnHelpWhatsThis() ), QKeySequence ( Qt::SHIFT + Qt::Key_F1 ) ); addSeparator(); addAction ( tr ( "&Download Link..." ), this, SLOT ( OnHelpDownloadLink() ) ); addSeparator(); addAction ( tr ( "&About..." ), this, SLOT ( OnHelpAbout() ) ); } /******************************************************************************\ * Other Classes * \******************************************************************************/ // Network utility functions --------------------------------------------------- bool NetworkUtil::ParseNetworkAddress ( QString strAddress, CHostAddress& HostAddress ) { QHostAddress InetAddr; quint16 iNetPort = LLCON_DEFAULT_PORT_NUMBER; // init requested host address with invalid address first HostAddress = CHostAddress(); // parse input address for the type [IP address]:[port number] QString strPort = strAddress.section ( ":", 1, 1 ); if ( !strPort.isEmpty() ) { // a colon is present in the address string, try to extract port number iNetPort = strPort.toInt(); // extract address port before colon (should be actual internet address) strAddress = strAddress.section ( ":", 0, 0 ); } // first try if this is an IP number an can directly applied to QHostAddress if ( !InetAddr.setAddress ( strAddress ) ) { // it was no vaild IP address, try to get host by name, assuming // that the string contains a valid host name string const QHostInfo HostInfo = QHostInfo::fromName ( strAddress ); if ( HostInfo.error() == QHostInfo::NoError ) { // apply IP address to QT object if ( !HostInfo.addresses().isEmpty() ) { // use the first IP address InetAddr = HostInfo.addresses().first(); } } else { return false; // invalid address } } HostAddress = CHostAddress ( InetAddr, iNetPort ); return true; } // Instrument picture data base ------------------------------------------------ CVector& CInstPictures::GetTable() { // make sure we generate the table only once static bool TableIsInitialized = false; static CVector vecDataBase; if ( !TableIsInitialized ) { // instrument picture data base initialization // NOTE: Do not change the order of any instrument in the future! // NOTE: The very first entry is the "not used" element per definition. vecDataBase.Add ( CInstPictProps ( "None", ":/png/instr/res/instrnone.png", IC_OTHER_INSTRUMENT ) ); // special first element vecDataBase.Add ( CInstPictProps ( "Drum Set", ":/png/instr/res/instrdrumset.png", IC_PERCUSSION_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Djembe", ":/png/instr/res/instrdjembe.png", IC_PERCUSSION_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Electric Guitar", ":/png/instr/res/instreguitar.png", IC_PLUCKING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Acoutic Guitar", ":/png/instr/res/instraguitar.png", IC_PLUCKING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Bass Guitar", ":/png/instr/res/instrbassguitar.png", IC_PLUCKING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Keyboard", ":/png/instr/res/instrkeyboard.png", IC_KEYBOARD_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Synthesizer", ":/png/instr/res/instrsynthesizer.png", IC_KEYBOARD_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Grand Piano", ":/png/instr/res/instrgrandpiano.png", IC_KEYBOARD_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Accordeon", ":/png/instr/res/instraccordeon.png", IC_KEYBOARD_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Vocal", ":/png/instr/res/instrvocal.png", IC_OTHER_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Microphone", ":/png/instr/res/instrmicrophone.png", IC_OTHER_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Harmonica", ":/png/instr/res/instrharmonica.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Trumpet", ":/png/instr/res/instrtrumpet.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Trombone", ":/png/instr/res/instrtrombone.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "French Horn", ":/png/instr/res/instrfrenchhorn.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Tuba", ":/png/instr/res/instrtuba.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Saxophone", ":/png/instr/res/instrsaxophone.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Clarinet", ":/png/instr/res/instrclarinet.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Flute", ":/png/instr/res/instrflute.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Violin", ":/png/instr/res/instrviolin.png", IC_STRING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Cello", ":/png/instr/res/instrcello.png", IC_STRING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Double Bass", ":/png/instr/res/instrdoublebass.png", IC_STRING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Recorder", ":/png/instr/res/instrrecorder.png", IC_OTHER_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Streamer", ":/png/instr/res/instrstreamer.png", IC_OTHER_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Listener", ":/png/instr/res/instrlistener.png", IC_OTHER_INSTRUMENT ) ); // now the table is initialized TableIsInitialized = true; } return vecDataBase; } bool CInstPictures::IsInstIndexInRange ( const int iIdx ) { // check if index is in valid range return ( iIdx >= 0 ) && ( iIdx < GetTable().Size() ); } QString CInstPictures::GetResourceReference ( const int iInstrument ) { // range check if ( IsInstIndexInRange ( iInstrument ) ) { // return the string of the resource reference for accessing the picture return GetTable()[iInstrument].strResourceReference; } else { return ""; } } QString CInstPictures::GetName ( const int iInstrument ) { // range check if ( IsInstIndexInRange ( iInstrument ) ) { // return the name of the instrument return GetTable()[iInstrument].strName; } else { return ""; } } /******************************************************************************\ * Global Functions Implementation * \******************************************************************************/ void DebugError ( const QString& pchErDescr, const QString& pchPar1Descr, const double dPar1, const QString& pchPar2Descr, const double dPar2 ) { QFile File ( "DebugError.dat" ); if ( File.open ( QIODevice::Append ) ) { // append new line in logging file QTextStream out ( &File ); out << pchErDescr << " ### " << pchPar1Descr << ": " << QString().setNum ( dPar1, 'f', 2 ) << " ### " << pchPar2Descr << ": " << QString().setNum ( dPar2, 'f', 2 ) << endl; File.close(); } printf ( "\nDebug error! For more information see test/DebugError.dat\n" ); exit ( 1 ); }