/******************************************************************************\ * Copyright (c) 2004-2009 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * \******************************************************************************/ #if !defined ( CHANNEL_HOIH9345KJH98_3_4344_BB23945IUHF1912__INCLUDED_ ) #define CHANNEL_HOIH9345KJH98_3_4344_BB23945IUHF1912__INCLUDED_ #include #include #include #include #include "global.h" #include "buffer.h" #include "audiocompr.h" #include "util.h" #include "resample.h" #include "protocol.h" /* Definitions ****************************************************************/ // Set the time-out for the input buffer until the state changes from // connected to not-connected (the actual time depends on the way the error // correction is implemented) #define CON_TIME_OUT_SEC_MAX 20 // seconds // no valid channel number #define INVALID_CHANNEL_ID ( MAX_NUM_CHANNELS + 1 ) enum EPutDataStat { PS_GEN_ERROR, PS_AUDIO_OK, PS_AUDIO_ERR, PS_PROT_OK, PS_PROT_ERR }; enum EGetDataStat { GS_BUFFER_OK, GS_BUFFER_UNDERRUN, GS_CHAN_NOW_DISCONNECTED, GS_CHAN_NOT_CONNECTED }; // low upload data rate settings #define LOW_UPL_SET_AUDIO_COMPRESSION CT_MSADPCM #define LOW_UPL_SET_BLOCK_SIZE_FACTOR_OUT MAX_NET_BLOCK_SIZE_FACTOR /* Classes ********************************************************************/ // CChannel -------------------------------------------------------------------- class CChannel : public QObject { Q_OBJECT public: // we have to make "server" the default since I do not see a chance to // use constructor initialization in the server for a vector of channels CChannel ( const bool bNIsServer = true ); virtual ~CChannel() {} EPutDataStat PutData ( const CVector& vecbyData, int iNumBytes ); EGetDataStat GetData ( CVector& vecdData ); CVector PrepSendPacket ( const CVector& vecsNPacket ); bool IsConnected() const { return iConTimeOut > 0; } void SetEnable ( const bool bNEnStat ); void SetForceLowUploadRate ( const bool bNFoLoUpRat ); void SetAddress ( const CHostAddress NAddr ) { InetAddr = NAddr; } bool GetAddress ( CHostAddress& RetAddr ); CHostAddress GetAddress() { return InetAddr; } void SetName ( const QString sNNa ); QString GetName(); void SetRemoteName ( const QString strName ) { Protocol.CreateChanNameMes ( strName ); } void SetGain ( const int iChanID, const double dNewGain ); double GetGain ( const int iChanID ); void SetRemoteChanGain ( const int iId, const double dGain ) { Protocol.CreateChanGainMes ( iId, dGain ); } void SetSockBufSize ( const int iNumBlocks ); int GetSockBufSize() { return iCurSockBufSize; } // TEST void SetNetwBufSizeOut ( const int iNewAudioBlockSizeOut ); void SetNetwBufSizeFactOut ( const int iNewNetwBlSiFactOut ); int GetNetwBufSizeFactOut() { return iCurNetwOutBlSiFact; } void SetAudioCompressionOut ( const EAudComprType eNewAudComprTypeOut ); EAudComprType GetAudioCompressionOut() { return eAudComprTypeOut; } // network protocol interface void CreateJitBufMes ( const int iJitBufSize ) { if ( ProtocolIsEnabled() ) { Protocol.CreateJitBufMes ( iJitBufSize ); } } void CreateReqJitBufMes() { Protocol.CreateReqJitBufMes(); } void CreateReqConnClientsList() { Protocol.CreateReqConnClientsList(); } void CreateChatTextMes ( const QString& strChatText ) { Protocol.CreateChatTextMes ( strChatText ); } void CreatePingMes ( const int iMs ) { Protocol.CreatePingMes ( iMs ); } void CreateNetwBlSiFactMes ( const int iNetwBlSiFact ) { if ( ProtocolIsEnabled() ) { Protocol.CreateNetwBlSiFactMes ( iNetwBlSiFact ); } } void CreateConClientListMes ( const CVector& vecChanInfo ) { Protocol.CreateConClientListMes ( vecChanInfo ); } void CreateNetTranspPropsMessFromCurrentSettings(); protected: void SetAudioBlockSizeAndComprIn ( const int iNewBlockSize, const EAudComprType eNewAudComprType ); bool ProtocolIsEnabled(); // audio compression CAudioCompression AudioCompressionIn; CAudioCompression AudioCompressionOut; int iAudComprSizeOut; // connection parameters CHostAddress InetAddr; // channel name QString sName; // mixer and effect settings CVector vecdGains; // network jitter-buffer CNetBuf SockBuf; int iCurSockBufSize; // network output conversion buffer CConvBuf ConvBuf; // network protocol CProtocol Protocol; int iConTimeOut; int iConTimeOutStartVal; bool bIsEnabled; bool bIsServer; bool bForceLowUploadRate; int iCurAudioBlockSizeIn; int iCurNetwOutBlSiFact; int iCurAudioBlockSizeOut; QMutex Mutex; struct sNetwBufferInProps { int iNetwInBufSize; int iAudioBlockSize; EAudComprType eAudComprType; }; CVector vecNetwBufferInProps; EAudComprType eAudComprTypeOut; public slots: void OnSendProtMessage ( CVector vecMessage ); void OnJittBufSizeChange ( int iNewJitBufSize ); void OnChangeChanGain ( int iChanID, double dNewGain ); void OnChangeChanName ( QString strName ); void OnNetTranspPropsReceived ( CNetworkTransportProps NetworkTransportProps ); void OnReqNetTranspProps(); signals: void MessReadyForSending ( CVector vecMessage ); void NewConnection(); void ReqJittBufSize(); void ReqConnClientsList(); void ConClientListMesReceived ( CVector vecChanInfo ); void NameHasChanged(); void ChatTextReceived ( QString strChatText ); void PingReceived ( int iMs ); void ReqNetTranspProps(); }; // CChannelSet (for server) ---------------------------------------------------- class CChannelSet : public QObject { Q_OBJECT public: CChannelSet ( const bool bForceLowUploadRate ); virtual ~CChannelSet() {} bool PutData ( const CVector& vecbyRecBuf, const int iNumBytesRead, const CHostAddress& HostAdr ); int GetFreeChan(); int CheckAddr ( const CHostAddress& Addr ); void GetBlockAllConC ( CVector& vecChanID, CVector >& vecvecdData, CVector >& vecvecdGains ); void GetConCliParam ( CVector& vecHostAddresses, CVector& vecsName, CVector& veciJitBufSize, CVector& veciNetwOutBlSiFact ); // access functions for actual channels bool IsConnected ( const int iChanNum ) { return vecChannels[iChanNum].IsConnected(); } CVector PrepSendPacket ( const int iChanNum, const CVector& vecsNPacket ) { return vecChannels[iChanNum].PrepSendPacket ( vecsNPacket ); } CHostAddress GetAddress ( const int iChanNum ) { return vecChannels[iChanNum].GetAddress(); } void StartStatusHTMLFileWriting ( const QString& strNewFileName, const QString& strNewServerNameWithPort ); protected: CVector CreateChannelList(); void CreateAndSendChanListForAllConChannels(); void CreateAndSendChanListForAllExceptThisChan ( const int iCurChanID ); void CreateAndSendChanListForThisChan ( const int iCurChanID ); void CreateAndSendChatTextForAllConChannels ( const int iCurChanID, const QString& strChatText ); void WriteHTMLChannelList(); /* do not use the vector class since CChannel does not have appropriate copy constructor/operator */ CChannel vecChannels[MAX_NUM_CHANNELS]; QMutex Mutex; CVector vstrChatColors; // HTML file server status bool bWriteStatusHTMLFile; QString strServerHTMLFileListName; QString strServerNameWithPort; public slots: // CODE TAG: MAX_NUM_CHANNELS_TAG // make sure we have MAX_NUM_CHANNELS connections!!! // send message void OnSendProtMessCh0 ( CVector mess ) { emit MessReadyForSending ( 0, mess ); } void OnSendProtMessCh1 ( CVector mess ) { emit MessReadyForSending ( 1, mess ); } void OnSendProtMessCh2 ( CVector mess ) { emit MessReadyForSending ( 2, mess ); } void OnSendProtMessCh3 ( CVector mess ) { emit MessReadyForSending ( 3, mess ); } void OnSendProtMessCh4 ( CVector mess ) { emit MessReadyForSending ( 4, mess ); } void OnSendProtMessCh5 ( CVector mess ) { emit MessReadyForSending ( 5, mess ); } void OnSendProtMessCh6 ( CVector mess ) { emit MessReadyForSending ( 6, mess ); } void OnSendProtMessCh7 ( CVector mess ) { emit MessReadyForSending ( 7, mess ); } void OnSendProtMessCh8 ( CVector mess ) { emit MessReadyForSending ( 8, mess ); } void OnSendProtMessCh9 ( CVector mess ) { emit MessReadyForSending ( 9, mess ); } void OnNewConnectionCh0() { vecChannels[0].CreateReqJitBufMes(); } void OnNewConnectionCh1() { vecChannels[1].CreateReqJitBufMes(); } void OnNewConnectionCh2() { vecChannels[2].CreateReqJitBufMes(); } void OnNewConnectionCh3() { vecChannels[3].CreateReqJitBufMes(); } void OnNewConnectionCh4() { vecChannels[4].CreateReqJitBufMes(); } void OnNewConnectionCh5() { vecChannels[5].CreateReqJitBufMes(); } void OnNewConnectionCh6() { vecChannels[6].CreateReqJitBufMes(); } void OnNewConnectionCh7() { vecChannels[7].CreateReqJitBufMes(); } void OnNewConnectionCh8() { vecChannels[8].CreateReqJitBufMes(); } void OnNewConnectionCh9() { vecChannels[9].CreateReqJitBufMes(); } void OnReqConnClientsListCh0() { CreateAndSendChanListForThisChan ( 0 ); } void OnReqConnClientsListCh1() { CreateAndSendChanListForThisChan ( 1 ); } void OnReqConnClientsListCh2() { CreateAndSendChanListForThisChan ( 2 ); } void OnReqConnClientsListCh3() { CreateAndSendChanListForThisChan ( 3 ); } void OnReqConnClientsListCh4() { CreateAndSendChanListForThisChan ( 4 ); } void OnReqConnClientsListCh5() { CreateAndSendChanListForThisChan ( 5 ); } void OnReqConnClientsListCh6() { CreateAndSendChanListForThisChan ( 6 ); } void OnReqConnClientsListCh7() { CreateAndSendChanListForThisChan ( 7 ); } void OnReqConnClientsListCh8() { CreateAndSendChanListForThisChan ( 8 ); } void OnReqConnClientsListCh9() { CreateAndSendChanListForThisChan ( 9 ); } void OnNameHasChangedCh0() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh1() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh2() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh3() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh4() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh5() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh6() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh7() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh8() { CreateAndSendChanListForAllConChannels(); } void OnNameHasChangedCh9() { CreateAndSendChanListForAllConChannels(); } void OnChatTextReceivedCh0 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 0, strChatText ); } void OnChatTextReceivedCh1 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 1, strChatText ); } void OnChatTextReceivedCh2 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 2, strChatText ); } void OnChatTextReceivedCh3 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 3, strChatText ); } void OnChatTextReceivedCh4 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 4, strChatText ); } void OnChatTextReceivedCh5 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 5, strChatText ); } void OnChatTextReceivedCh6 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 6, strChatText ); } void OnChatTextReceivedCh7 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 7, strChatText ); } void OnChatTextReceivedCh8 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 8, strChatText ); } void OnChatTextReceivedCh9 ( QString strChatText ) { CreateAndSendChatTextForAllConChannels ( 9, strChatText ); } void OnPingReceivedCh0 ( int iMs ) { vecChannels[0].CreatePingMes ( iMs ); } void OnPingReceivedCh1 ( int iMs ) { vecChannels[1].CreatePingMes ( iMs ); } void OnPingReceivedCh2 ( int iMs ) { vecChannels[2].CreatePingMes ( iMs ); } void OnPingReceivedCh3 ( int iMs ) { vecChannels[3].CreatePingMes ( iMs ); } void OnPingReceivedCh4 ( int iMs ) { vecChannels[4].CreatePingMes ( iMs ); } void OnPingReceivedCh5 ( int iMs ) { vecChannels[5].CreatePingMes ( iMs ); } void OnPingReceivedCh6 ( int iMs ) { vecChannels[6].CreatePingMes ( iMs ); } void OnPingReceivedCh7 ( int iMs ) { vecChannels[7].CreatePingMes ( iMs ); } void OnPingReceivedCh8 ( int iMs ) { vecChannels[8].CreatePingMes ( iMs ); } void OnPingReceivedCh9 ( int iMs ) { vecChannels[9].CreatePingMes ( iMs ); } signals: void MessReadyForSending ( int iChID, CVector vecMessage ); void ChannelConnected ( CHostAddress ChanAddr ); }; #endif /* !defined ( CHANNEL_HOIH9345KJH98_3_4344_BB23945IUHF1912__INCLUDED_ ) */