/******************************************************************************\ * Copyright (c) 2004-2020 * * Author(s): * Volker Fischer * ****************************************************************************** * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * \******************************************************************************/ #pragma once #ifndef JACK_REPLACES_ASIO // these headers are not available in Windows OS # include # include #endif #include #include #include #include #include #include #include "util.h" #include "soundbase.h" #include "global.h" #if WITH_SOUND # include # include #endif /* Definitions ****************************************************************/ #define NUM_IN_OUT_CHANNELS 2 // always stereo // the number of periods is critical for latency #define NUM_PERIOD_BLOCKS_IN 2 #define NUM_PERIOD_BLOCKS_OUT 1 #define MAX_SND_BUF_IN 200 #define MAX_SND_BUF_OUT 200 /* Classes ********************************************************************/ #if WITH_SOUND class CSound : public CSoundBase { public: CSound ( void (*fpNewProcessCallback) ( CVector& psData, void* arg ), void* arg, const int iCtrlMIDIChannel, const bool bNoAutoJackConnect, const QString& strJackClientName ) : CSoundBase ( "Jack", true, fpNewProcessCallback, arg, iCtrlMIDIChannel ), iJACKBufferSizeMono ( 0 ), bJackWasShutDown ( false ) { OpenJack ( bNoAutoJackConnect, strJackClientName.toLocal8Bit().data() ); } virtual ~CSound() { CloseJack(); } virtual int Init ( const int iNewPrefMonoBufferSize ); virtual void Start(); virtual void Stop(); // these variables should be protected but cannot since we want // to access them from the callback function CVector vecsTmpAudioSndCrdStereo; int iJACKBufferSizeMono; int iJACKBufferSizeStero; bool bJackWasShutDown; jack_port_t* input_port_left; jack_port_t* input_port_right; jack_port_t* output_port_left; jack_port_t* output_port_right; jack_port_t* input_port_midi; protected: void OpenJack ( const bool bNoAutoJackConnect, const char* jackClientName ); void CloseJack(); // callbacks static int process ( jack_nframes_t nframes, void* arg ); static int bufferSizeCallback ( jack_nframes_t, void *arg ); static void shutdownCallback ( void* ); jack_client_t* pJackClient; }; #else // no sound -> dummy class definition class CSound : public CSoundBase { public: CSound ( void (*fpNewProcessCallback) ( CVector& psData, void* pParg ), void* pParg, const int iCtrlMIDIChannel, const bool , const QString& ) : CSoundBase ( "nosound", false, fpNewProcessCallback, pParg, iCtrlMIDIChannel ) {} virtual ~CSound() {} }; #endif // WITH_SOUND