some small cleanups
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3 changed files with 13 additions and 26 deletions
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.gitignore
vendored
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vendored
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@ -17,6 +17,7 @@ moc_predefs.h
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src/res/qrc_resources.cpp
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windows/ASIOSDK2
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debug/
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jamulus.sln
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jamulus.vcxproj
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jamulus.vcxproj.filters
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release/
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@ -650,27 +650,16 @@ void CClient::Stop()
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void CClient::Init()
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{
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// check if possible frame size factors are supported
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const int iFraSizePreffered =
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FRAME_SIZE_FACTOR_PREFERRED * SYSTEM_FRAME_SIZE_SAMPLES;
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const int iFraSizePreffered = FRAME_SIZE_FACTOR_PREFERRED * SYSTEM_FRAME_SIZE_SAMPLES;
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const int iFraSizeDefault = FRAME_SIZE_FACTOR_DEFAULT * SYSTEM_FRAME_SIZE_SAMPLES;
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const int iFraSizeSafe = FRAME_SIZE_FACTOR_SAFE * SYSTEM_FRAME_SIZE_SAMPLES;
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bFraSiFactPrefSupported =
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( Sound.Init ( iFraSizePreffered ) == iFraSizePreffered );
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const int iFraSizeDefault =
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FRAME_SIZE_FACTOR_DEFAULT * SYSTEM_FRAME_SIZE_SAMPLES;
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bFraSiFactDefSupported =
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( Sound.Init ( iFraSizeDefault ) == iFraSizeDefault );
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const int iFraSizeSafe =
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FRAME_SIZE_FACTOR_SAFE * SYSTEM_FRAME_SIZE_SAMPLES;
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bFraSiFactSafeSupported =
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( Sound.Init ( iFraSizeSafe ) == iFraSizeSafe );
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bFraSiFactPrefSupported = ( Sound.Init ( iFraSizePreffered ) == iFraSizePreffered );
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bFraSiFactDefSupported = ( Sound.Init ( iFraSizeDefault ) == iFraSizeDefault );
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bFraSiFactSafeSupported = ( Sound.Init ( iFraSizeSafe ) == iFraSizeSafe );
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// translate block size index in actual block size
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const int iPrefMonoFrameSize =
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iSndCrdPrefFrameSizeFactor * SYSTEM_FRAME_SIZE_SAMPLES;
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const int iPrefMonoFrameSize = iSndCrdPrefFrameSizeFactor * SYSTEM_FRAME_SIZE_SAMPLES;
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// get actual sound card buffer size using preferred size
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iMonoBlockSizeSam = Sound.Init ( iPrefMonoFrameSize );
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@ -700,8 +689,7 @@ void CClient::Init()
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// overwrite block size by smallest supported buffer size
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iSndCrdFrameSizeFactor = FRAME_SIZE_FACTOR_PREFERRED;
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iMonoBlockSizeSam =
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SYSTEM_FRAME_SIZE_SAMPLES * FRAME_SIZE_FACTOR_PREFERRED;
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iMonoBlockSizeSam = SYSTEM_FRAME_SIZE_SAMPLES * FRAME_SIZE_FACTOR_PREFERRED;
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iStereoBlockSizeSam = 2 * iMonoBlockSizeSam;
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@ -197,8 +197,7 @@ QString CSoundBase::SetDev ( const int iNewDev )
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for ( int i = 0; i < lNumDevs; i++ )
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{
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sErrorMessage += "<li><b>" + GetDeviceName ( i ) + "</b>: " +
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vsErrorList[i] + "</li>";
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sErrorMessage += "<li><b>" + GetDeviceName ( i ) + "</b>: " + vsErrorList[i] + "</li>";
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}
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sErrorMessage += "</ul>";
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@ -222,8 +221,7 @@ QVector<QString> CSoundBase::LoadAndInitializeFirstValidDriver()
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while ( !bValidDriverDetected && ( iCurDriverIdx < lNumDevs ) )
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{
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// try to load and initialize current driver, store error message
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const QString strCurError =
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LoadAndInitializeDriver ( iCurDriverIdx );
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const QString strCurError = LoadAndInitializeDriver ( iCurDriverIdx );
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vsErrorList.append ( strCurError );
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