included new protocol messages
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1 changed files with 261 additions and 144 deletions
405
src/testbench.h
405
src/testbench.h
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@ -1,144 +1,261 @@
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/******************************************************************************\
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* Copyright (c) 2004-2011
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#if !defined ( TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_ )
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#define TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_
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#include <qobject.h>
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#include <qtimer.h>
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#include <qdatetime.h>
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#include <qhostaddress.h>
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#include "global.h"
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#include "socket.h"
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#include "protocol.h"
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#include "util.h"
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/* Classes ********************************************************************/
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class CTestbench : public QObject
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{
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Q_OBJECT
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public:
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CTestbench ( QString sNewAddress, quint16 iNewPort ) :
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sAddress ( sNewAddress ), iPort ( iNewPort )
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{
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// bind socket
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UdpSocket.bind ( QHostAddress ( QHostAddress::Any ), 22222 );
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// connect protocol signal
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QObject::connect ( &Protocol, SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
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this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) );
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// connect and start the timer (testbench heartbeat)
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QObject::connect ( &Timer, SIGNAL ( timeout() ),
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this, SLOT ( OnTimer() ) );
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Timer.start ( 1 ); // 1 ms
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}
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protected:
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int GenRandomIntInRange ( const int iStart, const int iEnd ) const
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{
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return static_cast<int> ( iStart +
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( ( static_cast<double> ( iEnd - iStart + 1 ) * rand() ) / RAND_MAX ) );
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}
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QString sAddress;
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quint16 iPort;
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QTimer Timer;
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CProtocol Protocol;
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QUdpSocket UdpSocket;
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public slots:
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void OnTimer()
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{
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// generate random protocol message
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switch ( GenRandomIntInRange ( 0, 10 ) )
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{
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case 0:
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Protocol.CreateJitBufMes ( GenRandomIntInRange ( 0, 10 ) );
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break;
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case 1:
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Protocol.CreateReqJitBufMes();
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break;
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case 2:
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Protocol.CreateChanGainMes ( GenRandomIntInRange ( 0, 20 ),
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GenRandomIntInRange ( -100, 100 ) );
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break;
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case 3:
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Protocol.CreateReqConnClientsList();
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break;
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case 4:
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Protocol.CreateChanNameMes ( QString ( "test%1" ).arg (
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GenRandomIntInRange ( 0, 1000 ) ) );
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break;
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case 5:
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Protocol.CreateChatTextMes ( QString ( "test%1" ).arg (
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GenRandomIntInRange ( 0, 1000 ) ) );
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break;
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case 6:
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Protocol.CreatePingMes ( GenRandomIntInRange ( 0, 100000 ) );
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break;
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case 7:
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Protocol.CreateReqNetwTranspPropsMes();
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break;
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case 8:
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Protocol.CreateAndImmSendAcknMess ( GenRandomIntInRange ( -10, 100 ),
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GenRandomIntInRange ( -100, 100 ) );
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break;
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case 9:
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Protocol.CreateAndImmSendDisconnectionMes();
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break;
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case 10:
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// arbitrary "audio" packet (with random sizes)
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CVector<uint8_t> vecMessage ( GenRandomIntInRange ( 1, 1000 ) );
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OnSendProtMessage ( vecMessage );
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break;
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}
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}
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void OnSendProtMessage ( CVector<uint8_t> vecMessage )
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{
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UdpSocket.writeDatagram (
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(const char*) &( (CVector<uint8_t>) vecMessage )[0],
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vecMessage.Size(), QHostAddress ( sAddress ), iPort );
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// reset protocol so that we do not have to wait for an acknowledge to
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// send the next message
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Protocol.Reset();
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}
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};
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#endif /* !defined ( TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_ ) */
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/******************************************************************************\
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* Copyright (c) 2004-2011
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#if !defined ( TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_ )
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#define TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_
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#include <qobject.h>
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#include <qtimer.h>
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#include <qdatetime.h>
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#include <qhostaddress.h>
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#include "global.h"
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#include "socket.h"
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#include "protocol.h"
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#include "util.h"
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/* Classes ********************************************************************/
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class CTestbench : public QObject
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{
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Q_OBJECT
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public:
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CTestbench ( QString sNewAddress, quint16 iNewPort ) :
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sAddress ( sNewAddress ), iPort ( iNewPort )
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{
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// bind socket (try 100 port numbers)
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quint16 iPortIncrement = 0; // start value: port nubmer plus ten
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bool bSuccess = false; // initialization for while loop
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while ( !bSuccess && ( iPortIncrement <= 100 ) )
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{
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bSuccess = UdpSocket.bind (
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QHostAddress( QHostAddress::Any ),
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22222 + iPortIncrement );
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iPortIncrement++;
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}
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// connect protocol signal
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QObject::connect ( &Protocol, SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
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this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) );
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// connect and start the timer (testbench heartbeat)
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QObject::connect ( &Timer, SIGNAL ( timeout() ),
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this, SLOT ( OnTimer() ) );
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Timer.start ( 1 ); // 1 ms
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}
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protected:
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int GenRandomIntInRange ( const int iStart, const int iEnd ) const
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{
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return static_cast<int> ( iStart +
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( ( static_cast<double> ( iEnd - iStart + 1 ) * rand() ) / RAND_MAX ) );
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}
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QString GenRandomString() const
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{
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const int iLen = GenRandomIntInRange ( 0, 111 );
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QString strReturn = "";
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for ( int i = 0; i < iLen; i++ )
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{
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strReturn += static_cast<char> ( GenRandomIntInRange ( 0, 255 ) );
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}
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return strReturn;
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}
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QString sAddress;
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quint16 iPort;
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QTimer Timer;
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CProtocol Protocol;
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QUdpSocket UdpSocket;
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public slots:
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void OnTimer()
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{
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CVector<CChannelShortInfo> vecChanInfo ( 1 );
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CNetworkTransportProps NetTrProps;
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CServerCoreInfo ServerInfo;
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CVector<CServerInfo> vecServerInfo ( 1 );
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CHostAddress CurHostAddress ( QHostAddress ( sAddress ), iPort );
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// generate random protocol message
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switch ( GenRandomIntInRange ( 0, 22 ) )
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{
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case 0:
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Protocol.CreateJitBufMes ( GenRandomIntInRange ( 0, 10 ) );
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break;
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case 1:
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Protocol.CreateReqJitBufMes();
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break;
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case 2:
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Protocol.CreateChanGainMes ( GenRandomIntInRange ( 0, 20 ),
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GenRandomIntInRange ( -100, 100 ) );
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break;
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case 3:
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vecChanInfo[0].iChanID = GenRandomIntInRange ( -2, 20 );
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vecChanInfo[0].iIpAddr = GenRandomIntInRange ( 0, 100000 );
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vecChanInfo[0].strName = GenRandomString();
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Protocol.CreateConClientListMes ( vecChanInfo );
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break;
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case 4:
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Protocol.CreateReqConnClientsList();
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break;
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case 5:
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Protocol.CreateChanNameMes ( GenRandomString() );
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break;
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case 6:
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Protocol.CreateReqChanNameMes();
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break;
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case 7:
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Protocol.CreateChatTextMes ( GenRandomString() );
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break;
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case 8:
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Protocol.CreatePingMes ( GenRandomIntInRange ( 0, 100000 ) );
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break;
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case 9:
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NetTrProps.eAudioCodingType =
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static_cast<EAudComprType> ( GenRandomIntInRange ( 0, 2 ) );
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NetTrProps.iAudioCodingArg = GenRandomIntInRange ( -100, 100 );
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NetTrProps.iBaseNetworkPacketSize = GenRandomIntInRange ( -2, 1000 );
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NetTrProps.iBlockSizeFact = GenRandomIntInRange ( -2, 100 );
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NetTrProps.iNumAudioChannels = GenRandomIntInRange ( -2, 10 );
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NetTrProps.iSampleRate = GenRandomIntInRange ( -2, 10000 );
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NetTrProps.iVersion = GenRandomIntInRange ( -2, 10000 );
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Protocol.CreateNetwTranspPropsMes ( NetTrProps );
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break;
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case 10:
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Protocol.CreateReqNetwTranspPropsMes();
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break;
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case 11:
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Protocol.CreateCLPingMes ( CurHostAddress,
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GenRandomIntInRange ( -2, 1000 ) );
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break;
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case 12:
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Protocol.CreateCLPingWithNumClientsMes ( CurHostAddress,
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GenRandomIntInRange ( -2, 1000 ),
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GenRandomIntInRange ( -2, 1000 ) );
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break;
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case 13:
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Protocol.CreateCLServerFullMes ( CurHostAddress );
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break;
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case 14:
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ServerInfo.bPermanentOnline =
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static_cast<bool> ( GenRandomIntInRange ( 0, 1 ) );
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ServerInfo.eCountry =
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static_cast<QLocale::Country> ( GenRandomIntInRange ( 0, 100 ) );
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ServerInfo.iLocalPortNumber = GenRandomIntInRange ( -2, 10000 );
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ServerInfo.iMaxNumClients = GenRandomIntInRange ( -2, 10000 );
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ServerInfo.strCity = GenRandomString();
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ServerInfo.strName = GenRandomString();
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ServerInfo.strTopic = GenRandomString();
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Protocol.CreateCLRegisterServerMes ( CurHostAddress,
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ServerInfo );
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break;
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case 15:
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Protocol.CreateCLUnregisterServerMes ( CurHostAddress );
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break;
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case 16:
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vecServerInfo[0].bPermanentOnline =
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static_cast<bool> ( GenRandomIntInRange ( 0, 1 ) );
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vecServerInfo[0].eCountry =
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static_cast<QLocale::Country> ( GenRandomIntInRange ( 0, 100 ) );
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vecServerInfo[0].HostAddr = CurHostAddress;
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vecServerInfo[0].iLocalPortNumber = GenRandomIntInRange ( -2, 10000 );
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vecServerInfo[0].iMaxNumClients = GenRandomIntInRange ( -2, 10000 );
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vecServerInfo[0].strCity = GenRandomString();
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vecServerInfo[0].strName = GenRandomString();
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vecServerInfo[0].strTopic = GenRandomString();
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Protocol.CreateCLServerListMes ( CurHostAddress,
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vecServerInfo );
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break;
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case 17:
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Protocol.CreateCLReqServerListMes ( CurHostAddress );
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break;
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case 18:
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Protocol.CreateCLSendEmptyMesMes ( CurHostAddress,
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CurHostAddress );
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break;
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case 19:
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Protocol.CreateCLEmptyMes ( CurHostAddress );
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break;
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case 20:
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Protocol.CreateAndImmSendAcknMess ( GenRandomIntInRange ( -10, 100 ),
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GenRandomIntInRange ( -100, 100 ) );
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break;
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case 21:
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Protocol.CreateAndImmSendDisconnectionMes();
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break;
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case 22:
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// arbitrary "audio" packet (with random sizes)
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CVector<uint8_t> vecMessage ( GenRandomIntInRange ( 1, 1000 ) );
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OnSendProtMessage ( vecMessage );
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break;
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}
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}
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void OnSendProtMessage ( CVector<uint8_t> vecMessage )
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{
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UdpSocket.writeDatagram (
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(const char*) &( (CVector<uint8_t>) vecMessage )[0],
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vecMessage.Size(), QHostAddress ( sAddress ), iPort );
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// reset protocol so that we do not have to wait for an acknowledge to
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// send the next message
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Protocol.Reset();
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}
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};
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#endif /* !defined ( TESTBENCH_HOIHJH8_3_43445KJIUHF1912__INCLUDED_ ) */
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