connected client list is now updated for all other clients if one channel is disconnected
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fc0f1d6aae
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f3ce0f8ea2
3 changed files with 69 additions and 14 deletions
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@ -94,6 +94,22 @@ CVector<CChannelShortInfo> CChannelSet::CreateChannelList()
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return vecChanInfo;
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}
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void CChannelSet::CreateAndSendChanListForAllConChannels()
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{
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// create channel list
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CVector<CChannelShortInfo> vecChanInfo ( CChannelSet::CreateChannelList() );
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// now send connected channels list to all connected clients
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for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
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{
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if ( vecChannels[i].IsConnected() )
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{
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// send message
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vecChannels[i].CreateConClientListMes ( vecChanInfo );
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}
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}
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}
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void CChannelSet::CreateAndSendChanListForAllExceptThisChan ( const int iCurChanID )
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{
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// create channel list
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@ -255,6 +271,7 @@ void CChannelSet::GetBlockAllConC ( CVector<int>& vecChanID,
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CVector<CVector<double> >& vecvecdGains )
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{
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int i, j;
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bool bCreateChanList = false;
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// init temporal data vector and clear input buffers
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CVector<double> vecdData ( MIN_BLOCK_SIZE_SAMPLES );
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@ -272,7 +289,14 @@ void CChannelSet::GetBlockAllConC ( CVector<int>& vecChanID,
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{
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// read out all input buffers to decrease timeout counter on
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// disconnected channels
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const bool bGetOK = vecChannels[i].GetData ( vecdData );
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const EGetDataStat eGetStat = vecChannels[i].GetData ( vecdData );
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// if channel was just disconnected, set flag that connected
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// client list is sent to all other clients
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if ( eGetStat == GS_CHAN_NOW_DISCONNECTED )
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{
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bCreateChanList = true;
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}
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if ( vecChannels[i].IsConnected() )
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{
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@ -285,7 +309,7 @@ void CChannelSet::GetBlockAllConC ( CVector<int>& vecChanID,
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vecvecdData[iOldSize] = vecdData;
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// send message for get status (for GUI)
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if ( bGetOK )
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if ( eGetStat == GS_BUFFER_OK )
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{
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PostWinMessage ( MS_JIT_BUF_GET, MUL_COL_LED_GREEN, i );
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}
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@ -312,6 +336,13 @@ void CChannelSet::GetBlockAllConC ( CVector<int>& vecChanID,
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vecvecdGains[i][j] = vecChannels[i].GetGain( vecChanID[j] );
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}
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}
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// create channel list message if requested
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if ( bCreateChanList )
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{
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// update channel list for all currently connected clients
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CreateAndSendChanListForAllConChannels();
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}
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}
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Mutex.unlock(); // release mutex
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}
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@ -620,26 +651,41 @@ for ( int i = 0; i < iCurNetwInBlSiFact * MIN_BLOCK_SIZE_SAMPLES; i++ ) {
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return eRet;
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}
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bool CChannel::GetData ( CVector<double>& vecdData )
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EGetDataStat CChannel::GetData ( CVector<double>& vecdData )
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{
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bool bGetOK = false;
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// init with ok flag
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EGetDataStat eGetStatus = GS_BUFFER_OK;
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Mutex.lock(); // get mutex lock
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{
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bGetOK = SockBuf.Get ( vecdData );
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if ( !bGetOK )
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if ( !SockBuf.Get ( vecdData ) )
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{
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// decrease time-out counter
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if ( iConTimeOut > 0 )
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{
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iConTimeOut--;
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if ( iConTimeOut == 0 )
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{
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// channel is just disconnected
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eGetStatus = GS_CHAN_NOW_DISCONNECTED;
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}
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else
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{
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// channel is not yet disconnected but no data in buffer
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eGetStatus = GS_BUFFER_UNDERRUN;
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}
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}
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else
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{
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// channel is disconnected
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eGetStatus = GS_CHAN_NOT_CONNECTED;
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}
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}
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}
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Mutex.unlock(); // get mutex unlock
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return bGetOK;
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return eGetStatus;
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}
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CVector<unsigned char> CChannel::PrepSendPacket ( const CVector<short>& vecsNPacket )
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@ -57,6 +57,14 @@ enum EPutDataStat
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PS_PROT_ERR
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};
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enum EGetDataStat
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{
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GS_BUFFER_OK,
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GS_BUFFER_UNDERRUN,
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GS_CHAN_NOW_DISCONNECTED,
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GS_CHAN_NOT_CONNECTED
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};
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/* Classes ********************************************************************/
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// CChannel --------------------------------------------------------------------
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@ -70,7 +78,7 @@ public:
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EPutDataStat PutData ( const CVector<unsigned char>& vecbyData,
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int iNumBytes );
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bool GetData ( CVector<double>& vecdData );
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EGetDataStat GetData ( CVector<double>& vecdData );
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CVector<unsigned char> PrepSendPacket ( const CVector<short>& vecsNPacket );
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@ -221,6 +229,7 @@ public:
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protected:
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CVector<CChannelShortInfo> CreateChannelList();
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void CreateAndSendChanListForAllConChannels();
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void CreateAndSendChanListForAllExceptThisChan ( const int iCurChanID );
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void CreateAndSendChanListForThisChan ( const int iCurChanID );
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@ -253,7 +253,7 @@ void CClient::run()
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Channel.GetAddress () );
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// receive a new block
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if ( Channel.GetData ( vecdNetwData ) )
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if ( Channel.GetData ( vecdNetwData ) == GS_BUFFER_OK )
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{
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PostWinMessage ( MS_JIT_BUF_GET, MUL_COL_LED_GREEN );
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}
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