improvement: only send channel levels if they are different from the previous ones
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6a896522f0
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2 changed files with 78 additions and 67 deletions
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@ -238,6 +238,7 @@ CServer::CServer ( const int iNewMaxNumChan,
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iMaxNumChannels ( iNewMaxNumChan ),
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Socket ( this, iPortNumber ),
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Logging ( iMaxDaysHistory ),
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iFrameCount ( 0 ),
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JamRecorder ( strRecordingDirName ),
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bWriteStatusHTMLFile ( false ),
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HighPrecisionTimer ( bNUseDoubleSystemFrameSize ),
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@ -768,6 +769,7 @@ JitterMeas.Measure();
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// some inits
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int iNumClients = 0; // init connected client counter
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bool bChannelIsNowDisconnected = false;
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bool bUpdateChannelLevels = false;
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bool bSendChannelLevels = false;
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// Make put and get calls thread safe. Do not forget to unlock mutex
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@ -865,6 +867,12 @@ JitterMeas.Measure();
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vecvecdPannings[i][j] = vecChannels[iCurChanID].GetPan ( vecChanIDsCurConChan[j] );
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}
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// flag for updating channel levels (if at least one clients wants it)
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if ( vecChannels[iCurChanID].ChannelLevelsRequired() )
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{
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bUpdateChannelLevels = true;
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}
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// If the server frame size is smaller than the received OPUS frame size, we need a conversion
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// buffer which stores the large buffer.
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// Note that we have a shortcut here. If the conversion buffer is not needed, the boolean flag
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@ -941,31 +949,13 @@ JitterMeas.Measure();
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// one client is connected.
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if ( iNumClients > 0 )
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{
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// low frequency updates
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if ( iFrameCount > CHANNEL_LEVEL_UPDATE_INTERVAL )
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// calculate levels for all connected clients
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if ( bUpdateChannelLevels )
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{
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iFrameCount = 0;
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// Calculate channel levels if any client has requested them
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for ( int i = 0; i < iNumClients; i++ )
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{
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if ( vecChannels[vecChanIDsCurConChan[i]].ChannelLevelsRequired() )
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{
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bSendChannelLevels = true;
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CreateLevelsForAllConChannels ( iNumClients,
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bSendChannelLevels = CreateLevelsForAllConChannels ( iNumClients,
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vecNumAudioChannels,
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vecvecsData,
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vecChannelLevels );
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break;
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}
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}
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}
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iFrameCount++;
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if ( bUseDoubleSystemFrameSize )
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{
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// additional increment needed for double frame size to get to the same time interval
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iFrameCount++;
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}
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for ( int i = 0; i < iNumClients; i++ )
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@ -1075,7 +1065,9 @@ opus_custom_encoder_ctl ( CurOpusEncoder,
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// send channel levels
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if ( bSendChannelLevels && vecChannels[iCurChanID].ChannelLevelsRequired() )
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{
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ConnLessProtocol.CreateCLChannelLevelListMes ( vecChannels[iCurChanID].GetAddress(), vecChannelLevels, iNumClients );
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ConnLessProtocol.CreateCLChannelLevelListMes ( vecChannels[iCurChanID].GetAddress(),
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vecChannelLevels,
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iNumClients );
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}
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}
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}
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@ -1558,12 +1550,19 @@ void CServer::customEvent ( QEvent* pEvent )
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}
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/// @brief Compute frame peak level for each client
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void CServer::CreateLevelsForAllConChannels ( const int iNumClients,
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bool CServer::CreateLevelsForAllConChannels ( const int iNumClients,
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const CVector<int>& vecNumAudioChannels,
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const CVector<CVector<int16_t> > vecvecsData,
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CVector<uint16_t>& vecLevelsOut )
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{
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int i, j, k;
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bool bLevelsWereUpdated = false;
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// low frequency updates
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if ( iFrameCount > CHANNEL_LEVEL_UPDATE_INTERVAL )
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{
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iFrameCount = 0;
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bLevelsWereUpdated = true;
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// init return vector with zeros since we mix all channels on that vector
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vecLevelsOut.Reset ( 0 );
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@ -1613,3 +1612,15 @@ void CServer::CreateLevelsForAllConChannels ( const int i
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vecLevelsOut[j] = static_cast<uint16_t> ( ceil ( dCurSigLevel ) );
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}
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}
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// increment the frame counter needed for low frequency update trigger
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iFrameCount++;
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if ( bUseDoubleSystemFrameSize )
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{
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// additional increment needed for double frame size to get to the same time interval
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iFrameCount++;
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}
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return bLevelsWereUpdated;
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}
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@ -298,7 +298,7 @@ protected:
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bool bUseDoubleSystemFrameSize;
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int iServerFrameSizeSamples;
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void CreateLevelsForAllConChannels ( const int iNumClients,
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bool CreateLevelsForAllConChannels ( const int iNumClients,
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const CVector<int>& vecNumAudioChannels,
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const CVector<CVector<int16_t> > vecvecsData,
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CVector<uint16_t>& vecLevelsOut );
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@ -347,7 +347,7 @@ protected:
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CServerLogging Logging;
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// channel level update frame interval counter
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uint16_t iFrameCount;
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int iFrameCount;
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// recording thread
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recorder::CJamRecorder JamRecorder;
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