some more Android code, not yet working...
This commit is contained in:
parent
ac388f0c1c
commit
ee4fedc689
3 changed files with 82 additions and 508 deletions
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@ -1,38 +1,38 @@
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<?xml version='1.0' encoding='utf-8'?>
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<manifest android:versionCode="1" package="org.qtproject.example" android:installLocation="auto" android:versionName="1.0" xmlns:android="http://schemas.android.com/apk/res/android">
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<application android:label="@string/app_name" android:name="org.qtproject.qt5.android.bindings.QtApplication">
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<activity android:screenOrientation="unspecified" android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|locale|fontScale|keyboard|keyboardHidden|navigation" android:label="@string/app_name" android:name="org.qtproject.qt5.android.bindings.QtActivity">
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<manifest android:versionName="1.0" package="org.qtproject.example" xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:installLocation="auto">
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<application android:name="org.qtproject.qt5.android.bindings.QtApplication" android:label="@string/app_name">
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<activity android:name="org.qtproject.qt5.android.bindings.QtActivity" android:label="@string/app_name" android:screenOrientation="landscape" android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|locale|fontScale|keyboard|keyboardHidden|navigation">
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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<meta-data android:value="-- %%INSERT_APP_LIB_NAME%% --" android:name="android.app.lib_name"/>
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<meta-data android:resource="@array/qt_sources" android:name="android.app.qt_sources_resource_id"/>
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<meta-data android:value="default" android:name="android.app.repository"/>
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<meta-data android:resource="@array/qt_libs" android:name="android.app.qt_libs_resource_id"/>
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<meta-data android:resource="@array/bundled_libs" android:name="android.app.bundled_libs_resource_id"/>
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<meta-data android:name="android.app.lib_name" android:value="-- %%INSERT_APP_LIB_NAME%% --"/>
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<meta-data android:name="android.app.qt_sources_resource_id" android:resource="@array/qt_sources"/>
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<meta-data android:name="android.app.repository" android:value="default"/>
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<meta-data android:name="android.app.qt_libs_resource_id" android:resource="@array/qt_libs"/>
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<meta-data android:name="android.app.bundled_libs_resource_id" android:resource="@array/bundled_libs"/>
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<!-- Deploy Qt libs as part of package -->
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<meta-data android:value="-- %%BUNDLE_LOCAL_QT_LIBS%% --" android:name="android.app.bundle_local_qt_libs"/>
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<meta-data android:resource="@array/bundled_in_lib" android:name="android.app.bundled_in_lib_resource_id"/>
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<meta-data android:resource="@array/bundled_in_assets" android:name="android.app.bundled_in_assets_resource_id"/>
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<meta-data android:name="android.app.bundle_local_qt_libs" android:value="-- %%BUNDLE_LOCAL_QT_LIBS%% --"/>
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<meta-data android:name="android.app.bundled_in_lib_resource_id" android:resource="@array/bundled_in_lib"/>
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<meta-data android:name="android.app.bundled_in_assets_resource_id" android:resource="@array/bundled_in_assets"/>
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<!-- Run with local libs -->
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<meta-data android:value="-- %%USE_LOCAL_QT_LIBS%% --" android:name="android.app.use_local_qt_libs"/>
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<meta-data android:value="/data/local/tmp/qt/" android:name="android.app.libs_prefix"/>
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<meta-data android:value="-- %%INSERT_LOCAL_LIBS%% --" android:name="android.app.load_local_libs"/>
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<meta-data android:value="-- %%INSERT_LOCAL_JARS%% --" android:name="android.app.load_local_jars"/>
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<meta-data android:value="-- %%INSERT_INIT_CLASSES%% --" android:name="android.app.static_init_classes"/>
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<meta-data android:name="android.app.use_local_qt_libs" android:value="-- %%USE_LOCAL_QT_LIBS%% --"/>
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<meta-data android:name="android.app.libs_prefix" android:value="/data/local/tmp/qt/"/>
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<meta-data android:name="android.app.load_local_libs" android:value="-- %%INSERT_LOCAL_LIBS%% --"/>
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<meta-data android:name="android.app.load_local_jars" android:value="-- %%INSERT_LOCAL_JARS%% --"/>
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<meta-data android:name="android.app.static_init_classes" android:value="-- %%INSERT_INIT_CLASSES%% --"/>
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<!-- Messages maps -->
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<meta-data android:value="@string/ministro_not_found_msg" android:name="android.app.ministro_not_found_msg"/>
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<meta-data android:value="@string/ministro_needed_msg" android:name="android.app.ministro_needed_msg"/>
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<meta-data android:value="@string/fatal_error_msg" android:name="android.app.fatal_error_msg"/>
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<meta-data android:name="android.app.ministro_not_found_msg" android:value="@string/ministro_not_found_msg"/>
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<meta-data android:name="android.app.ministro_needed_msg" android:value="@string/ministro_needed_msg"/>
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<meta-data android:name="android.app.fatal_error_msg" android:value="@string/fatal_error_msg"/>
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<!-- Messages maps -->
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<!-- Splash screen -->
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<meta-data android:resource="@layout/splash" android:name="android.app.splash_screen"/>
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<meta-data android:name="android.app.splash_screen" android:resource="@layout/splash"/>
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<!-- Splash screen -->
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</activity>
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</application>
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<uses-sdk android:targetSdkVersion="19" android:minSdkVersion="9"/>
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<supports-screens android:largeScreens="true" android:anyDensity="true" android:normalScreens="true" android:smallScreens="true"/>
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<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19"/>
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<supports-screens android:largeScreens="true" android:normalScreens="true" android:anyDensity="true" android:smallScreens="true"/>
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<!-- %%INSERT_PERMISSIONS -->
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<!-- %%INSERT_FEATURES -->
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<uses-permission android:name="android.permission.INTERNET"/>
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@ -29,12 +29,15 @@
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CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ), void* arg ) :
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CSoundBase ( "OpenSL", true, fpNewProcessCallback, arg )
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{
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SLObjectItf engineObject;
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SLEngineItf engine;
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SLObjectItf outputMixObject;
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SLObjectItf playerObject;
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SLPlayItf player;
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SLAndroidSimpleBufferQueueItf playerSimpleBufQueue;
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// set up stream format
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SLDataFormat_PCM streamFormat;
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streamFormat.formatType = SL_DATAFORMAT_PCM;
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streamFormat.numChannels = 2;
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streamFormat.samplesPerSec = SYSTEM_SAMPLE_RATE_HZ * 1000; // unit is mHz
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streamFormat.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
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streamFormat.containerSize = 16;
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streamFormat.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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streamFormat.endianness = SL_BYTEORDER_LITTLEENDIAN;
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// create the OpenSL root engine object
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slCreateEngine ( &engineObject,
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@ -54,36 +57,24 @@ CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* ar
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&engine );
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// create the main output mix
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const SLInterfaceID engineIds[] = { SL_IID_VOLUME };
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const SLboolean engineReq[] = { SL_BOOLEAN_FALSE };
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(*engine)->CreateOutputMix ( engine,
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&outputMixObject,
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1,
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engineIds,
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engineReq );
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0,
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nullptr,
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nullptr );
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(*outputMixObject)->Realize ( outputMixObject,
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SL_BOOLEAN_FALSE );
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// configure the buffer queue.
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SLDataLocator_AndroidSimpleBufferQueue bufferQueue;
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bufferQueue.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
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bufferQueue.numBuffers = 1;
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// set up stream format
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SLDataFormat_PCM streamFormat;
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streamFormat.formatType = SL_DATAFORMAT_PCM;
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streamFormat.numChannels = 1;
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streamFormat.samplesPerSec = SYSTEM_SAMPLE_RATE_HZ * 1000; // unit is mHz
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streamFormat.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
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streamFormat.containerSize = 16;
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streamFormat.channelMask = SL_SPEAKER_FRONT_CENTER;
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streamFormat.endianness = SL_BYTEORDER_LITTLEENDIAN;
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// configure the output buffer queue.
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SLDataLocator_AndroidSimpleBufferQueue outBufferQueue;
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outBufferQueue.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
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outBufferQueue.numBuffers = 1; // max number of buffers in queue
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// configure the audio (data) source
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SLDataSource dataSource;
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dataSource.pLocator = &bufferQueue;
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dataSource.pLocator = &outBufferQueue;
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dataSource.pFormat = &streamFormat;
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// configure the output mix
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@ -122,363 +113,24 @@ CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* ar
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SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
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&playerSimpleBufQueue );
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/*
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// set up a callback struct for new input data
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inputCallbackStruct.inputProc = processInput;
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inputCallbackStruct.inputProcRefCon = this;
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// set up a callback struct for new output data
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outputCallbackStruct.inputProc = processOutput;
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outputCallbackStruct.inputProcRefCon = this;
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// allocate memory for buffer struct
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pBufferList = (AudioBufferList*) malloc ( offsetof ( AudioBufferList,
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mBuffers[0] ) + sizeof ( AudioBuffer ) );
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// open the default unit
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ComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_HALOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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Component comp = FindNextComponent ( NULL, &desc );
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if ( comp == NULL )
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{
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throw CGenErr ( tr ( "No CoreAudio next component found" ) );
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}
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if ( OpenAComponent ( comp, &audioInputUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio creating input component instance failed" ) );
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}
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if ( OpenAComponent ( comp, &audioOutputUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio creating output component instance failed" ) );
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}
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// we enable input and disable output for input component
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UInt32 enableIO = 1;
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AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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1, // input element
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&enableIO,
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sizeof ( enableIO ) );
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enableIO = 0;
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AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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0, // output element
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&enableIO,
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sizeof ( enableIO ) );
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// set up a callback function for new input data
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_SetInputCallback,
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kAudioUnitScope_Global,
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0,
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&inputCallbackStruct,
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sizeof ( inputCallbackStruct ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
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}
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// set input stream format
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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1,
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&streamFormat,
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sizeof ( streamFormat ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// set up a callback function for new output data
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Global,
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0,
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&outputCallbackStruct,
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sizeof ( outputCallbackStruct ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
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}
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// ste output stream format
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&streamFormat,
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sizeof ( streamFormat ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// Get available input/output devices --------------------------------------
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UInt32 iPropertySize;
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// first get property size of devices array and allocate memory
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AudioHardwareGetPropertyInfo ( kAudioHardwarePropertyDevices,
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&iPropertySize,
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NULL );
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AudioDeviceID* audioDevices = (AudioDeviceID*) malloc ( iPropertySize );
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// now actually query all devices present in the system
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AudioHardwareGetProperty ( kAudioHardwarePropertyDevices,
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&iPropertySize,
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audioDevices );
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// calculate device count based on size of returned data array
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const UInt32 deviceCount = ( iPropertySize / sizeof ( AudioDeviceID ) );
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// always add system default devices for input and output as first entry
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lNumDevs = 0;
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strDriverNames[lNumDevs] = "System Default In/Out Devices";
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iPropertySize = sizeof ( AudioDeviceID );
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if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultInputDevice,
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&iPropertySize,
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&audioInputDevice[lNumDevs] ) )
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{
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throw CGenErr ( tr ( "CoreAudio input AudioHardwareGetProperty call failed. "
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"It seems that no sound card is available in the system." ) );
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}
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iPropertySize = sizeof ( AudioDeviceID );
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if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultOutputDevice,
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&iPropertySize,
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&audioOutputDevice[lNumDevs] ) )
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{
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throw CGenErr ( tr ( "CoreAudio output AudioHardwareGetProperty call failed. "
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"It seems that no sound card is available in the system." ) );
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}
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lNumDevs++; // next device
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// add detected devices (also check for maximum allowed sound cards!)
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//
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// we add combined entries for input and output for each device so that we
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// do not need two combo boxes in the GUI for input and output (therefore
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// all possible combinations are required)
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for ( UInt32 i = 0; ( i < deviceCount ) && ( i < MAX_NUMBER_SOUND_CARDS - 1 ); i++ )
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{
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for ( UInt32 j = 0; ( j < deviceCount ) && ( j < MAX_NUMBER_SOUND_CARDS - 1 ); j++ )
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{
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// get device infos for both current devices
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QString strDeviceName_i;
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QString strDeviceName_j;
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bool bIsInput_i;
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bool bIsInput_j;
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bool bIsOutput_i;
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bool bIsOutput_j;
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GetAudioDeviceInfos ( audioDevices[i],
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strDeviceName_i,
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bIsInput_i,
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bIsOutput_i );
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GetAudioDeviceInfos ( audioDevices[j],
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strDeviceName_j,
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bIsInput_j,
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bIsOutput_j );
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// check if i device is input and j device is output
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if ( bIsInput_i && bIsOutput_j )
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{
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strDriverNames[lNumDevs] = "in: " +
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strDeviceName_i + "/out: " +
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strDeviceName_j;
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// store audio device IDs
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audioInputDevice[lNumDevs] = audioDevices[i];
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audioOutputDevice[lNumDevs] = audioDevices[j];
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lNumDevs++; // next device
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}
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}
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}
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// init device index as not initialized (invalid)
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lCurDev = INVALID_SNC_CARD_DEVICE;
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*/
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}
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/*
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void CSound::GetAudioDeviceInfos ( const AudioDeviceID DeviceID,
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QString& strDeviceName,
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bool& bIsInput,
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bool& bIsOutput )
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{
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// get property name
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UInt32 iPropertySize = sizeof ( CFStringRef );
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CFStringRef sPropertyStringValue;
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AudioDeviceGetProperty ( DeviceID,
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0,
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false,
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kAudioObjectPropertyName,
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&iPropertySize,
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&sPropertyStringValue );
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// convert CFString in c-string (quick hack!) and then in QString
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char* sC_strPropValue =
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(char*) malloc ( CFStringGetLength ( sPropertyStringValue ) + 1 );
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CFStringGetCString ( sPropertyStringValue,
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sC_strPropValue,
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CFStringGetLength ( sPropertyStringValue ) + 1,
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kCFStringEncodingISOLatin1 );
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strDeviceName = sC_strPropValue;
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// check if device is input or output or both (is that possible?)
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// we do this by trying to set the current device for the audio unit
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// with the parameter input and output and then we simply check the
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// error/ok result
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bIsInput = !AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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1,
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&DeviceID,
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sizeof ( AudioDeviceID ) );
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bIsOutput = !AudioUnitSetProperty ( audioOutputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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0,
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&DeviceID,
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sizeof ( AudioDeviceID ) );
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}
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*/
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/*
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QString CSound::LoadAndInitializeDriver ( int iDriverIdx )
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{
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// set input device
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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1,
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&audioInputDevice[iDriverIdx],
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sizeof ( AudioDeviceID ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio input AudioUnitSetProperty call failed" ) );
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}
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// set output device
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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0,
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&audioOutputDevice[iDriverIdx],
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sizeof ( AudioDeviceID ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio output AudioUnitSetProperty call failed" ) );
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}
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// check device capabilities if it fullfills our requirements
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const QString strStat =
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CheckDeviceCapabilities ( audioInputUnit, audioOutputUnit );
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// check if device is capable
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if ( strStat.isEmpty() )
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{
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// store ID of selected driver if initialization was successful
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lCurDev = iDriverIdx;
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// setup callback for xruns (only for input is enough)
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AudioDeviceAddPropertyListener ( audioInputDevice[lCurDev],
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0,
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true,
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kAudioDeviceProcessorOverload,
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deviceNotification,
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// register the audio output callback
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(*playerSimpleBufQueue)->RegisterCallback ( playerSimpleBufQueue,
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processOutput,
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this );
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}
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return strStat;
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}
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*/
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/*
|
||||
QString CSound::CheckDeviceCapabilities ( ComponentInstance& NewAudioInputUnit,
|
||||
ComponentInstance& NewAudioOutputUnit )
|
||||
{
|
||||
UInt32 size;
|
||||
|
||||
// check input device sample rate
|
||||
size = sizeof ( Float64 );
|
||||
Float64 inputSampleRate;
|
||||
AudioUnitGetProperty ( NewAudioInputUnit,
|
||||
kAudioUnitProperty_SampleRate,
|
||||
kAudioUnitScope_Input,
|
||||
1,
|
||||
&inputSampleRate,
|
||||
&size );
|
||||
|
||||
if ( static_cast<int> ( inputSampleRate ) != SYSTEM_SAMPLE_RATE_HZ )
|
||||
{
|
||||
return QString ( tr ( "Current system audio input device sample "
|
||||
"rate of %1 Hz is not supported. Please open the Audio-MIDI-Setup in "
|
||||
"Applications->Utilities and try to set a sample rate of %2 Hz." ) ).arg (
|
||||
static_cast<int> ( inputSampleRate ) ).arg ( SYSTEM_SAMPLE_RATE_HZ );
|
||||
}
|
||||
|
||||
// check output device sample rate
|
||||
size = sizeof ( Float64 );
|
||||
Float64 outputSampleRate;
|
||||
AudioUnitGetProperty ( NewAudioOutputUnit,
|
||||
kAudioUnitProperty_SampleRate,
|
||||
kAudioUnitScope_Output,
|
||||
0,
|
||||
&outputSampleRate,
|
||||
&size );
|
||||
|
||||
if ( static_cast<int> ( outputSampleRate ) != SYSTEM_SAMPLE_RATE_HZ )
|
||||
{
|
||||
return QString ( tr ( "Current system audio output device sample "
|
||||
"rate of %1 Hz is not supported. Please open the Audio-MIDI-Setup in "
|
||||
"Applications->Utilities and try to set a sample rate of %2 Hz." ) ).arg (
|
||||
static_cast<int> ( outputSampleRate ) ).arg ( SYSTEM_SAMPLE_RATE_HZ );
|
||||
}
|
||||
|
||||
// everything is ok, return empty string for "no error" case
|
||||
return "";
|
||||
}
|
||||
*/
|
||||
|
||||
void CSound::CloseOpenSL()
|
||||
{
|
||||
|
||||
/*
|
||||
// clean up
|
||||
AudioUnitUninitialize ( audioInputUnit );
|
||||
AudioUnitUninitialize ( audioOutputUnit );
|
||||
CloseComponent ( audioInputUnit );
|
||||
CloseComponent ( audioOutputUnit );
|
||||
*/
|
||||
(*playerObject)->Destroy ( playerObject );
|
||||
(*outputMixObject)->Destroy ( outputMixObject );
|
||||
(*engineObject)->Destroy ( engineObject );
|
||||
}
|
||||
|
||||
void CSound::Start()
|
||||
{
|
||||
|
||||
/*
|
||||
// start the rendering
|
||||
AudioOutputUnitStart ( audioInputUnit );
|
||||
AudioOutputUnitStart ( audioOutputUnit );
|
||||
*/
|
||||
(*player)->SetPlayState ( player, SL_PLAYSTATE_PLAYING );
|
||||
|
||||
// call base class
|
||||
CSoundBase::Start();
|
||||
|
@ -486,12 +138,11 @@ void CSound::Start()
|
|||
|
||||
void CSound::Stop()
|
||||
{
|
||||
|
||||
/*
|
||||
// stop the audio stream
|
||||
AudioOutputUnitStop ( audioInputUnit );
|
||||
AudioOutputUnitStop ( audioOutputUnit );
|
||||
*/
|
||||
(*player)->SetPlayState ( player, SL_PLAYSTATE_STOPPED );
|
||||
|
||||
// clear the buffers
|
||||
(*playerSimpleBufQueue)->Clear ( playerSimpleBufQueue );
|
||||
|
||||
// call base class
|
||||
CSoundBase::Stop();
|
||||
|
@ -499,7 +150,6 @@ void CSound::Stop()
|
|||
|
||||
int CSound::Init ( const int iNewPrefMonoBufferSize )
|
||||
{
|
||||
|
||||
/*
|
||||
UInt32 iActualMonoBufferSize;
|
||||
|
||||
|
@ -532,19 +182,27 @@ int CSound::Init ( const int iNewPrefMonoBufferSize )
|
|||
throw CGenErr ( strErrBufSize );
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// TEST
|
||||
int iActualMonoBufferSize = iNewPrefMonoBufferSize;
|
||||
|
||||
|
||||
// store buffer size
|
||||
iCoreAudioBufferSizeMono = iActualMonoBufferSize;
|
||||
iOpenSLBufferSizeMono = iActualMonoBufferSize;
|
||||
|
||||
// init base class
|
||||
CSoundBase::Init ( iCoreAudioBufferSizeMono );
|
||||
CSoundBase::Init ( iOpenSLBufferSizeMono );
|
||||
|
||||
// set internal buffer size value and calculate stereo buffer size
|
||||
iCoreAudioBufferSizeStero = 2 * iCoreAudioBufferSizeMono;
|
||||
iOpenSLBufferSizeStero = 2 * iOpenSLBufferSizeMono;
|
||||
|
||||
// create memory for intermediate audio buffer
|
||||
vecsTmpAudioSndCrdStereo.Init ( iCoreAudioBufferSizeStero );
|
||||
vecsTmpAudioSndCrdStereo.Init ( iOpenSLBufferSizeStero );
|
||||
*/
|
||||
|
||||
/*
|
||||
// fill audio unit buffer struct
|
||||
pBufferList->mNumberBuffers = 1;
|
||||
pBufferList->mBuffers[0].mNumberChannels = 2; // stereo
|
||||
|
@ -567,53 +225,6 @@ int CSound::Init ( const int iNewPrefMonoBufferSize )
|
|||
}
|
||||
|
||||
/*
|
||||
UInt32 CSound::SetBufferSize ( AudioDeviceID& audioDeviceID,
|
||||
const bool bIsInput,
|
||||
UInt32 iPrefBufferSize )
|
||||
{
|
||||
// first set the value
|
||||
UInt32 iSizeBufValue = sizeof ( UInt32 );
|
||||
AudioDeviceSetProperty ( audioDeviceID,
|
||||
NULL,
|
||||
0,
|
||||
bIsInput,
|
||||
kAudioDevicePropertyBufferFrameSize,
|
||||
iSizeBufValue,
|
||||
&iPrefBufferSize );
|
||||
|
||||
// read back which value is actually used
|
||||
UInt32 iActualMonoBufferSize;
|
||||
AudioDeviceGetProperty ( audioDeviceID,
|
||||
0,
|
||||
bIsInput,
|
||||
kAudioDevicePropertyBufferFrameSize,
|
||||
&iSizeBufValue,
|
||||
&iActualMonoBufferSize );
|
||||
|
||||
return iActualMonoBufferSize;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
OSStatus CSound::deviceNotification ( AudioDeviceID,
|
||||
UInt32,
|
||||
Boolean,
|
||||
AudioDevicePropertyID inPropertyID,
|
||||
void* inRefCon )
|
||||
{
|
||||
CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
|
||||
|
||||
if ( inPropertyID == kAudioDeviceProcessorOverload )
|
||||
{
|
||||
// xrun handling (it is important to act on xruns under CoreAudio
|
||||
// since it seems that the xrun situation stays stable for a
|
||||
// while and would give you a long time bad audio
|
||||
pSound->EmitReinitRequestSignal ( RS_ONLY_RESTART );
|
||||
}
|
||||
|
||||
return noErr;
|
||||
}
|
||||
|
||||
OSStatus CSound::processInput ( void* inRefCon,
|
||||
AudioUnitRenderActionFlags* ioActionFlags,
|
||||
const AudioTimeStamp* inTimeStamp,
|
||||
|
@ -638,22 +249,17 @@ OSStatus CSound::processInput ( void* inRefCon,
|
|||
|
||||
return noErr;
|
||||
}
|
||||
*/
|
||||
|
||||
OSStatus CSound::processOutput ( void* inRefCon,
|
||||
AudioUnitRenderActionFlags*,
|
||||
const AudioTimeStamp*,
|
||||
UInt32,
|
||||
UInt32,
|
||||
AudioBufferList* ioData )
|
||||
void CSound::processOutput ( SLAndroidSimpleBufferQueueItf bufferQueue,
|
||||
void* instance)
|
||||
{
|
||||
CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
|
||||
CSound* pSound = reinterpret_cast<CSound*> ( instance );
|
||||
|
||||
QMutexLocker locker ( &pSound->Mutex );
|
||||
|
||||
memcpy ( ioData->mBuffers[0].mData,
|
||||
// enqueue the buffer for playback.
|
||||
(*bufferQueue)->Enqueue ( bufferQueue,
|
||||
&pSound->vecsTmpAudioSndCrdStereo[0],
|
||||
pSound->pBufferList->mBuffers[0].mDataByteSize);
|
||||
|
||||
return noErr;
|
||||
pSound->iOpenSLBufferSizeStero );
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
#include <SLES/OpenSLES.h>
|
||||
#include <SLES/OpenSLES_Android.h>
|
||||
#include <QMutex>
|
||||
#include "soundbase.h"
|
||||
#include "global.h"
|
||||
|
||||
|
@ -49,64 +50,31 @@ public:
|
|||
int iOpenSLBufferSizeStero;
|
||||
|
||||
protected:
|
||||
/*
|
||||
virtual QString LoadAndInitializeDriver ( int iIdx );
|
||||
|
||||
QString CheckDeviceCapabilities ( ComponentInstance& NewAudioInputUnit,
|
||||
ComponentInstance& NewAudioOutputUnit );
|
||||
*/
|
||||
|
||||
void CloseOpenSL();
|
||||
|
||||
/*
|
||||
UInt32 SetBufferSize ( AudioDeviceID& audioDeviceID,
|
||||
const bool bIsInput,
|
||||
UInt32 iPrefBufferSize );
|
||||
|
||||
void GetAudioDeviceInfos ( const AudioDeviceID DeviceID,
|
||||
QString& strDeviceName,
|
||||
bool& bIsInput,
|
||||
bool& bIsOutput );
|
||||
*/
|
||||
|
||||
/*
|
||||
// callbacks
|
||||
static OSStatus deviceNotification ( AudioDeviceID,
|
||||
UInt32,
|
||||
Boolean,
|
||||
AudioDevicePropertyID inPropertyID,
|
||||
void* inRefCon );
|
||||
|
||||
static OSStatus processInput ( void* inRefCon,
|
||||
AudioUnitRenderActionFlags* ioActionFlags,
|
||||
const AudioTimeStamp* inTimeStamp,
|
||||
UInt32 inBusNumber,
|
||||
UInt32 inNumberFrames,
|
||||
AudioBufferList* );
|
||||
|
||||
static OSStatus processOutput ( void* inRefCon,
|
||||
AudioUnitRenderActionFlags*,
|
||||
const AudioTimeStamp*,
|
||||
UInt32,
|
||||
UInt32,
|
||||
AudioBufferList* ioData );
|
||||
*/
|
||||
|
||||
/*
|
||||
AudioStreamBasicDescription streamFormat;
|
||||
static void processOutput ( SLAndroidSimpleBufferQueueItf bufferQueue,
|
||||
void* instance);
|
||||
|
||||
AURenderCallbackStruct inputCallbackStruct;
|
||||
AURenderCallbackStruct outputCallbackStruct;
|
||||
|
||||
ComponentInstance audioInputUnit;
|
||||
AudioDeviceID audioInputDevice[MAX_NUMBER_SOUND_CARDS];
|
||||
ComponentInstance audioOutputUnit;
|
||||
AudioDeviceID audioOutputDevice[MAX_NUMBER_SOUND_CARDS];
|
||||
|
||||
AudioBufferList* pBufferList;
|
||||
SLObjectItf engineObject;
|
||||
SLEngineItf engine;
|
||||
SLObjectItf outputMixObject;
|
||||
SLObjectItf playerObject;
|
||||
SLPlayItf player;
|
||||
SLAndroidSimpleBufferQueueItf playerSimpleBufQueue;
|
||||
|
||||
QMutex Mutex;
|
||||
*/
|
||||
|
||||
};
|
||||
|
||||
#endif // !defined(_SOUND_H__9518A621345F78_3638457H73245GUIG9__INCLUDED_)
|
||||
|
|
Loading…
Reference in a new issue