some re-ordering

This commit is contained in:
Volker Fischer 2020-08-03 19:52:47 +02:00
parent c22792495f
commit e72d1508ee

View file

@ -1003,6 +1003,27 @@ static CTimingMeas JitterMeas ( 1000, "test2.dat" ); JitterMeas.Measure(); // TE
// get number of audio channels of current channel // get number of audio channels of current channel
const int iCurNumAudChan = vecNumAudioChannels[i]; const int iCurNumAudChan = vecNumAudioChannels[i];
// update socket buffer size
vecChannels[iCurChanID].UpdateSocketBufferSize();
// send channel levels
if ( bSendChannelLevels && vecChannels[iCurChanID].ChannelLevelsRequired() )
{
ConnLessProtocol.CreateCLChannelLevelListMes ( vecChannels[iCurChanID].GetAddress(),
vecChannelLevels,
iNumClients );
}
// export the audio data for recording purpose
if ( JamController.GetRecordingEnabled() )
{
emit AudioFrame ( iCurChanID,
vecChannels[iCurChanID].GetName(),
vecChannels[iCurChanID].GetAddress(),
iCurNumAudChan,
vecvecsData[i] );
}
// get current number of CELT coded bytes // get current number of CELT coded bytes
const int iCeltNumCodedBytes = vecChannels[iCurChanID].GetNetwFrameSize(); const int iCeltNumCodedBytes = vecChannels[iCurChanID].GetNetwFrameSize();
@ -1052,27 +1073,6 @@ static CTimingMeas JitterMeas ( 1000, "test2.dat" ); JitterMeas.Measure(); // TE
iClientFrameSizeSamples, iClientFrameSizeSamples,
iCurNumAudChan, iCurNumAudChan,
iNumClients ); iNumClients );
// update socket buffer size
vecChannels[iCurChanID].UpdateSocketBufferSize();
// send channel levels
if ( bSendChannelLevels && vecChannels[iCurChanID].ChannelLevelsRequired() )
{
ConnLessProtocol.CreateCLChannelLevelListMes ( vecChannels[iCurChanID].GetAddress(),
vecChannelLevels,
iNumClients );
}
// export the audio data for recording purpose
if ( JamController.GetRecordingEnabled() )
{
emit AudioFrame ( iCurChanID,
vecChannels[iCurChanID].GetName(),
vecChannels[iCurChanID].GetAddress(),
iCurNumAudChan,
vecvecsData[i] );
}
} }
} }
else else
@ -1085,7 +1085,7 @@ static CTimingMeas JitterMeas ( 1000, "test2.dat" ); JitterMeas.Measure(); // TE
Q_UNUSED ( iUnused ) Q_UNUSED ( iUnused )
} }
/// @brief Mix all audio data from all clients together. /// @brief Mix all audio data from all clients together, encode and transmit
void CServer::MixEncodeTransmitData ( const CVector<CVector<int16_t> >& vecvecsData, void CServer::MixEncodeTransmitData ( const CVector<CVector<int16_t> >& vecvecsData,
const CVector<double>& vecdGains, const CVector<double>& vecdGains,
const CVector<double>& vecdPannings, const CVector<double>& vecdPannings,