system language: first try to find the complete string, if not found use only first two letters instead
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2 changed files with 18 additions and 14 deletions
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@ -13,6 +13,8 @@
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- support sorting faders by channel group
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- support sorting faders by channel group
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- add support to change the GUI language (#297)
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- add special server list filter for filtering occupied servers by using "#" (#397)
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- add special server list filter for filtering occupied servers by using "#" (#397)
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- scale channel instrument picture in Compact skin mode
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- scale channel instrument picture in Compact skin mode
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@ -20,11 +22,6 @@
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- bug fix: grouping faders in the client should be proportional (see discussion in #202, #419)
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- bug fix: grouping faders in the client should be proportional (see discussion in #202, #419)
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TODO add support to change language (#297)
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TODO search in the code for "TODO maybe first try to find the complete string, if not found use only first two letters instead"
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TODO bug fix: incorrect selection of UI language (#408) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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-> note that for the 3.5.8 bug fix release we went back to the original translation code (e.g. no pt_BR!)
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TODO add new register message which contains version and, e.g., max number of clients
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TODO add new register message which contains version and, e.g., max number of clients
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25
src/util.cpp
25
src/util.cpp
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@ -1469,19 +1469,26 @@ QPair<QString, QString> CLocale::FindSysLangTransFileName ( const QMap<QString,
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if ( !slUiLang.isEmpty() )
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if ( !slUiLang.isEmpty() )
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{
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{
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// only extract two first characters to identify language (ignoring
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QString strUiLang = QLocale().uiLanguages().at ( 0 );
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// location for getting a simpler implementation -> if the language
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strUiLang.replace ( "-", "_" );
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// is not correct, the user can change it in the GUI anyway)
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const QString strUiLang = QLocale().uiLanguages().at ( 0 );
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if ( strUiLang.length() >= 2 )
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// first try to find the complete language string
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if ( TranslMap.constFind ( strUiLang ) != TranslMap.constEnd() )
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{
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{
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PairSysLang.first = strUiLang;
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// TODO maybe first try to find the complete string, if not found use only first two letters instead
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PairSysLang.first = strUiLang.left ( 2 );
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PairSysLang.second = TranslMap[PairSysLang.first];
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PairSysLang.second = TranslMap[PairSysLang.first];
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}
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}
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else
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{
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// only extract two first characters to identify language (ignoring
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// location for getting a simpler implementation -> if the language
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// is not correct, the user can change it in the GUI anyway)
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if ( strUiLang.length() >= 2 )
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{
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PairSysLang.first = strUiLang.left ( 2 );
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PairSysLang.second = TranslMap[PairSysLang.first];
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}
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}
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}
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}
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return PairSysLang;
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return PairSysLang;
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