fix for high prio socket

This commit is contained in:
Volker Fischer 2014-01-29 16:06:52 +00:00
parent 4b83fa6fe0
commit e5aedf6998
4 changed files with 37 additions and 8 deletions

View file

@ -51,6 +51,8 @@ CChannel::CChannel ( const bool bNIsServer ) :
// Connections -------------------------------------------------------------
// TODO if we later do not fire vectors in the emits, we can remove this again
qRegisterMetaType<CVector<uint8_t> > ( "CVector<uint8_t>" );
qRegisterMetaType<CHostAddress> ( "CHostAddress" );
@ -477,6 +479,7 @@ EPutDataStat CChannel::PutData ( const CVector<uint8_t>& vecbyData,
{
// fire a signal so that an other class can process this type of
// message
// TODO a copy of the vector is used -> avoid malloc in real-time routine
emit DetectedCLMessage ( vecbyMesBodyData, iRecID );
// set status flag
@ -485,6 +488,7 @@ EPutDataStat CChannel::PutData ( const CVector<uint8_t>& vecbyData,
else
{
// parse the message assuming this is a regular protocol message
// TODO a copy of the vector is used -> avoid malloc in real-time routine
emit ParseMessageBody ( vecbyMesBodyData, iRecCounter, iRecID );
// note that protocol OK is not correct here since we do not
@ -625,6 +629,23 @@ EGetDataStat CChannel::GetData ( CVector<uint8_t>& vecbyData,
return eGetStatus;
}
#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
void CChannel::PrepAndSendPacketHPS ( CHighPrioSocket* pSocket,
const CVector<uint8_t>& vecbyNPacket,
const int iNPacketLen )
{
// TODO Doubled code!!! Same code as in PrepAndSendPacket (see below)!!!
QMutexLocker locker ( &Mutex );
// use conversion buffer to convert sound card block size in network
// block size
if ( ConvBuf.Put ( vecbyNPacket, iNPacketLen ) )
{
pSocket->SendPacket ( ConvBuf.Get(), GetAddress() );
}
}
#endif
void CChannel::PrepAndSendPacket ( CSocket* pSocket,
const CVector<uint8_t>& vecbyNPacket,
const int iNPacketLen )

View file

@ -68,10 +68,17 @@ public:
EGetDataStat GetData ( CVector<uint8_t>& vecbyData,
const int iNumBytes );
#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
void PrepAndSendPacketHPS ( CHighPrioSocket* pSocket,
const CVector<uint8_t>& vecbyNPacket,
const int iNPacketLen );
#endif
void PrepAndSendPacket ( CSocket* pSocket,
const CVector<uint8_t>& vecbyNPacket,
const int iNPacketLen );
void ResetTimeOutCounter() { iConTimeOut = iConTimeOutStartVal; }
bool IsConnected() const { return iConTimeOut > 0; }
void Disconnect();

View file

@ -1093,9 +1093,15 @@ void CClient::ProcessAudioDataIntern ( CVector<int16_t>& vecsStereoSndCrd )
}
// send coded audio through the network
#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
Channel.PrepAndSendPacketHPS ( &Socket,
vecCeltData,
iCeltNumCodedBytes );
#else
Channel.PrepAndSendPacket ( &Socket,
vecCeltData,
iCeltNumCodedBytes );
#endif
}

View file

@ -110,11 +110,6 @@ public:
CHighPrioSocket ( CChannel* pNewChannel,
const quint16 iPortNumber )
{
// we have to register some classes to the Qt signal/slot mechanism
// since we have thread crossings with the threaded code
qRegisterMetaType<CVector<uint8_t> > ( "CVector<uint8_t>" );
qRegisterMetaType<CHostAddress> ( "CHostAddress" );
// Creation of the new socket thread which has to have the highest
// possible thread priority to make sure the jitter buffer is reliably
// filled with the network audio packets and does not get interrupted
@ -143,7 +138,7 @@ public:
bool GetAndResetbJitterBufferOKFlag()
{
pSocket->GetAndResetbJitterBufferOKFlag();
return pSocket->GetAndResetbJitterBufferOKFlag();
}
protected: