Merge pull request #115 from stanislas-m/feat/client-random-port
Allow client to bind on a random port
This commit is contained in:
commit
e305eac01c
1 changed files with 26 additions and 14 deletions
|
@ -53,6 +53,17 @@ void CSocket::Init ( const quint16 iPortNumber )
|
|||
bool bSuccess;
|
||||
|
||||
if ( bIsClient )
|
||||
{
|
||||
if (iPortNumber == 0)
|
||||
{
|
||||
// If port number is 0, bind the client to a random available port.
|
||||
UdpSocketInAddr.sin_port = htons ( 0 );
|
||||
|
||||
bSuccess = ( ::bind ( UdpSocket ,
|
||||
(sockaddr*) &UdpSocketInAddr,
|
||||
sizeof ( sockaddr_in ) ) == 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Per definition use the port number plus ten for the client to make
|
||||
// it possible to run server and client on the same computer. If the
|
||||
|
@ -73,10 +84,11 @@ void CSocket::Init ( const quint16 iPortNumber )
|
|||
iClientPortIncrement++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// for the server, only try the given port number and do not try out
|
||||
// other port numbers to bind since it is imporatant that the server
|
||||
// other port numbers to bind since it is important that the server
|
||||
// gets the desired port number
|
||||
UdpSocketInAddr.sin_port = htons ( iPortNumber );
|
||||
|
||||
|
|
Loading…
Reference in a new issue