Merge pull request #115 from stanislas-m/feat/client-random-port
Allow client to bind on a random port
This commit is contained in:
commit
e305eac01c
1 changed files with 26 additions and 14 deletions
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@ -54,29 +54,41 @@ void CSocket::Init ( const quint16 iPortNumber )
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if ( bIsClient )
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if ( bIsClient )
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{
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{
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// Per definition use the port number plus ten for the client to make
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if (iPortNumber == 0)
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// it possible to run server and client on the same computer. If the
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// port is not available, try "NUM_SOCKET_PORTS_TO_TRY" times with
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// incremented port numbers
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quint16 iClientPortIncrement = 10; // start value: port nubmer plus ten
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bSuccess = false; // initialization for while loop
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while ( !bSuccess &&
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( iClientPortIncrement <= NUM_SOCKET_PORTS_TO_TRY ) )
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{
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{
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UdpSocketInAddr.sin_port = htons ( iPortNumber + iClientPortIncrement );
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// If port number is 0, bind the client to a random available port.
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UdpSocketInAddr.sin_port = htons ( 0 );
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bSuccess = ( ::bind ( UdpSocket ,
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bSuccess = ( ::bind ( UdpSocket ,
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(sockaddr*) &UdpSocketInAddr,
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(sockaddr*) &UdpSocketInAddr,
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sizeof ( sockaddr_in ) ) == 0 );
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sizeof ( sockaddr_in ) ) == 0 );
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}
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else
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{
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// Per definition use the port number plus ten for the client to make
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// it possible to run server and client on the same computer. If the
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// port is not available, try "NUM_SOCKET_PORTS_TO_TRY" times with
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// incremented port numbers
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quint16 iClientPortIncrement = 10; // start value: port nubmer plus ten
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bSuccess = false; // initialization for while loop
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iClientPortIncrement++;
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while ( !bSuccess &&
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( iClientPortIncrement <= NUM_SOCKET_PORTS_TO_TRY ) )
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{
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UdpSocketInAddr.sin_port = htons ( iPortNumber + iClientPortIncrement );
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bSuccess = ( ::bind ( UdpSocket ,
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(sockaddr*) &UdpSocketInAddr,
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sizeof ( sockaddr_in ) ) == 0 );
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iClientPortIncrement++;
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}
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}
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}
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}
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}
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else
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else
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{
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{
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// for the server, only try the given port number and do not try out
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// for the server, only try the given port number and do not try out
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// other port numbers to bind since it is imporatant that the server
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// other port numbers to bind since it is important that the server
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// gets the desired port number
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// gets the desired port number
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UdpSocketInAddr.sin_port = htons ( iPortNumber );
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UdpSocketInAddr.sin_port = htons ( iPortNumber );
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