added more mutex in the server (may fix #480)

This commit is contained in:
Volker Fischer 2020-07-31 19:21:31 +02:00
parent e5174ef461
commit df0ec35d05
3 changed files with 70 additions and 69 deletions

View File

@ -15,6 +15,8 @@
- support MIDI control faders in headless build (#483)
- added more mutex in the server (may fix #480)
- bug fix: --showallservers ping column sort is alphabetic (#201)

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@ -599,6 +599,8 @@ void CServer::SendProtMessage ( int iChID, CVector<uint8_t> vecMessage )
void CServer::OnNewConnection ( int iChID,
CHostAddress RecHostAddr )
{
QMutexLocker locker ( &Mutex );
// inform the client about its own ID at the server (note that this
// must be the first message to be sent for a new connection)
vecChannels[iChID].CreateClientIDMes ( iChID );
@ -669,6 +671,8 @@ void CServer::OnNewConnection ( int iChID,
void CServer::OnServerFull ( CHostAddress RecHostAddr )
{
// note: no mutex required here
// inform the calling client that no channel is free
ConnLessProtocol.CreateCLServerFullMes ( RecHostAddr );
}
@ -681,16 +685,6 @@ void CServer::OnSendCLProtMessage ( CHostAddress InetAddr,
Socket.SendPacket ( vecMessage, InetAddr );
}
void CServer::OnProtcolCLMessageReceived ( int iRecID,
CVector<uint8_t> vecbyMesBodyData,
CHostAddress RecHostAddr )
{
// connection less messages are always processed
ConnLessProtocol.ParseConnectionLessMessageBody ( vecbyMesBodyData,
iRecID,
RecHostAddr );
}
void CServer::OnCLDisconnection ( CHostAddress InetAddr )
{
// check if the given address is actually a client which is connected to
@ -743,7 +737,6 @@ void CServer::OnHandledSignal ( int sigNum )
#else
switch ( sigNum )
{
case SIGUSR1:
RequestNewRecording();
break;
@ -1442,26 +1435,36 @@ int CServer::FindChannel ( const CHostAddress& CheckAddr )
return INVALID_CHANNEL_ID;
}
void CServer::OnProtcolCLMessageReceived ( int iRecID,
CVector<uint8_t> vecbyMesBodyData,
CHostAddress RecHostAddr )
{
QMutexLocker locker ( &Mutex );
// connection less messages are always processed
ConnLessProtocol.ParseConnectionLessMessageBody ( vecbyMesBodyData,
iRecID,
RecHostAddr );
}
void CServer::OnProtcolMessageReceived ( int iRecCounter,
int iRecID,
CVector<uint8_t> vecbyMesBodyData,
CHostAddress RecHostAddr )
{
Mutex.lock();
{
// find the channel with the received address
const int iCurChanID = FindChannel ( RecHostAddr );
QMutexLocker locker ( &Mutex );
// if the channel exists, apply the protocol message to the channel
if ( iCurChanID != INVALID_CHANNEL_ID )
{
vecChannels[iCurChanID].PutProtcolData ( iRecCounter,
iRecID,
vecbyMesBodyData,
RecHostAddr );
}
// find the channel with the received address
const int iCurChanID = FindChannel ( RecHostAddr );
// if the channel exists, apply the protocol message to the channel
if ( iCurChanID != INVALID_CHANNEL_ID )
{
vecChannels[iCurChanID].PutProtcolData ( iRecCounter,
iRecID,
vecbyMesBodyData,
RecHostAddr );
}
Mutex.unlock();
}
bool CServer::PutAudioData ( const CVector<uint8_t>& vecbyRecBuf,
@ -1469,62 +1472,60 @@ bool CServer::PutAudioData ( const CVector<uint8_t>& vecbyRecBuf,
const CHostAddress& HostAdr,
int& iCurChanID )
{
QMutexLocker locker ( &Mutex );
bool bNewConnection = false; // init return value
bool bChanOK = true; // init with ok, might be overwritten
Mutex.lock();
// Get channel ID ------------------------------------------------------
// check address
iCurChanID = FindChannel ( HostAdr );
if ( iCurChanID == INVALID_CHANNEL_ID )
{
// Get channel ID ------------------------------------------------------
// check address
iCurChanID = FindChannel ( HostAdr );
// a new client is calling, look for free channel
iCurChanID = GetFreeChan();
if ( iCurChanID == INVALID_CHANNEL_ID )
if ( iCurChanID != INVALID_CHANNEL_ID )
{
// a new client is calling, look for free channel
iCurChanID = GetFreeChan();
// initialize current channel by storing the calling host
// address
vecChannels[iCurChanID].SetAddress ( HostAdr );
if ( iCurChanID != INVALID_CHANNEL_ID )
// reset channel info
vecChannels[iCurChanID].ResetInfo();
// reset the channel gains of current channel, at the same
// time reset gains of this channel ID for all other channels
for ( int i = 0; i < iMaxNumChannels; i++ )
{
// initialize current channel by storing the calling host
// address
vecChannels[iCurChanID].SetAddress ( HostAdr );
vecChannels[iCurChanID].SetGain ( i, 1.0 );
// reset channel info
vecChannels[iCurChanID].ResetInfo();
// reset the channel gains of current channel, at the same
// time reset gains of this channel ID for all other channels
for ( int i = 0; i < iMaxNumChannels; i++ )
{
vecChannels[iCurChanID].SetGain ( i, 1.0 );
// other channels (we do not distinguish the case if
// i == iCurChanID for simplicity)
vecChannels[i].SetGain ( iCurChanID, 1.0 );
}
}
else
{
// no free channel available
bChanOK = false;
// other channels (we do not distinguish the case if
// i == iCurChanID for simplicity)
vecChannels[i].SetGain ( iCurChanID, 1.0 );
}
}
// Put received audio data in jitter buffer ----------------------------
if ( bChanOK )
else
{
// put packet in socket buffer
if ( vecChannels[iCurChanID].PutAudioData ( vecbyRecBuf,
iNumBytesRead,
HostAdr ) == PS_NEW_CONNECTION )
{
// in case we have a new connection return this information
bNewConnection = true;
}
// no free channel available
bChanOK = false;
}
}
// Put received audio data in jitter buffer ----------------------------
if ( bChanOK )
{
// put packet in socket buffer
if ( vecChannels[iCurChanID].PutAudioData ( vecbyRecBuf,
iNumBytesRead,
HostAdr ) == PS_NEW_CONNECTION )
{
// in case we have a new connection return this information
bNewConnection = true;
}
}
Mutex.unlock();
// return the state if a new connection was happening
return bNewConnection;

View File

@ -458,10 +458,8 @@ public slots:
void OnCLReqVersionAndOS ( CHostAddress InetAddr )
{ ConnLessProtocol.CreateCLVersionAndOSMes ( InetAddr ); }
// the CreateChannelList() function access vecChannels which as to be mutexed
// since the normal server thread my change that at a random time
void OnCLReqConnClientsList ( CHostAddress InetAddr )
{ QMutexLocker locker ( &Mutex ); ConnLessProtocol.CreateCLConnClientsListMes ( InetAddr, CreateChannelList() ); }
{ ConnLessProtocol.CreateCLConnClientsListMes ( InetAddr, CreateChannelList() ); }
void OnCLRegisterServerReceived ( CHostAddress InetAddr,
CHostAddress LInetAddr,