support 128 frame size if server operates in 64 frame size

This commit is contained in:
Volker Fischer 2020-04-10 12:07:23 +02:00
parent 32e8eb7e94
commit dca678c83c
4 changed files with 163 additions and 68 deletions

View File

@ -3,10 +3,19 @@
3.4.7git
TODO add command line argument for 64/124 frame size at the server
TODO support OPUS 64 in the server as a first step towards official 64 samples frame size support
TODO for different frame sizes (64/128) the start value of 6 for the jitter buffer might be too low
TODO #12 A server in the same NAT region as the client is not visible (https://sourceforge.net/p/llcon/bugs/12/)
TODO https://sourceforge.net/p/llcon/discussion/533517/thread/62bd07fbcb/?limit=25#ea21
1) The column widths are slightly too narrow (UK English) for "Ping Time" and "Musicians" in the "Connection Setup panel.
2) Spellings: It would be nice if the Location Country field had spaces in the data e.g. UnitedKingdom > United Kingdom
Instrument "Acoutic Guitar" > "Acoustic Guitar", Instrument "Accordeon" > "Accordion"
TODO in CreateLevelsForAllConChannels we should call CStereoSignalLevelMeter::CalcLogResult instead -> make it public and static
TODO Multichannel CoreAudio Support #44 -> integrate important code lines in Mac sound interface

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@ -476,15 +476,32 @@ public:
// allocate internal memory and reset read/write positions
vecMemory.Init ( iNewMemSize );
iMemSize = iNewMemSize;
iBufferSize = iNewMemSize;
Reset();
}
void Reset()
{
iPutPos = 0;
iGetPos = 0;
}
void SetBufferSize ( const int iNBSize )
{
// if buffer size has changed, apply new value and reset the buffer pointers
if ( ( iNBSize != iBufferSize ) && ( iNBSize <= iMemSize ) )
{
iBufferSize = iNBSize;
Reset();
}
}
void PutAll ( const CVector<TData>& vecsData )
{
iGetPos = 0;
std::copy ( vecsData.begin(),
vecsData.begin() + iMemSize, // note that input vector might be larger then memory size
vecsData.begin() + iBufferSize, // note that input vector might be larger then memory size
vecMemory.begin() );
}
@ -495,7 +512,7 @@ public:
const int iEnd = iPutPos + iVecSize;
// first check for buffer overrun
if ( iEnd <= iMemSize )
if ( iEnd <= iBufferSize )
{
// copy new data in internal buffer
std::copy ( vecsData.begin(),
@ -506,7 +523,7 @@ public:
iPutPos = iEnd;
// return "buffer is ready for readout" flag
return ( iEnd == iMemSize );
return ( iEnd == iBufferSize );
}
// buffer overrun or not initialized, return "not ready"
@ -519,6 +536,17 @@ public:
return vecMemory;
}
void GetAll ( CVector<TData>& vecsData,
const int iVecSize )
{
iPutPos = 0;
// copy data from internal buffer in given buffer
std::copy ( vecMemory.begin(),
vecMemory.begin() + iVecSize,
vecsData.begin() );
}
bool Get ( CVector<TData>& vecsData,
const int iVecSize )
{
@ -526,7 +554,7 @@ public:
const int iEnd = iGetPos + iVecSize;
// first check for buffer underrun
if ( iEnd <= iMemSize )
if ( iEnd <= iBufferSize )
{
// copy new data from internal buffer
std::copy ( vecMemory.begin() + iGetPos,
@ -536,16 +564,17 @@ public:
// set buffer pointer one block further
iGetPos = iEnd;
// return "buffer is completely read" flag
return ( iEnd == iMemSize );
// return the memory could be read
return true;
}
// buffer underrun or not initialized, return "completely read"
return true;
// return that no memory could be read
return false;
}
protected:
CVector<TData> vecMemory;
int iMemSize;
int iBufferSize;
int iPutPos, iGetPos;
};

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@ -295,6 +295,13 @@ CServer::CServer ( const int iNewMaxNumChan,
// set encoder low complexity for legacy 128 samples frame size
opus_custom_encoder_ctl ( OpusEncoderMono[i], OPUS_SET_COMPLEXITY ( 1 ) );
opus_custom_encoder_ctl ( OpusEncoderStereo[i], OPUS_SET_COMPLEXITY ( 1 ) );
// init double-to-normal frame size conversion buffers -----------------
// use worst case memory initialization to avoid allocating memory in
// the time-critical thread
DoubleFrameSizeConvBufIn[i].Init ( 2 /* stereo */ * DOUBLE_SYSTEM_FRAME_SIZE_SAMPLES /* worst case buffer size */ );
DoubleFrameSizeConvBufOut[i].Init ( 2 /* stereo */ * DOUBLE_SYSTEM_FRAME_SIZE_SAMPLES /* worst case buffer size */ );
}
// define colors for chat window identifiers
@ -331,6 +338,7 @@ CServer::CServer ( const int iNewMaxNumChan,
vecvecsData.Init ( iMaxNumChannels );
vecNumAudioChannels.Init ( iMaxNumChannels );
vecNumFrameSizeConvBlocks.Init ( iMaxNumChannels );
vecUseDoubleSysFraSizeConvBuf.Init ( iMaxNumChannels );
vecAudioComprType.Init ( iMaxNumChannels );
for ( i = 0; i < iMaxNumChannels; i++ )
@ -788,6 +796,10 @@ CreateAndSendChanListForAllConChannels();
{
vecChannels[iChID].CreateLicReqMes ( eLicenceType );
}
// reset the conversion buffers
DoubleFrameSizeConvBufIn[iChID].Reset();
DoubleFrameSizeConvBufOut[iChID].Reset();
}
void CServer::OnServerFull ( CHostAddress RecHostAddr )
@ -907,6 +919,8 @@ JitterMeas.Measure();
vecAudioComprType[i] = vecChannels[iCurChanID].GetAudioCompressionType();
// get info about required frame size conversion properties
vecUseDoubleSysFraSizeConvBuf[i] = ( !bUseDoubleSystemFrameSize && ( vecAudioComprType[i] == CT_OPUS ) );
if ( bUseDoubleSystemFrameSize && ( vecAudioComprType[i] == CT_OPUS64 ) )
{
vecNumFrameSizeConvBlocks[i] = 2;
@ -916,6 +930,13 @@ JitterMeas.Measure();
vecNumFrameSizeConvBlocks[i] = 1;
}
// update conversion buffer size (nothing will happen if the size stays the same)
if ( vecUseDoubleSysFraSizeConvBuf[i] )
{
DoubleFrameSizeConvBufIn[iCurChanID].SetBufferSize ( DOUBLE_SYSTEM_FRAME_SIZE_SAMPLES * vecNumAudioChannels[i] );
DoubleFrameSizeConvBufOut[iCurChanID].SetBufferSize ( DOUBLE_SYSTEM_FRAME_SIZE_SAMPLES * vecNumAudioChannels[i] );
}
// select the opus decoder and raw audio frame length
if ( vecAudioComprType[i] == CT_OPUS )
{
@ -961,7 +982,15 @@ JitterMeas.Measure();
vecvecdGains[i][j] *= vecChannels[vecChanIDsCurConChan[j]].GetFadeInGain();
}
// get current number of CELT coded bytes
// If the server frame size is smaller than the received OPUS frame size, we need a conversion
// buffer which stores the large buffer.
// Note that we have a shortcut here. If the conversion buffer is not needed, the boolean flag
// is false and the Get() function is not called at all. Therefore if the buffer is not needed
// we do not spend any time in the function but go directly inside the if condition.
if ( ( vecUseDoubleSysFraSizeConvBuf[i] == 0 ) ||
!DoubleFrameSizeConvBufIn[iCurChanID].Get ( vecvecsData[i], SYSTEM_FRAME_SIZE_SAMPLES_SMALL * vecNumAudioChannels[i] ) )
{
// get current number of OPUS coded bytes
const int iCeltNumCodedBytes = vecChannels[iCurChanID].GetNetwFrameSize();
for ( int iB = 0; iB < vecNumFrameSizeConvBlocks[i]; iB++ )
@ -1003,6 +1032,15 @@ JitterMeas.Measure();
iClientFrameSizeSamples );
}
}
// a new large frame is ready, if the conversion buffer is required, put it in the buffer
// and read out the small frame size immediately for further processing
if ( vecUseDoubleSysFraSizeConvBuf[i] != 0 )
{
DoubleFrameSizeConvBufIn[iCurChanID].PutAll ( vecvecsData[i] );
DoubleFrameSizeConvBufIn[iCurChanID].Get ( vecvecsData[i], SYSTEM_FRAME_SIZE_SAMPLES_SMALL * vecNumAudioChannels[i] );
}
}
}
// a channel is now disconnected, take action on it
@ -1109,6 +1147,20 @@ JitterMeas.Measure();
CurOpusEncoder = nullptr;
}
// If the server frame size is smaller than the received OPUS frame size, we need a conversion
// buffer which stores the large buffer.
// Note that we have a shortcut here. If the conversion buffer is not needed, the boolean flag
// is false and the Get() function is not called at all. Therefore if the buffer is not needed
// we do not spend any time in the function but go directly inside the if condition.
if ( ( vecUseDoubleSysFraSizeConvBuf[i] == 0 ) ||
DoubleFrameSizeConvBufOut[iCurChanID].Put ( vecsSendData, SYSTEM_FRAME_SIZE_SAMPLES_SMALL * vecNumAudioChannels[i] ) )
{
if ( vecUseDoubleSysFraSizeConvBuf[i] != 0 )
{
// get the large frame from the conversion buffer
DoubleFrameSizeConvBufOut[iCurChanID].GetAll ( vecsSendData, DOUBLE_SYSTEM_FRAME_SIZE_SAMPLES * vecNumAudioChannels[i] );
}
for ( int iB = 0; iB < vecNumFrameSizeConvBlocks[i]; iB++ )
{
// OPUS encoding
@ -1143,6 +1195,7 @@ opus_custom_encoder_ctl ( CurOpusEncoder,
}
}
}
}
else
{
// Disable server if no clients are connected. In this case the server

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@ -35,6 +35,7 @@
# include "opus_custom.h"
#endif
#include "global.h"
#include "buffer.h"
#include "socket.h"
#include "channel.h"
#include "util.h"
@ -251,6 +252,8 @@ protected:
OpusCustomDecoder* OpusDecoderMono[MAX_NUM_CHANNELS];
OpusCustomEncoder* OpusEncoderStereo[MAX_NUM_CHANNELS];
OpusCustomDecoder* OpusDecoderStereo[MAX_NUM_CHANNELS];
CConvBuf<int16_t> DoubleFrameSizeConvBufIn[MAX_NUM_CHANNELS];
CConvBuf<int16_t> DoubleFrameSizeConvBufOut[MAX_NUM_CHANNELS];
CVector<QString> vstrChatColors;
CVector<int> vecChanIDsCurConChan;
@ -259,6 +262,7 @@ protected:
CVector<CVector<int16_t> > vecvecsData;
CVector<int> vecNumAudioChannels;
CVector<int> vecNumFrameSizeConvBlocks;
CVector<int> vecUseDoubleSysFraSizeConvBuf;
CVector<EAudComprType> vecAudioComprType;
CVector<int16_t> vecsSendData;
CVector<uint8_t> vecbyCodedData;