bug fixes
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40fda55929
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3 changed files with 10 additions and 6 deletions
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@ -271,7 +271,9 @@ void CClient::Init ( const int iPrefMonoBlockSizeSamIndexAtSndCrdSamRate )
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vecdNetwData.Init ( iMonoBlockSizeSam );
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vecdNetwData.Init ( iMonoBlockSizeSam );
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// init response time evaluation
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// init response time evaluation
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CycleTimeVariance.Init ( LEN_MOV_AV_RESPONSE );
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CycleTimeVariance.Init (
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TIME_MOV_AV_RESPONSE * SYSTEM_SAMPLE_RATE / iMonoBlockSizeSam );
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CycleTimeVariance.Reset();
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CycleTimeVariance.Reset();
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AudioReverb.Clear();
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AudioReverb.Clear();
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@ -428,7 +430,9 @@ void CClient::UpdateSocketBufferSize()
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// completely filled
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// completely filled
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const double dHysteresis = 0.3;
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const double dHysteresis = 0.3;
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if ( CycleTimeVariance.IsInitialized() )
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// it seems that it is better to update the jitter buffer as soon as possible
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// even if the value is not optimal right from the beginning
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if ( 1 ) // previously -> CycleTimeVariance.IsInitialized()
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{
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{
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// calculate current buffer setting
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// calculate current buffer setting
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// TODO 2* seems not give optimal results, maybe use 3*?
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// TODO 2* seems not give optimal results, maybe use 3*?
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@ -442,8 +446,8 @@ void CClient::UpdateSocketBufferSize()
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// the block sizes do not have this relation, we require to have
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// the block sizes do not have this relation, we require to have
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// a minimum buffer size of the sum of both sizes
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// a minimum buffer size of the sum of both sizes
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const double dAudioBufferDurationMs =
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const double dAudioBufferDurationMs =
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( iMonoBlockSizeSam + Channel.GetAudioBlockSizeIn() ) /
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( iMonoBlockSizeSam + Channel.GetAudioBlockSizeIn() ) * 1000 /
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SYSTEM_SAMPLE_RATE * 1000;
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SYSTEM_SAMPLE_RATE;
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const double dEstCurBufSet = ( dAudioBufferDurationMs +
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const double dEstCurBufSet = ( dAudioBufferDurationMs +
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2 * ( CycleTimeVariance.GetStdDev() + 0.5 ) ) /
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2 * ( CycleTimeVariance.GetStdDev() + 0.5 ) ) /
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@ -108,7 +108,7 @@
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// length of the moving average buffer for response time measurement
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// length of the moving average buffer for response time measurement
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#define TIME_MOV_AV_RESPONSE 30 // seconds
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#define TIME_MOV_AV_RESPONSE 30 // seconds
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#define LEN_MOV_AV_RESPONSE ( TIME_MOV_AV_RESPONSE * 1000 / MIN_SERVER_BLOCK_DURATION_MS )
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#define LEN_MOV_AV_RESPONSE_SERVER ( TIME_MOV_AV_RESPONSE * 1000 / MIN_SERVER_BLOCK_DURATION_MS )
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// GUI definition: width/heigth size of LED pixmaps
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// GUI definition: width/heigth size of LED pixmaps
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#define LED_WIDTH_HEIGHT_SIZE_PIXEL 20
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#define LED_WIDTH_HEIGHT_SIZE_PIXEL 20
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@ -37,7 +37,7 @@ CServer::CServer ( const QString& strLoggingFileName,
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vecsSendData.Init ( MIN_SERVER_BLOCK_SIZE_SAMPLES );
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vecsSendData.Init ( MIN_SERVER_BLOCK_SIZE_SAMPLES );
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// init moving average buffer for response time evaluation
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// init moving average buffer for response time evaluation
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CycleTimeVariance.Init ( LEN_MOV_AV_RESPONSE );
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CycleTimeVariance.Init ( LEN_MOV_AV_RESPONSE_SERVER );
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// connect timer timeout signal
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// connect timer timeout signal
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QObject::connect ( &Timer, SIGNAL ( timeout() ),
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QObject::connect ( &Timer, SIGNAL ( timeout() ),
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