bug fix, finished ASIO implementation
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3 changed files with 26 additions and 18 deletions
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@ -79,7 +79,7 @@
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#define DEF_NET_BUF_SIZE_NUM_BL 5 // number of blocks
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// number of ticks of audio in/out buffer sliders
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# define AUD_SLIDER_LENGTH 6
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# define AUD_SLIDER_LENGTH 8
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// maximum number of internet connections (channels)
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// if you want to change this paramter, there has to be done code modifications
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@ -95,11 +95,31 @@ bool CSound::Read ( CVector<short>& psData )
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}
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// wait until enough data is available
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int iWaitCount = 0;
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while ( iBufferPosCapture < iBufferSizeStereo )
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{
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if ( bBlockingRec && !bCaptureBufferOverrun )
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if ( bBlockingRec )
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{
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if ( !bCaptureBufferOverrun )
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{
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// regular case
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WaitForSingleObject ( m_ASIOEvent, INFINITE );
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}
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else
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{
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// it seems that the buffers are too small, wait
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// just one time to avoid CPU to go up to 100% and
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// then leave this function
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if ( iWaitCount == 0 )
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{
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WaitForSingleObject ( m_ASIOEvent, INFINITE );
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iWaitCount++;
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}
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else
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{
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return true;
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}
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}
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}
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else
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{
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@ -125,7 +145,7 @@ bool CSound::Read ( CVector<short>& psData )
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// move all other data in buffer
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const int iLenCopyRegion = iBufferPosCapture - iBufferSizeStereo;
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for ( i = 0; i < iBufferSizeStereo; i++ )
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for ( i = 0; i < iLenCopyRegion; i++ )
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{
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psCaptureBuffer[i] = psCaptureBuffer[iBufferSizeStereo + i];
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}
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@ -306,18 +326,6 @@ void CSound::InitRecordingAndPlayback ( int iNewBufferSize )
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}
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}
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// TEST test if requested buffer size is supported by the audio hardware, if not, fire error
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if ( iASIOBufferSizeMono != iBufferSizeMono )
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{
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throw CGenErr ( QString ( "Required sound card buffer size of %1 samples "
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"not supported by the audio hardware." ).arg(iBufferSizeMono) );
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}
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// TEST
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//iASIOBufferSizeMono = 256;
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// prepare input channels
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for ( i = 0; i < NUM_IN_OUT_CHANNELS; i++ )
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{
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@ -47,8 +47,8 @@
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#define MAX_SND_BUF_IN 100
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#define MAX_SND_BUF_OUT 100
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#define NUM_SOUND_BUFFERS_IN 1
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#define NUM_SOUND_BUFFERS_OUT 1
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#define NUM_SOUND_BUFFERS_IN 4
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#define NUM_SOUND_BUFFERS_OUT 4
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// maximum number of recognized sound cards installed in the system
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#define MAX_NUMBER_SOUND_CARDS 10
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