some more removing html code from translation strings
This commit is contained in:
parent
8c9f50fb1a
commit
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5 changed files with 42 additions and 22 deletions
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@ -145,8 +145,8 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
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rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverberation" ) );
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rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverberation" ) );
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// delay LED
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// delay LED
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QString strLEDDelay = tr ( "<b>Delay Status LED:</b> "
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QString strLEDDelay = "<b>" + tr ( "Delay Status LED" ) + ":</b> " +
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"The delay status LED indicator shows the current audio delay "
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tr ( "The delay status LED indicator shows the current audio delay "
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"status. If the light is green, the delay is perfect for a jam "
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"status. If the light is green, the delay is perfect for a jam "
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"session. If the light is yellow, a session is still possible but "
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"session. If the light is yellow, a session is still possible but "
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"it may be harder to play. If the light is red, the delay is too "
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"it may be harder to play. If the light is red, the delay is too "
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@ -369,11 +369,6 @@
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<source>Right channel selection for reverberation</source>
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<source>Right channel selection for reverberation</source>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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</message>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="148"/>
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<source><b>Delay Status LED:</b> The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<message>
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<location filename="../../clientdlg.cpp" line="157"/>
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<location filename="../../clientdlg.cpp" line="157"/>
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<source>If this LED indicator turns red, you will not have much fun using the </source>
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<source>If this LED indicator turns red, you will not have much fun using the </source>
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@ -496,6 +491,16 @@
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<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
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<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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</message>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="148"/>
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<source>Delay Status LED</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="149"/>
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<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<message>
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<location filename="../../clientdlg.cpp" line="819"/>
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<location filename="../../clientdlg.cpp" line="819"/>
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<source>user</source>
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<source>user</source>
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@ -369,11 +369,6 @@
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<source>Right channel selection for reverberation</source>
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<source>Right channel selection for reverberation</source>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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</message>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="148"/>
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<source><b>Delay Status LED:</b> The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<message>
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<location filename="../../clientdlg.cpp" line="157"/>
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<location filename="../../clientdlg.cpp" line="157"/>
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<source>If this LED indicator turns red, you will not have much fun using the </source>
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<source>If this LED indicator turns red, you will not have much fun using the </source>
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@ -496,6 +491,16 @@
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<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
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<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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</message>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="148"/>
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<source>Delay Status LED</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="149"/>
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<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<message>
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<location filename="../../clientdlg.cpp" line="819"/>
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<location filename="../../clientdlg.cpp" line="819"/>
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<source>user</source>
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<source>user</source>
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@ -377,11 +377,6 @@
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<source>Right channel selection for reverberation</source>
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<source>Right channel selection for reverberation</source>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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</message>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="148"/>
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<source><b>Delay Status LED:</b> The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<message>
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<location filename="../../clientdlg.cpp" line="157"/>
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<location filename="../../clientdlg.cpp" line="157"/>
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<source>If this LED indicator turns red, you will not have much fun using the </source>
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<source>If this LED indicator turns red, you will not have much fun using the </source>
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@ -504,6 +499,16 @@
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<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
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<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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</message>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="148"/>
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<source>Delay Status LED</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="149"/>
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<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<message>
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<location filename="../../clientdlg.cpp" line="819"/>
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<location filename="../../clientdlg.cpp" line="819"/>
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<source>user</source>
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<source>user</source>
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@ -377,11 +377,6 @@
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<source>Right channel selection for reverberation</source>
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<source>Right channel selection for reverberation</source>
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<translation>Seleção do canal direito para reverberação</translation>
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<translation>Seleção do canal direito para reverberação</translation>
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</message>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="148"/>
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<source><b>Delay Status LED:</b> The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
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<translation><b>LED do Estado da Latência:</b> O indicador LED do estado da latência mostra o estado atual do atraso do áudio. Se a luz estiver verde, o atraso é perfeito para uma jam session. Se a luz estiver amarela, uma sessão ainda é possível, mas pode ser mais difícil tocar sincronizado. Se a luz estiver vermelha, o atraso é demasiado grande para uma sessão de jamming.</translation>
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</message>
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<message>
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<message>
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<location filename="../../clientdlg.cpp" line="157"/>
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<location filename="../../clientdlg.cpp" line="157"/>
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<source>If this LED indicator turns red, you will not have much fun using the </source>
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<source>If this LED indicator turns red, you will not have much fun using the </source>
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@ -504,6 +499,16 @@
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<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
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<source>With these radio buttons the audio input channel on which the reverberation effect is applied can be chosen. Either the left or right input channel can be selected.</source>
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<translation>Com estes botões de seleção, pode ser escolhido o canal de entrada de áudio no qual o efeito de reverberação é aplicado. Pode ser selecionado o canal de entrada esquerdo ou direito.</translation>
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<translation>Com estes botões de seleção, pode ser escolhido o canal de entrada de áudio no qual o efeito de reverberação é aplicado. Pode ser selecionado o canal de entrada esquerdo ou direito.</translation>
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</message>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="148"/>
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<source>Delay Status LED</source>
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<translation>LED do Estado da Latência</translation>
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</message>
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<message>
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<location filename="../../clientdlg.cpp" line="149"/>
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<source>The delay status LED indicator shows the current audio delay status. If the light is green, the delay is perfect for a jam session. If the light is yellow, a session is still possible but it may be harder to play. If the light is red, the delay is too large for jamming.</source>
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<translation>O indicador LED do estado da latência mostra o estado atual do atraso do áudio. Se a luz estiver verde, o atraso é perfeito para uma jam session. Se a luz estiver amarela, uma sessão ainda é possível, mas pode ser mais difícil tocar sincronizado. Se a luz estiver vermelha, o atraso é demasiado grande para uma sessão de jamming.</translation>
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</message>
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<message>
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<message>
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<location filename="../../clientdlg.cpp" line="819"/>
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<location filename="../../clientdlg.cpp" line="819"/>
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<source>user</source>
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<source>user</source>
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